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"The Game is not Balanced around IO's"..... should it be?


Galaxy Brain

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15 minutes ago, Apparition said:

I'll be honest.  The Sentinel was a badly designed AT (even admitted by the designer on these forums), that should never have been added to the game.  Their only effective purpose is to teach newbies how to play Blasters while feeling safe, and then they can eventually graduate to Blasters.  Like as said above, "training wheels."

 

LOL.  Despite what the designer says there are plenty who love them.  

Edited by Darmian
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*Shrugs*

 

I like my Sents.

I enjoy playing them.

I don't find them a poor addition to the game and I don't think they're "training wheels for blasters".

 

I also don't give a rat's rosy red bum if the min/maxers, power-gamers and MIDS Gurus don't consider them OMGTheBestestATEVER. They're still fun characters to play, even if they're not soloing Hamidon. 

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5 minutes ago, Coyotedancer said:

They're still fun characters to play, even if they're not soloing Hamidon. 

My fire/bio sent is in the top 5 of my most played characters. I wouldn't play him if he wasn't fun. Course, he can solo in DA without issue where my fire/time blaster is a study in aggravation even with clarion and softcapped range defense. But she's fun when teaming.

 

Oh yea... and the sent? I did solo a max diff ITF with him. Which was a PITA due to the AVs running all over the map.

Edited by Bill Z Bubba
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55 minutes ago, Bill Z Bubba said:

My fire/bio sent is in the top 5 of my most played characters. I wouldn't play him if he wasn't fun. Course, he can solo in DA without issue where my fire/time blaster is a study in aggravation even with clarion and softcapped range defense. But she's fun when teaming.

 

Oh yea... and the sent? I did solo a max diff ITF with him. Which was a PITA due to the AVs running all over the map.

Got a handy build for that fire/bio sent?

 

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9 minutes ago, Hew said:

Got a handy build for that fire/bio sent?

 

This looks accurate.

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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Crossref: Crimson Prototype

 

Here is an example of a debuff that is unexpected and generally not planned for that impacts incarnates and regular folk in the same way. It is a great equalizer among the masses...

 

Why can't new/additional content be built with other equalizing factors that do not adversely affect non incarnates, but still punch hard enough to hit incarnates?

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1 hour ago, Coyotedancer said:

*Shrugs*

 

I like my Sents.

I enjoy playing them.

I don't find them a poor addition to the game and I don't think they're "training wheels for blasters".

 

I also don't give a rat's rosy red bum if the min/maxers, power-gamers and MIDS Gurus don't consider them OMGTheBestestATEVER. They're still fun characters to play, even if they're not soloing Hamidon. 

I'm obsessed with mids building and yet sentinels are one of my most played ATs.  I love turning them into tankmages.  They might not win out on a single metric against other ATs, but the well rounded nature of them is satisfying to number crunch for in it's own way.  I like their implementation because they don't overshadow the existing ATs.

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I'll give you another example of a sideways event im famous for.  lol

 

Happened last night - been running Market Crashes all week at +4/8 last night had a great team but the last mission i dont know if it was the stalker that agroed the robot solo that set it off, or if it was a glitch but he kept overspawning once we would get him halfway and then crashing the whole team - which was made worse when he and his cohorts crawled up the hill like a spectre of death and started nuking the hospital.

 

I base ported and went to PD and bought everyone level shifts and even bought signature summons and temporary power buffs - but again half life on it - 20-30 skyraiders would spawn and crash us - I was on a EM Ninjitsu scrapper my wife a dark dark tanker - we tried pulling away from the hospital but two people had already left, so we chalked that one up to a loss - that was with all of the team but 1 being level shifted.

 

I'm going back tonight and sanford and son'ing that big metal SOB though.

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26 minutes ago, arcane said:

Both of my sentinels lean hard towards proc monstering because I’m scared to try sentinel damage as it is 😞


Yeah.  I actually want to like Sentinels, but I look at their damage and AoE cap and I just can’t bring myself to make one.  The only way you can get respectable damage out of one is via damage procs (which are inevitably going to be nerfed at some point), and/or Psionic Mastery.  Meanwhile, my Blasters do a ton of damage, have tanked TFs/SFs (including the ITF), and can solo missions at +3x8.  I just don’t see the point.  To each his or her own though.

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1 hour ago, Infinitum said:

I'll give you another example of a sideways event im famous for.  lol

 

Happened last night - been running Market Crashes all week at +4/8 last night had a great team but the last mission i dont know if it was the stalker that agroed the robot solo that set it off, or if it was a glitch but he kept overspawning once we would get him halfway and then crashing the whole team - which was made worse when he and his cohorts crawled up the hill like a spectre of death and started nuking the hospital.

 

I base ported and went to PD and bought everyone level shifts and even bought signature summons and temporary power buffs - but again half life on it - 20-30 skyraiders would spawn and crash us - I was on a EM Ninjitsu scrapper my wife a dark dark tanker - we tried pulling away from the hospital but two people had already left, so we chalked that one up to a loss - that was with all of the team but 1 being level shifted.

 

I'm going back tonight and sanford and son'ing that big metal SOB though.

You shouldda pinged me! My blaster could wipe the sky raiders for ya 😉

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I like the Market crash TF. It's short. It does feel very amateurish though. Especially the first missions is pretty much an official farm map but at 100% XP and no hoops jumped to reach a particular mission in an arc.

 

Opinions on training wheels ATs are just that. Everyone has an opinion. I wouldn't touch a Brute before the Tanker pass when Scrappers are better damage dealers and now with the Tanker pass I would not touch a Brute when the only thing they had - the damage - is no longer the huge gap it used to be. They need to sacrifice a lot to get the same defenses a Tanker can get, and who can then play with slotting for more damage.

 

Funny enough with all this talk I took to DA to solo it for incarnate materials having learned today we no longet get threads after vet level 11, and I actually raked 3-4 deaths. Always for the same reason though: defense debuffs. Knifes and Pantheon would debuff me to hell and back and I'd be whittled. All of them dumb deaths I could have avoided but the real training wheels - non incarnate content - is so easy I didn't even react when I should have. Popping Barrier, eating a couple of purples, kiting. I just stood there trying to take it.

 

Speaking of am I the only one who finds it a bit BS that resistance armors get shafted by -def debuffs? I'd understand defense sets fearing -def like the plague, but resistance sets get chewed up and die through their 90% resists. I know -why- it happens, just calling it BS.

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12 minutes ago, Sovera said:

Speaking of am I the only one who finds it a bit BS that resistance armors get shafted by -def debuffs? I'd understand defense sets fearing -def like the plague, but resistance sets get chewed up and die through their 90% resists. I know -why- it happens, just calling it BS.

I'm with ya there its silly how fast def debuffs can drop a res based character with no DDR.

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1 minute ago, Apparition said:

Yeah.  That is why I always take Ageless Radial Destiny on resistance based characters.

And that's another thing. Who had the brilliant idea to stick DDR in the recharge + endurance Destiny instead of sticking it on the right side of Barrier?

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