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So if you wanted to build a Jedi....


Crysis

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Scrapper over Brute I’m thinking just because we all know Luke was a Scrapper at heart.

 

So Katana obviously, with the Event Horizon blade (tinted Blue obviously).

 

But for secondary?

 

Im thinking either Ninja, SR or maybe Willpower?  
 

And I’ll need some Force power....I’m thinking maybe Energy Torrent from Body Mastery perhaps?  If I wanted to go down the dark path Mu ball lighting and Mu bolts would be perfect but I’m not succumbing to the Dark Side so not for me.  Maybe another alt after this one.....

 

Thoughts on power sets?  I’m usually a min max player but this will be themed totally for fun, although I’d really like to have a totally not-gimped build.

 

 

 

 

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Hmmm...   Kat/SR could look something like this

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(9), SprCrtStr-Acc/Dmg/Rchg:50(11), SprCrtStr-Dmg/EndRdx/Rchg:50(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(13), SprCrtStr-Rchg/+50% Crit:50(13)
Level 1: Focused Fighting -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(3), ShlWal-Def/EndRdx/Rchg:50(3), ShlWal-Def/Rchg:50(5)
Level 2: Focused Senses -- GifoftheA-Def/EndRdx:40(A), GifoftheA-Def/Rchg:40(5), GifoftheA-EndRdx/Rchg:40(7), GifoftheA-Def/EndRdx/Rchg:40(7), GifoftheA-Def:40(37), GifoftheA-Run+:40(39)
Level 4: Agile -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43), LucoftheG-Def/EndRdx:50(45)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9)
Level 8: Build Up -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(15), AdjTrg-Rchg:50(15)
Level 10: Practiced Brawler -- EndRdx-I:50(A)
Level 12: Fly -- WntGif-ResSlow:50(A)
Level 14: Boxing -- Empty(A)
Level 16: Dodge -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45)
Level 18: The Lotus Drops -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(19), SprScrStr-Acc/Dmg/Rchg:50(19), SprScrStr-Dmg/EndRdx/Rchg:50(21), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(21), SprScrStr-Rchg/+Crit:50(23)
Level 20: Quickness -- Run-I:50(A)
Level 22: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(31), UnbGrd-Max HP%:50(34), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(46)
Level 24: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(40), Rct-EndRdx/Rchg:50(40), Rct-Def/Rchg:50(40), Rct-Def/EndRdx/Rchg:50(42), Rct-ResDam%:50(42)
Level 26: Soaring Dragon -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(27), Hct-Acc/Dmg/Rchg:50(27), Hct-Acc/Rchg:50(29), Hct-Dmg/EndRdx:50(29), Hct-Dam%:50(31)
Level 28: Lucky -- LucoftheG-Def/Rchg+:50(A)
Level 30: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(43), ShlWal-ResDam/Re TP:50(43)
Level 32: Golden Dragonfly -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Acc/Rchg:50(33), Arm-Dmg/EndRdx:50(34), Arm-Dam%:50(34)
Level 35: Evasion -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(36), ShlWal-Def/EndRdx/Rchg:50(36), ShlWal-Def/Rchg:50(36)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(39), AdjTrg-Rchg:50(39)
Level 41: Physical Perfection -- PrfShf-End%:50(A)
Level 44: Energy Torrent -- Artl-Acc/Dam:50(A), Artl-Dam/End:50(45), Artl-Dam/Rech:50(46), Artl-Acc/Dam/Rech:50(46), Artl-Acc/Rech/Rng:50(48), Artl-End/Rech/Rng:50(48)
Level 47: Hover -- LucoftheG-Def/Rchg+:50(A)
Level 49: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(50), BlsoftheZ-ResKB:50(50), LucoftheG-Def/Rchg+:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17), Prv-Absorb%:50(23), Prv-Heal:50(25)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(25), PwrTrns-+Heal:50(31)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Radial Embodiment
------------

 

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23 minutes ago, Destlin said:

I would think a grav/something with a sword dominator for force throw and such

Well perhaps Grav/Psi, but there’s no blade and that just seems so wrong to me.

 

Nope, has to be a Scrapper.

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14 minutes ago, Caulderone said:

Hmmm...   Kat/SR could look something like this

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(9), SprCrtStr-Acc/Dmg/Rchg:50(11), SprCrtStr-Dmg/EndRdx/Rchg:50(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(13), SprCrtStr-Rchg/+50% Crit:50(13)
Level 1: Focused Fighting -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(3), ShlWal-Def/EndRdx/Rchg:50(3), ShlWal-Def/Rchg:50(5)
Level 2: Focused Senses -- GifoftheA-Def/EndRdx:40(A), GifoftheA-Def/Rchg:40(5), GifoftheA-EndRdx/Rchg:40(7), GifoftheA-Def/EndRdx/Rchg:40(7), GifoftheA-Def:40(37), GifoftheA-Run+:40(39)
Level 4: Agile -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43), LucoftheG-Def/EndRdx:50(45)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9)
Level 8: Build Up -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(15), AdjTrg-Rchg:50(15)
Level 10: Practiced Brawler -- EndRdx-I:50(A)
Level 12: Fly -- WntGif-ResSlow:50(A)
Level 14: Boxing -- Empty(A)
Level 16: Dodge -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45)
Level 18: The Lotus Drops -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(19), SprScrStr-Acc/Dmg/Rchg:50(19), SprScrStr-Dmg/EndRdx/Rchg:50(21), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(21), SprScrStr-Rchg/+Crit:50(23)
Level 20: Quickness -- Run-I:50(A)
Level 22: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(31), UnbGrd-Max HP%:50(34), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(46)
Level 24: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(40), Rct-EndRdx/Rchg:50(40), Rct-Def/Rchg:50(40), Rct-Def/EndRdx/Rchg:50(42), Rct-ResDam%:50(42)
Level 26: Soaring Dragon -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(27), Hct-Acc/Dmg/Rchg:50(27), Hct-Acc/Rchg:50(29), Hct-Dmg/EndRdx:50(29), Hct-Dam%:50(31)
Level 28: Lucky -- LucoftheG-Def/Rchg+:50(A)
Level 30: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(43), ShlWal-ResDam/Re TP:50(43)
Level 32: Golden Dragonfly -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Acc/Rchg:50(33), Arm-Dmg/EndRdx:50(34), Arm-Dam%:50(34)
Level 35: Evasion -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(36), ShlWal-Def/EndRdx/Rchg:50(36), ShlWal-Def/Rchg:50(36)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(39), AdjTrg-Rchg:50(39)
Level 41: Physical Perfection -- PrfShf-End%:50(A)
Level 44: Energy Torrent -- Artl-Acc/Dam:50(A), Artl-Dam/End:50(45), Artl-Dam/Rech:50(46), Artl-Acc/Dam/Rech:50(46), Artl-Acc/Rech/Rng:50(48), Artl-End/Rech/Rng:50(48)
Level 47: Hover -- LucoftheG-Def/Rchg+:50(A)
Level 49: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(50), BlsoftheZ-ResKB:50(50), LucoftheG-Def/Rchg+:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17), Prv-Absorb%:50(23), Prv-Heal:50(25)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(25), PwrTrns-+Heal:50(31)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Radial Embodiment
------------

 

Yes Master Caulderone....the Force is strong in this!

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for the force knock back you can take the pool power Project Will

FlashBack to old days: Pinnacle

Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50

Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50

Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50; Byzantine Warrior-DB/ELA 50; Blade Tempo-50 DB/EA

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2 hours ago, Redlynne said:

Hokey religions and ancient weapons are no substitute for having a good Blaster.

2 hours ago, Crysis said:

Pbbbt.....blasts can’t CRIT!

Quote

WALL OF CRITICAL CRITS CRIT YOU!!!!!!

 

Am I doing this right? 😛

 

2 hours ago, Crysis said:

(tinted Blue obviously)

What, is green not good enough for you?

 

2 hours ago, Crysis said:

If I wanted to go down the dark path Mu ball lighting and Mu bolts would be perfect but I’m not succumbing to the Dark Side so not for me.

Oh what, you saying your Jedi is too good to use Force Lightning?

 

#soapboxstealthethreadandstarwarsrage

 

Anywho, I was reminded of a Katana/SR build I did back on Retail for a Bleach Anime theme "Captain" character who ended up feeling more Jedi looking half the time with the transparent energy blade. For options on what best "feels" like a Jedi though, Ninjitsu calls out better with Blinding Powder (hand wave of confusion), the "mental fortitude/spirituality" nature of its abilities, and Kuji-in Rin giving Psionic resistance (no mind tricks here!). I would have to say that a Jedi-themed character should also take advantage of Force of Will, a KB in Project Will, and a sweeping cone in Wall of Force, plus Unleash Potential gives the build a nice Incarnate-level-booster for defense that comes on a good timer. Also threw targeting drone in there for some nostalgic thematic kick.

 

I was very up in the air about the last power pick that ended up getting Tactics left in its place. Assault would be a nice overall boost, Build Up of course would be great for the burst damage but that ability feels very "angry ragey" in nature which doesn't flow well. I ended up leaving Tactics so the build could flip back and forth between the kitsch novelty Targeting Drone (has some decent debuff resistances too) over a team-supporting (Jedi Lead!) Tactics (plus it's cheaper to run).

 

This might actually be one of the first Katana builds that has my interest in how it'll play.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Jedi Build: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Ninjitsu
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Gambler's Cut -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5), AchHee-ResDeb%(7)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(15), LucoftheG-Def(40), LucoftheG-Def/EndRdx(43), LucoftheG-Def/EndRdx/Rchg(43)
Level 2: Danger Sense -- Rct-Def(A), Rct-Def/EndRdx/Rchg(19), Rct-ResDam%(19), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(40)
Level 4: Flashing Steel -- SprAvl-Acc/Dmg/EndRdx(A), Obl-%Dam(7), Erd-%Dam(9), ScrDrv-Dam%(9), FuroftheG-ResDeb%(11), TchofLadG-%Dam(11)
Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25)
Level 8: Weaken Resolve -- AnlWkn-Acc/Rchg/EndRdx(A), AnlWkn-Acc/Rchg(37)
Level 10: Kuji-In Rin -- RechRdx-I(A)
Level 12: Project Will -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(13), ExpStr-Dam%(13), FrcFdb-Acc/KB(17)
Level 14: Wall of Force -- SprFrzBls-Acc/Dmg/EndRdx(A), FrcFdb-Rechg%(15)
Level 16: Seishinteki Kyoyo -- PwrTrns-EndMod(A), PwrTrns-+Heal(17)
Level 18: The Lotus Drops -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(31), Arm-Dam%(31), TchofLadG-%Dam(34)
Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39)
Level 22: Unleash Potential -- ShlWal-Def/Rchg(A), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(23), ShlWal-ResDam/Re TP(25)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/EndRdx(46)
Level 26: Soaring Dragon -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(29), TchofLadG-%Dam(29), TchofDth-Dam%(31)
Level 28: Bo Ryaku -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-Max HP%(48)
Level 30: Tactics -- HO:Cyto(A)
Level 32: Golden Dragonfly -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), Obl-%Dam(33), TchofLadG-%Dam(34), FrcFdb-Rechg%(34)
Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf%(50)
Level 38: Boxing -- Acc-I(A)
Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-ResDam(42), GldArm-End/Res(42), GldArm-3defTpProc(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/EndRdx(45)
Level 47: Caltrops -- Dmg-I(A)
Level 49: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(37), PrfShf-End%(37)
------------

 


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		|-------------------------------------------------------------------|

 

Edited by Sir Myshkin
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5 hours ago, Sir Myshkin said:

What, is green not good enough for you?

 

Well, the plan that's forming up is...

 

Levels 1-50.....Blue blade, just like the original Anakin blade was blue.  The first lightsaber Luke held/weilded was his fathers' (Anakin's) and that was a blue blade.  

 

50+....Green Blade, because after his duel where he lost his hand and his fathers' lightsaber.....he constructs a new one.  A Green bladed one.  His training was complete.

 

Now I COULD be presumptuous and go all Sam Jackson/Mace WIndu and make it a purple blade because *reasons*.

 

5 hours ago, Sir Myshkin said:

Anywho, I was reminded of a Katana/SR build I did back on Retail for a Bleach Anime theme "Captain" character who ended up feeling more Jedi looking half the time with the transparent energy blade. For options on what best "feels" like a Jedi though, Ninjitsu calls out better with Blinding Powder (hand wave of confusion), the "mental fortitude/spirituality" nature of its abilities, and Kuji-in Rin giving Psionic resistance (no mind tricks here!). I would have to say that a Jedi-themed character should also take advantage of Force of Will, a KB in Project Will, and a sweeping cone in Wall of Force, plus Unleash Potential gives the build a nice Incarnate-level-booster for defense that comes on a good timer. Also threw targeting drone in there for some nostalgic thematic kick.

 

I was very up in the air about the last power pick that ended up getting Tactics left in its place. Assault would be a nice overall boost, Build Up of course would be great for the burst damage but that ability feels very "angry ragey" in nature which doesn't flow well. I ended up leaving Tactics so the build could flip back and forth between the kitsch novelty Targeting Drone (has some decent debuff resistances too) over a team-supporting (Jedi Lead!) Tactics (plus it's cheaper to run).

 

This might actually be one of the first Katana builds that has my interest in how it'll play.

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Jedi Build: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Ninjitsu
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Gambler's Cut -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5), AchHee-ResDeb%(7)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(15), LucoftheG-Def(40), LucoftheG-Def/EndRdx(43), LucoftheG-Def/EndRdx/Rchg(43)
Level 2: Danger Sense -- Rct-Def(A), Rct-Def/EndRdx/Rchg(19), Rct-ResDam%(19), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(40)
Level 4: Flashing Steel -- SprAvl-Acc/Dmg/EndRdx(A), Obl-%Dam(7), Erd-%Dam(9), ScrDrv-Dam%(9), FuroftheG-ResDeb%(11), TchofLadG-%Dam(11)
Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25)
Level 8: Weaken Resolve -- AnlWkn-Acc/Rchg/EndRdx(A), AnlWkn-Acc/Rchg(37)
Level 10: Kuji-In Rin -- RechRdx-I(A)
Level 12: Project Will -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(13), ExpStr-Dam%(13), FrcFdb-Acc/KB(17)
Level 14: Wall of Force -- SprFrzBls-Acc/Dmg/EndRdx(A), FrcFdb-Rechg%(15)
Level 16: Seishinteki Kyoyo -- PwrTrns-EndMod(A), PwrTrns-+Heal(17)
Level 18: The Lotus Drops -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(31), Arm-Dam%(31), TchofLadG-%Dam(34)
Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39)
Level 22: Unleash Potential -- ShlWal-Def/Rchg(A), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(23), ShlWal-ResDam/Re TP(25)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/EndRdx(46)
Level 26: Soaring Dragon -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(29), TchofLadG-%Dam(29), TchofDth-Dam%(31)
Level 28: Bo Ryaku -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-Max HP%(48)
Level 30: Tactics -- HO:Cyto(A)
Level 32: Golden Dragonfly -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), Obl-%Dam(33), TchofLadG-%Dam(34), FrcFdb-Rechg%(34)
Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf%(50)
Level 38: Boxing -- Acc-I(A)
Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-ResDam(42), GldArm-End/Res(42), GldArm-3defTpProc(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/EndRdx(45)
Level 47: Caltrops -- Dmg-I(A)
Level 49: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(37), PrfShf-End%(37)
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I'm totally on board with you on /Ninja.  Plus I played this on my DB/Nin and the whole time I was playing I was like "this feels like a Jedi powerset."  Which is where this idea came from to try it again but with a Katana.

 

And I keep forgetting about the whole Force of Will powerset!  @Frostweaver brought it up to me recently when discussing a DP build, and I've got it planned for that build but haven't gotten to that level just yet.  This is basically the entire Jedi Force powers set in one pool.  Even Force Jump!  Oh man......perfect!

 

And you are an absolute genius for Targeting Drone!  I never would have even thought about that.  Very thematic and a nice throwback.  Could even come up with an alternative costume for it that has the whole top half of head covered with the mask.  PERFECT!

 

Thank you very much for the build!

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16 minutes ago, Crysis said:

And you are an absolute genius for Targeting Drone!  I never would have even thought about that.  Very thematic and a nice throwback.  Could even come up with an alternative costume for it that has the whole top half of head covered with the mask.  PERFECT!

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IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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10 hours ago, Sir Myshkin said:

This might actually be one of the first Katana builds that has my interest in how it'll play.

 

  Reveal hidden contents

Adding to the long list of must-rolls.

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14 hours ago, Menelruin said:

On a side note, now I'm having the urge to make Travis Touchdown.  Not sure how I'd make a Katana scrapper with pro wrestler moves, though. 

Someone keeps showing up on Excelsior with wrestling homage characters.  I’ve seen Hulk Hogan, Randy Macho Man Savage, Rowdy Roddy Piper, Capt Lou Albano and even Andre the Giant.  They are all level 1 and usually just stand under Atlas Statue and flex but....pretty accurate costumes and some fun macros.  Roddy sometimes even runs a “Vipers Pit” segment and interviews one of the others.

 

I’ve also seen a very good Dante homage playing a DP/Ninja blaster.  Too bad we don’t have backpacks showing a sword strapped to back like with the quivers though.

Edited by Crysis
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3 minutes ago, Crysis said:

Someone keeps showing up on Excelsior with wrestling homage characters.  I’ve seen Hulk Hogan, Randy Macho Man Savage, Rowdy Roddy Piper, Capt Lou Albano and even Andre the Giant.  They are all level 1 and usually just stand under Atlas Statue and flex but....pretty accurate costumes and some fun macros.  Roddy sometimes even runs a “Vipers Pit” segment and interviews one of the others.

 

I’ve also seen a very good Dante homage playing a DP/Ninja blaster.  Too bad we don’t have backpacks showing a sword strapped to back like with the quivers though.

Funny thing some enemies have cool backpacks, masks and other costumes, the Tsoo "minions" have ninja blades on their back 

Global: @Agent Archer

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Just a note of thanks for all the great ideas on this thread.

 

@Sir MyshkinI ended up using the build you posted.  I did change up a couple of things.  I fit Build Up in there as I see it as a “Channeling the Force” kind of thing.  And a Jedi has lighting fast reflexes so I worked Hasten in also.  Kept Tactics but dropped Weapons Mastery entirely.  I picked up the drone prestige pet at level 1 from the P2W vendor and renamed it “Training Droid” and created a secondary costume with a helmet and “blast shield” blocking my vision.  The Jetboard fly power also makes a fun little stand in for Luke’s X34 Landspeeder.  With a couple of minor slotting changes I ended up exactly where I wanted to be.
 

I considered swapping out Blinding Powder for Divine Avalanche as DA could behave a little like my light saber deflection capability.  And it’s a nice +Def to overcap me for Incarnate or AV battles.  But I’m going to roll with Powder for now and see how it behaves.  Can always respec later if I find it doesn’t augment the theme or play style.

 

Hit 39 last night.  Absolutely a blast to play, not gimped at all.  

 

image.png.df4b2b6579cb17cc263b6640454eb8ff.png

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4 hours ago, Lazarus said:

You could also do a KAT/WILL brute  or tank take MU epic and play a VADER CLONE.

 

IF only the had a glowie type staff,..a MAUL toon would be wikedly cool.

Actually, started building out my "dark side" Sith today.  A Katana/Elec/Mu.  Will also fit in Force of Will pool.

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