Doc_Scorpion Posted April 11, 2020 Posted April 11, 2020 18 hours ago, Faultline said: The radio/newspaper is another way to gain contacts that is not advertised very well, maybe those should be granted automatically without having to visit a broker/detective. That could work... If you did that, night be a good idea to move the mini-tutorial the contact gives to the radio/newspaper popup window. (Right above "turn off the radio".) "Radio user's manual"? Shouldn't bother the experienced folks, will be available to new players if they read the whole window. Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
Jacke Posted April 11, 2020 Posted April 11, 2020 (edited) When I first saw this proposal, I thought it would be best to restrict enhancement upgrading to the enhancement vendors and shops. The commands and interface features we have that allow us to skip certain hubs (/ah, /enterbasefrompasscode, trainers who also allow costume editing, etc.) are great timesavers. But they've turned more of the game into parts we don't use anymore, in a game where there's already too much of a false front. There's all these wonderful shop fronts all over Paragon and the Rogue Isle. And most of them we try to enter say we can't. Anyhoo, I really do think TOs need to go. More unsure about effectively dropping DOs as well. However, there still seems to be problems with the DO drops to a character being unuseable, due to the character not having either of the two origins. I can't recall that ever happening with SOs. On 4/6/2020 at 5:23 PM, gameboy1234 said: In addition, I'd replace everything out side of Acc, EndRdx, Rrchg, and Range with "Power." So all damage, heal, hold, sleep, slow, etc. all those Enh that you get that you never can use because you don't have the right power, those all go away, and you just get Power Enh now. Power goes in any power, and enhances the ability of that power. So in a Damage power they enhance Damage, in a Hold they enhance hold time, in a Heal it enhances health gained, etc. A bit of work would have to be done for power that have multiple effects, but I think it's doable to work that out. This would eliminate a lot (I think all) of the useless drops and make the game more fun and less about managing your inventory too. Interesting idea, "Power". A way to get out of all those enhancements being mostly unusable for most characters. But the problem is that some powers have a lot of enhanceable aspects. Take for instance Dark Miasma's Dark Servant. Effectively a Pet Controller, outside of Accuracy, Endurance Reduction, Recharge Reduction, and Range, its powers have: Damage Heal ToHit Debuff Immobilize Hold Making an enhancement that buffs all those would be rather overpowered. It would be like an uber Hamidon Enhancement. Currently the HOs that buff the most aspects are Endoplasm Exposures (Accuracy & all Mez) and Peroxisome Exposure (Damage and all Mez). And I think it would have to be coded like those 2 HOs, with a buff for all the aspects explicitly included (thus an entry for Damage, Heal, all the Mez, Slow, ToHit Buff, Defense, Resist Damage, ToHit Debuff, Defense Debuff, I think that's it). Assuming there's no technical limit to those, it's still a rather overpowered enhancement for some powers. Edited April 11, 2020 by Jacke Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Jacke Posted April 11, 2020 Posted April 11, 2020 On 4/7/2020 at 11:55 PM, Faultline said: An upgrade option to +5 all crafted IOs is not happening alongside this update for many reasons; one that might not be obvious is that proc effects are not improved by boosts, so a mass-upgrade button would waste boosters for no benefit. I think one change that needs to be considered is that proc and global IOs should all have another enhancement aspect. Some do, for example the Luck of the Gambler global recharge reduction, which also has a Defense aspect. Some IO sets badly need this to supplement some aspects they're poor in, for example Positron's Blast is somewhat poor in Accuracy (even with its 4-slot set bonus). Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Replacement Posted April 11, 2020 Posted April 11, 2020 (edited) I think it was mentioned that some of the Upgrade costs or behavior aren't quite right, but I wanted to give some data in case it helps. Testing Data: +tier enhancements are charging full price to upgrade. Level 13 character Slotted with a level 15 Damage Enhancement Combined another 15 with it to gain a 15+ enhancement Using Upgrade button attempts to convert this to a level 16 enhancement (despite there being no reason to do so) Still charges me a full price of 19k influence to do so Edited April 12, 2020 by Replacement
gameboy1234 Posted April 11, 2020 Posted April 11, 2020 12 hours ago, Jacke said: But the problem is that some powers have a lot of enhanceable aspects. Right, I mentioned that in my post. I just didn't speculate on any solutions. Basically for powers with multiple effects we'd have to come up with something, but I think the details could be worked out later. It's a solvable problem. The big deal is getting consensus that something like this would be a good thing, getting player buy-in, and getting the engineering time to actually do it.
thunderforce Posted April 12, 2020 Posted April 12, 2020 18 hours ago, Jacke said: Anyhoo, I really do think TOs need to go. More unsure about effectively dropping DOs as well. However, there still seems to be problems with the DO drops to a character being unuseable, due to the character not having either of the two origins. I can't recall that ever happening with SOs. It happens all the time with ordinary SO drops. The TF/trial completion drops are guaranteed to match your origin, but the rest are random. You maybe haven't noticed because by the time SOs start dropping from normal mob defeats, they're also vendor trash. Homecoming Wiki - please use it (because it reflects the game in 2020 not 2012) and edit it (because there is lots to do) Things to do in City of Heroes, sorted by level. Things to do in City of Villains, sorted by level. Things only Incarnates can do in City of X. Why were you kicked from your cross-alignment team? A guide. A starting alignment flowchart Travel power opinions Get rid of the sidekick level malus and the 5-level exemplar power grace.
Jacke Posted April 12, 2020 Posted April 12, 2020 15 hours ago, thunderforce said: It happens all the time with ordinary SO drops. The TF/trial completion drops are guaranteed to match your origin, but the rest are random. You maybe haven't noticed because by the time SOs start dropping from normal mob defeats, they're also vendor trash. Of course, after saying my SO drops match my characters' origins, I follow them over the next day or so and see they don't. LOL Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
CabooseCC Posted April 15, 2020 Posted April 15, 2020 On 4/7/2020 at 12:03 PM, Doc_Scorpion said: Not aimed at you Caboose, just a general question that springs from the tenor of these particular discussions... Why the near religious fervor to "convert" people to the IO system? (Especially since at lower levels, IO's are markedly inferior in quality to DO's and SO's?) Why the constant subtext of "if you aren't using IO's, you're doing it wrong?" Yikes. I don't mean to propagate that sort of mentality. I know the comment wasnt specifically aimed at me, but I was speaking to how a lot of people (myself included) found the IO system complex and intimidating at first. It would be nice to see them as rare full enhancement drops at a slightly lower chance than recipes to increase familiarity with the system. I think its just fine to ignore IOs, myself. As a person who does now like using them, I dont like having to farm for hours on end to get the money to buy/make them at the exorbitant prices they go for on the AH. I just think that adding IOs of any tier as enemy drops or mission rewards would go a long way to keep people from congregating in the AE all the time.
Sovera Posted April 15, 2020 Posted April 15, 2020 Turning DOs into the equivalent of white gear in another game is kinda ish dunno... I mean. I get the idea. Only the most abject newbling would equip white gear from drops when they can get green gear with bonuses tailored to their need (in another game this would be +stats for their given class, such as agility for a hunter). But in the end white gear is barely half a step above grey drops (whose sole purpose is filling the inventory so a player eventually has to stop and go sell). If I have a vote on the matter I would simply cut the extra step. There is room for DOs in the convoluted half steps other games like such as the white gear I mention that is maybe useful for the first ten levels and then just turns into vendor fodder. This is an old system. There is no particular reason to follow tradition just for the sake of it. Make drops SOs. Someone NEW to the game is leveling and will notice they got something that they could use, great, take it, slot it. With the new option they can then upgrade it and avoid the mid TF wail I am used of about their enhances having gone red. Someone who is NOT new will have no need for this. At level 5 they will go to the nearest vendor and stock up. I know I probably will until 22. One accuracy (plus the accuracy boost new characters get), three damage (this in particular) or how many it will be to reach ED, then recharge, will be a lot better than to level with empty slots. Even so for someone who knows about the game they might do what I do which is slotting Kinetic Combats straight at level 17, but even so it is much nicer to level with damage and recharge (recharge in the low levels is particularly welcome since we have few attacks and large gaps waiting for them). TL;DR Cut DOs from drops since they are meant to be vendor fodder. SOs a player can be happy at seeing and slotting (and upgrading) is a better option. The costs of upgrading will also be eased by the higher sale value of SOs. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
JCMcBoo Posted August 6, 2020 Posted August 6, 2020 Has the Upgrade button been scrapped? I was really looking forward to that feature but it doesn't appear to have made it out of the test server. "As Nintova suggests, you can treat a tanker like a melee controller." - Heraclea
Bopper Posted August 6, 2020 Posted August 6, 2020 4 hours ago, JCMcBoo said: Has the Upgrade button been scrapped? I was really looking forward to that feature but it doesn't appear to have made it out of the test server. Still being tested. Not scrapped. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
JCMcBoo Posted August 6, 2020 Posted August 6, 2020 11 hours ago, Bopper said: Still being tested. Not scrapped. I can be patient... I can be patient... I can be patient... It's not working! 😉 1 "As Nintova suggests, you can treat a tanker like a melee controller." - Heraclea
starro Posted August 25, 2020 Posted August 25, 2020 On 8/6/2020 at 3:47 PM, JCMcBoo said: I can be patient... I can be patient... I can be patient... It's not working! 😉 Awesome... just this weekend I had a good team rolling... leveled a lot and didn’t want to take the time to upgrade. I would consider the button a great add. I still like that one option sitting out there even if I normally might tinker with my enhancements otherwise. "She who lives by the cybernetic monstrosity powered by living coral, all too often dies by the cybernetic monstrosity powered by living coral." -Doc Buzzsaw Pineapple 🍍 Pizza 🍕 is my thumbs up.
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