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Psyonico

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Everything posted by Psyonico

  1. Every power that you wanted to add a shield bash animation would need an additional animation made. You wouldn't just be able to use the existing animation because animation times are linked to powers.
  2. It is a 120 degree arc already, so I suspect altering its arc is a non-starter. I'm not against the other changes, but if the devs feel all of them are too powerful, then I'd suggest just removing the interaction between focus and power crash.
  3. Yeah, I feel like it was pre-CoH, but I'm basing that off of remembering I had installed it on the 1 family computer, whereas when I started playing City I had my own computer.
  4. My first actually was a Red Hat project... Fedora Core 2. Seeing as they're now on Fedora 42, I feel old.
  5. The only significant freakshow end drainers are Super Stunners, whose rez is completely in player control (don't be in melee when they die). I'm against dumbing this game down more.
  6. Right, but PBAoEs had their areas tweaked and did *not* have their other stats touched.
  7. I don’t understand people who say cones are useless or hard to use. I regularly hit 2 enemies with Golden Dragonfly, and that’s balanced around being a ST attack. I was playing an ice/ scrapper yesterday and regularly hitting 4-5 targets. the recent tanker changes suggest this is not a hard and fast rule.
  8. What a problem to have!
  9. Welcome back! You'll likely find everything overwhelming, but the community is very helpful.
  10. So, that picture reminds me of one of my cats… here he is “hiding”
  11. So is a Shield stalker, but we have that.
  12. I’m talking about a TA/Dark defender, not controller. Sorry for the confusion.
  13. Force Field is not a particularly solo friendly set in the low levels, it gets better at 20 for corrs, but even then it’s not amazing solo. dispersion bubble doesn’t keep away foes, but it does give you defense and some mez protection. The defense it provides is really key for soloing. You’ll want to look at Force Bomb as well, it does guaranteed knock down and -resist in an AoE, so it helps defensively and offensively.
  14. Nothing has changed with Invulnerability in a long time, so those numbers are probably right. That being said, you can build for high Def/Res for S/L/E/N/F/C, you're just not going to hit both def soft cap and resist hard cap.
  15. After reading your post about Angels of Mons, I’m forced to suggest TA/Dark. Yes, your number is melee range, but there’s a lot of good “stay away from me” between glue arrow and TT. Life Drain also feeds into the “siphoning life “ thing.
  16. Well, vigor does apply accuracy enhancement
  17. Your memory of the N64 is failing you. I’m not saying that the graphics look amazing, but… I mean…
  18. No native Linux version means at the bare minimum I’m waiting a month to see what compatibility looks like. sounds promising though.
  19. Here’s my guess: Tri cannon and spirit tree can be defeated, so there is some risk in the taunt glittering column lasts about 3 seconds. very different than a power that lasts 60 seconds, is invulnerable and can be made permanent.
  20. I’m Psyonico and I approve this message.
  21. Which as a new player is unlikely unless you have someone else telling you what to do.
  22. More choices = good. do you have any suggestions what would be in the pool? I’m assuming Rock Armor.
  23. To mez a boss you need at least mag 3.1 mez (assuming the boss doesn’t have any other protections) and AoI supposedly has mag 2, so unless someone weird is happening that we don’t know about, you need at least 2 of any given mez enhancement for it to work on a boss. 3 Acc/Mez or 2 Acc/Mez 1 accuracy makes sense though because AoI has an base accuracy penalty. i haven’t gotten high enough to do this yet, but my plan was 2 Acc/Mez, 1 Acc/Dam 1 Dam/Mez.
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