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Everything posted by Bopper
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The default single target attack chain for the sonic blast defender is typically Shriek-Scream-Shriek-Shout. However, I would suggest an attack chain of Screech - Shriek - Shout - Shriek. I would put a PVP and Purple proc into Screech, PVP procs into Shriek and Shout, and try to minimize the recharge in the powers to maximize the proc probability. Keep in mind, the -res from sonic helps boost the proc damage. As for the time ST attack chain, it mostly depends on the build. Try to use regular ammo if you have Piercing Rounds, so you get the -res debuff. Make sure you both are applying the Slow Response (I use 3 slots, all procs... Shield Breaker, Lady Gray, and Achilles). If you grabbed Suppressive Fire, that is great for proc damage as well. You can easily put in 5-6 damage procs and max them out at 90% probability (1-2 purples, PVP, and 3 regular hold procs).
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Some good news and bad news... Enflame's initial cast works as a click power, so when it hits, all your procs go off in a glorious/hilarious moment. However, the 5 subsequent summonings do not get the long click power treatment. This was merely a quick test, so I can't say for certain if the additional summons are acting like a 5 second activation period, or if it is acting like a 5 second recharge. I assume the latter, but it'll take a lot more testing to discern the difference. Anyways, I hope that helps. The power does really good damage, so it does have some utility, however I think maximizing it would require immobilizing the target (higher magnitude) to begin with and let them sit in the patch. Edit: I should mention, I tend to see each proc go off 1 or 2 more times after the initial cast. So that's nice, 2-3 procs each. It definitely has utility, but maybe not enough to merit grabbing 2 other sorcery powers. I'll leave that to the min/max'ers to decide.
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Perhaps you could benefit from enhancement boosters?
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Remembered one of the things I hate about CoH... its RNG.
Bopper replied to Jeuraud's topic in General Discussion
Fun fact. Mike Trout, easily the greatest baseball player of this decade, has a lifetime 0.306 batting average. But for a 21 at bat stretch in 2018, Mike Trout went hitless. The odds of a .306 hitter to have that run of bad luck? 1 in 2,141. Sometimes rare things happen. -
Remembered one of the things I hate about CoH... its RNG.
Bopper replied to Jeuraud's topic in General Discussion
You just had a short run of bad luck. I do a lot of testing on the game. I have done 1000s of attacks on a test dummy with a 95% chance to hit. Everytime I check my hit probability it hovers right at 95% (a hair more, thanks to streak breaker). Like I said earlier, getting 4 misses out of 7 roles will happen 1 out of 5,332. It is rare, but it's not that rare. -
It has 3 uses, all good. It gives you LotG mules without grabbing unwanted powers. It gives you some defense. It gives you stealth (nice utility for speeding through missions). I tend to grab both stealth and Grant Invisibility as mules. (I usually only need 2)
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Remembered one of the things I hate about CoH... its RNG.
Bopper replied to Jeuraud's topic in General Discussion
How would you answer this question without statistics? Back on live, we didn't have the source code to look these things up, thus simple testing using statistics was required. We have the source code now, so you're welcome to look at it. But I suspect a simple RNG calculation would be hard to muck up. But even if it was, the streak breaker fixes it for you. -
Remembered one of the things I hate about CoH... its RNG.
Bopper replied to Jeuraud's topic in General Discussion
Can you confirm you had a 95% chance to hit? Base is 75%, but I don't know your targets or slotting. If you want to do a real test, don't focus on the hit result, focus on the numbers. Run thousands of rolls and look at the distribution of the roll numbers. If it's not uniform, then you have a case. Until then, I will chalk this up as bad luck that happens 1 out of 5,332 times -
Remembered one of the things I hate about CoH... its RNG.
Bopper replied to Jeuraud's topic in General Discussion
Also, the game includes streak breakers which take away from the randomness. Ultimately, if you play the game long enough you will encounter moments of bad luck. -
I did some testing with Distortion Field. Tracking numbers is a bit difficult as I am unable to track hit rolls for each tick (maybe I'm doing something wrong). Anyways, it seems Distortion Field acts completely like a toggle and there is no initial burst probability from a long recharge cast. Some possible additional findings, I used 3 hold procs in my powers, the purple smashing proc (4.5 PPM), the PVP lethal proc (3.5 PPM), and a psionic proc (3.5 PPM). This could be a small sample size issue, but the PVP lethal proc seemed to outperform the rest, hitting far more frequently. Also, the purple proc did worse of them all. Again, this could be small sample size, but it might be worth monitoring the actual proc performance of these. Edit: I did follow on testing the the striked out paragraph above seems to just be a small sample size experience. New testing shows results that are more in line with expectations.
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I use Clarion Radial T4. I think its 80% boost lasts for 15 seconds, which is great for long click powers like Farsight. Only downside to Radial is the mez protection lasts only 90 seconds, so there is a 30 second gap that you are at risk for. So Clarion Core T4 gets more love for that reason.
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I was just about to start a new topic about this exact subject...in fact, coincidentally enough, I think I would've had the same subject title. Love it. Anyways, I've been sitting on a few Time/DP/Soul builds that I haven't posted on the forums. I figured folks would think my build is too gimmicky and I kinda liked having a secret to myself. Now that the secret is out (partially to my own doing), I'll happily share my own Proc Monster. Some highlights, Power Boost + Farsight is almost unfair, as I get a perma +25% Defense and ToHit without slotting. So softcapping my defense to everything is a walk in the park. Also resistance cap on Smash/Lethal (not hard to do with Tough and Dark Embrace) with a few IO set bonuses thrown in. I haven't tested my build on a Rikti Pylon or anything, but I'll try it out and report my numbers.
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Excellent breakdown. I'd also like to add Shield Breaker as an Accurate Defense Debuff proc.
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Great work. If you ever redo your test and you have numbers, please post them here. I think it helps everyone learn about how some of these procs work in different powers.
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It's unrealistic to believe it can bring you up to the big boy level. What's nice is all the benefits that come with being a defender still exists while you are an actual asset to team DPS. Now, I don't know what is considered big boy DPS, anyone know?
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Anything with holds, def debuffs, knockback, and slows. So /DP, /Ice, Storm/ all come to mind. My Time/DP is a buzzsaw that maximizes procs while maintaining perma hasten, perma chronoshift, softcap all defense, capped S/L resistance, over 130 DPS on ST (not factoring resistance debuffs), and plenty of AoE damage. Lots you can do with procs on defenders.
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I love where your head is at. I'll definitely test it this week, hopefully Monday. Given its unique mechanics, there could be some very interesting exploits available.
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How often is a "proc per minute" anyway?
Bopper replied to Some Random User's topic in General Discussion
Are you saying there have been suggestions on PPM Procs in the Suggestion and Feedback section that are getting coder responses? Can you provide a link? -
I have not done so yet, but this would be the next thing on my list. I've been away from home so haven't done any testing since my last update. Hopefully next week I can attack this. I suspect click pet powers use the standard click power formula on the initial cast, then uses the toggle formula for the remainder of the pet's duration. For example, I somewhat tested my Distortion Field with about 5 damage procs in it, and it seemed upon cast I usually saw a burst of procs, then I would see a few trigger randomly for the next 45 seconds or so. It will take a lot of time to get statistical significance of this test as I can only cast it once per duration of the pet. edit: I should strike my above example. I haven't properly tested it and I rather not pass along bad info based on gut feel. I'll test it soon and I'll update this thread with the results. If there is a particular power you'd like me to check out, let me know.
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Great find, that is pretty disappointing it's only 12.5%. I might have to rethink a few of my enhancement slots. Can you confirm what the duration is? I assume 10 seconds, but who knows what other changes lie beneath.
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Personally, I love Time. I'm not familiar enough with Electric Blast to give an opinion on that, but IMO you should hit level 40 minimum before deciding to reroll. That might be a little long to wait, but it would seem weird to give up before experiencing all your T9s
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How often is a "proc per minute" anyway?
Bopper replied to Some Random User's topic in General Discussion
A guide would be good to have. Feel free to pull from all the work and resources on the forums, reddit, etc. If you need help with info, feel free to reach out. This is a tough topic to cover as it literally was not implemented on live as it exists today (it lived on Beta shortly before shutdown), so all the research is new. If you are good at reading source code and navigating that world, you could do that to get the exact answers you're looking for. Anyways, good luck. If you want more info on PPM or Proc, I recommend doing an advanced search (titles only) on these forums. About 20 topics come up, but a few are relevant to what you're looking for. -
I just discovered this thread and I now see why it kept popping up at the top of the defender boards. Looks like a lot of you are doing the same thing I'm doing. Great work guys.
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It depends on what you need for the build. For Destiny, you might want Clarion for the mez protection. T4 core offers 120 seconds (perma) mez protection, whereas the T4 radial offers 90 seconds (75% uptime) mez protection but comes with a +Special Boost which will help most of your buffs, debuffs, and mezzes. The other popular option is Ageless which gives back endurance and a nice boost to recharge. For the others, it really depends on what you need. If you're lacking somewhere, the options can help fill gaps. Personally, I like Ion judgement for the 40 max targets, but I also like Void for the -DMG effect, so I usually go with one of those two. Hybrid, Support or Melee probably make the most sense, again one because it offers status protection and resistance buffs, the other offers an endurance protection and boosts defense/damage/special. For interface I usually go for the -res proc, but the -HP is good (but popular) too.
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You only can have one of the accolades active. If you are a Hero or Vigilante, the Freedom Phalanx accolade is active. If you switch to Villain or Rogue, the FP accolade goes away, and the High Pain Threshold accolade becomes active. Also, if you earn an accolade on blue side, and you convert to redside, you automatically get the red side's version of the accolade. Also, vice versa. So there are some accolades that are easier to get on redside that you might want to go after, then convert back to blue for its equivalent.