Heatstroke Posted May 9, 2022 Share Posted May 9, 2022 I havent played my Grav/Time in a while and new Propel is knocking everything back. I have tried both the -kb Procs. I didnt do this a while back. Its also like a small AoE now as well. Target one and everyone around it is affected by the knockback. Is there a way to stop this from happening? Link to comment Share on other sites More sharing options...
TNT Posted May 9, 2022 Share Posted May 9, 2022 I do know that Propel has been changed to do a small AoE knockback without damage. I haven't tried it in a long time so I don't know about your inability to negate the kb. Link to comment Share on other sites More sharing options...
Psyonico Posted May 9, 2022 Share Posted May 9, 2022 I thought that they changed propel to be knockdown instead of knockback, but I'm having trouble reading the COD data to confirm that. https://cod.uberguy.net/html/power.html?power=controller_control.gravity_control.propel&at=controller What this team needs is more Defenders Link to comment Share on other sites More sharing options...
Harakh Posted May 9, 2022 Share Posted May 9, 2022 Within the last week I was using propel with -kb on grav dom and it worked fine at +4. Were you fighting even/lower level mobs? If so I'm almost certain you'll experience knockback. Link to comment Share on other sites More sharing options...
Troo Posted May 9, 2022 Share Posted May 9, 2022 per CoD; Ranged, Extreme DMG(Smash), Foe Knockback in game; has it as Extreme damage and Knockback (mag 2 to 4.15, mag .67). "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Heatstroke Posted May 11, 2022 Author Share Posted May 11, 2022 On 5/8/2022 at 10:47 PM, Harakh said: Within the last week I was using propel with -kb on grav dom and it worked fine at +4. Were you fighting even/lower level mobs? If so I'm almost certain you'll experience knockback. Yeah was fighting mobs my level. Im kinda pissed about this because it never did this before. Now it seems like they increased the KB so much that it sends mobs flying everywhere. Link to comment Share on other sites More sharing options...
Luminara Posted May 11, 2022 Share Posted May 11, 2022 In the game testing now with my Grav/TA, mission set to +1/x5, Propel slotted with 5/6 Apocalypse (everything but Damage) and the Sudden Acceleration KB->KD (level 50, not attuned). Primary target, level 52, knocked down and takes damage, secondary targets knocked down. No knockback. Reset mission to +0/x5. Primary target, level 51, knocked down and takes damage, secondary targets knocked down. No knockback. Reset mission to -1/x5. Primary target, level 50, knocked back, secondary targets knocked down. At level 50, Sudden Acceleration only knocks back when targets are -1 or below, or specifically vulnerable to KB, per test results. Below level 50, there may be an issue due to Sudden Acceleration using a level variable modifier (Melee_Boosts_60), but I don't have time to run a bunch of Flashbacks this morning to test at different levels. I'll see if I can work it into my schedule this afternoon/evening. I'll also test Overwhelming Force in Propel when I can (since it uses the Melee_Ones table, which is invariable, all tests can be conducted without Flashback and results will be applicable at all levels). Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
Troo Posted May 11, 2022 Share Posted May 11, 2022 1 hour ago, Luminara said: Reset mission to -1/x5. Primary target, level 50, knocked back, secondary targets knocked down. could a level shift be at play? "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Luminara Posted May 11, 2022 Share Posted May 11, 2022 3 hours ago, Troo said: could a level shift be at play? I tested against critters +1 to the character, +0 to the character and -1 to the character, so the Alpha slot shift is irrelevant, the enemy levels were relative to the character level. Propel's base KB mag will always be 4.15 versus a +0 critter, and it doesn't matter if that critter is 51 or 50, it's still +0 to the character. The only way Propel can deal greater than 4.15 mag KB is if the critter is susceptible to KB, and the enemies I tested against aren't (CoT). And the Sudden Acceleration KB->KD enhancement can't act as a level 51 enhancement because there is no level 51 in Melee_Boosts_60. It's capped at 0.764, regardless of level shifts, at level 50. If there were a level 51 in Melee_Boosts_60, the enhancement would be 0.771, slightly more effective, not less, so that can't be the root of the discrepancy. So the only point at which a level shift could be affecting the outcome would be if the player were 50+1, playing at +0 and encountered -1 foes. That does happen frequently, it's why I run all of my Incarnated characters at +1. I suspect that to be the case with the original poster, he/she simply ran into some -1 foes while playing at +0 and using the Sudden Acceleration enhancement, and ran into the KD stacking problem with the Overwhelming Force enhancement. I'll go ahead and test in sub-50 content, though, because I'm interested in seeing what Melee_Boosts_60 does at lower levels. Testing Overwhelming Force probably isn't necessary, as we already know that causes KB when two KDs stack, but since I have one, I might as well compile some data on it. But I ain't doin' nothin' until I've had some ibuprofen, some food and some time to bolt the cheap piece of shit exhaust back onto my bike. Again. For the tenth time. Fucking Chinese garbage. If they'd designed the mounts properly, I wouldn't have wasted so much time trying to keep the goddamn thing from ripping itself off (and failing miserably because i didn't want to modify anything). But nooooooooooooo, they had to attach the exhaust to the same plate they mounted one of the shocks onto, putting significant stresses on the retention bolts, shearing them off and causing the other exhaust mount points to vibrate loose. I had to ride home today with the exhaust held on by a single stud nut. because the other stud is broken off inside the head, and I can't drill into it to remove it because the frame is in the way. They know this engine produces enough vibration to rip the exhaust apart in less than a week, they know adding lateral stress to mounting bolts causes them to fail, and they still designed it this way. Incompetent motherfuckers. 2 1 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
Bopper Posted May 11, 2022 Share Posted May 11, 2022 7 hours ago, Luminara said: Primary target, level 52, knocked down and takes damage, secondary targets knocked down. No knockback. Reset mission to +0/x5. Primary target, level 51, knocked down and takes damage, secondary targets knocked down. No knockback. Reset mission to -1/x5. Primary target, level 50, knocked back, secondary targets knocked down. Sounds right. The kb2kd IO that you're slotting is flooring your KB strength to 1%. So Propel's 4.15 KB is getting reduced to 0.0415 KB. However, the "splash" knockdown ignores strength, so the IO does nothing to it. This means your main target is getting hit with both 0.67 KB and 0.0415 KB, for a total of 0.7115 KB. As long as your KB is less than 0.75, your target will experience knockdown. So you seeing knockdown at +0 and higher makes sense. But against a -1 target, your purple patch is going to increase your KB by 10%. So now your 0.7115 KB becomes 0.78265 KB which would do knockback. 1 3 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Luminara Posted May 11, 2022 Share Posted May 11, 2022 1 hour ago, Bopper said: Sounds right. The kb2kd IO that you're slotting is flooring your KB strength to 1%. So Propel's 4.15 KB is getting reduced to 0.0415 KB. However, the "splash" knockdown ignores strength, so the IO does nothing to it. This means your main target is getting hit with both 0.67 KB and 0.0415 KB, for a total of 0.7115 KB. As long as your KB is less than 0.75, your target will experience knockdown. So you seeing knockdown at +0 and higher makes sense. But against a -1 target, your purple patch is going to increase your KB by 10%. So now your 0.7115 KB becomes 0.78265 KB which would do knockback. That implies that the 0.67 KD also affects the primary target, which would make the actual KB of Propel 4.82, rather than the expected 4.15, without KB->KD enhancements. I'd assumed that the two effects were distinct, but looking at the data for the power, there's no flag isolating the KD from the KB, or vice versa. The power info and Real Numbers need to be updated to reflect the real KB. I still want to see if Melee_Boosts_60's scaling variable has any effect at lower levels, but I think testing can wait now that it's clear what was happening. Thanks for the additional information, @Bopper. Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
Troo Posted May 12, 2022 Share Posted May 12, 2022 9 hours ago, Bopper said: However, the "splash" knockdown ignores strength, so the IO does nothing to it. ewww. Are players supposed to know this? "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
oedipus_tex Posted May 12, 2022 Share Posted May 12, 2022 8 hours ago, Troo said: ewww. Are players supposed to know this? I think we've known for a while. The splash also ignores procs, FWIW. For a bit of extra trivia, the AoE portion of the knockdown is one of the very few power attributes that uses the game's Radius Inner and Radius Outer settings. It's always been technically possible to have powers where, say, stuff at the epicenter of the of effect receives a different effect than stuff at the edges. For some reason, Propel and only a handful of other powers uses this. Maybe because the detailed power read out doesn't mention that the radius of the effect is different than the radius of the power. 1 Link to comment Share on other sites More sharing options...
BrainDDOS Posted September 25, 2023 Share Posted September 25, 2023 On 5/12/2022 at 7:59 AM, oedipus_tex said: I think we've known for a while. The splash also ignores procs, FWIW. For a bit of extra trivia, the AoE portion of the knockdown is one of the very few power attributes that uses the game's Radius Inner and Radius Outer settings. It's always been technically possible to have powers where, say, stuff at the epicenter of the of effect receives a different effect than stuff at the edges. For some reason, Propel and only a handful of other powers uses this. Maybe because the detailed power read out doesn't mention that the radius of the effect is different than the radius of the power. Is this the same for Lift's AOE? Link to comment Share on other sites More sharing options...
Uun Posted September 26, 2023 Share Posted September 26, 2023 21 hours ago, BrainDDOS said: Is this the same for Lift's AOE? Lift has no AoE. Uuniverse Link to comment Share on other sites More sharing options...
twozerofoxtrot Posted September 26, 2023 Share Posted September 26, 2023 First class thread necro. Link to comment Share on other sites More sharing options...
BrainDDOS Posted September 26, 2023 Share Posted September 26, 2023 15 hours ago, Uun said: Lift has no AoE. My bad. Didn't notice. I play TS because they have the wormhole fix, but occasionally check these forums for cool build ideas. Link to comment Share on other sites More sharing options...
Solarverse Posted September 26, 2023 Share Posted September 26, 2023 On 5/8/2022 at 10:47 PM, Harakh said: Within the last week I was using propel with -kb on grav dom and it worked fine at +4. Were you fighting even/lower level mobs? If so I'm almost certain you'll experience knockback. or clockwork. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now