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RobotLove
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Everything posted by RobotLove
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QoL: delete button for costumes...
RobotLove replied to TraumaTrain's topic in Suggestions & Feedback
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You need to do any one of the following to unlock the Long Range Teleporter: Collect all 8 exploration badges in any zone. Spend 1 hour in Pocket D while logged into the game. Purchase it from the Pay 2 Win vendor for 10 million influence/infamy/information. In order to actually teleport to other zones, you need to collect any one exploration badge in the zone you wish to teleport to first.
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It wasn't. They don't con gray yet.
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Savage Melee: enemies very often run away - bug or wonky mechanic?
RobotLove replied to Rastille's topic in Bug Reports
Slows and DoTs seem to be the main offenders. i.e. the problem isn't isolated to Savage Melee. -
Cloak of Darkness retains a 35' stealth radius in combat.
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It's because of the absorb cap, and how the power reapplies. Reported this once before, but didn't care to raise a stink about it with the devs. @Bopper gave a breakdown. Would be nice to get a fix, assuming the devs don't feel it's "WAI".
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Why are you trying to make Ageless Radial cry?
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I usually just put a single 50+5 end.redux common IO in it and call it a day. +tohit is schedule B and the base value is really low to begin with, so the gain from enhancement is pretty insignificant. The main draw of that power is the -tohit debuff resist. If you're looking for ways to improve hit rate, taking tactics from the leadership pool, or investing in the Kismet: +6% accuracy (it's actuallly +tohit, despite the name) unique from the defense IO sets is a better way to go about it.
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Disappointment. mostly.
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Atomic Blast. Beeg bada boom.
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This is due to Toggle Suppression as detailed here: https://hcwiki.cityofheroes.dev/wiki/Toggle_Suppression
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Was also noticing enemies getting stuck in the roof with [Mind Control: Levitate]. Visually looked like enemies may be 'standing up' too quickly after being knocked, and interrupting the normal rag doll period.
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issue 27 Patch Notes for April 27th, 2021
RobotLove replied to Jimmy's topic in Patch Notes Discussion
A pleasant surprise. Thanks gang. -
With the new absorb stat monitoring, noticed the value changeing quite drasticly each time Particle Shielding is activated. Tested on Tanker only, 6-slotted with Preventative Medicine set, at level 50+1 w/ T4 musculature radial alpha, not in combat. Total absorb amount should be at 1110.33 pts. as displayed in the power description. First application was 1075.31 pts Second application was 798.76 Continued to monitor it for a few minutes set on auto and it just alternates between these two values each cycle. Overhead fly text showed the +1110, but stat monitor and hover tool tip on the health bar itself showed as the lower values.
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Sentinel inherent provides an additional -5% res (and def) to every attack. They sit just below Corruptor at -14.6% when all is said and done. With opportunity's occasional -20%, it's fairly potent as far as Sent primaries go. The main thing holding them back is they don't have anything in their secondaries to capitalize on the debuffs. It's all defensive clickies and toggles. Def/Corr support sets can stack up debuffs to absurd degrees. Blasters can make those already high damage melee attacks do obscene things. Sent's just follow up with more of the same under-budgeted blasts.
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Make sure you aren't hidden from teams, searches, etc. Settings are in the global friends list.
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Knockback Protection - a compiled list?
RobotLove replied to Techwright's topic in General Discussion
Individual IOs: Blessing of the Zephyr, Mag 4 - Universal Travel Karma, Mag 4 - Defense Steadfast Protection, Mag 4 - Resistance Set bonuses: Kinetic Crash (4pc), Mag 3 - Knockback Overwhelming Force (6pc), Mag 4 - Universal Damage Fury of the Gladiator (3pc), Mag 3 - PBAoE (PvP) Gladiator's Armor (3pc), Mag 3 - Resistance (PvP) Gladiator's Javelin (5pc). Mag 3 - Ranged Damage (PvP) Overwhelming Force is the only one that is technically 'Unique'. Expensive both in influence cost and slots, but it's a good set just for it's stats, set bonuses, and the knockback to knockdown conversion. Easy to get if you don't mind grinding Summer Blockbuster (SBB) 6 times and using a few converters. Every thing else can be stacked up to the "rule of 5", though you shouldn't really need more than 7-8 mag. -
Lightning Rod (Tanker version) has a chance to fail
RobotLove replied to GM Impervium's topic in Bug Reports
Were you stationary or moving at the time of activation durring testing? -
There was a thread on this a few moons back, that came to the conclusion that the 'global' chance was actually bugged, and it only had a chance to proc for the power it was slotted into.
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Rad/Rad is has been my go to for GMs since before the tanker buffs last year. Bio/ is probably better. Key things are liberal use of -res procs, particularly in Irradiated Ground if you stick with /Rad. Musculature Alpha (I run Radial), Degenerative Core Interface, and Assault Hybrid (Core vs Radial doesn't matter as much here). Patience is most important. Even with the buffs to damage scale, a tank is still not a dps machine. Bring daggers.
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Recording videos on the Homecoming servers is currently not allowed, even for reporting bugs. Stick to screenshots.
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Did you have an SG base salvage rack open at the time? There is a bug where it will use one and put a second one back into the rack. Happens with boosters too.
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Weaponless Minimal Effect Option for Elemental Melee Sets
RobotLove replied to krj12's topic in Suggestions & Feedback
Brain swords BEST swords.