marius666 Posted December 2, 2020 Share Posted December 2, 2020 Haven't played Homecoming in a while due to work, but will I lose the names of all my characters if I go away a long time? Indom Server. Link to comment Share on other sites More sharing options...
Lunchmoney Posted December 2, 2020 Share Posted December 2, 2020 You might. It depends on the character's level and whether someone tried to use a name you have. I used to play under the handle @Purple Clown, back on Live. Now I play under @Lunchmoney I'm in the UK and play on Reunion. Link to comment Share on other sites More sharing options...
Lunchmoney Posted December 2, 2020 Share Posted December 2, 2020 part way down the OP. "Name Release Policy With 1000 character slots per shard, we expected you to make a lot of characters, but we’ve been blown away by quite how many… To date, you’ve made a total of 399,501 characters across 64,519 accounts. In fact, one of you has made a total of 277 characters! Now, some of you have voiced concerns that many names are simply being sat on by level 1 characters that’ll never be played again. This is a fair concern, so we are implementing a system that will allow names of unused characters to be released back into circulation for use by new characters. Characters will be flagged as ‘inactive’ when the following time thresholds are met: Level 1-5 characters will be flagged as inactive if they have not been played in the last 30 days Level 6-20 characters will be flagged as inactive if they have not been played in the last 90 days Level 21-49 characters will be flagged as inactive if they have not been played in the last 365 days Level 50 characters will never be flagged as inactive When a character is flagged as inactive they are not immediately renamed. Instead, their name is simply no longer locked. This allows another player to create a character with that name, at which point the original character will be renamed. You can remove the inactive flag on a character at any time simply by logging them in. We will not be activating this policy for at least a two weeks (possibly longer), so if there are any names you don’t want to lose, please ensure you keep the above guidelines in mind! This is a first pass on this policy, and we may modify it at a later date, however we will give at least 30 days notice for any changes related to releasing names." 1 I used to play under the handle @Purple Clown, back on Live. Now I play under @Lunchmoney I'm in the UK and play on Reunion. Link to comment Share on other sites More sharing options...
Lines Posted December 2, 2020 Share Posted December 2, 2020 Worth noting that the policy mentioned above is not currently enacted as a mechanism in the game. As it stands, a name you claim will be yours until you choose to delete, rename or move that character. Should it become one, the policy may be still subject to change. 1 2 Link to comment Share on other sites More sharing options...
Snarky Posted December 2, 2020 Share Posted December 2, 2020 easy enough, level to 21 doing dfb, tfs in a day, lock in name for a year, park alt. some have even faster ways to 21. i like low level tfs and merits Link to comment Share on other sites More sharing options...
marius666 Posted December 10, 2020 Author Share Posted December 10, 2020 On 12/2/2020 at 7:19 AM, Lines said: Worth noting that the policy mentioned above is not currently enacted as a mechanism in the game. As it stands, a name you claim will be yours until you choose to delete, rename or move that character. Should it become one, the policy may be still subject to change. Thanks for the awesome reply. Any idea when this may potentially go live? Indom Server. Link to comment Share on other sites More sharing options...
CrudeVileTerror Posted December 10, 2020 Share Posted December 10, 2020 Sorry. Unless the Devs are secretly telling certain people, I think it's likely that no one has the answer to that particular question, @marius666. Heck! The Devs themselves may not even have an answer on that one. I'm not sure how highly it rates on their to-do list. Link to comment Share on other sites More sharing options...
Greycat Posted December 10, 2020 Share Posted December 10, 2020 Closest we have is this comment in another thread: 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Player2 Posted December 11, 2020 Share Posted December 11, 2020 Yeah, basically not until they're certain that it won't have any unintended consequences. Link to comment Share on other sites More sharing options...
Rishidian Posted December 11, 2020 Share Posted December 11, 2020 Another shot at a Stupid Question (the 1st one wasn't stupid, BTW) Why do all the unfortunate defeated mobs look like someone cut their rubber bands when they die? They drop in the most unnatural ways, with body parts spinning in circles, eventually stopping in positions that look like every joint has been disassembled. Link to comment Share on other sites More sharing options...
Lunchmoney Posted December 11, 2020 Share Posted December 11, 2020 1 hour ago, Rishidian said: Why do all the unfortunate defeated mobs look like someone cut their rubber bands when they die? They drop in the most unnatural ways, with body parts spinning in circles, eventually stopping in positions that look like every joint has been disassembled. Crack. I used to play under the handle @Purple Clown, back on Live. Now I play under @Lunchmoney I'm in the UK and play on Reunion. Link to comment Share on other sites More sharing options...
wjrasmussen Posted December 11, 2020 Share Posted December 11, 2020 On 12/2/2020 at 1:00 AM, marius666 said: Haven't played Homecoming in a while due to work, but will I lose the names of all my characters if I go away a long time? This was not a stupid question. 1 1 I went to Ouroboros all i got was this lousy secret! COH bomp bomp: Link to comment Share on other sites More sharing options...
Greycat Posted December 11, 2020 Share Posted December 11, 2020 2 hours ago, Rishidian said: Another shot at a Stupid Question (the 1st one wasn't stupid, BTW) Why do all the unfortunate defeated mobs look like someone cut their rubber bands when they die? They drop in the most unnatural ways, with body parts spinning in circles, eventually stopping in positions that look like every joint has been disassembled. Because they used to just stick out of wherever they were. Remember planking? They'd do that with walls. Train tracks. One toe holding them completely horizontal off a ledge. Which, honestly, was quite impressive. So this was an... upgrade. 2 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Rishidian Posted December 11, 2020 Share Posted December 11, 2020 If you have ever beat up on the Ghouls in Praetoria, you would be familiar with their Death Dance. It's not uncommon for them to go down as a result of some attack with knockback (0 hit points, 0 endurance) - watch them get up for a couple seconds, then go into their pain-filled Death Dance. And they don't look like they came apart at the seams. I mean, it's a cool concept that they have this green healing aura that goes off when they are defeated (thus the knockback so they don't heal their buddies), can't we get all the baddies on the Blue side to die normally? I already know the answer here - They got a toe stuck in a Crack on a horizontal ledge. 2 Link to comment Share on other sites More sharing options...
Greycat Posted December 12, 2020 Share Posted December 12, 2020 7 hours ago, Rishidian said: I already know the answer here - They got a toe stuck in a Crack on a horizontal ledge. *chuckles* I wasn't criticizing you. It's just that they went from one extreme (stiff) to the other (boneless ragdolling.) I wouldn't argue with a middle ground, it's just likely more work than we think. 2 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Rathulfr Posted December 12, 2020 Share Posted December 12, 2020 2 hours ago, Greycat said: *chuckles* I wasn't criticizing you. It's just that they went from one extreme (stiff) to the other (boneless ragdolling.) I wouldn't argue with a middle ground, it's just likely more work than we think. I think that's the winning argument. The game engine is ancient -- like 20th century ancient: it dates back 1999, I believe -- so there are limits on what it can do. Originally, the engine had a set of static defeat animations, but as others pointed out above, these were sometimes ridiculous, too. So Cryptic/Paragon tweaked the engine a bit to allow for "ragdoll physics", where the models will indeed just collapse at the joints. It is definitely more realistic than the original static animations; however, it also has some unintended -- and often hilarious or disturbing -- side effects. I think that doing anything with the base game engine is probably out of the question at this point, more than 20 years later. It's one thing to improve textures that lay on top of the models, but it's a completely different thing to alter the fundamentals of the models themselves. I don't think that's in the cards in the near future. 1 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted December 12, 2020 Share Posted December 12, 2020 There are no stupid questions... just stupid character names. 😃 Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝ Link to comment Share on other sites More sharing options...
Rishidian Posted December 14, 2020 Share Posted December 14, 2020 On 12/11/2020 at 9:17 PM, Greycat said: *chuckles* I wasn't criticizing you. It's just that they went from one extreme (stiff) to the other (boneless ragdolling.) I wouldn't argue with a middle ground, it's just likely more work than we think. Greycat - we're good, and I greatly enjoy reading your posts - so keep it up. ------ Next stupid question - We have the most powerful beings in the City - yet: --I am getting pushed around by careless civilians who don't have the common courtesy to be talking on their cell phone while not paying attention. --I cannot kick or move a simple cardboard box --I cannot run through the bushes Link to comment Share on other sites More sharing options...
VV Posted December 14, 2020 Share Posted December 14, 2020 On 12/2/2020 at 4:25 AM, Lunchmoney said: In fact, one of you has made a total of 277 characters! I think we all know who this is. On 12/10/2020 at 5:13 PM, marius666 said: Any idea when this may potentially go live? I'm gonna say sometime near never. HC has been out over a year, there have been many updates, and this still sits, even though it was announced six months ago. While it would be a nice QoL upgrade for some people, I think it is really low enough priority that the likelihood approaches nil that they will ever bother with it. On the other hand, if you are really concerned about it, just make sure you have notifications on the patch notes subforums, so you get a ping every time a new patch comes out, and you can check on it. I suppose if there was a huge uproar about names on the forums/discord, they might push this, but otherwise, no reason to take time away from other efforts. On 12/11/2020 at 2:01 PM, Rishidian said: Why do all the unfortunate defeated mobs look like someone cut their rubber bands when they die? Personally, I enjoy it. It amuses my morbid sense of humor. Writhe in pain, evildoers MUAHAHAHAHAHAHA!!! Ahem. And, remember, we are "defeating" or "arresting" them, not "killing" them, so this could be seen as their attempts to get back up or escape. You know, when you knock someone out, they often do flop around for a few seconds before fully succumbing. 1 Link to comment Share on other sites More sharing options...
Rathulfr Posted December 14, 2020 Share Posted December 14, 2020 (edited) 59 minutes ago, Rishidian said: Next stupid question - We have the most powerful beings in the City - yet: --I am getting pushed around by careless civilians who don't have the common courtesy to be talking on their cell phone while not paying attention. --I cannot kick or move a simple cardboard box --I cannot run through the bushes Aha! My old nemesis, "odd leaf on a random branch"! I will defeat you some day. Some day... Edited December 14, 2020 by Rathulfr 2 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer Link to comment Share on other sites More sharing options...
BZRKR Posted December 14, 2020 Share Posted December 14, 2020 1 hour ago, Rishidian said: Next stupid question - We have the most powerful beings in the City - yet: --I am getting pushed around by careless civilians who don't have the common courtesy to be talking on their cell phone while not paying attention. You've stumbled upon the actual for really-real biggest secret of City of Heroes: We are actually the equivalent of kids running around the city, imagining ourselves as Heroes and Villains fighting our rivals and enemies. The Citizens are the actual grownups who are completely immune and in some cases oblivious to our high-stakes exploits and intricate web of activities. Thus, they can walk right through our street battles and barely notice, and when they do, they just wave and answer our questions as best they can. 1 4 Link to comment Share on other sites More sharing options...
siolfir Posted December 14, 2020 Share Posted December 14, 2020 4 minutes ago, BZRKR said: The Citizens are the actual grownups who are completely immune and in some cases oblivious to our high-stakes exploits and intricate web of activities. Thus, they can walk right through our street battles and barely notice, and when they do, they just wave and answer our questions as best they can. Unless they're in mayhem missions, although I don't remember when that change happened - they used to be immune there, too. 2 Link to comment Share on other sites More sharing options...
BZRKR Posted December 14, 2020 Share Posted December 14, 2020 1 hour ago, siolfir said: Unless they're in mayhem missions, although I don't remember when that change happened - they used to be immune there, too. Wellll..... In mayhem missions, they play along with us because the Citizens love us and want us to have the best possible time as we play "Heroes and Villains". 1 2 Link to comment Share on other sites More sharing options...
CrudeVileTerror Posted December 14, 2020 Share Posted December 14, 2020 Who, @VV? My guess is @Player2. Link to comment Share on other sites More sharing options...
Player2 Posted December 14, 2020 Share Posted December 14, 2020 (edited) @CrudeVileTerror It's more like 455. To be fair, that 277 number had to have been someone else, because I did not have that many when that number was given to us. Also, I would trade away half of that 455 for the couple dozen I want where I want them (TB). Edited December 14, 2020 by Player2 Link to comment Share on other sites More sharing options...
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