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Saikochoro

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Everything posted by Saikochoro

  1. I understand this as I have done many forms of marketing. There are some people that just don’t enjoy spending time on the market though. So selling converters is a practical way for them to make decent money with very minimal time on the auction house.
  2. The fast and easy way: buy enhancement converters with the merits at a merit vendor. Sell converters on the market for usually between 60-70k. I personally always put them up for 1 inf each to get the sale instantly and have never gotten less than 58k per converter and usually it is 65k+. Use the influence to then buy whatever you want. The slower, harder, but much more lucrative way: buy converters with the merits. Buy yellow recipes and required salvage off the market. Craft the recipes and use converters to convert them into desirable rare IOs. Can make lots of influences with even just basic knowledge of the market (plenty of guides). It will make you much more influence, but does require more time and effort than just selling the converters. The real question is: how much time do you want to spend in the auction house? If the answer is as little as possible, then I suggest the first method. It can still easily fund lots of expensive builds in a relatively quick manner.
  3. My personal preference is dual blades. I think both would do well though.
  4. I think you’ll enjoy savage/SD more if the main thing that annoyed you was slow solo clear times. Savage melee is just plain fun. Between savage leap, rending flurry, and shield charge you have pretty good AoE to clear the trash. Savage melee’s single target is fast and decent too! I hope you enjoy this one more.
  5. I still enjoy playing regen. It may not be as powerful as some other sets, but I honestly don’t have a problem surviving on my regen characters. I enjoy the way they play.
  6. People will find any and all avenues to make money in the game. I personally do not have patience for small profit/high volume schemes. My marketing is basically 2m+ or skip.
  7. I have a spines/regen scrapper sitting in the high 30s. I have really enjoyed playing it. The only reason it isn’t a higher level is that I get the altitis pretty bad and usually hop around between 8 projects at once. I have 3 regen characters that I have built for high regen/healing, high resists, and melee defense on top of good global recharge. I don’t have them incarnates out at 50, but I haven’t been disappointed by their survivability. Spines is good at clearing maps pretty quickly. I don’t see anything wrong with the combo. I know most would cry heresy, but I like regen better than will power.
  8. My vote is to do EM/EA stalker and then also an EM/Bio scrapper!
  9. I mainly take it as a LOTG mule when it is in my build. I don’t use it as a primary mitigation tool, but since I do have it I put in on my tray in case of emergency. I rarely use it.
  10. Yep. I always run offensive. I don’t think defensive is worth the severe hit to damage and endurance management is already good enough to not need efficient.
  11. Since you were interested in claws tanker I will share with you my bio/claws tanker build. I don't have a build for rad or dark armor though. So far this build has been a blast. For some reason, offensive adapation is toggled off when I export it even though I have it toggled on in my build. Just be sure to toggle that on.
  12. I’m not really a claws expert, but I feel like it is an attack set that fits in well with just about any armor set, except shield since that isn’t allowed. I wish shield didn’t have restrictions like that, but that’s another topic. I like pairing it with bio as they stack nicely for more damage. Plus, claws are generally quick animations so you won’t be animation locked when you need to use one of your defensive clicks so that’s another bonus for bio armor pairing as it is a pretty busy armor set. I think rad would also be a good pairing as it also has a few clicks and is an AoE powerhouse anyway so adding claws to it will be even more AoE!
  13. I think bio does perfectly well on tankers. May not be quite as tough as some other sets, but is plenty tough for pretty much any content. I don’t build bio armor characters to be in any adaptation other than offensive and I lean into its strengths. Bio does a good job of enhancing the damage of the attack set. Add the bonus damage from bio armor and 2 stacks of follow up and claws does some impressive damage (especially AoE damage). I have no doubts that it could take out AVs.
  14. I’m glad you found your way back! Have fun!
  15. I have it sitting in the high 30s at the moment. I haven’t really had time to play the game in the last month. I do intend on getting it to 50 and fully built out sometime in the hopefully near future though.
  16. I am never in defensive stance as a stalker. Not only are you giving up the 25% bonus to damage, minor toxic tick. and the bonus to to-hit, but you are taking the damage penalty of defensive stance as well (25%) on top of that. I would never build a stalker with defensive stance in mind as it is not worth the severe hit to your offensive power. Bio armor in offensive is still tough enough for pretty much all content if built right. The main advantage it offers is a good damage bonus. If I wanted pure toughness on a build I wouldn’t be choosing bio armor with defensive stance as there are better options in that regard that don’t hit your damage so hard.
  17. Spin, spin, spin, inferno, inferno, spin, spin, inferno. Energy transfer for the one tanker that got super lucky and evaded some of the AoE. Pretty sure the raid team would be killed by just the spamming of spin and inferno haha
  18. Shield Defense/Energy Melee Tanker Dark Melee/Shield Defense Scrapper Dual Blades/Energy Aura Stalker Dual Pistols/Ninja Training Blaster Ice Blast/Kinetics Corrupter Plant Control/Savage Assault Dominator Time Manipulation/Thugs Mastermind Cold Domination/Water Blast Defender I considered swapped my cold/water defender for my poison/sonic defender. Even those these aren’t my absolute most powerful characters (some are like the tanker) for each role they are still pretty darn strong. This would be a tough boss battle to fight if they were all buffed to AV levels. All them are softcapped to several, if not all, types/positions (some even incarnate softcapped) individually. All the melee have great resist at least 50% of the time. Also best not to think of the defender as a squishy in this set up 🙂. Then add in the support from the corruptor/defender/mastermind and they are pretty much immortal. The tanker is ultra tough, but can hit incredibly hard with energy melee. Have the kinetics back it up and look out for one shots from the tank. Not to mention the extreme damage from the stalker, scrapper, blaster, and corruptor. Then you’ll have the high damage dominator potentially locking down the group or confusing them. Not sure how powerful the mastermind pets would be given the mastermind would be AV level. Would that make the Bruiser an EB? Even so the mastermind would provide a consistent supply of semi powerful adds plus gang war fairly often on top of its support function. Depending on how big the team fighting my alts is my alt could be perma damage capped by the kinetics unless the raid team takes out the corrupter. My alt team would also have a lot of recharge backing them up. Would be a fun fight!
  19. 1. In my experience, I think some of the general ratings would stand, such as invulnerability being tougher than fiery aura. My gut feeling would be that defense oriented secondaries or layered secondaries with a defense focus would be comparably better on scrappers than tankers due to have lower resist caps and HP. Though I’m not sure how true that would be without IOs pushing them to the softcap. 2. Out of all the sets I think shield defense probably jumps the most with a proper set IO build. I think this is true for both tankers and scrappers. When fully built out shield defense is just absolutely insane. It blows a lot of the other sets out of the water when you combine both its sheer toughness and bonuses to offense. You can softcap, have great resist, and great boosts to offense all in one. It’s one weakness of no inherent healing is easily overcome by some primaries or with IO slotting. That said, with how low dark armor is in this test, I imagine that would also make quite the leap.
  20. I’ve actually been underwhelmed by my electric melee stalker. I know lots of people love theirs, but whenever I think about logging into my elec/shield stalker I end up think, “ugh, I’ll log into a different one.” The AoE damage is nice, but the single target damage is disappointing even with assassins strike. Electric melee is probably best on a stalker though because you do get assassins strike. So, if you do go electric do it on a stalker. I was reluctant to go dark melee on a stalker for a long time because I love soul drain so much and they don’t get it. However, if you have the income to be able to get the ATOs, build up has a very good uptime. So dark melee on stalkers is still very fun. So out of those two choices I would vote dark/bio/soul. If you are open to other primaries I would put dual blades up for consideration. My dual blades/bio stalker has become one of my absolute favorites.
  21. My non-healing builds are all shield defense or super reflexes. As such, my builds are softcapped and have good-great resists. The enemies don’t do enough damage for me to really need healing. The regen I get from slotting and procs (panacea/numinas/power transfer) are enough 99% of the time. For the other 1% of the time I will carry a couple medium greens.
  22. I have my own style for building my toons. They fulfill the way I like to play so they aren’t universal truths. I have no problem sharing builds and explaining why I build things the way I do. That said, I will give some general guidelines that have worked well for me: -Endurance management. I take care of this first and foremost. I take care of it before defense, resist, rech, extra damage, you name it. If I don’t have any endurance, then I can’t play the character. So I usually slot miracle + rec and performance shifter + end as soon as possible. More if my consumption rate calls for it. I know ageless takes care of endurance, but I don’t want to wait until I’m an incarnated 50, before I can stop chugging blue inspirations. -Fill out main attacks: I then make sure my go-to attacks (not necessarily all) are slotted up so they are as effective as possible as I level. -acceptable mitigation. Whether this be through defense, resists, absorbs, healing, or cc I build up my mitigation to an acceptable level and then move on. I fill in my remaining mitigation after I work out other priorities. The reason I say “acceptable level” is because the threshold is different for every character and it is fulfilled by different means. I get myself to the point where I am not face planting every mission and then call it good for the time being. -recharge. Once I have decent recovery and I’m not face planting I start looking for ways to increase my recharge. Set bonuses, LOTG + rech, and hasten all help. The reason I do this is because global recharge tightens up my attack chain and makes my clickies come back faster. It is one of my priorities, but doesn’t have to be everyone’s. I’m usually in my late 20s to 30s by the time this becomes a focus. After that I fill in as needed as I level up. I don’t usually build with incarnates in mind, but sometimes I do. If my character is lacking in a particular aspect I shift focus to it. Once I’m level 50, I then do a respec to put in my final build. If I don’t like it, then I rebuild and respec. If you have specific builds you like guidance on your best bet is to go to the archetype subforum, post your attempted build, and then ask for feedback. Take everything you get as feedback with a grain of salt.
  23. Since SR is so easy to softcap I drop leadership pool and take sorcery for rune. My SR tank has almost capped s/l and is over 70% on e/n/f/c before any scaling resist kick in 50% of the time. The other half of the time I still don’t get dropped down far enough for scaling resist to begin kicking in. However, even without rune, I will have capped resists to all except psi and toxic if my health ever did start dropping into dangerous territory. I honestly think of SR as a hybrid defense/resist set honestly since it is so easy to stack up resistances on it, especially once the scaling kicks in. I do like shield better though. Shield is just insane.
  24. I was going to respond to more comments in this thread, but since you were summoned I will leave it in your capable hands. Just quoted for emphasis.
  25. I refuse to pay 10m for ATOs. They are some of the best sets out there, but I will not pay that much because I know I can get them cheaper. When I make a new characters I put bids out for both sets of the applicable ATOs immediately. I usually bid 6-7.5m. I usually have all of them by level 20. Given the changes to SOs I don’t usually slot IOs until late 20s anyway. If I decide I don’t like the character I strip them of the ATOs and then put them in base storage. So I have a small supply in my base, but I still always bid for both sets with each new character. Long story short I can get them for 6-7.5m 95% of the time within a few days. If I am missing a couple I will bid creep to 8.5m. At that point I will just be patient and I usually have it by the next day. If I’ve waited several days I will buy a cheaper one and convert. That may end up being more expensive, but at that point it is the principle of the matter 😁
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