-
Posts
3635 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Vanden
-
Vahzilok aren't even undeads, they're Frankensteins
-
Q (Sound Name): What is the name of the "Success!" sound?
Vanden replied to tidge's topic in General Discussion
I think that's the sound for crafting an enhancement, not combining them. OP, I think you're looking for happy2.ogg for the success sound, and reject3.ogg for the failure sound. Both in data > sound > Ogg > FrontEnd. happy2.ogg reject3.ogg -
This would actually be incredibly easy to create; took me less than a minute in an image editor to create this: Far more time was spent finding, extracting, and repacking the files to put it in the game. To make it really official, a dev would have to spend some more time making it appear as its own option, rather than just replacing the standard Brief pattern as I've done. I'd say, if you really want more selections like this to be added to the game, bug the devs to create a more efficient pipeline for adding player-created contributions to the game. Right now any time they want to do that it's a whole ad-hoc process every time with lawyers because they have to avoid legal problems with IP further down the line. And if you're fine with just using what I created here, and replacing the standard Brief pattern for only you to see, put this file: hips_Brief.texture in these folders: in your Coh: Homecoming install folder (creating the folders as you go if they don't exist).
-
Flypose emote macros in Afterburner tray
Vanden replied to Emerald Fusion's topic in Suggestions & Feedback
From the public testing Discord: (Captain Nobody is Captain Powerhouse, he likes to change his name on the server semi-frequently) -
Flypose emote macros in Afterburner tray
Vanden replied to Emerald Fusion's topic in Suggestions & Feedback
From the mouths (typing hands) of the devs themselves, who have to hear all of our feedback. -
Flypose emote macros in Afterburner tray
Vanden replied to Emerald Fusion's topic in Suggestions & Feedback
Sadly, the devs are very reluctant to make more extensive use of the popup server tray, for two reasons. One, a lot of players hate seeing the thing appear. Two, and more importantly, those 9 slots are it. There's currently no way to get more of them to show up, so if a player manages to fill up all nine slots at once, any additional powers that would get put there are simply inaccessible without /pow_exec. So, it's unfortunately very unlikely they'd be willing to have one power use up 5 of the slots at once (or even 2 slots, if the flyposes were put in a popmenu). -
Why doesn't Regeneration get more debuff protections?
Vanden replied to MirrorDarkly's topic in Suggestions & Feedback
It sounds like you guys are talking about buffing regen. -
Auto Logout when AFK for more than 20 minutes in a mission.
Vanden replied to Wavicle's topic in Suggestions & Feedback
The AFK logout timeout was implemented entirely because people would AFK in high-population areas like Atlas Park. Lots of people doing this would make lower-end machines chug when attempting to approach these areas, because of all the extra polygons that needed to be pushed with more player characters standing around. In instanced missions that naturally isn't a concern. -
It's just one of those weird paradoxes of CoH. We can produce all the numbers in the world that show that attacks consume much more endurance than toggles, yet it's undeniable that it just feels like toggles are the major source of endurance problems. Adding another toggle to your build while leveling up seems to increase your endurance woes in a way another attack never does. Perhaps because most toggles don't directly contribute to damage? It's a mystery.
-
I'd rather they just make it possible to choose what color our name will be if they're going to put work into this feature.
-
There’s nothing to list, ticks of Healing don’t have a duration. They happen once and then they’re gone.
-
I added links to the City of Data page for each pool on both spreadsheets, so you have easy access to detailed info on the pools straight from the sheets.
-
Are Freakshow good annoying or just annoying annoying?
Vanden replied to DougGraves's topic in General Discussion
Freakshow are my favorite enemy to fight. The Super Stunners are a little off, though. Their rez shouldn't be autohit, it shouldn't go off the instant they go down, and they shouldn't be able to rez off pets or other NPCs. It's also basically impossible to prevent a rez on a team, somebody's gonna be in range when they go down. -
...We've had level 50 primal Clockwork since issue 1.
-
Make Dominators worth playing before Perma Dom.
Vanden replied to Wavicle's topic in Suggestions & Feedback
He's not really exaggerating; Arachnos is lousy with 'em. -
Make Dominators worth playing before Perma Dom.
Vanden replied to Wavicle's topic in Suggestions & Feedback
See, this is why the chance to hit cap needs to go all the way to 100%. -
Posters like OP have completely convinced themselves that what they believe is true. No amount of facts or logic can dissuade them, and they looove playing the victim. What else is there to do but snark on them, and maybe get some forum points for the trouble?
-
You mean the guy who writes posts like mid-2000s conspiracy theory websites doesn't have the inside line on upcoming developments?
-
Careful you don't crease your victim card while you're wringing your hands so much
- 81 replies
-
- 15
-
-
-
-
-
You are too used to Hollywood and television casting 20-somethings to play teenagers, BNY is what actual children really look like
-
lol, imagine thinking the devs are really this dumb "The farmers love the AE in Atlas! We'll remove it!" "No good, the farmers just moved to one of the other 16 AE locations!" "Damn, foiled again!" Or "If we put defense debuffs in the Fire Sword attacks, the critters will be too strong to farm!" "No go, they're just making critters without the sword attacks that still give 100% XP!" "Damn those wily farmers!" What a clown
- 476 replies
-
- 25
-
-
-
-
She was added in page 4. Castle is training the PvP insta-50s in Recluse's Victory now.
-
Non Tank Fire Melee combustion to replace breath of fire
Vanden replied to WindDemon21's topic in Suggestions & Feedback
Technically changing BoF's 15 degree arc into a 360 degree arc isn't replacing it -
I'm mad, not because of your idea, but because you don't seem to know what Voltron is, despite it being possibly the most iconic giant robot in media.