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Snarky

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Everything posted by Snarky

  1. If (big if) you have the slots you will get the most mileage out of the high end sets res/rech. There is one each for the high end sets. So, no set bonuses. Titanium Coating, Aegis, Unbreakable Guard and Gladiators Armor each have on Res/Rech. If you have a super high recharge build you can just mule a Resists set Def% global in there (what i do on my main) High end you can use the 4 slots as above, then the Glad Proc and the Steadfast Proc. one stop shop for knocking out good bonuses on a Blaster for instance. And gets the Glad 2 set bonus that way.
  2. I tried for years to find a certain type of character. Never succeeded. Until I stumbled onto Ice/Cold corruptor last week. Wow! I have tried Ice/Ice and cold/ice ice/cold on what I thought was everything. Evidently I missed or did not look close enough at Ice/Cold Corruptor. Cold in particular on a Corruptor is such a powerful set and the combo of Ice and scourge puts it in a "sweet spot" we all know that Kins are extremely powerful and always welcomed on teams. Are certain Archetype Kins better than others? I find Dark Melee/Invulnerability Brutes to be in a very sweet spot of incredible survivability and good damage. The changes to Dark Melee even slightly improved that. Are there other standout archetype primary/secondary synergies that a stuck in their ways long time player or new player might benefit from knowing about?
  3. My current main is a Dark/Dark Brute. For years I mained SS/Will and SS/Inv Brutes. They play similar, in that all three are Brutes that jump into combat and kill stuff. Dark Armor is completely different. ESPECIALLY pre I/O. Invulnerability and Willpower live by the rule Defense>Resist>Heal. Without I/O Invul comes out at least slightly ahead because it has better Defense and Resist. Dark Armor throws out that playbook and wanders off on it's own. Left unaltered at the tailor a Dark Armor character becomes an amorphous smudge of purplish black in a vaguely elongated shape. Perfect to illustrate what the enemy "sees" Dark Armor has stealth. On a heavy melee class. (Brutes and Tanks!) Not being seen > Defense. Dark Armor has 3 "Aura" powers. One Damage, One Stun, and one Fear. Enemies that are Feared or Stunned do not attack. Without the I/O the accuracy on the Stun is crap, but it is there. Not Being Seen > Mezzzed Opponent > Defense > Resist >Heal. Dark Armor is a Resist set. But it has what is without argument the best individual heal in the game. If you cannot kill the thing in one shot it is back to full health. Oh, you killed it? Dark Armor has one of those Resurection powers that stuns the crap out of EVERYONE around. So, so much for killing it. It is back. In play (especially pre I/O where you need to use tactics more) A Dark armor will float to the group it wants and run in to get the alpha strike. Heal, then start destroying what it has agro'd. If any mobs are not immediately in it's area (Point Blank!) they ignore Dark armor eating their friends. It is funny and cruel and way different than any other armor set i know of on a heavy melee.
  4. God bless. My heartfelt prayers for you and her.
  5. A simple fix to the Synapse would be having all the kill alls on a small map. The difference in the time between getting all small maps and all large maps is EXTREME and it is pure RNG
  6. I took a lot of these suggestions to heart. My current live build has 4 Pacing of the turtles. The new build I am respeccing into has one. The major changes were adding Artillery in Sleet, Preemptive Optimization in Heat Loss, Superior Winters Bite in Freeze Ray, getting the 2 Rech I/Os into Benumb and turning Infrigidate into a 3 slot proc power. Thank you all for the suggestions. The build looks tighter definitely. Really appreciate the suggestions on what to enhance for and why. Really helped. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarkzebub: Level 50 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Power Mastery Villain Profile: Level 1: Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(5), SprScrBls-Acc/Dmg/EndRdx/Rchg(5), SprScrBls-Rchg/+End(7) Level 1: Infrigidate -- AchHee-ResDeb%(A), AnlWkn-%ToHit(48), TchofLadG-%Dam(48) Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(33), Artl-End/Rech/Rng(33) Level 4: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(45), PcnoftheT-Acc/EndRdx(45), PcnoftheT-Rng/Slow(46), PcnoftheT-EndRdx/Rchg/Slow(46), PcnoftheT--Rchg%(46) Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(9), GssSynFr--Rchg/EndRdx(9), GssSynFr--ToHit/EndRdx(11), GssSynFr--Build%(11) Level 8: Freeze Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(37) Level 10: Fly -- BlsoftheZ-ResKB(A) Level 12: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Dmg/EndRdx(15), Rgn-Knock%(15) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 16: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(23) Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def(48), LucoftheG-Def/Rchg(50) Level 22: Afterburner -- LucoftheG-Def/Rchg+(A) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50) Level 26: Bitter Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Dmg/EndRdx(29), Apc-Dam%(29) Level 28: Benumb -- Acc-I(A), RechRdx-I(31), RechRdx-I(31) Level 30: Assault -- EndRdx-I(A) Level 32: Blizzard -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40) Level 35: Sleet -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37) Level 38: Heat Loss -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(43), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42) Level 44: Power Build Up -- RechRdx-I(A), RechRdx-I(45) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Scourge Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1353;656;1312;HEX;| |78DA55934B4F135114C7EFB433145AB09442793F5BA058185A405D9A006A482021F| |2019A4287D2583B4D29F1B1F353B872E70394A7F11D13C58D6E5CB9F52BF8D8F94E| |3DCCFF4FAD934E7F73FFE79E73CFB9F7DC85ABB3F5BB176E9C559A7F26975A5F4FC| |ED8C5E246A164178D855426BBE2564A7997F2A9E2A5EBD6F2C6B247861D9529C98B| |A97CC64A9B732B56725ABC4B3DFF4CD31BABABE68C9D4B2767EDCBD97CAA94B5F3C| |AB768DB39F37C2E9B592B799DEFA58265A5FDCEE7BC954A5BC5F5B56CA1FE785CC8| |E6334DE70AD91573D1BE6215930BB28655BCD62659F4CA1B77C99F26AF2A1B2AA22| |B95D0956B901C02F561320AD68C802FB48AAF4B1D4AA0A0AEC63FB81CDBF87B30E1| |E21489AFB90D476BD44903ECA901FB3C642DF8521CDDCCCDBDA339DAE82EB9078EE| |D9307E4437042D635E86BDC462E3577C0DABBE43DD0BB496E8193020F7D3D9BA8B5| |6F0BECBF4F3E20B7C1C80EE893E3AD43BDAAEE23E24D097C88A7FB26A0D54F9253E| |089D3E4197040E234208ED610538E364CD689CD8F789ABF05F5269AC153E21E60EE| |816DB7A335ED90BB60F31EB90F860EC057E217A46F90714313B0B5B5CAB85BD8087| |D9CEB2502A00A29D5C2BA5BE81B903C5B9967EB719E7F9413E7A8DC76EE49FB286A| |EE18234DB02B4E26C0D732BF136BB83A3BB0173DB1FFD9246B76338FEE7E68475BD| |ACBBA7A1FE19C861E934FC8A7E0F033F23978287E03ECDF01F66F98FD1B66FF86D9| |BF11F66F84FDFB467C079DEE2F1B83DF106FE43BF9033CF993FC45FE06DFCAB6477| |9FE51D63642BE135B8CB618B5513224F59BA85599DCF3A068716AF15BB8A75DBAE2| |53969F3C6A4EAFDCE6F27CB5750C9117F5CA4D569AE3F1C92B0AE36A61CCFA52ADF| |5A3773E576B51CCFB5AADDDC4F9FE055D7BBB6F| |-------------------------------------------------------------------|
  7. Call me selfish. You would be right. But I can get rid of combat jumping and add Temp Invul and get those two +3% and room on my build plus more survivability. Do not even know why I was not doing this. Thank you. crap. those enhancers are in artic fog lol I can swap out Artillery for pacing of the Turtle in Sleet. Better bonuses for my build!
  8. Is this like George Carlin boiling down the Ten Commandments into 1 instruction?
  9. I still remember a slow team melt on old Posi back on live. We lost half after first hour. another a half hour later. Last mission the other two quit. Me alone. On a F-ing Nrg Nrg Blaster. Not tricked out. I tried. I could not get the final EB, even pulling sniping using elevator. Too many mobs and so much wasted effort lol. Doing this thing solo on a Blaster may be a White Whale I finally get on Homecoming! Hmmmm...I will wait a while though. sheesh.
  10. Team. All the time. I felt just softcap Range Def and not going for AoE Def was neglecting Def lol. But I come from Brutes... Infrigidate...Yeah, If i had another way to softcap range I would. Literally ran out of powers to enhance. (that took +range Def) Shields. I hate solo buffing. Not dislike. Hate. From my cold little Hatey Heart. Benumb. I was able to move about 4 slots in the live version of this. Benumb got two additional slots for 50+5 Recharges. Heat Loss and Sleet....again,. PotT is meh, but it gives ACC and Range Def. I will look at cramming other sets on. I will. I know this is a crap shortcut to a good but maybe not great goal. Artic Fog...Winters Gift huh....nice. 1 slot huh...crap Frostwork. Other Allies can have max health huh? I will look into ...nah, just kidding. I don't want to stand around solo buffing. I corrupt, not band aid. Since this is a team build I do have on all three leadership toggles. I am nearly ready to slot Hybrid. Will be going with support radial embodiment. May switch later. My theory is keeping benumb and other debuffs up and then boosting my team is more effective than more personal individual damage I will buff. Passively. I draw the line at standing around patching people. Thanks for the feedback. I will look at getting rid of the Pacing of the Turtle sets... But man it is hard for me to give up ranged softcap lol.
  11. I ran SS for a very. very. very long time. Even dropped back into a SS/Invul for my first main on Homecoming. Yeah, Everything you said was true. I do love the animations. Knockout Blow is a hoot. I suggest adding a SS similar set, much like Willpower to Invulnerability. Smooth it out. Make it good enough that people see it as a viable option. Leave SS alone. Just modernize a new version of it. No gimmicks, no combos, heck, maybe no build up! How about that for an oddity? just solid across the board damage with steady usefulness.
  12. The original Positron TF. That is so awful. Long and repetitive and so many team disintegrations after an hour with another hour to go. They should change it.
  13. yeah, i am reading the various forums on each AT and that seems to be the consensus.
  14. Which of these three are stronger for late game content? and, of course, why? Thanks Team content.
  15. My first page is 10 50s who are fully i/o'd and incarnated. I have roughly 50 various level alts abandoned on other pages. I have a back page of 50s stripped of all enhancers. so, less than 100 and only about 10-12 'playable' at any one time. Though honestly I am usually just on my main and whatever alt project I am toying with in any given week.
  16. I completely agree. And also completely disagree! You are correct, on a 'good' team running 50+4 content is trivial. Many teams split into 2-3 pods to clear faster. or entire Leagues just become an amorphous energy ball eating AVs. Like, wtf? However....not all teams are good. I never lead teams, and I only PUG. I jumped into a 50+4 ITF a week ago. On my main, seriously, this is the guy I do everything on. Dark/Dark Brute with all the money thrown at it and T4 across all 5 incarnate powers. It was...horrid. There were only 3 50s to start. Okay, I have been farmed a lot. i will pay my dues. Lets do this. Then one mission in one of the 50s leaves. The leader leaves it at 50+4 and it is thick. If people are trying to adhere to a cohesive strategy they have little luck, these 50+4s are regularly flooring the bulk of the team. I wont go into all the details but I ended up soloing the Nictus (killed them all too) around ROM at the end but everyone quit and I left. I revamped my build after that and added Rune of Protection. If there was any slack before it is gone now lol. So crowd control, agro, buffs, debuffs do matter. In fact my newest toon is an Ice/Cold Corruptor who (I just found this out) is a premier AV debuffer. I have been looking for a great ranged squishy for years. THis guy is pure range and massively useful to any team. I am so happy. Even in the BAF he adds significantly by helping to even out the AVs by debuffing the one with more health. My Tank has to go solo the add spawns so he doesnt get locked and take 7-8 Leaguemates with him in a timeout.
  17. Now I sort of want to 50 one of those just to say I have something Tanks and Scrappers cannot get.... I used to love SS....but after running it literally for years...sigh. And a Defense set? Damned. I am so spoiled with Dark and Invulnerability. Just...shields.... I would be screaming "Scotty I need those shields up!" Are the resists in Energy good?
  18. One of my main goals on Invulnerability Brutes (and really any high end modern toon) is Accuracy and Recharge. A second is softcapping at least S/L Def. If it is easy then softcap Energy Def. Remember, Def > Res > Heal. That adage is not as true on my Dark/Dark Brute that mezzes squishies and hides (Invis>Mez>Def>Res>Heal...and his Heal is insanely good so Heal>Res???) That Def greater than Resist greater than Heal is absolutely iron clad true on a Invulnerability build. So, if you are planning on running a lot of high end stuff Energy Def > Energy Resistance. And as you pointed out, EVERYTHING greater than Psi Resistance. Because it is not encountered as much. on the Mentally Damaged Incarnate Trials let a Dark Brute or Tank take the lead. Go into Scrapper mode/tactics. It is definitely not worth gimping a build perfect for 98% game to be ready for 2% game. Having said that if you look at Hyperstrikes build templated he has a very simple (if expensive) way to pump up Energy Resistance. And, oh yeah, it is good. Once 50 and Incarnated you can used Incarnate powers to help with your armore. Agility Alpha gives a boost to Defense numbers. Hybrid brings all your Resists up and can really help against that Energy if you are sitting at 50%. If you almost got it 75-80% it can bring it home. Then there is Rune of Protection. Another idea I stole from a Hyperstrike build I saw. My Dark/Dark rotates Hybrid / Rune of Protection (high recharge build) and is nearly as armored as a Dark Tank (across the board resist caps) as long as I remember to keep hitting the buttons. Since Invulnerability has insanely good Resists that you pump with a build Rune of Protection can bring those numbers the final leg.
  19. I guess I shouldnt even bring up the ranged (short, but still ranged) Brutes "Tank-Mage" I used at 50 for a month based around Kinetic Melee - Invulnerability?
  20. I am starting to cram Rune of Protection on my Brute builds. (which are 90% heavy armor builds to begin with) and this is giving a significant and noticeable survival improvement. At the cost (or benefit!) of tightening up the builds. At a certain point the Tanker just does not survive ANY better than the Brute. Because being up is being up. My Dark/Dark Brute just got smacked down in MoUG Trial striking out ahead. ...Then Soul Transfer just wrecked the mobs standing around me and I slapped my 15 toggles back on (may be exaggerating, not by much...) and went about my day. He so very rarely drops I was a little shocked. The Tanker does do better on Taunting. That is not in doubt. They are a custom designed Melee Controller with one trick that works like...magic. Ever had your toon taunted? Yeah, Tanks do that to everything. Mobs got no choice. My Tanks take Taunt, and spam it. My Brutes do not have Taunt. Scrappers (in general) do more Damage than Brutes. I do not like the random nature of crits. I prefer steamrolling into a group and letting Fury clean house. The sets I choose to run on Brutes favor that style. I love Dark, which I think is better on a Brute. Due to trying to saturate Soul Drain. In the above example A Dark/Dark Scrapper would have been struggling even harder than my Dark/Dark Brute in the MoUG, for how much more damage? It does come down to taste, and sometimes powersets. Certain power sets I am sure work much better on a Tank (AoE) or a Scrapper (Crit friendly) but in general I just like the general sturdy hard hitting Brute. Why are we still talking about the same points 12 pages in? lol. o, right, Brutes....
  21. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Brute Mage: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Sorcery Power Pool: Speed Power Pool: Leaping Ancillary Pool: Energy Mastery Villain Profile: Level 1: Shadow Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Acc/Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(45), SprBrtFur-Rech/Fury%(45) Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5) Level 4: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(5), Pnc-Heal/Rchg(7) Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(19), Arm-Dam%(21) Level 8: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42) Level 10: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(11), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(13) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19) Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(31) Level 20: Resist Energies -- ImpArm-ResPsi(A), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(48) Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(23), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(25), LucoftheG-Def/Rchg+(48) Level 24: Mystic Flight -- WntGif-ResSlow(A) Level 26: Soul Drain -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(31), SprUnrFur-Acc/Dmg/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37) Level 28: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx/Rchg(29), ShlWal-Def(31), Rct-ResDam%(42) Level 30: Arcane Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(50), Apc-Dmg/EndRdx(50), Apc-Dam%(50) Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(34) Level 35: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36) Level 38: Rune of Protection -- UnbGrd-Rchg/ResDam(A), GldArm-RechRes(39), Ags-ResDam/Rchg(39), TtnCtn-ResDam/Rchg(39) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Superior Conditioning -- PrfShf-End%(A) Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1344;637;1274;HEX;| |78DA6593CB4F534118C5E7B6B7207DD016280FA185B616286D2FAD71E133260A252| |84D4848DC925AC7DAD814D216234B17EE158C6E7C808FAD7F826FFF1A83A8607457| |BFDE73822434B9FDF53B73BEE999993B85BB33DEB773F72E2AC373B95A6C34962FD| |5D79ADA5528962B25A752CA6DD76352EB4E29FBED72B9A0AB5A5B33C5FA6DFC0C43| |9ED13775ADA1ADF9DA9DB56A4DD78BD72BD54A735DF9165756AA56BE52BED5ACD4C| |A5EBB5A5AA997747DDD8D6255EB1BD0177471554C43B3AB9592352B9394D7970BC5| |4653BCC836283146E5F9268F32DA5F2D97DA92AC39534D6D932FC95760FA35F9067| |CF7BFD7A9F6459B3055C76F8C1DFB43FE05DFB7ADF41AFBD01CF43AE835E9FD20AE| |F6AE89D7E12C18185B023B22F0ECC8A88BB95DA71DB6E63D03769F25CF813DE7C1B| |E0BE0AE7475627EB3F381696B130FC90D72134C3E023F8ABB8BF9BB2286BD56F728| |1905BD31D021937BE0559EFBF84FA7683EF6FBB8FE34D79FE1FA335CFF2771F9E9F| |5D31BA037406F0FBD3FC515B437B6E50A3E45D6BE67E0E073F0F80B720B8C6C839F| |A5AB17FFE3E84D227BE624E69D1E903A2CFB2EB943F098A13CC6FAE7C87970F00A7| |B4238A3CD845203D85F35308CB15F520D31E79097397C60B41B3CE127036410FC22| |5DC3E8358799618419469821C20CC93D70433284993B9CC6194C67C09C4566C91CB| |8D7BE137CA746C7A18D4D909364128C4E9129F0AB74C5786631668C33639CD9E257| |C1C7922D81FD7126789EE3A7C81CF6703C05C664FF2731AF3199525823D915542AC| |5F72CF5847740348B9A750D73F4CB1C596A599E51DE3CB8BBAD1153F1D36A97AD96| |5A38A22C9AB48B62D8CA8EFBE04653F97E44D93DAC44B1C21F8735A6FE07E2ADCC9| |0| |-------------------------------------------------------------------|
  22. After that it depends on the Primary. I am not familiar with Savage. I can post two main Brutes I have. Both are either Hyperstrike made or 90%+ Hyperstrike designed. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarky: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), SprBrtFur-Rech/Fury%(7) Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23) Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29) Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Rage -- RechRdx-I(A), RechRdx-I(34) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36) Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39) Level 24: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40) Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42) Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48) Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(50), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Assault -- EndRdx-I(A) Level 47: Physical Perfection -- RgnTss-Regen+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;670;1340;HEX;| |78DA65944B6F52511485CF854B2B140AB4164ACBA380400B158A3AD6445B9A3E489| |A903825D81EE14642C9058C0C1D38D7AA71E27360E2FB27F8F65FF8FA033E12351A| |27D7CDDDABADC925818FBBCEDAE7AC7D3887F28545F7B3E58B27843272AA59EB74A| |A27F55E573ACAB5BAB66917420C555A35FD5C7F98BE4E9943D5B26C4A99AFF4DA52| |AF56BABA6CD5BB8D080F2DCAB3B2D591F995D6F95EB325F5DA19ADA975FBC2B3B1B| |DDDCC97B47AA3ABB5EA6EF3695DD6DAF4E0321F2A6D29B7BCBBFA96D43B0DAD1D5A| |6A6B9BF9259AA7DEAF966B9DAED4FB1C6F92D2A4E99D50E863F0168643BCA7B8455| |5D83E801F99EA27F03373E83EF3B9F8AF76305186C6A2CC033130CE74058911E211| |AE7D3128E55ABBF29335F72FF03773F40F33493E3BD6B1BB55531BF380A3CC835ED| |0C70CF8992FA9CA21CC5AC5515678ACC24C118679CC317C99FD9357C01DE6D455F0| |1A337C9DF98AAA9CC8EF44EF61F41E45EF51F46EA34546781D3172C966D6DB49F3A| |0DE83FEA3E87F06FDCFA0FFD7E4F2C2EB857706DE38BC717833E4F39B3F8AA1F873| |82C7C0378471CC338ECC49644E2273129955CA37C15E756295E73E540257C03566F| |A0733403541CC1F444D1A35E965E443ED2CF942D8FBD003DED3CC43F01173EE31F8| |047CCA7C4B55D3E6E131ECD358278B75B258278B75129429C2999408F6611E9C233| |D860CB19B3CF7FC2DF036F3F01DF02E788FF96EF7EE508604321490A1800C0564F0| |538614BC29788BF016E12DC2EBF40B736F066765F6069F9531AACF41CBC539BB9B7| |C7968F9E37CB782E45BC0395B98E6F94AEADE1D35C2AAC0CB183C1A8658B7281B2A| |ECA428A6F2C5B57753A17CB528DFF6159B12C7ED3DCDB7CCB7CA27EAFBBE4751D09| |96F8799B5E458B028458B72D4A21CB3284E1FFD77B062FC0DD062D88B7F65E5E86A| |-------------------------------------------------------------------|
  23. I Think Hyperstrike's templates and theories are a good place to start with this. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Invuln Baseline (Brute): Level 50 Magic Brute Primary Power Set: Battle Axe Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Villain Profile: Level 1: [Empty] Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7) Level 2: [Empty] Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13) Level 6: [Empty] Level 8: Dull Pain -- Empty(A) Level 10: [Empty] Level 12: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(17) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19) Level 18: [Empty] Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29) Level 26: [Empty] Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 32: [Empty] Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(11) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1013;492;984;HEX;| |78DA6552DB4E1351143DD3196EBDD042CBB491164B0DA03E34A2BC1B2A62549A909| |8F8DA0C655B4E32199A99C1C0A30FFE802FFC059F8017E073BC246A34BE8C7B662F| |75E29CA4DDE7ACBDD6DAABA7A77FBC553C7BF4EABE320A0F5C2708063DFF28A489B| |E33D2435329557FECBD3C72BD76CF09C8D51EB56F26845B53DCB393EDA04F2E51B7| |E784A14B83CD636A09BC452FC80BA82B06E43B7BDAD5E1892AED1E1EBADD6D3D3A0| |8B5372A26A71D72C67C28FF39EC931F1CE8713E393F1B13ED571F8EF5B0BBE90F43| |3D1CF49D2024FFA4C11956F913C5EB9C37CA88BFA209D5E1CD9AA5724BA8D7A55AC| |BA875AE2D4B4DDEE59FB86E89C15B969A62609ADFA491FF2EB5F803F5674AF08EA9| |F135B0404DC580C0EF1928C0A78020B308328B201504C9B1BE245C557A9D4BBC3FF| |0A90C7D19392AC8318F1CF3E91C174CAD4250C5C01A06D630D0C64093072E80BB00| |731BE60D9837606E31B70E6E3D163176AD86FA5438CDAFA920974C5D346245642C4| |2D084C066B39698192DF496D04BC457DCEA80D001E10608732C5E416F05BDD5B4F8| |BFB56DFD7D0B51D3525891BC14B59341762DD0193112E4639E11238D7CCA209FFF2| |1396359EE61F2B9A49A7E22F7FD25CD39953F78FA8DD47C5B25F57626CF9D0CB29E| |41EE65908D0C3253E1272D48F4CBE661B893DFB9AFEE8C| |-------------------------------------------------------------------|
  24. I spent so many game hours placing bids on odd level SOs back on live pre 25. Just anything to walk me in, anything. Especially pre inherent fitness it was POWERGAMING to have SOs slotted after 15!
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