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Everything posted by Psyonico
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No, I believe you used to be able to, though… actually, funny thing… Acid Mortar is stationary because it has a mag 100 immobilize on it. If you and your friends stack Clarion enough, you *can* move it. You can also see this in action in the first mission of Mender Ramiel’s arc.
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I've got a concept, need AT/powersets - the Ouro Bro
Psyonico replied to queequeg77's topic in Archetypes
I would probably avoid a controller, actually, yeah they’re safe, but it’s low damage, which is less fun solo. I’d probably go Mastermind or Corruptor -
Traps is already one of the most powerful sets in the game and I have a feeling if they were to make Acid Mortar mobile, they’d nerf it in some other way, like only allowing 1 to be out… I’d rather have my 3 Acid Mortars on an AV/GM than 1 mobile one for other content. Now, that being said, the devs had originally indicated they were not going to expand “mutually exclusive” powers, but they are doing that in page 2… so maybe that would be the better option?
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SOs provide a bonus relative to your level, so yeah, at level 41 a level 44 will provide more, but once you’re level 44, a level 30 IO will provide more benefit. IOs provide a static percentage and never expire. At level 41 you can still slot level 25 IOs (which are almost as good as even SOs) and you’re good to go or you can spend a little more and get level 30 IOs, which are better than even level SOs
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I haven’t tried pyro control yet, but it looks pretty cool… Psi armor was, imo, a bit of a mess in the earlier stages of open beta, but it looks like it’s a decent set now.
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I don’t know why, but for some reason the word “Sever” isn’t doing it for me… but I can’t think of another word that I like better, either. I have to give it points for originality, numbers might need to be tweaked, but that’s for the powers dev to figure out. also: removing only 1 stack would totally be possible code-wise, but it might lead to it being overpowered, since a solo BSer could use disembowel and head splitter back to back and get double Severs. as for B? That one I’m not as sure of, but I suspect it could still be possible.
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Increase Story Arc Level Caps - Here's my pitch
Psyonico replied to Completist's topic in Suggestions & Feedback
I was merely pointing out that your supposition on Pi/Grandville teams is incorrect. but more on point: because this game is 21 years old and the vast majority of its player base are veterans, a lot of people just “race toward the end” and increasing level ranges of arcs won’t change that. Also, let’s just say the level ranges are increased for the arcs where enemies can be increased. You’re just pushing the “problem” of out leveling content down the road… so instead of out leveling arc A because you hit 25, you end up out leveling arc B at level 30 because you ran arc A in the new range and arc B can’t be increased past 30. -
Mental health is health. I’m a very outspoken supporter of mental health. I also believe that the vast majority of people, even those without any sign of mental illness, would benefit from seeing a therapist. Everyone has something to unpack, and it’s way easier with a professional. My beliefs on mental health come from being burned by being raised on “boys don’t cry”. Everyone has at least one point in their life that is a struggle. There’s no shame in asking for help.
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I’m hoping it’s fire/fire 😂
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I thought I was done with this conversation, but you’re wrong… again. PPM does not just work for unenhanced powers, if you slot recharge into a power the chance that the proc fires goes down so that the PPM is still the baseline.
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Aethers are purely cosmetic, they are used to purchase various costume powers: https://homecoming.wiki/wiki/Prismatic_Aether_Salvage last I checked they sell for ~1.2 million each. merits are best used as a source of income, IMO. They can be used to buy things at merit vendors, but the best use for them is to buy the following and then sell these on the AH (this is in no particular order) Enhancement Converters. You get 3 per merit and each converter sells for 50-70k Enhancement unslotters. You get 2 per merit and each sells for 90-100k Enhancement Boosters. You get 1 for 5 merits, each sells for 700k-1 million Winter IOs. These each cost 100 merits, but will sell for 20-22 million.
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Oh, one more piece of advice, if you’re not specifically looking to get the badges, just buy pre-crafted common IOs from the /ah, you’ll save time and inf.
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If you think 45k is a lot of influence, I’m going to tell you how to make all the inf you could ever desire without spending more than 1% of your time on the market… probably less than that. Ready? Play your 50s. It’s that simple. If you don’t waste time between missions at level 50 you’ll make 1.5-2 million inf in an hour before drops. Now for how to make that even more: sell everything to vendors except rare salvage (the orange stuff). Level 50 common IOs will sell to a vendor for ~100k depending on what type it is. Now, take whatever orange salvage you have and drop it on the /ah, list it for at least 400k each, I tend to list it for 450k, don’t bother listing for much more than 500k because it will take longer to sell. In the event you get a Very Rare (purple) or PvP recipe, this takes slightly more effort. These recipes can’t be sold to vendors, they have to be sold on the /ah, but good news: a purple or pvp recipe is worth multiple million inf. Drop it on the /ah and list it for somewhere in the ballpark of where the history shows. That’s it. It’s that simple. In 2 hours you will have between 3 and 4 million inf just from kills, plus at least another 1-2 million from recipes and non-rare salvage plus whatever you get from rare salvage and the occasional purple/pvp recipe. And you’ll spend less time on the /AH than you will spend at a regular vendor. From there, you can email your global inf from one character and pick it up on another.
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That’s a lot of “givens” but yes, that is accurate. My point is that unless you get as specific as you just got, it’s not fixed. Also, I’m not arguing that a percentage shouldn’t be shown, I even said as much several posts back…
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Except that percentage is not set in stone it is based on an average procs per minute
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Ok, so I have a concept for a toon that I was originally thinking invul for, but then I thought Psi armor when I heard about it, but I think Regen will actually be the best choice for concept. for secondary both Claws and Savage would work concept wise. The question is: which works better mechanically with regen? Savage can build up extra recharge, which is helpful, but claws has a bit of soft control. Thoughts?
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I just double checked, cod has Touch of Fear doing 2 redirects… one for the ST and one for the AoE. the ST has a to hit debuff the AoE does not. You must be thinking of Shadow Maul (the cone) which indeed does -to hit to all targets.
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primary heals (DM - Rad Melee for example) suggestions
Psyonico replied to Dandropo's topic in Suggestions & Feedback
1. This would nerf PvE, so no thanks 2. this would actually probably hurt PvP more than it is now. If it’s based on percentage of damage done, you could slot for damage and end up healing more. -
I believe they’re referring to the power in the Teleport pool, not ATT. A lot of MMs get use out of Team Teleport and I suspicion it were changed, they wouldn’t be happy.
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i literally explain how PPM is true, I’m not sure how you get the opposite of that. the chance for a proc to fire is not a static percentage. It is based on an average PPM. It takes into consideration base and enhancement recharge to average out to the stated PPM. I don’t know how to make this more clear.
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Are you sure the damage nerf is not part of the absolutely mentioned damage scaler nerf?
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In that case it does not affect proc rate. only base and enhancement recharge (and therefore spiritual or agility alphas) affect proc rate
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This guy should be a Warrior named boss
Psyonico replied to Starhammer's topic in Suggestions & Feedback
Aren’t all the warrior bosses named after mythological Greek characters and not people that really existed? -
The thing is, the PPM is true. The chance to proc is variable and the most accurate way to explain how often it will proc is through PPM. If you have a ST power that has a recharge of 30 seconds and you slot a 2PPM proc in it, the chance that proc has to fire is at the proc chance cap. if you then slot enough recharge that the same power only has a 15 second recharge, well then that same proc will have about a 50% chance to proc in the power because if you can activate the power 4 times in a minute, but the proc is set to 2 PPM, well then 2/4=50%. Hence the PPM is accurate. I’m not against the idea of being able to see the actual percentage chance a proc goes off, assuming that is possible to display, but you are stating false information.
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Increase Story Arc Level Caps - Here's my pitch
Psyonico replied to Completist's topic in Suggestions & Feedback
Most PI/Grandville mission teams are radio teams, not story arc teams, so your premise here is flawed. the one exception being Maria Jenkins, but I can assure you people aren’t running that arc for the umpteenth time for the story, they’re running it for Portal Jockey.