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Call Me Awesome

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Everything posted by Call Me Awesome

  1. Competitive zone sounds like a bad idea, PvP is pretty unpopular in this game and making existing zones PvP would cause them to be even emptier than they are now. Just look at the population of any of the PvP zones now and you'll see the same thing. Bloody Bay is only entered for Shivans by most players if it's entered at all. Warburg is only entered for the Nukes. Personally in the time since CoV launched and PvP was introduced I think I've intentionally engaged in it 2 or 3 times.
  2. The main thing is that other sets are better and faster at debuffing than TA. Much like Traps it's lots more fiddly to accomplish the same purpose.
  3. I'd wondered about KB-KD in Repel myself since I seem to remember the game having two distinct mechanisms, one was KB with KD just being a low mag KB while the other was a "push or repel" that simply pushed the mobs back instead of knocking them down or sending them flying.
  4. Yes you can, but it's going to save money if you craft them, sell them and then buy the attuned versions considering what Catalysts go for. You'll likely be paying 10% in auction fees on the deal but you should be able to sell the crafted for what you pay for the attuned version. For most IO's 10% of their cost is considerably less than the 2-3 million you'll pay for Catalysts. The only downside is the nuisance factor of having to walk them through the Auction House.
  5. Undisclosed Kill All missions are a peeve of mine, the mission text is ambiguous and you discover AFTER having to clear the map (more often than not a large, multi level convoluted one) that it was a kill all. I've run into several missions that are "Find x information" that are kill all... however some with the same description are a simple glowie hunt. One that I hate above even that however are the "escort hostages out" missions like the "Rescue Debutantes from Carnival" tip mission. Those are either abandoned or auto-completed immediately.
  6. Because the superior version of an ATO can be twice the cost of a standard one. It's cheaper using a catalyst in that case.
  7. I only enter Boomtown for the badges that are part of Accolades (Regal I think in a tunnel), the door mission in the Synapse TF and the gray hunt in Numina.
  8. Heck, you used to be able to stack an entire map's worth of mobs into a single space by using a corner pull and leaving just enough room for one mob around the corner. They'd all jump into that same spot and you could unload with a single target attack and hit every one of them. Seismic Smash with 6 Nuc HO's back when they were 50% Acc/Dam enhancement and ED didn't exist would one shot Minions & LT's leaving only Bosses to smack a couple more times. Fun times one shotting a couple hundred mobs. I remember the old Drek map and herding up every mob on the map, then dropping them all in a few attacks. I could clear the entire thing in about 10 minutes, then came Nerfageddon with aggro caps, target caps, the GDN and ED. It was a long road until the Invention system appeared about 5 years later.
  9. I think the original idea behind the change was due to the "fear" changes that were made which made the mobs run out of the Burn patch so it only did a tiny fraction of it's damage potential. The damage was frontloaded because the new fear effect made Burn useless.
  10. Scrapperlock is something that transcends AT. I've been guilty of it on Scrappers, Brutes, Stalkers, Tankers, Blasters, Defenders... once you build some good defenses a Blaster can keep right on trucking through a fair number of mob types just like a Scrapper. A Scrapper is just less likely to bite off more than he can chew; LESS likely of course doesn't mean "it won't happen".
  11. At this point the old system serves no purpose since the same result can be accomplished with the new system so it should be removed. Hold a brief ceremony, then shoot it in the head and throw it overboard.
  12. I wouldn't know, first thing I do on installing is turn off music... I'm not a big fan of most game's idea of atmosphere music.
  13. I didn't look at the descriptions for Focused Fighting & Senses; I thought I knew them from the Scrapper version, I just looked at Master Brawler's description. It didn't occur to me that mez protection would be handled totally differently than the same powerset on another AT. That being the case then I understand the appeal of the power.
  14. It WOULD stress the server quite a lot, that's one of the reasons that the Dev's killed the ambush farms. I'm sure the new 64 bit client would help reduce that however.
  15. Most of the Epic armors are resistance based with only a couple choices for defense based epic armors. Yes, only squishy characters get the option but different builds benefit from different choices and if your Defender or Blaster needs defense then you either choose one of the few defense providing epic pools or you settle for the less useful resistance armor and get a different pool that the rest of the set is more useful. What people want is the ability to choose an Epic pool based on the overall usefulness and then take the armor in that pool that complements their build... something that's very limiting if you want a defense based armor. The suggested solution is to have two mutually exclusive armors in each set, one that provides resistance and one that provides defense. Pick one of the two.
  16. Agreed that the GM rewards are out of sync... if Babbage is worth 6 and can be killed fairly easily by a decent level 20 team then Lusca should be worth at least 12 and probably more. It's not worth the time and effort investment to kill Lusca as it stands now for the reward. If badges are your thing then you'll do it once and ignore it afterwards.
  17. Never played or looked at Sentinels so I didn't know about that. Looking over Mid's it seems like a complete no brainer to pick Practiced Brawler... status protection or an Absorb power with an unspecified bonus? Duh, I wonder which to choose......
  18. As a first ranged character I'd suggest something that can bring a lot of pain down on the mobs from a ways out. For secondaries /Rad is always good with anything and it's very useful in a team setting as well as solo, I'm currently leveling a Water/Rad and it's a strong combination. Kinetic is always welcome on a team and like Rad it works with most anything... mine's Sonic/Kin. I'm not really up on Poison but I don't see it used very often and I've heard several comments on it like those made above. There's lots of very effective secondaries to choose from and pair up with lots of effective primaries. If you want lots of damage it's hard to go too far wrong with Fire/Kin or Fire/Rad... interestingly enough the same combos are top performers in the Controller world as well. 😁 Sonic Blast works great in lowering mobs resistances so they take more damage from the entire team, Rad blast can build considerable amounts of -defense so the bad guys are easier to hit, Dark Blast can nuke the bad guy's ability to hit you or your team... there's lots of good choices there.
  19. The easiest way would be to just create a clone of the armor power and change it's effect, so Resist becomes Defense and vice versa. A possible snag could be the "mutually exclusive" bit; as far as I know there's no way currently in game to make selecting power A prevent you from also selecting power B. The closest that comes to mind is the Sorcery/new Jumping pool whatever it's called where you can only choose one of the two pools.
  20. Although since it's an exploration badge anyone could get it... as long as Hami hadn't spawned since it's right under him. In the old days he spawned a few hours after being defeated and stayed until killed so there was a window where anyone could grab it if they were in the raid or not.
  21. I'm leaning to Fire/Dark now when I get a chance to roll another character... at the moment I have 10 characters in the 15-40 range and I've been working on a Nature/Sonic Defender lately. Damn Altitis! I really should finish a few before I roll more but it never seems to work. 4 pages of characters and only 4 at 50 so far. Back on Live I had Fire/Rad, Ill/Rad, Plant/Storm & Mind/Kin at 50 and enjoyed all but the Plant/Storm... the playstyle that Storm required just didn't really appeal to me. I only finished him because he was part of a dedicated SG team we played. On Defenders I had Rad/Rad (possibly a pattern?), Kin/Rad, Dark/Dark and Sonic/Sonic all at 50 so I'm at least familiar with those sets. Oh, almost forgot the Ill/Emp I rolled in issue 3 and finally got to 50 in issue 22 or so... Emp isn't a set that appeals to me since it took 10 years to level.👇
  22. I absolutely despise the Shard, unless you have Fly navigating it is a nightmare (come on, "geysers"? They don't even work right) and the zones are so huge it takes forever to cross them. Not to mention all the "kill 50 of x" at point WTF with no indication of where "point WTF" is unless you have Reveal and expose the map.
  23. Actually you can get hit by level 50 mobs in Perez, if you're doing a mission that spawns an ambush then that ambush will appear in whatever zone you're in at the time. I've seen this happen hundreds of times over the years; several arcs spawn an ambush as you leave the mission and that ambush is set at the mission level, not the zone level.
  24. There's already a "match colors across powerset" and "match colors across both primary and secondary" button so it makes perfect sense to have a global match colors button. The possible sticking point could be applying to pools you haven't yet taken in your build; I don't know how the game codes that.
  25. We used to do this in AE with Ambush farms, you enter a room and trip 10, 20, 100 ambushes all at once. I used to make good coin with my BS/SD scrapper doing that solo. Trip the ambush, then stay there and rack up several hundred kills in 10-20 minutes then rinse and repeat. Ambushes would continue to swarm until they're all gone and they'd come to you even when you were over the aggro cap, you just wouldn't have more than 17 actually attacking at once. You just needed very high defenses and mobs you were strong against. Those went by the wayside at some point in the roller coaster ride of the admittedly somewhat poorly thought out Architect system. It used to be completely possible to enter at level 1 and leave a couple hours later at level 50. Unfortunately we had an influx of new players at that time who ended up with instant 50's who had never left Atlas Park and though AE was the entire game. It wasn't a good time in game with so many "AE Babies" running around with no clue how to play, or do anything but sit by the door and rake in XP.
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