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Everything posted by Bionic_Flea
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While there were certainly PvPers who were rude and poor sports, to be fair one must also acknowledge that many PvPers were verbally abused for the mere act of engaging in PvP without uttering a word.
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Ridiculous Girl's COH costume and emote wish list...
Bionic_Flea replied to Ridiculous Girl's topic in Suggestions & Feedback
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Damn. I'm sorry to hear that. I don't think I ever played with him but I've certainly read his posts on the forums many times. Always sad to hear of another hero passing, but I guess that is part of getting older. RIP, Rathulfr
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Pre-13 PvP was fun for me and made more sense, but it was broken in different ways. There were always certain powersets and combos that were greatly superior than others and a few powersets and combos that were just terrible. That's still true, but some of the premier and bottom tier combos have changed. I would not want a reversion to I13 nor do I wish for their to be another complete re-do of the PvP system. The current devs have been working with the few dedicated PvPers that remain and have made some requested changes to improve PvP based on that discussion. I support that continuing. If you want fun, easy, relatively fair but competitive PVP try getting a group of people to roll new toons up to level 5 or 10 and stop. No IOs. That's fun as hell to me.
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So we're different factions and we're different speeds. And different ATs have different HPs. It's obvious you'll own me though I've done nothing wrong. I only want this badge so what could I have done?
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What if you reverse the polarity of the blilateral kelilactirals then route it through the Heisenberg compensators? That just might work!
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I have a Poison/Ice Defender at 50+3, Toxic Flea, and a Plant/Poison Controller, Biotic Flea -- also 50+3. I find that Poison pairs particularly well with Ice and Controllers as it has some strong holds that can stack with others. The biggest problem poison has, IMO, is that [Venomous Gas] is the premier power of the set but it's quickly detoggled if you get mezzed. That's why I also like using [Rune of Protection], [Indomitable Will], and [Clarion Radial Epiphany] to keep those mezzes from happening. While I wouldn't mind a buff (can I have Traps version of Poison Trap? Pleeeeeease?) I think it's a fine set that is underrated.
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Accuracy vs toHit. I have questions.
Bionic_Flea replied to KaizenSoze's topic in General Discussion
That number doesn't include global acc bonuses. Just like clicks don't show the recharge from Hasten or other global bonuses. So what you have is .8 x 1.18 = .944 -
For buffs, Knives of Vengeance Radial is my favorite. The Boss also has a significant debuff that does a ton of damage. For farming, I and many others like the BP radial as the untouchable pet is the only one (that I know of) that does any damage at all. And that damage is great at drawing aggro. For AV/GMs you want significant -regen and/or -res on top of damage. Longbow Core does the -regen and decent damage and BP Core is very good -res and DPS. But I also like the robotic drones, especially for ranged and flying characters as they like to stay at range, do energy damage, and a bit of -regen. Since they tend to stay at range, they last surprisingly long, especially if you are buffing or healing them. I've tried the others for theme or just to try them out but I tend to go BP, KoV, and Drones more than any of the others.
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All powers that can do damage. It might be further limited to those that can be slotted for damage, but I'm not sure.
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It's +Special, like Clarion Radial and Power Boost, so it does also boost defense. It's not 27.68 extra added defense, but whatever defense you already have gets a 27.68% multiplier boost for a minute. https://cod.uberguy.net/html/power.html?power=pool.experimentation.adrenal_booster&at=blaster Hmmm . . . Now I want to make a build that juggles Power Boost, Clarion, and Adrenal Booster. See Mezmera's post below: I logged in a character with Adrenal Boost, monitored defense, and then clicked it . . . nothing. No change at all to defense. I wonder if the error is in the description in the game (+27.68%% strength to defense debuff) or on CoD (+27.68% Base Defense)
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I agree with much of the praise given to sorcery and experimentation, so I won't repeat them except to say that Speed of Sound does not have the -threat that Super Speed has. That's what allows you to be essentially invisible to most critters with SS and a stealth proc. So don't be surprised if you pull some aggro while running by with SoS and some stealth. One other point not made on Rune of Protection is that it provides mez protection, either used proactively or retroactively, meaning that you can get mezzed then click it to "break free." I tried to like the changes to stealth pool. Infiltration in particular appealed to me -- basically ninja run with some stealth added on. But the fact that half of the defense suppresses in combat soured the deal for me. Other than Sorcery, my next favorite is the new and improved Teleport pool. Combat jumping is just a ton of fun to pop in an out of combat -- especially on a Blaster with Burst of Speed! Combat TP also briefly boosts Tohit so you can slot a Gaussian's proc in it for a chance to boosted damage just as you come face to face with the enemy. Fold Space is the new star of this pool. It teleports up to 16 critters from 100 feet or less away to you. I love it on Traps to drop things into my kill zone and on Tanks/Brutes to pull all the action to me and my AoEs. They also combined Teleport Foe and Recall Friend into Teleport Target, so that you can teleport one critter or friend to you.
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Can you still turn on "SG Mode" even though prestige isn't a thing anymore? Maybe it got clicked on accidentally? EDIT: I went in and killed a critter in non-SG mode, then switched to SG mode and killed another critter. Both got XP, so my theory is shot.
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AV/GM Killer - Can solo hard content and team?
Bionic_Flea replied to Arcadian-Prime's topic in Archetypes
I have to throw an Arachnos Crab with all the pets, soft-cap defense, and high recharge (aka A Crabstermind) as a contender for AVs, GMs, Solo, and team. Although it has limited debuffs compared to a defender, corrupter, or controller, it leverages a little -resistance with a TON of DPS to take out hard targets incredibly fast. And with all the double leadership buffs, it makes an excellent teammate as well. -
I think a "Weekly Story Arc" or otherwise designating different arcs for bonus rewards is a great incentive for people to try new and different content. I realize that coding it may be a pain. OH! What if we could have a highlight on a random Ouro Arc (like we have for the WSF in the LFG tab) and that arc gave some sort of bonus reward.
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That's just crazy talk.
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That . . . paw-hand is freaking me out!
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Sudden Acceleration: Knockback to Knockdown
Bionic_Flea replied to kelika2's topic in Suggestions & Feedback
I knew that you were a little . . . out there. But I had no idea you were this far gone. @Jimmy!! We need you back now more than ever to teach Luminara how to play the Right WayTM -
And STILL no sign of Jimmy. But Jimmy are you OK, are you OK Jimmy? Won't you tell us that you're OK?
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Vanguard Merits and leveling outside of a farm
Bionic_Flea replied to Ukase's topic in General Discussion
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Vanguard Merits and leveling outside of a farm
Bionic_Flea replied to Ukase's topic in General Discussion
Rikti were one of the original enemies and pre-date Vanguard Merits by several years. -
How do players handle the all the Inactive characters?
Bionic_Flea replied to Palehood's topic in General Discussion
Did you switch servers? -
How do players handle the all the Inactive characters?
Bionic_Flea replied to Palehood's topic in General Discussion
It's fairly easy for me. I create a new character and play it until it's 50+3 . . . and then make a new one. I periodically go back and log into each one to either play them or just check on their market sales and move them to a new day job location. -
I'm at level 47 now and have found that I am safer alone than with groups, which seems counter intuitive. But when I'm solo, it's easier to keep track of who's asleep or otherwise held and concentrate on those that aren't. On teams nothing stays asleep for more than an instant, if that long, but the sleep attack still seems to draw plenty of aggro. It remains a fun character who is relatively weak in damage, but strong in control and debuff. But it still puts out enough damage that I have been soloing at +0/x8 from the high 30s and was at +0/x5 from the mid 20s. That's more than strong enough for me.