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Piyerus

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Everything posted by Piyerus

  1. There isn't. There is, however, one for finding all the hidden clickable objects in the Midnighter Club.
  2. This is how I got the badge, so I can confirm the Arena method 100% still works. It just isn't as fast as the incarnate healing method.
  3. Update since I've finally finished the last of my Day Job badges.
  4. Would it be possible to add a button to select/deselect all the badges on a page when picking which badges have been collected? It would make it a lot easier when there's a ton of badges I know I already have (so I don't have to click 458 different buttons for all the explore badges, for example).
  5. Piyerus

    Hamidon's Enemy

    To give a bit more information, the mission arc (and the tip which starts it) has a 30 to 50 level range. As a villain you can get the "Inside Information" Tip once automatically at level 30, or any level later if you change switch sides to villain (so if a level 40 hero switches to villain, they will get the tip at level 40). As mentioned this arc is also in Ouro as a level 50 mission. This is because arcs or missions with large level ranges will show up at their maximum level on the list. So a lvl 30-50 arc like this one will show up as a level 50 arc in Ouro.
  6. You can check the cast times and recharge times of the powers during character creation, click on the green "i" in a circle in the upper right corner of the power select menu. One thing worth noting is that the casting time of the first 2 primary powers are standardized across all sets, but recharge time and damage differ from set to set. Looking at Blasters and going from the basic first two powers alone, the fastest (in terms of recharge) would be Archery and Fire Blast. But that may not be representative of the whole sets, I'm just looking at the first 2 powers. I think Archery also has the fastest nuke, but I haven't compared all the sets. Keep in mind there is a standard formula for powers that the devs tried to stick to, which took things like recharge time, endurance, and damage into account to try to balance powers out. While exceptions do exist, in general a fast power that you can spam easily won't be doing as much damage as a slower power of the same type.
  7. Halloween is great, and trick or treating is fun. But there's one thing that annoys me... the costume powers don't work with cloaking powers! This may be a minor issue for some characters, but in some cases those cloaks can be a big part of a character's survivability. For Field Operative in particular (formerly Cloaking Device, the power from the Blaster secondary Devices) the power can end up being a huge factor in the build and having to leave it off can be a big detriment. The costume powers aren't even entirely optional. A handful of badges require you to use them (The set of badges from the Whispered Rumor tip mission, which only drops when trick or treating with a costume on, for example). Of course badges are themselves optional, but the point is that there is content in the game that requires the use of them costumes... I don't know how hard it would be to change, I don't know if there's something in the way they were implemented that would make this hard... but if at all possible, please PLEASE make it so using the costume powers doesn't detoggle anything else.
  8. Piyerus

    demonslayer

    It's accurate. the "Stop the Rikti transdimensional expedition before the alternate Circle discovers our Earth" mission from Angus McQueen is one of his random missions, and not part of a story arc (as seen on his contact page here https://paragonwiki.com/wiki/Angus_McQueen). Individual mission from contacts aren't listed in Ouroboros, unless they grant a badge upon completion of the mission. This one doesn't count for that because the badge is granted by defeating an AV in the mission, not from the mission itself, and it's also not the only place you can find that AV.
  9. Piyerus

    demonslayer

    Baphomet does not appear in Angus McQueen's arc, Division: Line. He shows up in a stand-alone mission not related to any story arc, so it will not show up in Ouroboros. This is the same as it was on live, and was not changed for the Homecoming servers. Per Paragon Wiki, there are four places he can usually be found, two blueside and two redside. If you're level 50, your bets are either the Faathim the Kind TF, or the Code Merlin story arc from Tavish Bell (villain arc).
  10. Here are the new Achievement badges from the story arcs in Issue 26 Page 3, which is on the test server right now. Subject to change since they haven't gone live yet. Avenger - Kill Rider in the story arc "Dirty Work" from Shauna Braun (Level 25-29, Arc 26.01 in Ouro, Vigilante) Beyond Reasonable Doubt - Spare Rider in the story arc "Dirty Work" from Shauna Braun (Level 25-29, Arc 26.01 in Ouro, Vigilante) Diamond in the Rough - Complete the story arc "Gone in a Flash" from Bobby Curtin (Level 25-29, Arc 26.02 in Ouro, Rogue)
  11. I'd hate to have my character locked to such a small part of the game's content like that. It makes taking those slots seem more like a demerit than an advantage. Rather, they could use a system similar to the Incarnate Shifts, level shifts that only work in Incarnate content. Potential extra slots could work in a similar fashion, where they're only active on appropriate content (ie Incarnate stuff or similar). ...Well, not saying that's what I'd want to see happen, but it's a better alternative than locking people out of content.
  12. While that's true that if you're 40-50 you can easily go into RV to get an explore... that doesn't help if someone is, for whatever reason, testing a character below level 50. Always testing at max level can sometimes allow bugs to go through which you'll only see on low level characters. Depending on what is being looked at it can sometimes be important to check low-level content or test low-level characters who are sidekicked up to higher levels (instead of being naturally high level). Since the server already grants various accolades automatically for testing purposes, I don't see why it can't automatically give this as well.
  13. I noticed that the Super Inspiration store in Ouroboros (the npc named Luna) has the name of the Perfect Health super inspiration a bit buggy. The inspiration itself is fine, it's only the store display that is weird. Instead of "Perfect Health" it is displaying the name as P2039192863. I checked and confirmed that it is not doing this on live, only on the beta server.
  14. I completely agree. If I can go back in time to redo nearly everything else in the game, why can't I go back and retry a handful of timed missions? That said, I don't think it's as easy as just adding the missions to Ouro, since they're neither a proper arc nor a single mission. I have a few thoughts on how this could be accomplished... 1. Make an arc that just has all the missions in a row, and link this new arc in Ouro. 2. Make a brand new mission/arc that allows you a second chance at getting the badge. Either a new set of challenges, or a "revenge" quest of sorts where you go after Pither himself. Could be given by an Ouro Mender who's had as much trouble with the badge as the rest of us. 3. New option for Null the Gull, or some other similar NPC. Allow us to reset completion progress on Pither's missions, so that we can retry them normally without needing to use Ouro.
  15. In the new Kings Row arcs that were added in the issue 24 beta (forget the names of the arcs) there was a new enemy behavior used where if the mission boss was defeated, the rest of the mobs in the map (other than the ones in the boss's group) would flee and leave the map. Something like that could be used so that it doesn't seem weird to win a defeat all with enemies still standing.
  16. The level range for the Warburg mission contacts should be 30-50, while the contacts for the other PvP zones max out lower (and Recluse's Victory doesn't have mission contacts). In Warburg look for Warzone Agent Goddard (Hero contact) or Warzone Operative Braun (Villain contact) in their respective safe zones. https://paragonwiki.com/wiki/Warzone_Agent_Goddard https://paragonwiki.com/wiki/Warzone_Operative_Braun
  17. This Thread in the dev corner is where the devs are asking for people with writing experience (among other misc things). As mentioned at the top of the thread they're not currently bringing anyone in, but its a reference for when they do.
  18. The mission is indeed available from Ouroboros. It's arc 24.10, "Praetoria's Hidden Treasure". It's in the Made (Level 50) list since that's the max level the mission can drop at. Redside, there are a couple of story lines that start off as Tip missions that have your character taking the initiative and coming up with their own plan, instead of being told what to do by some contact. Some of the contacts are written as the villain telling the contact what they're going to be doing, instead of the other way around. In the later issues the Devs tried to make the villain content more about starting something and less about reacting to something. Unfortunately the game ended before we could see much more of it..
  19. If you have VidiotMaps installed (see https://forums.homecomingservers.com/topic/3523-vidiotmaps-for-issue-24-and-beyond/ ), the ingame maps will list what enemy groups spawn in each neighborhood. As long as you have a general idea of what groups spawn in which zones, its just a matter of going to a zone and checking the ingame map to see where to hunt. While it does take some getting used to and a little bit of prior knowledge to know what zones to check, it does end up making things faster since you won't need to check online every time. Here's what it looks like. Using the Peregrine Island example, we can see that the docks neighborhood has six enemy groups. Carnival of Shadows, Crey, Devouring Earth, Malta, Nemesis, and Rikti.
  20. Yeah, they can be used for set bonuses, especially for ATs that don't normally get melee attacks and can't normally get bonuses from those sets... but actually using the powers generally isn't worth it. Changing the pool so you can skip the first two powers does have some precedence. They changed the travel power pools to let you do that. That was a matter of making things more convenient, and it could be argued that something like this would be the same. But then the problem with these two powers being useless (other than for sets and frankenslotting) still remains, Instead of changing it so that you can just skip the powers, I'd rather see them (and power pool attacks in general) buffed to the point that they're actually worth using.
  21. Piyerus

    Bad Luck Badge

    You can do most badge missions through Ouroboros. The mission that gives the Bad Luck badge should be named "The Unlucky Artifact". Wiki says its in the 30-34 range, but some of the mission ranges were changed in the SCORE patches so that may no longer be accurate for Homecoming.
  22. This applies to damage taken farms as well, but if you're having trouble surviving afk you can put a self-heal power on auto, to give you a bit of an extra edge. Even if you don't have a self heal naturally, the Rebirth incarnate power you'll be using for the healing farm works just as well, as long as you can survive long enough for it to recharge. As for damage dealt farms... I couldn't figure out a good way to do this one either, other than going into an Arena match with a character I made on a second account that had a self-heal. It's not the fastest and the speed is limited by how quickly the second character can heal, but if you get it stable enough it's good for afk farming. Switch between doing that afk when you're not playing and dealing more active damage when you are playing normally, and you'll get it eventually.
  23. I noticed this in my options while I was checking out the automatic UI scaling in the latest patch (September 6 2019 patch). Under the Miscellaneous section, the option for ToolTip Delay will not let me adjust the setting, and is showing the current setting as "-nan(ind)&". I'm not sure if it was like this when I first logged in or if it was a result of me fooling around with the options. Screen snip attached. EDIT: I've created a new character to see if it was broken there too, it's set properly to the default 60% on a fresh character, and I'm unable to replicate the bug. It may have been something that broke on the test character I was using before the latest patch, and I never noticed until now.
  24. As an additional note on this, activate Rest before letting the Sappers start holding you. This will negate any defenses you may have, as well as reducing your resistances to stuns and sleep. This will pretty much guarantee that the Sappers will keep you perma-held, even if you have a bunch of passives and set bonuses.
  25. A long while ago there was a somewhat-similar bug in Kings Row with rescued NPCs and one of the doors they would try to go through, where they would get stuck in a loop and not actually be able to use the door, constantly running in circles. As more npcs would get stuck in the loop it would end up looking pretty ridiculous. When the devs eventually fixed the bug, they added a history plaque to explain it as part of the games lore. The plaque is currently part of the Intellectual history badge set. "For months, unbeknownst to the city's finest Super Groups, a Lost Pariah called Ishmael attempted to psychically control the entire city. It was here that his efforts had the greatest effect, causing many citizens to run about in a stupor for hours on end." I would like to suggest this bug get a similar treatment. It was a fun bug, and Kallisti Wharf needs history plaques anyway...
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