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KaizenSoze

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Everything posted by KaizenSoze

  1. I understand your point and it's a good one. I tried a Levi heavy AOE Mace only build and there were two issues. Endurance and the stupidly long cast times of the Levi attacks. The person that designed the Levi pool must have designed Bane ranged mace attacks. Nothing takes less that 2+ seconds to fire. 🙂
  2. Just watch your endurance. Those cones can use a lot of end if you have a lot of recharge due to Force Feedback procs in Frag nade.
  3. Arachnos are nasty. Most likely a Tarantula Mistress debuffed your defense and/or A Bane crit'ed you from stealth and/or A pack of Mu ripped you to shreds with their accurate attacks and/or A Fortunata Mistress hit you with a Psychic Wail... you get the idea. Watch your defense, most like you are getting badly def debuffed at 4x8. It's the bane of my VEATs when fighting Arachnos. Each Tarantula Mistress when fighting at 4x8 can def debuff you 33% due to purple patch scaling. Dom have no DDR, so kiss 33-66% of your defense goodbye for 20 secs.
  4. Adding some VEAT times here: Same incarnates: Night Widow 260 seconds = 275 DPS Fortunata 323 seconds = 246 DPS Disappointed in the NW DPS, that is with Gloom. It's only 11% better than my Fortunata.
  5. You know what I would like. A toxic judgement, would pair nicely with my Bane's venom grenade. At the least there should be a judgement for each damage type.
  6. There is an interesting history behind the inherent. It was never meant to be anything, but a place holder. Because the live player base demanded VEATs have an inherent. I am working, at least I have the spreadsheet template created, on a project to document how much more expensive Widow claw attacks and some psi powers are then the equivalent versions in other ATs. And how this leads to Night Widow's horrible endurance issues, at least when leveling. Lots of history about the inherit and Widow claw costs.
  7. I do not think Fortunatas needs any more damage, they get both Build Up and Follow Up. If you want to play a ranged Fort, then you have to live with the lower damage. That's the price you pay for being practically un-killable. Fortunata could get some buffs indirectly if they improved Widow claw attack costs. I won't go into my concerns about Night Widows and Banes. I do think Psionic Tornado could use a cast time and endurance reduction. It's got a 2.37 cast with 21 endurance, which makes it the more end expensive version in the game. Everyone else, Blaster, Defender, Corruptor, Sentinel, get an 18.5 endurance cost. Not sure why the Fort version has to be 13% more.
  8. The aggros go to the player who cast enflame. That's why you should always cast it on someone with a taunt aura. It will also cause scatter if the target of the enflame does not have a taunt aura. I know this because I have a defender build sonic/sonic that uses enflame. Sonic: Disruption Field has the same aggro effect for example, but does not cause scatter, because it does no damage. I learned this the hard way, by following the tank too close and taking fire because the taunt kicked after the initial ticks of enflame and Disruption Field. Still a nice power just don't crowd the anchor.
  9. I have tried Water Spout a few times. I feel that it causes too much fear and running. I even tried it with my grav/psi dom who could hold the mobs in a nice clump. Still did not notice a damage benefit over sleet.
  10. Blaster: Dark Blast/TA - Most fun I have had playing a blaster. You prowl the edges of the spawn knocking stuff down, immobilizing bosses, then BBQ them with Oil Slick Arrow. That just the offense. The defensive is also excellent. Very good defense, stacking -acc attacks, excellent status resists due to all the nice resists from TA. If you want a VEAT with variety, then Fortunata are what you are looking for: Blood Widow, scrapper with a nuke and controls. Ranged/Control Build: Finally, a super tanky Fortunata
  11. This is the perfect seque for my ranged/control Fortunata build. Also, build for Dr. Aeon SF and just general support.
  12. Generally in agreement. VEATs get one good pool Soul, one ok pool Mu, and two bad ones, Mace and Leviathan.
  13. Yes, pulling is a bit of lost art that only crazy 4x8 soloers remember. <== Crazy 4x8 soloer. Additional note, devices and tactical arrow has an additional advantage here if they take smoke grenade or flash arrow. Both inflict -90% perception, which helps greatly with pulling.
  14. If anyone was mocking you for trying an 801. They were jerks. As much as I like trying to make 801 builds and take a certain pride in figuring out ones that can survive. Mocking people for trying is just rude.
  15. Oh dear. You make a vague statement about wanting a tanky build. Linea has created the best missions currently for testing tanks, which he runs constantly. He gives his opinion based on that experience and you get all snarky with him. Have you ever run any 801s? It is a total meat grinder that eats tanks like candy. Don't disregard is his experience, just because it doesn't match your experience running much easier content.
  16. Two suggestions. Hunt around for @Linea 801 builds. There are several non-tank-brute builds. My Night Tank build. Can solo 801.2 4x8.
  17. Is that banned in the EU? *if that was too obscure* https://www.aljazeera.com/economy/2022/3/30/not-so-fast-fashion-eu-reveals-crackdown-on-disposable-clothing
  18. I'll just reference the thread I started in February on the same topic.
  19. Surprised no one mentioned Kallisti Wharf. Nice quite place, no bad guys, probably a bit expensive, but safe. I could just do my work from home programming job like in the real world.
  20. As this is my 1000-ist post I would like to take a minute to thank everyone for a wonderful community. I stopped playing COX shortly after COV was released, but I always held a special affection for COX and felt sad when I heard it had been killed. So, I was very excited to hear is was back and I wondered if I would enjoy as much the second time around. Actually, I have enjoyed it more than my first play through due in no small part to the helpful community.
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  21. I had a suggestion thread a few weeks ago. The arc that unlocks the TFs should be a WST the week before the TF. Offering double exp to complete those arc makes them a lot more enticing. One nice that about the current situation. Recruiting for those locked TF when they the WST is really quick. I filled most of my Katies in under 3 mins. 🙂
  22. Yes, but it more complicated than that. There is a distance calculation which I am a little vague on how it works. Something to do with distance from mob to player. I would try leaving a few teammates in the middle of the map and 2-3 go click stuff. Unless you're soloing it's not a huge difficultly increase.
  23. Nercro-ing my own thread. One of the Weekly Strike Forces this week is Cavern Of Transcendence. Not as easy as it was pre page 3, but a team of 8 finished in under 5 mins. Page three notes: Caverns of Transcendence Trial Almost entirely redone system-side. Objectives now track on the navigation telling you how many obelisks remain. Koago must now be defeated to complete the trial. Mob spawns re-evaluated, many packs had a 20% of spawning, causing the trial map to sometimes generate as an almost entirely empty instance. Revamped spawns to scale with team size. In set interval checks, surviving mobs on the map will have a chance to start chasing players depending on team size and how many obelisks have been completed. In addition to existing rewards, it now also has MissionOwner, which will trigger various Day Job bonuses and a chance of Pool B recipe. The cavern now has a mini map.
  24. On a slightly more serious note. I have published several short videos on the forums w/o issues. The scrapper forum Trapdoor thread has a ton of videos, so it's within the rules.
  25. /selectbuild 1 /selectbuild 2 /selectbuild 3
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