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Everything posted by Ulysses Dare
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No, very much to the GM's credit, it was locked but not deleted. Last time I looked it had fallen to the second page.
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[Community Request] I suck at character creation
Ulysses Dare replied to Bopper's topic in General Discussion
I know you (probably) meant this as a joke, but I do find the random button helpful when I have zero idea what I want my character to look like. Sometimes random will show me some cool piece that I'd forgotten—or never knew about—and that will become the basis of my character's look. Just as often though everything random produces just looks wrong. But, when I think about why it looks wrong, I find that I didn't really have zero idea of what my character should look like after all. -
Thanks Piyerus, I'd missed that the OP was doing all of this via Flashback.
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Is he still shown among your active contacts? You should be able to call him to get the mission. How did you run his personal story twice? Haveing alredy run DD shouldn't matter. I had the MoDD badge before I completed this mission and it didn't give me any issues.
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Great stuff as always, Dacy! I'm saddened that you may have to put these on hold for awhile.
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I'm far from a macro expert but, if I'm reading what you're trying to do here correctly, the problem is you're trying to active two powers at once. You can't do that.
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I took a look around Coffee Town today. It's exactly as awesome as the comic shop would lead you to believe.
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Vigilant Badge (do all Atlas Park story missions)
Ulysses Dare replied to Dash no Chris's topic in Badges
Any time a contact tells you to "go do X" that's a mission. A story arc is a series of missions given by a particular contact with a linked theme and story connecting them. (To get the full story you'll need to read all the dialogue and clue text.) Most contacts just have one, or at most two, story arcs—Twinshot and Sunstorm are unusual in that regard. Most contacts also offer a number of unconnected missions and will make you run several of those before they decide to trust you with their story arc. -
Vigilant Badge (do all Atlas Park story missions)
Ulysses Dare replied to Dash no Chris's topic in Badges
You need to look further down the page. Mairenn MacGregor is the listed as the TF Contact. You want the list of Regular Contacts. -
Focused Feedback: Electrical Affinity - Name
Ulysses Dare replied to Jimmy's topic in [Open Beta] Focused Feedback
I like this one. It's simple and, unlike some of the other suggestions, it doesn't sound like it should be one of the set's powers. -
Welcome home, Ultimo! As for Canadian Shield, how do you feel about font shenanigans? Replacing shield's lowercase L with an uppercase I would look the same in the game.
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I didn't go to the extremes you did, but I do distinctly recall my confusion the first time I clicked on the blue side teleporter and saw nothing there but Pocket D and RWZ. It took a minute before it sunk in that I'd recently switched to red side in order to badge hunt.
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Focused Feedback: Electrical Affinity - Name
Ulysses Dare replied to Jimmy's topic in [Open Beta] Focused Feedback
Allow me to introduce you to Pain Domination. -
Focused Feedback: Electrical Affinity - Name
Ulysses Dare replied to Jimmy's topic in [Open Beta] Focused Feedback
Affinity feels bland. How about Electro Stimulation? -
The team inspiration buffs that give healing also count toward the healing badges. So if you've used any of those that would explain it.
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By far the best add-on I ever got for WoW was the one that let me play Bejeweled when I was riding on the back of a griffon for twenty minutes. Because, yes, that is awfully cool and immersive the first time you experience it but, by the twentieth time, it starts to get old.
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Did it have any mobs?
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Yes, but the essence of vigilantism—at least as far as Paragon is concerned—is doing unpleasant but necessary things for the greater good. The Wardens are do-gooding boy scouts who want to overthrow Cole without hurting any innocents. The Responsibility Loyalists, on the other hand, are perfectly willing to break a few eggs to get their omelet.
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Loyalists and the Resistance each have a shady and a non-shady faction. From an alignment perspective, Resistance Wardens are basically heroes, Loyalist Responsibility is like playing a vigilante, Loyalist Power is like playing a rogue, and Resistance Crusaders are basically villains.
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It happens with certain pieces because when they were made being able to see them from below wasn't contemplated. So the artist saved time—and processor cycles—by not drawing a surface on the bottom. In the virtual world, transparent is the default state.
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https://paragonwiki.com/wiki/Shrouded_Badge The badge is supposed to award from the Disrupt Nightstar's ritual mission given by Maria Jenkins. But, thanks to a bug, any mission which uses the shrouded map will give you the badge.
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Just got this one this morning and, like others here, it took me several tries. The aggravating thing is there's nothing particularly hard about getting the badge—there are just several steps you have to take which aren't readily apparent. So, in the interest of helping others, here's my lessons: 1) When you first talk to Vincent the mission text mentions three other NPCs you can talk to: Vince Dubrowski, Lorenz Ansaldo or Diviner Maros. You can only chose one of the three. I picked Vince. 2) Before entering the first mission go talk to whichever contact you want to run with. 3) Upon entering the mission there is a radio on the ground right inside the door. It's below eye level and doesn't have the glowie sound so it's easy to overlook. You have to use this to talk to your contact in order to spawn the mission objective they want you to pursue. For Vince this was to defeat a named character. 4) According to the mission text only Maros has an objective in the second mission. I can confirm that Vince does not. 5) Talk and use the radio for the third and fourth missions. For Vince these were both to find the glowie. 6) For the fifth mission, even though you won't be prompted to talk to your contact, go talk to them anyway. They should promise to help you. If they don't, you probably missed one of their missions. 7) Once inside the fifth mission, use the radio just like before. Your contact will show up and fight by your side—even inside the blood gem. You get the badge once this mission is complete. Important: You have to actually summon the contact in order to get the badge. Despite what ParagonWiki implies, completing their side missions is not sufficient.
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What to do with all of my extra incarnate stuff
Ulysses Dare replied to Sakai's topic in General Discussion
Oh. Yeah, if you want the Praetorian-specific titles as far as I know you have to roll a Praetorian character. -
What to do with all of my extra incarnate stuff
Ulysses Dare replied to Sakai's topic in General Discussion
What badge are you trying to get? Because all of them should be available regardless of starting alignment.