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Everything posted by Vanden
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With its 60s recharge and 30s duration, Boost Range is clearly meant to be perma'd, if that's what you want in your build. But with such a short duration, you have to cast it extremely frequently. Energy Manipulation already has to be casting Energize constantly to get its sustain effect (which I've also suggested we do something about), so to also have to deal with incessant Boost Range casts on top of that is really annoying. If we just quadruple the recharge and duration, putting it at 120s duration and 240s recharge, it becomes much less annoying to maintain the buff, while keeping the uptime and slot cost the same as it is now.
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Super Strength changes & proliferation to Scrappers and Stalkers
Vanden replied to Vanden's topic in Suggestions & Feedback
There's no way to claim a 120-second buff attached to a 10-second debuff is overall a penalty. That's completely absurd. Only if you focus exclusively on the name and ignore the rest of the power. -
Super Strength changes & proliferation to Scrappers and Stalkers
Vanden replied to Vanden's topic in Suggestions & Feedback
Rage is not a short duration buff. It lasts 120 seconds and is clearly meant to be perma'd. All of those characters are supercharged with power at all times, because they have super strength. -
Super Strength changes & proliferation to Scrappers and Stalkers
Vanden replied to Vanden's topic in Suggestions & Feedback
That sounds like exactly what you're saying. Rage isn't thematic for Super Strength, so take it away from every single Super Strength character in the game. Regardless, it's a weak argument. The only part that can be argued to not fit is the name. What Rage actually does is perfectly thematic; the theme of the set is that your character is superhumanly strong, and a long-lasting, easily permable damage buff is exactly how that would be portrayed with CoH's mechanics. Even the visuals work for it: Super Strength attacks make your limbs glow when you swing them for attacks, and Rage makes your whole body glow, like it's taking that aesthetic to the next level. If it had a different name this argument couldn't even exist. -
Super Strength changes & proliferation to Scrappers and Stalkers
Vanden replied to Vanden's topic in Suggestions & Feedback
Are you really gonna claim it's not thematically appropriate for any player character using the Super Strength power set? -
If you use Power Burst while in a swimming animation, the power will not play its signature sound on cast. Note that it's not just when you're in the water; you have to actually be in one of the swimming animations when Power Burst activates to see the bug. Experienced on the Blaster version of Energy Blast.
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I don't think you and I are using "theme-neutral" to mean the same thing. Flying with no visible means of propulsion is not a thing humans can do; if you see someone do it, you have to assume it's some power or fictional super-technology they have. That's a theme right there. Jetpacks, though, anyone can wear a jetpack. Even Superman or Captain Marvel, who can fly under their own power, there's no reason they couldn't strap on a jetpack and use it to fly instead if the urge struck them.
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Super Strength Proliferation to Scrappers and Stalkers
Vanden replied to ironjoe's topic in Suggestions & Feedback
This kind of thinking is how we end up with powers like armor t9s, with their crashes that kill you and their 1000-second recharges. -
That doesn't look like something that should cast a shadow to me.
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Even simpler, much like it autofills the subject line with the name of the item being sent if the subject line is empty, just have it autofill the message body with the name and the recipient with your own global when they are empty. Personally I get around this by just keeping a "Reply to this!" email from myself around and just replying to it endlessly. Same result as this suggestion, I just hit Reply instead of New to open a new email. My Email tab is red 24/7 anyway because of all the useless junk I get out of Super Boosters.
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You can't get there from here. (places LRT won't go)
Vanden replied to cohRock's topic in General Discussion
Minor nitpick, the Ouroboros citadel doesn't need time travel to reach. -
Super Strength Proliferation to Scrappers and Stalkers
Vanden replied to ironjoe's topic in Suggestions & Feedback
You can't really be replacing it with a toggle that's just on all the time, either. -
Super Strength Proliferation to Scrappers and Stalkers
Vanden replied to ironjoe's topic in Suggestions & Feedback
Stalkers have to have Build Up or one of their ATO procs is useless. -
While I agree that it's a little silly that there's so many ways to get jetpacks that you might as well be able to get a permanent one, but can't, I don't think there should be a purchaseable permanent flight power with no jet pack. It seems to me that a jetpack is the theme neutral flight option; anyone can slap on a jetpack and fly.
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Scrapper Energy melee power order and 'lack' of combos
Vanden replied to Razor Cure's topic in Suggestions & Feedback
Every time a Build Up has some other effect to it, the actual damage buff is weaker. See: Fusion, Chronos, Bloodthirst, Combat Readiness, Build Momentum, etc. In this case we'd be trading that buff for an extra effect that you might not even want (given your level), that would get used up immediately by one move, and then for the rest of the Build Up buff you'd just have a lesser buff than is typical. I'd rather keep the 100%/80% damage buff. -
Looks nice, though I think it would be better to group unlocked zones at the top of the list together, before listing locked zones, if it's possible.
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True, but you don't necessarily care about every attack you use. It's possible to miss with your Big Attack, like Assassin's Strike for instance, use other attacks while the Big Attack is recharging, and miss again once it's up. That still feels like two misses in a row, and there's nothing the streakbreaker can do about that. And since the streakbreaker exists entirely to placate bad player feelings about missing, it's a notable deficiency.
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? The only powers in the Sonic primary stronger than Deafening Wave are Scream, Shout, and Dreadful Wail.
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There's been a little back-and-forth about the subject. Personally, I think that since it takes both Accuracy and Healing enhancements, it should take accurate healing. @Captain Powerhouse is currently of the mind that they should only be usable in powers where the healing effect is conditional on a successful tohit check.
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Man, you've made my Heroic Blade powerset but for guns and with a straight face. You maniac
- 792 replies
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- powerset suggestion
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More info about this bug: Apparently it's not caused by the name of the badge being drawn under the badge's shadow, as can be seen in some smaller badges: The text is just drawn mostly transparent for some reason. Also, the bug doesn't occur if the badge name is long enough to need to be split across two lines:
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Make Ice Control Cooler: A Control Powerset Buff
Vanden replied to Blackfeather's topic in Suggestions & Feedback
I never got the impression that PBAoE powers were unaffected by range changes because the game couldn't support it...- 202 replies
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- ice control
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Would it be possible for a badge to unlock missions as a destination on LRTP, when you get a mission that says "Board Transit?"
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Only one Hero tip mission against Freakshow, everyone's favorite, after 40? But there's two against Longbow and Nemesis, and three against Carnies? Madness. Clearly the answer is we need more.
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I see a lot of posts treating the 5% tohit floor and the 95% tohit cap as equally important, and intrinsically linked, but the fact is they are not. Changes in hit percentage have much larger impacts on overall damage output at the lower end of the spectrum than the top; if you go from 5% chance to hit to 6% chance to hit, your overall damage output has gone up 20%. But if you go from 95% chance to hit to 96% chance to hit, your overall damage output has gone up 1.04%. Same change in percentage, much different change in the overall result. Going from 95% to potentially 100% chance to hit only increases overall DPS by about 5.3% with maximum accuracy, a very small margin that can be easily compensated for. Changing the tohit floor at all is going to cause much bigger ripples in the overall game balance.