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Everything posted by Vanden
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Focused Feedback: Robotics Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
You're so hyper-fixated on simply having the -Regen that it seems like you're losing sight of what the -Regen actually is. If your bots are doing 100 DPS and your -Regen prevents the enemy from healing 50 HPS, you have 150 effective DPS. If the same build gets changed so that the bots are simply doing 150 DPS with no -Regen, nothing has been lost. If you can't fit in the personal attacks, you're still exactly where you were. -
Focused Feedback: Robotics Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
Why do you need it to be in the Bots so bad? -Regen is effectively just an increase in DPS. If Bots' actual single-target DPS has been increased so much that it entirely makes up for the loss of effective DPS from -Regen being moved, what does it matter? -
I think this is supposed to be called the Titan Peridot Shard, because it makes more sense to me that it be named after a type of gem like all the other Titan enhancements rather than a kind of disinfectant.
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Super Strength changes & proliferation to Scrappers and Stalkers
Vanden replied to Vanden's topic in Suggestions & Feedback
Figured I'd give this thread an elegant and finely-crafted bump as a gift for its second birthday. 🎁 🎉 -
Focused Feedback: Robotics Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
Hey, it's got a lot more angles than just a cube! And at least it's just supposed to be a special effect, not an actual NPC, unlike the Robotic Drones Lore... -
Focused Feedback: Robotics Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
There's no loss, it's just moved to the equip powers. Which means now you can slot them, where you couldn't before. -
EBs should not appear for solo ToTers.
Vanden replied to TorontoSunshine's topic in Suggestions & Feedback
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All the extra damage it does isn't tied to Master challenge. It's the Titan's default behavior now.
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The Crystal Titan's Resistance power gives +100% ToHit: https://cod.uberguy.net/html/power.html?power=devouringearth.crystal_titan_powers.resistance&at=boss_archvillain The Smashing and Energy Damage elements of its attacks might need a ToHit check, but with that much +ToHit it's essentially irrelevant. My Tanker had around 70-80% defense and was still getting hit by virtually every attack.
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PK, I might not know exactly what made you feel like you had to quit, but I'm sorry about whatever happened, and sorry to see you go. Your DeTexturizer program has been invaluable to me, and your contributions to the community were appreciated. You'll be missed.
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Autohit Footstomp that hits for over 1000 damage with Ambrosia running, and knocks back through Tanker mez protection? Another cone attack, also autohit, that also hits for over 1000 damage with Ambrosia? Did anyone playtest this? The only possible way for my Tanker to not get obliterated against this thing now is for an Empath to hit me with Adrenalin Boost and put Heal Other on Auto. Really makes for an awful specific setup needed to earn Master. I know they want it to be challenging, but melee characters stand basically no chance of contributing to this fight without a pocket healer, and are a complete liability on Master attempts.
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Move Back Alley Brawler to the Pedestal in Atlas Park!
Vanden replied to Ravenwulfe's topic in Suggestions & Feedback
Ooooor... let him help Paragon City in a new way! -
So, I found a pretty minor bug with the Praetorian Clockwork character model, but I figured I'd report it just the same. With some Praetorian Clockwork that use the Male body type, including the one players can transform into with a costume power from Trick or Treating or from BenevoLabs, their chest plates retract and a cool-looking laser cannon extends from the chest when the player or NPC enters a combat stance. When they exit the combat stance, the cannon retracts and the plates cover it back up. Only, after the cannon retracts, it extends back out a little, and clips through the chest plates. I've got it on video, since this is super subtle: https://i.imgur.com/VqanUlc.mp4
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Focused Feedback: Fiery Aura Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
The damage it does is a straight, linear scale from a theoretical 0 damage at 100% health to scale 4 damage at 0% health. Scale 4 damage is how much damage nukes like Nova do, so it's potentially pretty strong if you use it right. At the 75% health maximum it does scale 1 damage, equal to a power like Punch or Power Bolt. -
Hm, not bad ideas. I kinda like them.
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Temporary Mids update to plan builds with the new sets on Beta
Vanden replied to Vanden's topic in Open Beta Testing
Unfortunately, it looks like this doesn't work with the newest version of Mids. If you have an older version (3.2.17 is the version I use it with), it should work fine, but if you've updated in the last 4 months or so, you might be out of luck unless you still have an older version somewhere. -
Focused Feedback: Fiery Aura Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
I did some more playtesting on my Fire/Fire Brute, and took note of a few more things. The recharge on Burn is feelsbadman.jpg. The increase really feels much too harsh in light of the damage reduction. Please make Phoenix Rising get a ring when you drop below 50% health. I keep forgetting to use it. I really want to see improvements to Consume's ability to help with endurance. Right now, every target hit gives 20 endurance back and a 5% increase to recovery for 15 seconds, which works out to another 1.25 endurance over that 15 seconds. What if the amount of endurance restored per target were reduced to 10, and then the recovery buff increased to 15% for 45 seconds? This works out to another 11.25 endurance over that 45s, for the same total endurance per target, but makes Consume much better at keeping you afloat during it's extremely long recharge, and reduces the amount of endurance that gets wasted when hitting a large number of targets. This, in addition to removing the tohit check for the endurance and recovery effects, will also make slotting the power much more flexible. -
Focused Feedback: Fiery Aura Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
There's no Fiery Embrace bug, someone just thought a PvP-only effect it has was supposed to be present in PvE. -
Focused Feedback: Robotics Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
I made something like that for AE: Only thing is, I couldn't publish it because you need to run it in Test mode. The enemies have no attacks, so you have to use the testing mode option to be invisible to keep them from immediately running away. There's also @Galaxy Brain's Mission Simulator AE arc, which I believe is arc 3281 on Brainstorm. -
Focused Feedback: Force Fields Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
I really would not want that. Repulsion Field/Force Bubble is an extremely disruptive power on teams when it's used; adding a debuff to it would just put it in a Hurricane sort of situation where you're forced to deal with that disruption in order to get the maximum benefit from the set. -
Temporary Mids update to plan builds with the new sets on Beta
Vanden replied to Vanden's topic in Open Beta Testing
Hm, not sure that's being directly caused by the new database file, you should see if there's a newer version of Mids to download. -
Focused Feedback: Stealth Toggle Exclusivity Removal
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
Your info is pretty out of date. Stealth was buffed quite a while ago, and it does indeed make you undetectable to the majority of enemies. -
Naturally, Mids has not yet received a proper update for the new page 5 proliferations, or the level changes for powers, but you can use this database file as a temporary update to plan builds using Seismic Blast and Stone Armor for Sentinels, and Illusion Control for Dominators. Most of the powers don't have effects listed, but Stone Armor does have accurate defense and damage resistance values, and so does Superior Invisibility for Doms. Please use this to help you test, test, test! Click here to download the temporary Mids Page 5 database update To install this, find the folder where you have Mids installed, then: 1. Find the folder "Data," and in that folder, the folder "Homecoming" 2. In the "Homecoming" folder, BACK UP THE FILE "i12.mhd" 3. Copy the file from the link above into the "Homecoming" folder And with that, you should have access to the new sets in Mids. Note: Sometimes this can make Mids stop launching properly. If after adding this file, you find that Mids is supposedly running, but you can't see it, try going to the "Data" folder again and deleting the file "Config.json." This will often resolve that issue.
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Focused Feedback: Battle Axe Revamp
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
Oh, it’s no typo.