Menelruin Posted November 4, 2020 Posted November 4, 2020 So I know in general it's not really worth it to take pools like Medicine, etc, as compared to just taking a support AT, but if you want to do one for theme/concept's sake, which one is LEAST BAD, if you want to take those? Was hoping to do something with Sword and Regen........ 1
LiquidBandage Posted November 4, 2020 Posted November 4, 2020 You need to provide more context. Your question is meaningless.
Menelruin Posted November 4, 2020 Author Posted November 4, 2020 8 minutes ago, LiquidBandage said: You need to provide more context. Your question is meaningless. I want to make a character who uses a sword, has the regen pool, and takes the Medicine pool, and possibly the buffs from Experimentation. Given those requirements, which AT will be hurt least by this? 1
Machariel Posted November 4, 2020 Posted November 4, 2020 Scrapper, but why do you care which is most effective if you're already gimping yourself?
Coyote Posted November 4, 2020 Posted November 4, 2020 1 hour ago, Menelruin said: To minimize how MUCH it gimps me? So instead of min-maxing, that would be like min-minning? 😁 3
Greycat Posted November 4, 2020 Posted November 4, 2020 3 hours ago, Machariel said: Scrapper, but why do you care which is most effective if you're already gimping yourself? I really wish people would stop with the "gimping" thing. Not everything has to be "OMG I got eleventybillion DPS and capped my capping cap!" There's absolutely nothing wrong with trying something different out, especially when there have been occasional posts about trying to figure out a melee/support character since live - which is exactly what this sounds like. "Gimping" always comes off as a fairly derogatory term. If you wouldn't play it, fine, don't play it. But comments like this one just sound like putdowns. 10 9 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
CrudeVileTerror Posted November 4, 2020 Posted November 4, 2020 According to my in-game check . . . Aid Other, at Level 50: All Standard Melee Archetypes: 188.91 HP Windows and Soldiers: 157.42 HP Defender (for comparison): 262.37 HP Experimental Injection, at 50: All Standard Melee Archetypes: 4.84 Status Protection Widows and Soldiers: 6.92 Status Protection Defender: 8.65 Status Protection Regeneration Rate and Recovery Rate unchanged for all Archetypes. Leadership Toggles (Maneuvers, Tactics, Assault): Stalker, Scrapper: 2.27% Defense, 7.00% To-Hit, 10.50% Damage Buff Brute: 2.63% Defense, 7.00% To-Hit, 10.50% Damage Buff Tanker: 2.63% Defense, 10.00% To-Hit, 15.00% Damage Buff Widow, Soldier: 3.50% Defense, 10.00% To-Hit, 15.00% Damage Buff Defender: 3.50% Defense, 12.50% To-Hit, 18.75% Damage Buff Note: Field Medic doesn't change based on Archetype. 5 3
Crater Kate Posted November 4, 2020 Posted November 4, 2020 Tankers are also the AT that keep themselves alive the best, so not only is their Leadership pool better, but they're gonna be more capable of focusing on Medicine pool things than the others. They get my vote! 3 1
Doomguide2005 Posted November 4, 2020 Posted November 4, 2020 (edited) Not sure which melee AT is the best question. Quite a difference between a pure Resist and pure Defense set for using Medicine Pool mid-combat, for instance. Unless one wants to assume the Resist set is also at the defense caps. And purely from the above post by @CrudeVileTerror I'd strongly be looking at a VEAT as well as, for example, an SR Tanker. Edited November 4, 2020 by Doomguide2005 Afterthought
Heraclea Posted November 4, 2020 Posted November 4, 2020 Stalker with a defense oriented armor set like Ninjitsu. If you're using Heal Other it's interruptible, so solid stealth and a defense based on not getting hit will help a whole lot with your quest. 1 QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
tidge Posted November 4, 2020 Posted November 4, 2020 15 hours ago, Menelruin said: So I know in general it's not really worth it to take pools like Medicine, etc, as compared to just taking a support AT, but if you want to do one for theme/concept's sake, which one is LEAST BAD, if you want to take those? Was hoping to do something with Sword and Regen........ 1 hour ago, Doomguide2005 said: Not sure which melee AT is the best question. Quite a difference between a pure Resist and pure Defense set for using Medicine Pool mid-combat, for instance. Unless one wants to assume the Resist set is also at the defense caps. And purely from the above post by @CrudeVileTerror I'd strongly be looking at a VEAT as well as, for example, an SR Tanker. You can probably even defend Medicine as a choice for a Crab, if you are also (eventually, at higher levels) going to have a lot of pets out. The visuals will probably not be what you are looking for. If you want to fight with a Sword, and use the Medicine pool as well, you probably want to lean into higher Defenses. I will like Willpower or Super Reflexes may be the Defensive sets that are somewhat self-sufficient to allow you to cast the heals. Note that if the healing isn't going to be a major part of your play, you can stock up on Team Inspirations to do group healing.
Patti Posted November 4, 2020 Posted November 4, 2020 Didn't they specify say that it was regeneration? Then it's down to stalker brute and scraper until they add regeneration tanks.
Doomguide2005 Posted November 4, 2020 Posted November 4, 2020 Yes, looking back the OP was hoping to do something with Sword and Regen. Going to need to get a lot of defense from some where, sets, buffs, inspires or the long interrupt and cast times will make successful employment of Medicine pool powers problematic on a good day. Is it possible, sure. If you can get capped defenses on a blaster you can do it for basically any AT and sets. 1
Troo Posted November 4, 2020 Posted November 4, 2020 19 hours ago, Menelruin said: So I know in general it's not really worth it to take pools like Medicine, etc, as compared to just taking a support AT, but if you want to do one for theme/concept's sake, which one is LEAST BAD, if you want to take those? Was hoping to do something with Sword and Regen........ A Brute or Tanker provide more HP, so I'd start there. Something like Super Reflexes is able to get good numbers with minimal slotting. Shield can I think do it with just three power picks (just have to keep 2-3 teammates around) That's what I would be looking at to free up power selection spots for pool powers or the epic powers. Shield with just the Fighting Pool can provide 44+ Melee, Ranged, AoE pretty easily. It's a good base to start building off of, and can all be had by reasonable level. One example: Spoiler 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Menelruin Posted November 4, 2020 Author Posted November 4, 2020 I'd prefer Regeneration for theme, but honestly, Willpower is more Regen than Regen is, so it could work..... 1
Patti Posted November 4, 2020 Posted November 4, 2020 If not regen or willpower what about bio carapace? 1
Riverdusk Posted November 4, 2020 Posted November 4, 2020 13 minutes ago, Menelruin said: I'd prefer Regeneration for theme, but honestly, Willpower is more Regen than Regen is, so it could work..... Willpower I think would be better as it doesn't otherwise have a heal, just regen, so it could come in handy sometimes. It also has some defense to work with. 1
Menelruin Posted November 4, 2020 Author Posted November 4, 2020 4 minutes ago, Patti said: If not regen or willpower what about bio carapace? Maybe, straying a bit further in terms of looks, but I suppose it might be closer in terms of theme of "active healing" abilities.
Machariel Posted November 4, 2020 Posted November 4, 2020 18 hours ago, Greycat said: I really wish people would stop with the "gimping" thing. Not everything has to be "OMG I got eleventybillion DPS and capped my capping cap!" There's absolutely nothing wrong with trying something different out, especially when there have been occasional posts about trying to figure out a melee/support character since live - which is exactly what this sounds like. "Gimping" always comes off as a fairly derogatory term. If you wouldn't play it, fine, don't play it. But comments like this one just sound like putdowns. I mean, I didn't say that it should be, but enjoy your upvotes. I just think it's weird to say "well for my concept I want to do x y and z" but then draw the line at "which AT will have the best performance under that condition?" Like... just pick whichever AT fits your concept the best. Doesn't matter to me 🙂
CrudeVileTerror Posted November 5, 2020 Posted November 5, 2020 This is a pipedream at this point, @Menelruin, but . . . if it were possible, would your concept be served well as an Empathy / Broad Sword [insert new/imaginary Archetype name here]? 1
Menelruin Posted November 5, 2020 Author Posted November 5, 2020 2 minutes ago, CrudeVileTerror said: This is a pipedream at this point, @Menelruin, but . . . if it were possible, would your concept be served well as an Empathy / Broad Sword [insert new/imaginary Archetype name here]? What would be absolutely IDEAL would be Poison/Broad Sword, as a combined mesh of biokinesis, like Elixir from X-Men. 1
Menelruin Posted November 5, 2020 Author Posted November 5, 2020 9 hours ago, Sakai said: Ooh. Are you making a paladin? Quasi, maybe? My concept was that someone can produce both healing and detrimental bio-compounds, but then uses a sword as an "applicator" for the negative ones, since he doesn't have fangs or claws or anything. Though if a paladin were an ACTUAL option, I would've made one long ago.... 1
LiquidBandage Posted November 5, 2020 Posted November 5, 2020 There are a couple good options for a Melee character, and a couple useful ones too. The Sorcery pool is excellent. Spirit Ward is a great compliment for grouping if you aren't the one taking damage (i.e. if you have a Brute/Tank taking the brunt of most attacks). If the tank has aggro, your target will be focused on them and you can just fire the power off at any point without having to retarget. It also does not generate any aggro. Plus you can use it on the tank prior to a pull. Arcane Bolt is a good ranged power, which is useful to a melee class. Plus it does KnockDown. Mystic Flight is generally really useful and a stepping stone for Rune of Protection if you think you'd need it. For your Poison/Broadsword concept, look into Experimentation. Most of the powers in that pool thematically could fit into your character. As for an Elixir inspired character itself, regeneration is sorta handled in two ways currently. Thematically you might want regeneration to be wounds "dramatically healing" right in front of your eyes, and +regen powers sorta do that, but at a much slower rate making it not very dramatic. Plus it is usually one big hit, the character is still alive, a pause in the action allows for regeneration to occur (cue the dramatic camera angle) then they stand up all healed. The other way regeneration is handled is through Absorption (usually short interval applications of a damage shield) to functionally act like the dramatic movie style regeneration. In game terms, Absorption kinda bridges the gap mechanically, but it does not thematically fit the bill. With absorption you get a secondary hit point pool that gets drawn upon before your main hit point pool. The periodic application of a absorption shield can possibly give you a breather to regenerate, but if you are under constant assault you will quickly wither. City of Heroes rarely affords the dramatic pause in combat for a regenerator to come back from the brink. You either have defenses or combined debuffs and enough offense to stem the tide or you get overrun and smothered by the onslaught. Take a look at one of the recent discussions on how to revamp Regen. They talk about how to make a regenerator feel/operate more like a regenerating powered being (iirc) instead of a combined healing/absorption/regen mishmash that is Regeneration currently. For your purposes, look at Regeneration, Willpower and maybe Bio Armor (if you can handle the aesthetics). There aren't any/enough weaponed melee pool powers to build a concept around if you came at it from the other end of things (a Defender or whatever) to focus on the healing aspect. Your only real options at this point are the Medicine pool and Sorcery on a melee character. The concept (weaponed melee + self healing + healing others) kinda lands in a void zone for power sets. 1
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