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Psyonico

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Everything posted by Psyonico

  1. Here's a lower-end IO build that I'd do, still has 1 purple (because Contagious Confusion is just too good) and 1 PvP enhancement (Panacea Chance for +Heal/+End) It (should) fix most of your endurance problems before factoring in Victory Rush and Conserve Power. If it does in fact fix the end problems, I'd probably switch out Victory Rush for Vengeance.
  2. I notice you don't have end redux slotted in a lot of your powers, that will help a lot. Also, unless you're going for set bonuses, you don't need more than 2-3 slots in stamina due to Enhancement Diversification. Poison trap doesn't do damage on its own, and I'm not sure of the proc potential of it. As for Mass Confusion and AOE damage, that would be Terrify. Yes, it slows the damage the enemies do to each other, but that's where you get your AOE damage in mind control.
  3. except dying because you don't have enough mitigation and -recharge
  4. I don't take it on most of my tanks, because of the end cost, but it is useful. I would personally go Tactics over FA if you can spare the power pool pick and extra power pick for the prerequisite. That being said, several armor sets have +perception built in. Dark - Cloak of Darkness Ice - Glacial Armor Stone - Minerals SR - Focused Senses Willpower - Heightened Senses
  5. This. Don't get me wrong, Illusion/Storm or /TA are excellent combos (I've got 50s of each) but illusion is more single target focused, where as Fire gives Hot Feet for excellent AoE damage and Plant has Seeds and Creepers for mass hilarity.
  6. I'd say if you're looking to push the limits then you want to look at /Rad or /Traps
  7. a Kin defender or corruptor would be my choice.
  8. You can! though for some reason not during character creation. If you go into a costume editor you can choose the "Inherent" tab and choose between standard/Ninja Run/Beast Run stances.
  9. Sorry, wasn't at my computer so I couldn't remember the name of the set. 4x Cloud Senses (an accurate To-hit debuff set) gives 6.25% recharge, that's usually what I slot in my Seeker Drones.
  10. Procs on pets is weird, not sure about seeker drones, but in general they aren't great. Back to the original question, on all my trappers I slot 4x the accurate to-hit debuffs that gives recharge at 4 slots. The damage is pathetic and the stun is unreliable
  11. Because it's a FREAKIN KATANA!!!!!!!!!!!!!! but seriously, other than the Shield/Broadsword combo, I believe that Katana is actually numerically better than Broadsword, so the real question should be "Why Broadsword?"
  12. I've got a SD/Rad somewhere in the 40s, he's a beast, BUT... OMG endurance woes! I've played a few levels of DM/SD brute... Tanks are just so much better imo, but I could see the synergy there.
  13. Do you have a secondary in mind?
  14. This. I have it on my illusion/storm and I've considered respeccing out of it for indomitable will, but it's just such a good/fun power.
  15. Yes, genetic contamination and... I don't remember what the other one is called
  16. All taunt auras do identical taunting effects, so hypothetically a set with a damaging aura would do worse because that's not auto hit. I don't have numbers to back that up though. Ice armor used to be considered the king of aggro because it has 2 taunt auras. Throw in spines or rad melee, which both have damage toggles, and you're pretty hard to ignore.
  17. You've got 2 things going there first, there's a difference between resistance to endurance and resistance to recovery. Resistance to endurance means resistance to sapping, which is not shown on the combat attributes. Resistance to recovery means recovery debuffs, which is shown in combat attributes. Second, blue text means you hit the cap. So, at level 17, the recovery resistance cap is 46.24, you'll see this go up as you level. Finally, the *damage* resistance cap is 90% for brutes, but other caps will be different and may be level dependant.
  18. I really like my kat/bio scrapper. Classic combos are /SR and /Nin since both are positional defense, Divine Avalanche stacks nicely with them
  19. My vote goes to tank Between Fault and Oppressive Gloom most things will be perma-stunned meaning they aren't attacking you, meaning they aren't causing you to generate fury.
  20. Granite is still the (numerically) best power in terms of Def/Res (excluding psi) since you can cap everything but psi and you can IO out all of the penalties except the jump height. New stone armor, however, can be "tough enough" that you don't need to run granite all the time.
  21. Can't look at the build ATM, but stealth dies not cause you to lose aggro, though it probably doesn't stack with Cloak of Darkness. CoD is the better choice among the two.
  22. You also currently can have multiple ice patches out fairly easily... Turn it into a rifle and that goes bye-bye
  23. Do you mean from the power tray? If you cleared the tray, the only way to get that back is to click the "powers" button then drag each power back into the tray where you want them.
  24. Because the dev team is small and volunteer, they release smaller content updates called pages instead of wrapping everything up in one update and calling it an issue. If memory serves, homecoming actually started out in issue 25 or 26, so they do increment that occasionally. On to the coming storm I don't want to write to much on this because apparently you can't use the "spoiler" function on the mobile site. But the end of the DA arc suggests it would be incarnate related, frankly I'd like to see content available to a larger audience than just incarnates.
  25. hmm, it should, unless the proc doesn't work in Infiltration?
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