srmalloy Posted August 30, 2022 Posted August 30, 2022 1 hour ago, BillyMailman said: In Kallisti Wharf, the door to enter the building on the island in the center looks like this: I also discovered that that door spawns invisible trick-or-treat mobs during the Halloween event. Looks like it has several problems.
McPants Posted September 5, 2022 Posted September 5, 2022 Zone/Mission: Port Oakes Position: [-1277.0 128.2 1426.6] there's a spot where you can clip into a space between 2 walls, doesn't go anywhere consequential, though 1
Night Posted September 9, 2022 Posted September 9, 2022 (edited) Zone/Mission: Skyway City Position: [2815.2 -0.0 -2292.5] Phones sunk into the ground Zone/Mission: Perez Park Position: [-2934.8 0.0 1034.0] Another instance of the flipped window texture that's been around since probably the game launch. Still amusing. Edited September 9, 2022 by Night
Rudra Posted September 16, 2022 Posted September 16, 2022 I don't know for sure this is a geometry problem, but given what happened, I'm betting it is. On the final mission of the Paths of the Dark, I rescued Bentley Berkely from a raised platform in the cave. He turned and ran off the platform towards my character, and promptly disappeared when he got to the floor like he just fell through. Map and coordinates of where my character was are: Server: Everlasting Zone/Mission: Caves_60_Layout_07_03 Position: [-63.6 -127.8 1488.1] He disappeared somewhere around those coordinates. Sorry I can't be more precise.
MindPyre Posted September 18, 2022 Posted September 18, 2022 (edited) Munitions Mastery rifle ammo animation adjust Have a Lvl 50 mutation blaster Red Dirt Tanner on Excelsior, Dual Pistols & Ninja Training Munitions Mastery Epic pool > Cryo Freeze Ray (screenshot 2) and LRM Rocket powers (screenshot 1) The ammo appears to incorrectly exit the rifle about 4ft to the right of my toon when I have these Munitions rifles fitted: Crey Laser Rifle (both screenshots), Legacy Merc. Assault Weapon, Nemesis Rifle 2, Council Sub-Machine Gun. The ammo appears to exit correctly from: Tommy Gun, Forbidden Carbine The above are the only Munitions rifles I tested. Occurs regardless of zone, mish, live/brainstorm. Powers still work as designed, the animation is just a bit off. (Was going to enter this under the Costume section but didn't find anything regarding power animations in there.) Edited September 19, 2022 by MindPyre
Rudra Posted September 22, 2022 Posted September 22, 2022 Zone/Mission: V_Warehouse_45_Layout_01 Position: [65.5 0.0 249.4] Unknown object in wall causing shimmer.
Zappalina Posted September 27, 2022 Posted September 27, 2022 (edited) Something is wrong with this, that raver...he looks uncomfortable. +1 Are the skuls or frat boys dragging in old couches from the dump or something? Nice to know the club can't afford decent furniture, the cement blocks are a nice touch. Edited September 27, 2022 by Zappalina
PoptartsNinja Posted September 28, 2022 Posted September 28, 2022 (edited) Found a hole in the geometry of Tempest Quay in Peregrine Island. [2751.4 -17.2 -6303.3] It looks like one of the beaches raised itself up. Edited September 28, 2022 by PoptartsNinja
Molubdos Posted October 1, 2022 Posted October 1, 2022 Zone: Cap Au Diable Location: University, South Building [633.4 118.0 -1266.4] This Midnighter texture/connector block seems to be applied in the wrong place? The entrance to the Midnighter Club is on the North Building - if anything it should be there. Image 1 - Incorrect Block? Spoiler Image 2: Where it is supposed to be? [650 44.9 -1582.5] Spoiler
srmalloy Posted October 2, 2022 Posted October 2, 2022 Unless someone comes up with a way to jump through the gap, I don't see that it's going to make a bit of difference, but there is a structural misalignment on the front of all the hospital buildings in Paragon City. There are three-sided extensions on the left and right sides of the front of the building, and the right one (as you're looking at the building) is misaligned, being shifted downward slightly. You can see the texture offset below, where the two planes join toward the right of the image: By itself, this is just a curiosity, except that this greebly is just the three sides; it has no back. As a result, it leaves a gap on the underside of the overhang where it is shifted down: Because this is a tiny enough gap, and far enough away from spawns that, even should someone find a way to get inside that part of the building geometry, being able to shoot out through its surface wouldn't get them anything, I don't think that anything needs to be done to correct this error.
EmmySky Posted October 7, 2022 Posted October 7, 2022 Kallisti Wharf, noted the location in my system text, doors are still usable, at least, I could ToT at them, but visually its blocked.
Mallador Posted October 25, 2022 Posted October 25, 2022 (edited) I found some floating tree leaves in 'Eden' at /thumbtack -2609.0 -29.4 3101.6 that can only be seen by a few angles, usually angles that are underneath them/below their y level. Another group of floating leaves at /thumbtack -2331.7 -0.5 4031.4 as well. In Cap Au Diable, I found some ground that is raised up and separated from the rest, right below the tree stump in the picture (maybe little hard to see) /thumbtack -1955.7 161.1 -1851.7 Edited October 28, 2022 by Mallador
ZorkNemesis Posted November 1, 2022 Posted November 1, 2022 Zone: Peregrine Island Location: [787.8 4.6 -1969.1] These doors were built on top of a couple of windows it seems. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
srmalloy Posted November 20, 2022 Posted November 20, 2022 (edited) The tree at the southwest end of the bridge across the lake in Atlas Park [1268.0 42.0 -267.5] is suffering from a highly-accelerated turn of the seasons, with all of its leaves having fallen completely off while still holding their relative positions as they were on the tree (update: the tree just off the NE end of the bridge at [1128.9 42.0 -1155.2] also displays the same aberrant leaf loss): Edited November 20, 2022 by srmalloy 1
twospirited Posted November 28, 2022 Posted November 28, 2022 (edited) Excelsior - POakes - Fort Hades -3700.9 226.0 -1699.1 they're spawning partially into the floor, sometimes if you do move near them. you can push your self just a bit below the floor as well. Edited November 28, 2022 by twospirited added 2nd screnshot 1
Six-Six Posted November 28, 2022 Posted November 28, 2022 This one's near the Driller Badge in Port Oakes. It's from Oct. 12. Haven't seen it again since. 1 My Toons
Arc-Mage Posted December 10, 2022 Posted December 10, 2022 (edited) Talos, Exarch Industries - Tech Store. Behind the back wall cashier is a storage room. There is an invisible wall preventing you from going behind the counter and entering the back room. /loc -2038.7 83.5 7591.0 This is the location of a hole in the invisible wall. You can run around in the back room and get out safely. However, if you log out, when you log back in you will be placed in the shelving unit in the back room unable to move. You must to use a TP of some kind to exit. Edited December 12, 2022 by Arc-Mage Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
srmalloy Posted December 18, 2022 Posted December 18, 2022 The present at [-134.6 32.8 -883.6] in Atlas Park -- under the statue NE of City Hall -- is partially embedded into the plinth the statue is on:
Kai Moon Posted December 23, 2022 Posted December 23, 2022 Some wacky weed on the Wheel of Destruction finale graveyard map. OUTDOOR_GRAVEYARD_01A.TXT grpa4406 Weed1 [1264.0 42.0 2331.5] This weed also exists at the same coordinates in Echo: Dark Astoria. That location is solid ground in Echo: DA, but midair on this mission map. Probably copy-paste error.
InvaderStych Posted December 29, 2022 Posted December 29, 2022 Not sure if this is geometry or teleport related, but ... Madeline Casey's "Get the tomes from the secret library" mission. Approximately -1031.0, 55.5, -755.2 Using a targeted Combat Teleport or Teleport bind on this guy dropped me through the floor of the map where I proceeded to fall in void. Hilarious and repeatable. 1 You see a mousetrap? I see free cheese and a f$%^ing challenge.
Arc-Mage Posted January 8, 2023 Posted January 8, 2023 Hollows Plaque 1: Digger is floating above the ground now for some reason. Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
Night Posted January 13, 2023 Posted January 13, 2023 (edited) Skyway City at 2266.0 -10.0 -5247.6 One of the huge ventilation boxes(?) floating above the roof unattached to anything The Hive at 2025.3 0.0 -4423.6 Three boxes and two barrels are floating above the ground in the yard Edited January 13, 2023 by Night
Mallador Posted January 15, 2023 Posted January 15, 2023 /thumbtack -2187.6 -37.0 1044.2 In Croatoa, along basically the entire stretch of the little river and the little lake (or big pond) at the bottom of said river (right side of map), the sides are doing a little something that I don't think they should be doing.
Arc-Mage Posted January 16, 2023 Posted January 16, 2023 15 hours ago, Mallador said: /thumbtack -2187.6 -37.0 1044.2 In Croatoa, along basically the entire stretch of the little river and the little lake (or big pond) at the bottom of said river (right side of map), the sides are doing a little something that I don't think they should be doing. It was like that back on live too. I always thought it was my GFX card settings or something. Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
Mallador Posted January 16, 2023 Posted January 16, 2023 I remember this area not having those side things in the past, as I've run through it multiple times before and never noticed it (on Homecoming at least, I can't remember on live). Unless I'm just misremembering things.
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