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Monos King

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Everything posted by Monos King

  1. I don't know who or what this "Ein Teph Sevire" character is but I think they deserve a special title commemorating how amazing they are. Something also tells me that Ein Teph Sevire is the leader of a temporary power hunting super group, which has unrivaled power and bottomless knowledge. Probably not though.
  2. Revisiting this, my Lost Cure has stayed in my inventory for exceptionally long, until I switched build. I have a lot of temporary powers, so it is difficult to scroll through, but the power was previously in my tray. Once I switched builds, the power disappeared.
  3. I think that's kind of awesome.
  4. I've never even done this mission before but what you just described is so absurdly ridiculous that Vanden's exaggeration now sounds like a well-warranted approximation. That is rough. Unless the reward is like 150 merits or such at the end of the mission, no one should really need to do all that. Haven't suffered it myself, but I think I'm in favor of this proposal.
  5. Yea it's a display bug because of how resistance and damage interact
  6. It's not really an exploit, it's the badge description saying it only allows bosses that's the bug.
  7. The debuff isn't able to stack in that proposal. I'd like to see a diverse tally of differently equipped mercs myself, but I don't know that that would even succeed with the current primary set up. Having a bomber and sniper amongst the t1 pets for instance would be cool, but probably not very strong considering their modifiers. We'd just have a not so strong AoE dmg, a not so strong sniper, etc. No real focus in the set would mean it's just mediocre in a bunch of things rather than good at a few. I feel like this kind of theme requires a different kind of mastermind set up to really work, perhaps one closer to crabberminds in this case. Being able to switch out strong pets like a "swap ammo" for the t3 or summoning all of them at once for a short time (while being much stronger than now) are ideas I have, but I haven't put much thought into it either.
  8. See, that one can't be true. That feels like more of a projection of the damage centric meta, because trollers never needed to do a lot of damage and don't (themselves), and if that is the case it would mean all of the low dmg ATs are just badly designed, plain and simple. However, I don't mind that procs give the opportunity to rise to much higher damage, if that's something the player is interested in, in exchange for losing out on some duration and accuracy enhancements. I'd like to know if the fact that procs let controllers and other ATs do a lot more damage is why they might be considered OP.
  9. I'm genuinely curious as to why. Are procs considered OP?
  10. Well 1) Some people actually enjoy the equip/upgrade animations and find them to be more immersive. 2) Making them both auto voids the possibility of allowing the remaining upgrade to be an additional buff, or do something additional, because being auto would make said possible buffs instant and no trade-off, and thus be too powerful. As for the additional powers, I am more in favor of making them a unique ability that is in line with the theme of the primary, like a passive zombie summoning aura from slain enemies for necro or an ammo swap for mercs. I'd like to see the MM primaries get more identity.
  11. I imagine this would be good for people that have been calling for the upgrades to be automatic. Making room for a new power as well as adding some auto element seems like a good move.
  12. Naturally. Enforcers leadership also extends to other thug mastermind henchmen. If the buff is working as it always has, this may just become the domain of suggestions instead. Noted.
  13. I've been told that posse originally did receive the buffs from Enforcers. @ScarySai seems to recall something of the sort as well.
  14. This event in fact does exist. I went on a different character and observed.
  15. Arena Observe Tool Rarely Works
  16. Posse summoned from Gang War are currently, and have not been for some time, receiving buffs from Enforcer leadership.
  17. I was just thinking I'd like to see Possess victims get some kind of buff. Of course, this could only be allowed when the confuse succeeds, and don't know if that can get be made into a check anyhow.
  18. Trick Arrow is bad, but I have it on good authority it's to be replaced with "Die Arrow" next update. Every arrow backfires and kills you, but in an exciting and enjoyable way. The t9 even extends this to your teammates!
  19. She's a newer on only encountered in a First or Night Ward arc. Protean is the worst though, as his Power Siphon automatically removes your end if you dont have high resistance. It also sometimes heals him to full health.
  20. Protean, any AV with electricity or psionic lightning, Lamashtu somewhat.
  21. Nah it's not only fine but it's kinda cool. Having minions that hide dangerous moves creates sort of a specialized group that make mobs threatening while not being too difficult to handle. I like it. I'd like to see dangerous minions more, like the banished pantheon and really all Dark Astoria enemies.
  22. If we're talking about P2W vendor additions, can I get a Malta Kronos Titan pet for 10bill? Just one.
  23. I don't believe I did, no. I think that if you want any chance of convincing anyone that something like this is acceptable, you'll have to examine the very real counter points I did make. Those namely being how the suggestion steers in the direction of undermining the current play-style trade off dynamic, and how the OPs second suggestion would set a harmful precedent as a result. I can't even decipher what your trying to say in regards to bringing up the PvP IOs and such, but everyone here should be ever open to being persuaded. You'll probably want to look at what we're actually complaining about first.
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