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Posted
1 hour ago, BillyMailman said:

In Kallisti Wharf, the door to enter the building on the island in the center looks like this:

I also discovered that that door spawns invisible trick-or-treat mobs during the Halloween event. Looks like it has several problems.

Posted

 Zone/Mission: Port Oakes Position: [-1277.0 128.2 1426.6]

there's a spot where you can clip into a space between 2 walls, doesn't go anywhere consequential, though

cohbug.png

  • Like 1
Posted (edited)

Zone/Mission: Skyway City

Position: [2815.2 -0.0 -2292.5]

Phones sunk into the ground

 

image.png.3ddef817b3f090c393d195ccf4b34f27.png

 

 

Zone/Mission: Perez Park

Position: [-2934.8 0.0 1034.0]

 

Another instance of the flipped window texture that's been around since probably the game launch. Still amusing.

 

image.png.fb5d1b7dd534f64ff3f31451debed7ee.png

Edited by Night
Posted

I don't know for sure this is a geometry problem, but given what happened, I'm betting it is.

 

On the final mission of the Paths of the Dark, I rescued Bentley Berkely from a raised platform in the cave. He turned and ran off the platform towards my character, and promptly disappeared when he got to the floor like he just fell through. Map and coordinates of where my character was are:

 

 Server: Everlasting

Zone/Mission: Caves_60_Layout_07_03

Position: [-63.6 -127.8 1488.1]

 

He disappeared somewhere around those coordinates. Sorry I can't be more precise.

Posted (edited)

Munitions Mastery rifle ammo animation adjust

Have a Lvl 50 mutation blaster Red Dirt Tanner on Excelsior, Dual Pistols & Ninja Training

Munitions Mastery Epic pool > Cryo Freeze Ray (screenshot 2) and LRM Rocket powers (screenshot 1)

The ammo appears to incorrectly exit the rifle about 4ft to the right of my toon when I have these Munitions rifles fitted: Crey Laser Rifle (both screenshots), Legacy Merc. Assault Weapon, Nemesis Rifle 2, Council Sub-Machine Gun.

The ammo appears to exit correctly from: Tommy Gun, Forbidden Carbine

The above are the only Munitions rifles I tested.

Occurs regardless of zone, mish, live/brainstorm. Powers still work as designed, the animation is just a bit off.

(Was going to enter this under the Costume section but didn't find anything regarding power animations in there.)

picpic2022-09-18_111724.png

picpic2022-09-18_111934.png

Edited by MindPyre
Posted (edited)

raver.thumb.png.09bf4b4f23e9b06badb3f8d2f1d1f7e0.png

 

 

Something is wrong with this, that raver...he looks uncomfortable.  +1 Are the skuls or frat boys dragging in old couches from the dump or something? Nice to know the club can't afford decent furniture, the cement blocks are a nice touch.

Edited by Zappalina

Buddy the Elf makes debut for HUB Late Night

Untitled.jpg

Posted (edited)

Found a hole in the geometry of Tempest Quay in Peregrine Island. [2751.4 -17.2 -6303.3]

 

image.thumb.png.8f3fdcd609252993decf78ecbcb3dd1f.png

 

It looks like one of the beaches raised itself up.

image.png.015c531890169c1824cba1f833ab1e84.png

Edited by PoptartsNinja
Posted

Zone: Cap Au Diable
Location: University, South Building [633.4 118.0 -1266.4]

 

This Midnighter texture/connector block seems to be applied in the wrong place? The entrance to the Midnighter Club is on the North Building - if anything it should be there.

 

Image 1 - Incorrect Block?

Spoiler

image.png.faeed6da6b09a94a499615bbe24a29f3.png

 

Image 2: Where it is supposed to be? [650 44.9 -1582.5]

Spoiler

image.png.39512d04d6cb2471f7ab2d846d4a377e.png

 

Posted

Unless someone comes up with a way to jump through the gap, I don't see that it's going to make a bit of difference, but there is a structural misalignment on the front of all the hospital buildings in Paragon City. There are three-sided extensions on the left and right sides of the front of the building, and the right one (as you're looking at the building) is misaligned, being shifted downward slightly. You can see the texture offset below, where the two planes join toward the right of the image:

 

802123349_HospitalFront.png.66f936883682e71a9004be9498f06bac.png

 

By itself, this is just a curiosity, except that this greebly is just the three sides; it has no back. As a result, it leaves a gap on the underside of the overhang where it is shifted down:

 

1818096043_HospitalUnder.png.10fa62d86cbdc07c64556b309d170541.png

 

Because this is a tiny enough gap, and far enough away from spawns that, even should someone find a way to get inside that part of the building geometry, being able to shoot out through its surface wouldn't get them anything, I don't think that anything needs to be done to correct this error.

  • 3 weeks later
Posted (edited)

I found some floating tree leaves in 'Eden' at /thumbtack -2609.0 -29.4 3101.6 that can only be seen by a few angles, usually angles that are underneath them/below their y level.

floatingleaves.PNG.02635722e7f86daee48dafc0e5975f92.PNG

locationeden.PNG.f87f4f4cc57ee27124e31a35957518d8.PNG

Another group of floating leaves at /thumbtack -2331.7 -0.5 4031.4 as well.

treeleaves2.PNG.9740c2e4725335a77602eaec833a6a45.PNG

In Cap Au Diable, I found some ground that is raised up and separated from the rest, right below the tree stump in the picture (maybe little hard to see) /thumbtack -1955.7 161.1 -1851.7 

raisedground.PNG.921bda301bbb0b5fa56718c2b2bca32d.PNG

Edited by Mallador
Posted

Zone: Peregrine Island

Location: [787.8 4.6 -1969.1]

 

These doors were built on top of a couple of windows it seems.

screenshot_221101-05-23-40.thumb.jpg.700ec625462b783f4a1e2b29c01522ef.jpg

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

  • 3 weeks later
Posted (edited)

The tree at the southwest end of the bridge across the lake in Atlas Park [1268.0 42.0 -267.5] is suffering from a highly-accelerated turn of the seasons, with all of its leaves having fallen completely off while still holding their relative positions as they were on the tree (update: the tree just off the NE end of the bridge at [1128.9 42.0 -1155.2] also displays the same aberrant leaf loss):

 

1885093244_PrematureFall.thumb.png.e2579e7448ea83ad785274f1e63a2563.png

Edited by srmalloy
  • Thumbs Up 1
  • 2 weeks later
Posted (edited)

Excelsior - POakes - Fort Hades  -3700.9 226.0 -1699.1 they're spawning partially into the floor, sometimes if you do move near them. you can push your self just a bit below the floor as well. 

screenshot_221128-10-26-44.thumb.jpg.8427e5945ab0eac537d246068e509039.jpg

screenshot_221128-10-30-44.jpg

Edited by twospirited
added 2nd screnshot
  • Thumbs Up 1

 

  • 2 weeks later
Posted (edited)

Talos, Exarch Industries - Tech Store.

Behind the back wall cashier is a storage room. There is an invisible wall preventing you from going behind the counter and entering the back room.

/loc -2038.7 83.5 7591.0

This is the location of a hole in the invisible wall. You can run around in the back room and get out safely. However, if you log out, when you log back in you will be placed in the shelving unit in the back room unable to move. You must to use a TP of some kind to exit.

Edited by Arc-Mage

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

Posted

Some wacky weed on the Wheel of Destruction finale graveyard map.

 

OUTDOOR_GRAVEYARD_01A.TXT

grpa4406

Weed1

[1264.0 42.0 2331.5]

 

This weed also exists at the same coordinates in Echo: Dark Astoria. That location is solid ground in Echo: DA, but midair on this mission map. Probably copy-paste error.

floating-weed-graveyard-map.jpeg.d51be661b426e0849b0d9bef0bb0ddd2.jpeg

Posted

Not sure if this is geometry or teleport related, but ...

 

Madeline Casey's  "Get the tomes from the secret library" mission.

 

Approximately -1031.0, 55.5, -755.2

 

Using a targeted Combat Teleport or Teleport bind on this guy dropped me through the floor of the map where I proceeded to fall in void.  Hilarious and repeatable.

 

screenshot_221229-06-08-50.thumb.jpg.a9271dd768d44fba36263db1c714b7ba.jpg

 

screenshot_221229-06-11-24.thumb.jpg.f74460eba2fac03fa1c25d96d3087db7.jpg

 

screenshot_221229-06-11-26.thumb.jpg.fc642a5506761843c5344814930cb45c.jpg

  • Like 1

You see a mousetrap? I see free cheese and a f$%^ing challenge.

  • 2 weeks later
Posted

Hollows Plaque 1: Digger is floating above the ground now for some reason.

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

Posted (edited)

Skyway City at 2266.0 -10.0 -5247.6

 

One of the huge ventilation boxes(?) floating above the roof unattached to anything

image.png.799d3f4b25ba5a84704e1bbc08aa62e1.png

 

The Hive at 2025.3 0.0 -4423.6

 

Three boxes and two barrels are floating above the ground in the yard

image.thumb.png.b6f01da559e513cb87ebfeba3f666b6b.png

Edited by Night
Posted

/thumbtack -2187.6 -37.0 1044.2

 

In Croatoa, along basically the entire stretch of the little river and the little lake (or big pond) at the bottom of said river (right side of map), the sides are doing a little something that I don't think they should be doing.

sides_of_stream.PNG.38a65e8b710e617d0b392294d92b094c.PNG

Posted
15 hours ago, Mallador said:

/thumbtack -2187.6 -37.0 1044.2

 

In Croatoa, along basically the entire stretch of the little river and the little lake (or big pond) at the bottom of said river (right side of map), the sides are doing a little something that I don't think they should be doing.

sides_of_stream.PNG.38a65e8b710e617d0b392294d92b094c.PNG

It was like that back on live too. I always thought it was my GFX card settings or something.

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

Posted

I remember this area not having those side things in the past, as I've run through it multiple times before and never noticed it (on Homecoming at least, I can't remember on live).  Unless I'm just misremembering things.

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