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Everything posted by CaptTastic
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Sentinel worth a mention as their version of screech is a high damage attack AND stun as opposed to just the latter. -Res from Sonic blasts also stack on -res from opportunity.
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Forming Teams :: is it too scary to lead/recuit?
CaptTastic replied to UltraAlt's topic in General Discussion
I’m happy to lead, particularly when playing my tank, because think tanks tend to ‘lead’ a team in gameplay regardless. I just send out a message on LFG: “Just about to do some radios missions. Anyone at a loose end is welcome to join me. All welcome” That kind of thing. People always join then I just ask anyone if there is any content they want to specifically do, and tend to go from there. Only thing that gets a little annoying is all the typing. Not during gameplay itself but filling again when people leave. That can get frustrating, but obviously if you do TFs that’s not a problem. -
Brutes are just more selfish Tanks who trade responsibility for carnage. Some like the responsibility, some like the carnage, so all is good surely? I play Blasters, Corruptors, and Defenders, primarily as I like range. Only thing I’d say from a squishy(er) player’s point of view is that whichever one you choose - Brute or Tank - please do it well. I want a tank to take responsibility and taunt (with actual taunt, not an aura) and not run off and try to bring carnage, and I want Brutes to bring the carnage and not try to be a responsible tank and lead us (tauntless) into situations in which you can’t protect less durable teammates just because you know you can survive it. But then again, I’m old now and a bit of a traditionalist. A good tank and a good brute working together is a thing of absolute beauty in team play.
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In end-game, though, say you have a high recharge perma-hasten build as many, or even most, blasters do now, your big ranged attacks work just as well in melee as they do from range. My Fire/NRG for example has Blaze or Blazing bolt, or both, up every 4 seconds, so never far away from firing off a big attack. That said, I do also have Smashing Haymaker in the build because, you know, sometimes it’s just nice to punch something in the face 😂
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I have a Sonic/Regen Sentinel that has solo’d AVs (not all of them, but some) so certainly wouldn’t say Sonic Blast was a moot set. It’s not the best, obviously, but it can work.
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This post reminded me of my first ever day on CoH. I was off work ill so thought I’d give it a go. Must have been around 2007. Made myself a fire/fire blaster and off I went. Solo’d for a few levels at first as I didn’t have the confidence to interact with other humans yet given I was an MMO virgin. Before long, I found myself in The Hollows and got invited to a team. It was the Atta mission. Now, up until then I’d been on my own, so never confronted by more than three foes at a time. Suddenly I was looking at a sea of trolls and - you guessed it - in I went lobbing fireballs into them before a tank had agro 😂🙈 In fact I’m pretty sure I was always dead before the tank had even arrived at the mob! God I love fire blasters 😍😍
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Think what you are fighting when solo makes a big difference too. When soloing an AV, for example, you will likely strip them of half their attacks or more if you stay at range. Even with my most robust blasters, there have been times I have tried to go toe-to-toe with an AV and taken too big a hit in melee to last the fight. For me, melee attacks on blasters are very situational. Great, but situational.
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I don’t think Blapping is a sub-class. Blapping also isn’t the normal way to play blasters, otherwise the AT would be called blappers. So I guess my answer is neither. I tend to view my blasters as primarily ranged but with some situational melee attacks too. I am loathe to describe either ranged or blapping as a ‘playstyle’ tbh, as think it’s up to players to adapt to a character to get the most out of it. I certainly don’t think players should be trying to shoehorn a powerset into a rigid style of play.
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‘I forgot how good this character was!!’
CaptTastic replied to CaptTastic's topic in General Discussion
That’s probably a good test, actually! -
Does anyone else ever find themselves so focused on making new characters they forget how good older ones are? Fired up my Fire/NRG blaster today for first time in a months and was almost blown away by how powerful he was. I mean, he’s fully T4’d, has 44 veteran levels and 3000 reward merits, so I obviously played him a hell of a lot once upon a time. Feel bad for neglecting him recently now! Sure I’m not the only one this happens too, so what are your lost hidden gems lurking along your alts?
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I’ve went the middle ground between your builds on my Fire/NRG. Capped Ranged defence (playstyle choice as dislike melee/blapping and prefer to play hover-blaster instead), 50% S/L/F resists, 50% damage bonus, perma-hasten. Puts an AV down solo in around 2-3 mins. Love him.
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I absolutely love concept builds like this. Build creativity is very underrated in my opinion. Kudos to you. On the question itself, I think range as a mitigation tool is a little wasted on Sentinels as you already have all the mitigation you will ever really need. That goes even more so for top tier survival sets like Bio and Invul. If you are soloing at, say x4, you should have all the mitigation you need from Bio. If you are soloing at x8, the AoE cap will kick in and likely negate any advantage the cones are giving you. But all that aside, it's just theory on my part and will be fascinated to follow your findings from it.
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A reason to not use Fiery Aura for a damage focused sent?
CaptTastic replied to kelika2's topic in Sentinel
I agree with @oldskool. Fiery Aura is a little underwhelming on Sentinels if you are looking for a great playing experience as opposed to something conceptual. Burn and Consume entice you into the melee but the set doesn't really offer you the mitigation to allow you to do so with any real comfort. My experience of Fiery Aura on a Sentinel was that if you're in a team with a good tank and pick your moment to jump in and out of melee, it's a nice set. I was disappointed with it from a self-sustaining point of view though, because for me that is the key attraction of a Sentinel - and ultimately, if you are reliant on something to hold your aggro for you, would you not rather just play a blaster? I have fire/fire/fire versions in both Sentinel and Blasters, and there isn't a huge amount of difference in terms of survivability, Yes, the Sentinel has a bit better resists and the self-heal, but the blaster kills stuff much quicker so you have to face far fewer attacks. -
Instant Healing: why hasn't it been reverted to a toggle yet?
CaptTastic replied to LEUGIM6's topic in General Discussion
Absolutely agree on the Sentinel regen. I've solo'd AVs on my Sonic/Regen with no resists and less than 20% defence. -
Instant Healing: why hasn't it been reverted to a toggle yet?
CaptTastic replied to LEUGIM6's topic in General Discussion
Think the major difference is that those other builds you mentioned are that good with the help of IOs. If IH went back to its old version, Regen would be that good out of the box without any need for IOs. Then people would be free to stack massive resist/def bonuses on top through set bonuses. Regen maybe needs a little more help somewhere. I'd be all for a small buff here or there. Don't think restoring IH to its issue 2 incarnation would be that, though. -
Instant Healing: why hasn't it been reverted to a toggle yet?
CaptTastic replied to LEUGIM6's topic in General Discussion
For most of the time on Live it wasn't a toggle. Don't see anything wrong with IH as a situational buff, particularly with MoG there too. Regen definitely better on a Sentinel in my opinion, but making it overpowered right out of the box by making IH a toggle again won't fix anything. That's even more so when Regens can still add defence on top with IOs, -
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Would like to add Sonic/Regen to this list if I may. The build was an experiment of mine to try and make the absolute most out of Opportunity in it’s current form. Thought sonic -res could stack on opportunity -res and defensive opportunity’s heal could stack on top of Regen when needed. It leans heavily on a procced Dominate (as most Sentinels do) for big spike damage but great survivability without any real defence (<20) and resists, and really contributed to teams due to the -res and soft control from shockwave and the nuke. Even solo’d a couple of AVs without insps or temps. All in all, a very successful experiment (for once 🤣) and would recommend.
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Think Sentinels really appeal to those who like to stay at range and hover blast. Know I’m one of them. Forcing melee powers into their primary would kill all the appeal for me. I’d just play blasters instead since I could do exactly the same but hit harder.
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Think it’d be too much to give blasters Mez protect. There should be a penalty/vulnerability for so much damage and that one is fair. Agree with you that Sentinels should be getting a little more of everything though. As for opportunity, I’d love an unlockable build up with a mechanic similar to that of Domination. More you attack you build your fury/opportunity bar, and when full it unlocks a big damage buff for 30 seconds or so - but you get to control when you activate it. Shouldn’t be possible to perma though. Don’t think Sentinels need major changes by any means. Just a new inherent and tweak the numbers a little.
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Can completely second what oldskool said about +end procs. Currently levelling a fire/invul and he’s at lvl 31 atm. Running around 56% global recharge bonus and it was killing my blue bar even with Durability taken. Grabbed 2 Performance Shifters and a Panacea and endurance issues have completely gone.
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How do you know when you have found something special?
CaptTastic replied to Sakai's topic in General Discussion
For me it’s when I start rooting for them, and for that I’ve learned I need some vulnerability there. Like everyone else, I have the overpowered, huge damage, +4/x8 on their own without losing health, AV-soloing characters, but they bore me because I can’t really connect. Then again, my staff/SR scrapper was doing some lvl 40ish missions last night... no real spike damage and could take a big hit any time, and I was happy as anything because he was an underdog I could root for. When he came through stuff, there was a sense of victory and achievement rather than the dull inevitability I feel when on more powerful characters. That’s just the way I’m weird though I guess. -
Fire/Dark corruptor is so good you’ll be ashamed to tell your parents you’ve done it.