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Sovera

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Everything posted by Sovera

  1. Artillary has completely replaced all targetted AoE purples in all my builds. I lose half the recharge and accuracy but still get half the value, plus resistances to both important elements. Nemesis are the reverse of this. Being the ones who trigger Vengeance I try to kill them last, and if solo I try to whittle their HP down before starting to kill them. I suppose it is part of that thing about us using a bit of care while playing instead of exploding in AoEs. I could get behind an elite mode rewarding twice the XP and merits. Bragging rights, sure, but also more interesting than just wadding through soft bodies. I've mentioned the killer AE missions called 801. There is not much repeatable content due to being just three missions, but even so I see them regularly advertised and their difficulty bragged about.
  2. This is something we have on Everlasting. There is a set of VERY infamous AE missions called the 801 which are bragged as tank killers. I played them together with a group and I can see how they would be if the team goes in even slightly imbalanced. We had chained Barrier, Mind-Link *and* shielders and even so people died here and there, including me once when I was not taking it seriously. Some extra duty debuffing going on as well as heavy duty sapping that almost got me a couple of times despite having a strong debuff resistance. Even so we pulled it off without wipes on a +4x8 even just going as a 5 man group which shows even ultra hard content did not stop us. How can easy mode CoH even compare to those hellish missions?
  3. I'm just glad your annoyance at the code did not drive you completely away. This is shaping up to be a fun tool. At some point in the future we will just add lil checkboxes and click simulate. 'So.. I'd like.. um... 45% defense, and perma hasten. And... hmm.. At least 30% to all res. ROBOT WOMAN, MAKE IT SO!'
  4. My belief is that harder difficulty means fights take longer which means everyone gets a chance to to pitch in. Imagine a world where a whole pack is composed of bosses only. A Blaster nukes it. Instead of instantly killing 2/3 of a spawn they now have a full pack of pissed off bosses converging on them. Buffs from a shielder, a Tanker to take agro. these things suddenly matter where previously they did not matter much. This happens due to minions. I duoed with a Plant Dom and saw I had little to do, and we were on +4x8. They Confused everything, immobilized everything, then dished AoE in a radius my Stalker could not compare, and by the time I had hit something a few times everything else had died. This just repeated itself until the mission was finished.
  5. I've played two Stalkers to end-game and though I did not linger for long this is my experience with them: - Having AoE is good but not crucial. - Most of everything dies in the initial volley of nukes and AoEs. Keyword being 'most'. What is left needs to be moped and Stalker is a ST specialist. I had fun running around with my KM Stalker exploding mobs as a TW Scrapper reared their weapon for a swing to the point I took pity and stopped 'killstealing' so that he could hit something. - Even on steam rolling teams the previous point stands. And in steamroll teams *everyone* is twiddling their thumb after the Blaster threw their nuke, not just the Stalker. - There is always something annoying in every faction. Surgeons standing slightly too far away (since they stop to cast heals which means they are out of range of AoEs), Sappers, Menders, Builders. Heck, even Embalmed Cadavers and the Vhaz lieuts that ressurect zombies. Surgical strikes help a lot. I make a point of running around killing Surgeons because no one wants to whittling a T9ed Minotaur only to see its HP spike back up. - If it all fails, well, turn left when the team goes right and solo a few packs on your own.
  6. I'm going to say Tanker + Blaster. A Tanker is probably able to handle themselves just fine. Buffs are cool, but Aim + BU + AoEs killing most of the spawn negates the need for buffs since stuff is dead, and dead stuff does not hit back.
  7. I have never seen people quit a team because it is set too low. This is not me quickly shutting you up with a glib answer. I have literally a hundred alts over two accounts and they are leveled through TFs. This scenario you worry about? Never happened. And if you are still worried about this you need only advertise honestly: 'Running ITF at +1 and looking for more'. Whomever joins is someone who has decided that they like the cut of your jibe and will lend you a hand. Me, I still only want a 'boss only' option. Boss sapper, boss carnie, boss everything. No minions. While my tank could handle it, because uber little maxed tank, my EA Stalker would fold like wet paper after a few 5% hits started piling in. 5% chance to get hit *is* hard enough for most builds (Blasters included) because while 45% defense to this or that can be achieved by squishies they do not get the resistances to go with it.
  8. Shh, don't feed the troll. You need to let them starve so that they will get bored and move on.
  9. Not in my experience which is why I said it as much. Though I'm a euro on Everlasting so maybe we just are not on at the same times.
  10. I've never seen the term used in this context. As others mention you'll have more lucking using the modern CoH lingo of 'kill all', 'kill most' and 'speed run'. - Kill All is very rare. Few people have the patience to kill all the mobs and go out of their way to kill more. An example of this is the ITF which is very kill heavy and superb experience, but even a kill happy team who takes one of the sides at the last mission will not go back and do the other side. - Kill Most is the most common. Kill what is needed, and if there is a mission whose sole objective is killing a named boss or finding a glowie then someone will do that and in the meanwhile the others are plowing through the map for more XP as they wait. - Speedruns, in my experience, tend to be pretty rare. The whole group will run past enemies if there are glowies or named bosses to kill and zero consideration for XP is given. This is part of why they are rare. XP is useful to everyone except those fanatics with 200 vet levels.
  11. Alright, after a detour leveling my little beast of a Rad/MA Tanker I returned to this build and finished leveling it. Thoughts: I changed the original build in some small ways. Added more endurance discount where it would fit, added more recovery where I could (second Sup Assassin's Mark in AS, third Sup Blistering Cold in Body Blow, another slot in Stamina, etc), decided that with my endurance woes I did *not* want another toggle in the form of Assault and since Fireball would be thematic for me I exchanged Ball Lightning for it and nabbed Melt Armor while at it. Someone who decides to just take Ageless can tweak this accordingly. Revised build:
  12. I'm going to unpack this: You're trolling. I do not say this as a facile insult for someone who said something that I personally disagree with and thus I will ad hominem them. I predict that you typed it serious like but snickering in your room like trolls do when they think they are being smart. None of it makes sense. I will pretend that you are serious (but we both know the truth, won't we?) and answer it. - Players, like me, who lol at the idea of selling things for 100 inf when they make 20-25 millions out of 30 minutes running a Tinpex are deleting their white and yellow salvage. The option to reject it from the P2W is not going to affect your precious Market since we are not selling it there anyway. Players who sell their white salvage at the Market are not going to the P2W to purchase the option to not get salvage so your precious Market will keep on having it. I cringed at the line of 'if you're not selling your white and yellow salvage at the market then you don't deserve ANY salvage'. - The options to not receive a certain type of inspiration (damage, wakies, greens) does not hinge on having ALL inspirations blocked from a player. This option is already in. - The option to not receive a certain type of recipe (common, uncommon, rare, very rare) does not hinge on having ALL recipes blocked from a player. This option is already in. Conclusion: you are either dumb (less people selling common salvage will increase the prices of the salvage that you are selling since scarcity ups value) or you are trolling, but I prefer to think you are just against the idea and thus trolling.
  13. You might want to run it on a Brute instead of a Scrapper. Burn is Fire Armor's linchpin and enemies will run away from it if performed by a Scrapper.
  14. A bit less so with Stalkers I feel. once the nukes and the incarnates go off there are always a few mobs left and a stalker can hop around finishing them in a few moves. I was playing with a Brute earlier and it was almost painful to see the guy do full rotations and hitting mobs with big moves while I was zipping around with my procced out KM and having crits make explosions of gore.
  15. Haven't we somewhat agreed that it's better to spam the first three attacks than Concentrated Strike? Better damage, more stack building for AS, etc? Ninjutsu is great on the other ATs but loses their endurance clicky (lolwut?) on a Stalker. Imagine that with caltrops, smoke grenade, and blinding power it was the endurance clicky that was removed 🙂 Troll devs.
  16. Not with Dark Armor, no. With the Auras in the Tailor you can make a character that is surrounded by crackling thunder clouds so you need not be tied to Dark Armor. Something like Rad Armor would have all the endurance you'd need to run Whirlwind.
  17. Any clickies used such as Assault? What was the rotation?
  18. Perhaps you could just run the maps he mentions and tell us the times you got? When people contest my numbers I don't engage them in back and forth forum rhetoric. I log into the game and test things to verify what they said. There have been a number of times I was wrong (Siphon Life healing values in-game VS HD. Or Tanker ATO proc in a toggle, just to quote a few) and others I was right. There is no need to turn things into a contest or a competition of who is right. The real goal is spread knowledge and correct misunderstandings. I trust Frostweaver to have actually tested things since he is a farming fanatic and if there is a iota of extra performance he could squeeze out of that activity he'd be there on the frontline using it. All that he asks is that you prove what you are saying, preferably in-game since HD is not exactly 100% trust-worthy, and, more importantly, the game is not spreadsheets. I have already mentioned how I feel that the tanker extra AoE size was not a particularly interesting buff since we are not at the saturated cap all the time (nearly never in actual game conditions) and the first volleys of AoEs kills the useless minions (when can we get the difficulty option to remove minions?) diminishing a pack of 10-12 enemies to 5-6. In practical terms what's the point of having a target cap increase and a larger radius if there is no need of them to hit everything? I'm still playing tanks anyway even if the Brute does more damage. I can't pull the shenanigans of 45% defense and 90% resist to nearly all on a Brute.
  19. *watches a granite form Tanker that cannot get up a curb pull off an Eagle's Claw animation* I see...
  20. Well, you've just had several posts explaining it, so no reason to still have no idea about what it means.
  21. The in-game tooltip appears to disagree:
  22. Same with a KM/EA Stalker I made and posted over the Stalker forums. Triple damage procs on each attack helped pushed its burst, but I never did get around to test it on a pylon (I haven't pyloned in months tbh) to see how it fared, but it was softcapped and has the accuracy and endurance and etc firmly in hand.
  23. The end discount, in practical terms, is not even noticed. The end discount is easily eaten by the very fast and fluid attack animations that leave little in the way of pauses for endurance to have a chance to tick up. EA does its job and a panting Ice Armor character will clutch it as a life buoy since Ice Armor has a wee bit too many toggles. Slow aura, anti mez aura, damage aura, physical shield aura, energy shield aura. That makes, in my experience, EA mandatory at each spawn and not enough when fighting a single target. It works, of course it works, we can make everything work between IOs and incarnates, but that's my experience with it.
  24. The answers have been exhaustive and to the point so not much more can be added (edit. I ended up adding a lot more as I rambled on!). Depending on the game meta simply means the best way to do something. In GW2 the meta is everyone in their DPS spec and wearing full DPS gear. New players may faff around trying to pick survival oriented gear but they will soon either be herded to the the max damage mentality or form their groups. There really is no point in doing less damage by trading damage stats for survival stats when a boss will two shot anyone who did not move out of the telegraphed move, and the longer the boss moves the more moves it will do, so full DPS makes the fight last much less. In League of Legends it's a lot more complex since rock scissors paper but the same principle. My brother is an aficionado and plays at a really high level (he reached challenger which apparently is a big deal in terms of total player population) and he'll tell me stuff without entering in too much detail. Like chess whomever picks their champion first is already a step behind. In CoH it's so easy and with such a high power creep ceiling that there really isn't a meta as the previous examples. Anything will do and just throw incarnated warm bodies at content and content will melt (granite tank for Lord recluse? Why? Just have a Blaster flying around and taking potshots at him or whatever). At most we could say that the 'meta for Scrappers' (fictional example) is 45% defense and to be endurance positive and as close to perma Hasten as possible. On a semantic level I don't agree TW/Bio being meta in this context. TW/Bio is the best/strongest character but that's a different thing. Fortunately CoH does not suffer from the petty elitism prevalent in GW2 where people are literally berated for their choice picks (not speaking as a victim, just what I saw while playing it). We are a pretty loose happy community where even if the meta is six Blasters, one Tanker and one Kinetic Defender we will throw ourselves with whatever rag tag bunch of random people of various levels and slotting and power picks at whatever content we are aimed that. Though in part also because there is precious little chance of failing. If we had more risk, and, as it rarely rarely happened (twice in all my time since starting on Homecoming) of disbanding because unable to complete a TF then the meta grip would tighten.
  25. My mom telling me about anything, anything at all: - Hey mom, I tried to phone you earlier and you weren't answering. - I was doing the grocceries and I met miss X and she told me she was having back problems so I helped her. The same thing happened to your uncle and he couldn't move very well so I used to help him all the time. That's how I ended talking a lot to his wife before they got separated. She was a really nice girl and she made great cakes. We used to spend a fair bit of time trying new recipes during our days off which was when we finally had some free time to ourselves. When they separated we still kept in touch and she now lives in X city which is really nice. We went there to visit with your father a few times but the restaurants are really expensive so we would bring food from home after the first time.
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