Idiotfool Posted April 7, 2020 Share Posted April 7, 2020 As the topic title suggests, I'm looking for information on why the Mu Mystics are all bound in leather belts. I'm unable to find any information in Paragon Wiki - are there other places to look for CoH lore for explanations like this? Thanks! Link to comment Share on other sites More sharing options...
Coyotedancer Posted April 7, 2020 Share Posted April 7, 2020 There's a line somewhere... darned if I can remember exactly where, alas... that basically puts it in terms of restricting the body in order to focus the mind. I wish I could point you to that source, but I don't recall rather it was an in-game bit of dialogue or from one of the lore docs. Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice Link to comment Share on other sites More sharing options...
SlimPickens Posted April 7, 2020 Share Posted April 7, 2020 2 3 Link to comment Share on other sites More sharing options...
merrypessimist Posted April 7, 2020 Share Posted April 7, 2020 2 hours ago, Coyotedancer said: There's a line somewhere... darned if I can remember exactly where, alas... that basically puts it in terms of restricting the body in order to focus the mind. I wish I could point you to that source, but I don't recall rather it was an in-game bit of dialogue or from one of the lore docs. Isn't that in one of their mob description boxes when you hit "info?" I want to say it's in one of those. Link to comment Share on other sites More sharing options...
ArchVileTerror Posted April 7, 2020 Share Posted April 7, 2020 I think it's also mentioned in one of the comics? I feel like it was mentioned in the comics . . . But, I mean, if you wanted a meta-narrative explanation . . . my personal theory is that one of the original Devs in the art department was secretly Quentin Tarantino. 4 Link to comment Share on other sites More sharing options...
Silverado Posted April 8, 2020 Share Posted April 8, 2020 14 hours ago, ArchVileTerror said: But, I mean, if you wanted a meta-narrative explanation . . . my personal theory is that one of the original Devs in the art department was secretly Quentin Tarantino. Or maybe non-moving body parts are easier to animate than moving body parts. 1 Link to comment Share on other sites More sharing options...
ArchVileTerror Posted April 8, 2020 Share Posted April 8, 2020 Shush, you! Bringing a rational explanation instead of calling me out by saying "but the Mu aren't barefoot." I mean, come on! I lobbed that softball straight down the middle (or whatever the baseball idiom is, can't remember). 3 Link to comment Share on other sites More sharing options...
Greycat Posted April 8, 2020 Share Posted April 8, 2020 2 hours ago, Silverado said: Or maybe non-moving body parts are easier to animate than moving body parts. Reason to make as many mu non-moving as possible when you see them. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Vanden Posted April 8, 2020 Share Posted April 8, 2020 3 hours ago, Silverado said: Or maybe non-moving body parts are easier to animate than moving body parts. That's obviously not the reason; by the time Mu Mystics were added to the game there were more than enough existing animations they could've used. It was more work to create an entirely new skeleton, complete with animations, for them to use. 2 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
RikOz Posted April 8, 2020 Share Posted April 8, 2020 Working with Mu'Vorkan in Dark Astoria, there's a bit in his story where he says that, if he can achieve a certain rank, he will be allowed to show his face. That implies to me that the Mu culture/philosophy includes completely submitting one's own will and identity to the Mu. 3 Link to comment Share on other sites More sharing options...
ArchVileTerror Posted April 8, 2020 Share Posted April 8, 2020 Is that expressly stated to be based on being Mu, or could it be part of Arachnos regulations? Link to comment Share on other sites More sharing options...
Idiotfool Posted April 8, 2020 Author Share Posted April 8, 2020 4 minutes ago, ArchVileTerror said: Is that expressly stated to be based on being Mu, or could it be part of Arachnos regulations? That would be weird, since a lot of base Arachnos soldiers are helmetless. It's the higher tiered guys that are fully armored, for the most part, though there are a few exceptions. Link to comment Share on other sites More sharing options...
Coyotedancer Posted April 8, 2020 Share Posted April 8, 2020 55 minutes ago, ArchVileTerror said: Is that expressly stated to be based on being Mu, or could it be part of Arachnos regulations? It's definitely a Mu-specific thing, not an Arachnos thing. Only the higher ranked ones are allowed to show their faces or use individual names. Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice Link to comment Share on other sites More sharing options...
Greycat Posted April 8, 2020 Share Posted April 8, 2020 (edited) "The path of the Mu is the path of denial of the worthless self, denial of all that would blind us to our service to our Goddess." Paragonwiki's still a thing 🙂 though that's the only sort of direct answer I can see from there. At least the main lore page. Edited April 8, 2020 by Greycat 3 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Herotu Posted April 9, 2020 Share Posted April 9, 2020 7 hours ago, Greycat said: Reason to make as many mu non-moving as possible when you see them. That would make sense if the animations for people didn't exist. I think it's more to do with the creapiness factor. They're weird, unfamiliar and spooky. ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it. Link to comment Share on other sites More sharing options...
Greycat Posted April 9, 2020 Share Posted April 9, 2020 37 minutes ago, Herotu said: That would make sense if the animations for people didn't exist. ... you realize I was just saying "WHen you see them, defeat them, at which point they don't move," right... 😉 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Herotu Posted April 9, 2020 Share Posted April 9, 2020 9 hours ago, Greycat said: ... you realize I was just saying "WHen you see them, defeat them, at which point they don't move," right... 😉 Ah yes. Now I do! :) ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it. Link to comment Share on other sites More sharing options...
justicebeliever Posted April 9, 2020 Share Posted April 9, 2020 13 hours ago, Greycat said: ... you realize I was just saying "WHen you see them, defeat them, at which point they don't move," right... 😉 If you have to explain the joke... "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting Link to comment Share on other sites More sharing options...
EmmySky Posted April 9, 2020 Share Posted April 9, 2020 Well see, intergalactic rodeo IS a thing. Mu ARE the traditional beings used in the bull-dogging competitions. Hey, it COULD happen! 😝 Link to comment Share on other sites More sharing options...
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