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Your favorite secondary to pair with Gravity.


SmalltalkJava

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people ask what is the "best" all the time.  I want to change that question to be more in line with people's preferences. 

 

What is your favorite secondary to pair with Gravity?  Why do you like it more than the others?  Is it more useful in groups or soloing?  What aspect do you think makes it synergistic or makes it useful or fun?  Is  there a particular opening combo that works really well together that you just love?  Is there a situation that the combo excels at?

 

I don't want this to degrade into a what is "best" but what you like about the combo.  Preferences as the key.    If you have a build that you are proud of or just really like then feel free to post it.

 

Lets talk Gravity.

 

I personally like Gravity paired with Radiation. For the science aspect and early access to Accelerate Metabolism that allows for faster recharges.

 

 

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Conceptually ForceField makes sense.

I can't let that statement go without mentioning a strong mechanical preference for Cold domination over force field in almost all circumstances. (IMO, especially with IO sets giving some extra defense even if they're not trying cold is simply superior -- FF gets 3.5% more defense on their toggle being the main defense difference, but you can still cap it anyway. Forcefield 'other' thing (knockback) are less useful-- but the debuffs from cold are very effective)

 

 

 

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Grav/Storm. - best fun I ever had in COH (past lvl 38) Period...

 

- recreating the old times as we speak too. - but I remember solo missions in the 40's to be such fun.. - complete chaos with the powers that be. - but was a case of sit back and enjoy the show!

Plus it was a beast in PvP (for base raids) back then.

 

 

ex:UNION, - ArtOfWar SG! - Ahh Good times!

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I'm partial to the combo of Gravity/Time ... and not just for thematic reasons.

Immobilize + Recharge debuffing = ghetto hold of Area Denial.

They can't win.

They can't break even.

They can't even get out of the Faceplant Zone ... and you've got Wormhole to scoop them all up and dump them right where you want them.

 

And that's before you "ruin their day" with a combination of +Defense and +Recharge on your side while serving them up -ToHit and -Recharge on their side.

We be fast and they be SLOW(ed).

Makes things rather unfair in a rather big hurry.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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/Rad. I posted about this at length in one of the soloing controller threads. You get 2 more holds, so many debuffs, even a bit of self healing and buffing for a pinch. Gravity is so strong in single target damage for a controller to begin with it just makes sense to double down and go for it.

See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!

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Apologies to all for the threadjack

 

I've taken my formative steps on the path of Grav/Traps. Currently at level 22 and was looking towards planning ahead. Could anyone here learn me some ideal slotting ideas for the Set.

 

Specifically, what's the ideal for Poison Trap? I hear proc'ing is the way to go? How has everyone's experience been with Dimension Shift and its revamped intangible aspect? Should I build for softcapped defense with a Def based patron shield to pair with FFG?

 

Thanks in advance.

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I like Grav with Kinetics, becuase it turns you into a rapid Propel machine. Stack syphon speed repeatedly, max out hasten, and see how many objects you can put on the board. Fulcrum Shift yourself and those things hit HARD too, expecially if you've contained the enemy first.

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I like Grav with Kinetics, becuase it turns you into a rapid Propel machine. Stack syphon speed repeatedly, max out hasten, and see how many objects you can put on the board. Fulcrum Shift yourself and those things hit HARD too, expecially if you've contained the enemy first.

Interesting take!

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I like Grav with Kinetics, becuase it turns you into a rapid Propel machine. Stack syphon speed repeatedly, max out hasten, and see how many objects you can put on the board. Fulcrum Shift yourself and those things hit HARD too, expecially if you've contained the enemy first.

 

Thank you...I thought I had just burned out of creating Alts (for the moment) so I can focus on getting a couple of them to 50 at least.  Now I have a new one.

 

So I worked up a quick and dirty build and just looking for some eyes to see what I can improve.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Newton: Level 50 Magic Controller

Primary Power Set: Gravity Control

Secondary Power Set: Kinetics

Power Pool: Speed

Power Pool: Teleportation

Power Pool: Leadership

Ancillary Pool: Primal Forces Mastery

 

Hero Profile:

Level 1: Lift

  • (A) Force Feedback - Chance for +Recharge
  • (3) Devastation - Damage/Recharge
  • (5) Devastation - Accuracy/Damage
  • (5) Devastation - Accuracy/Damage/Recharge
  • (7) Devastation - Accuracy/Damage/Endurance/Recharge

Level 1: Transfusion

  • (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (43) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (43) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (45) Touch of the Nictus - Accuracy/Healing
  • (45) Touch of the Nictus - Healing

Level 2: Gravity Distortion

  • (A) Gladiator's Net - Accuracy/Hold
  • (7) Gladiator's Net - Accuracy/Recharge
  • (9) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance

Level 4: Siphon Power

  • (A) Accuracy IO
  • (17) Accuracy IO
  • (19) Endurance Reduction IO
  • (19) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO

Level 6: Propel

  • (A) Apocalypse - Damage
  • (13) Apocalypse - Damage/Recharge
  • (13) Apocalypse - Accuracy/Damage/Recharge
  • (15) Apocalypse - Accuracy/Recharge
  • (15) Apocalypse - Damage/Endurance
  • (17) Apocalypse - Chance of Damage(Negative)

Level 8: Crushing Field

  • (A) Gravitational Anchor - Chance for Hold
  • (9) Gravitational Anchor - Immobilize/Recharge
  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (46) Gravitational Anchor - Accuracy/Recharge
  • (46) Gravitational Anchor - Immobilize/Endurance

Level 10: Siphon Speed

  • (A) Tempered Readiness - Accuracy/Slow
  • (25) Tempered Readiness - Accuracy/Endurance
  • (25) Tempered Readiness - Endurance/Recharge/Slow
  • (27) Tempered Readiness - Range/Slow
  • (27) Pacing of the Turtle - Accuracy/Endurance

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 14: Teleport

  • (A) Time & Space Manipulation - Endurance
  • (29) Time & Space Manipulation - Range
  • (31) Time & Space Manipulation - +Stealth

Level 16: Increase Density

  • (A) Aegis - Resistance

Level 18: Gravity Distortion Field

  • (A) Lockdown - Accuracy/Recharge
  • (31) Lockdown - Accuracy/Hold
  • (46) Lockdown - Accuracy/Endurance/Recharge/Hold

Level 20: Speed Boost

  • (A) Endurance Modification IO
  • (29) Endurance Modification IO

Level 22: Recall Friend

  • (A) Range IO

Level 24: Dimension Shift

  • (A) Recharge Reduction IO

Level 26: Wormhole

  • (A) Razzle Dazzle - Chance of Immobilize
  • (37) Stupefy - Accuracy/Recharge
  • (37) Stupefy - Accuracy/Stun/Recharge
  • (40) Stupefy - Stun/Range
  • (42) Stupefy - Accuracy/Endurance
  • (43) Stupefy - Endurance/Stun

Level 28: Inertial Reduction

  • (A) Recharge Reduction IO

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge

Level 32: Singularity

  • (A) Sovereign Right - Resistance Bonus
  • (33) Sovereign Right - Accuracy/Damage
  • (33) Sovereign Right - Accuracy/Damage/Endurance
  • (33) Sovereign Right - Damage/Endurance
  • (34) Sovereign Right - Accuracy
  • (34) Soulbound Allegiance - Chance for Build Up

Level 35: Transference

  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Recharge

Level 38: Fulcrum Shift

  • (A) Accuracy IO
  • (39) Accuracy IO
  • (39) Endurance Reduction IO
  • (39) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 41: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 44: Conserve Power

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 47: Temp Invulnerability

  • (A) Aegis - Psionic/Status Resistance
  • (48) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance

Level 49: Power Boost

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (34) Numina's Convalesence - +Regeneration/+Recovery
  • (36) Panacea - Heal

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (31) Endurance Modification IO

------------

 

 

 

Thanks for any feedback!

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There are two that have amazing synergy with Grav: /Storm and /Traps, and both center around Wormhole.

 

Traps:

It's a pretty obvious one here. Put all your traps in a corner, Wormhole the mobs in, things blow up, get held, debuffed, and hilarity ensues.

 

Storm:

Hurricane up - Wormhole all the mobs into a corner - Crushing Field, Lightning Storm, Tornado, epic cone attacks, holding everything there with Hurricane - and hilarity ensues.

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I like Grav with Kinetics, becuase it turns you into a rapid Propel machine. Stack syphon speed repeatedly, max out hasten, and see how many objects you can put on the board. Fulcrum Shift yourself and those things hit HARD too, expecially if you've contained the enemy first.

 

Thank you...I thought I had just burned out of creating Alts (for the moment) so I can focus on getting a couple of them to 50 at least.  Now I have a new one.

 

So I worked up a quick and dirty build and just looking for some eyes to see what I can improve.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Newton: Level 50 Magic Controller

Primary Power Set: Gravity Control

Secondary Power Set: Kinetics

Power Pool: Speed

Power Pool: Teleportation

Power Pool: Leadership

Ancillary Pool: Primal Forces Mastery

 

Hero Profile:

Level 1: Lift

  • (A) Force Feedback - Chance for +Recharge
  • (3) Devastation - Damage/Recharge
  • (5) Devastation - Accuracy/Damage
  • (5) Devastation - Accuracy/Damage/Recharge
  • (7) Devastation - Accuracy/Damage/Endurance/Recharge

Level 1: Transfusion

  • (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (43) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (43) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (45) Touch of the Nictus - Accuracy/Healing
  • (45) Touch of the Nictus - Healing

Level 2: Gravity Distortion

  • (A) Gladiator's Net - Accuracy/Hold
  • (7) Gladiator's Net - Accuracy/Recharge
  • (9) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance

Level 4: Siphon Power

  • (A) Accuracy IO
  • (17) Accuracy IO
  • (19) Endurance Reduction IO
  • (19) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO

Level 6: Propel

  • (A) Apocalypse - Damage
  • (13) Apocalypse - Damage/Recharge
  • (13) Apocalypse - Accuracy/Damage/Recharge
  • (15) Apocalypse - Accuracy/Recharge
  • (15) Apocalypse - Damage/Endurance
  • (17) Apocalypse - Chance of Damage(Negative)

Level 8: Crushing Field

  • (A) Gravitational Anchor - Chance for Hold
  • (9) Gravitational Anchor - Immobilize/Recharge
  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (46) Gravitational Anchor - Accuracy/Recharge
  • (46) Gravitational Anchor - Immobilize/Endurance

Level 10: Siphon Speed

  • (A) Tempered Readiness - Accuracy/Slow
  • (25) Tempered Readiness - Accuracy/Endurance
  • (25) Tempered Readiness - Endurance/Recharge/Slow
  • (27) Tempered Readiness - Range/Slow
  • (27) Pacing of the Turtle - Accuracy/Endurance

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 14: Teleport

  • (A) Time & Space Manipulation - Endurance
  • (29) Time & Space Manipulation - Range
  • (31) Time & Space Manipulation - +Stealth

Level 16: Increase Density

  • (A) Aegis - Resistance

Level 18: Gravity Distortion Field

  • (A) Lockdown - Accuracy/Recharge
  • (31) Lockdown - Accuracy/Hold
  • (46) Lockdown - Accuracy/Endurance/Recharge/Hold

Level 20: Speed Boost

  • (A) Endurance Modification IO
  • (29) Endurance Modification IO

Level 22: Recall Friend

  • (A) Range IO

Level 24: Dimension Shift

  • (A) Recharge Reduction IO

Level 26: Wormhole

  • (A) Razzle Dazzle - Chance of Immobilize
  • (37) Stupefy - Accuracy/Recharge
  • (37) Stupefy - Accuracy/Stun/Recharge
  • (40) Stupefy - Stun/Range
  • (42) Stupefy - Accuracy/Endurance
  • (43) Stupefy - Endurance/Stun

Level 28: Inertial Reduction

  • (A) Recharge Reduction IO

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge

Level 32: Singularity

  • (A) Sovereign Right - Resistance Bonus
  • (33) Sovereign Right - Accuracy/Damage
  • (33) Sovereign Right - Accuracy/Damage/Endurance
  • (33) Sovereign Right - Damage/Endurance
  • (34) Sovereign Right - Accuracy
  • (34) Soulbound Allegiance - Chance for Build Up

Level 35: Transference

  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Recharge

Level 38: Fulcrum Shift

  • (A) Accuracy IO
  • (39) Accuracy IO
  • (39) Endurance Reduction IO
  • (39) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 41: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 44: Conserve Power

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 47: Temp Invulnerability

  • (A) Aegis - Psionic/Status Resistance
  • (48) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance

Level 49: Power Boost

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (34) Numina's Convalesence - +Regeneration/+Recovery
  • (36) Panacea - Heal

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (31) Endurance Modification IO

------------

 

 

 

Thanks for any feedback!

 

My Main used to be a Grav/ff and this go around i am trying grav/kin.  Thanks for posting this... I've been trying to figure it out and there are so many great choices!  A couple questions: 1. Do you really need Conserve Power given Stamina and Transference?

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I'm partial to the combo of Gravity/Time ... and not just for thematic reasons.

Immobilize + Recharge debuffing = ghetto hold of Area Denial.

They can't win.

They can't break even.

They can't even get out of the Faceplant Zone ... and you've got Wormhole to scoop them all up and dump them right where you want them.

 

And that's before you "ruin their day" with a combination of +Defense and +Recharge on your side while serving them up -ToHit and -Recharge on their side.

We be fast and they be SLOW(ed).

Makes things rather unfair in a rather big hurry.

 

I have been looking for a reason to build a time, I now have one.

On a side note I remember you from the live forums! you and dancing gif!

 

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I have been looking for a reason to build a time, I now have one.

On a side note I remember you from the live forums! you and dancing gif!

 

What can I say?

I ... happen ...

 

Ghost_Widow_Emote_Huh.gif

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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I'm partial to Dark Affinity.

 

It takes a lot of purple to make it work well, but once you're at that point you're incredibly tanky while also having two area Disorient effects (MAG 2 and MAG 3) and a nice location AE -resist/slow debuff to teleport foes into.

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I like Grav with Kinetics, becuase it turns you into a rapid Propel machine. Stack syphon speed repeatedly, max out hasten, and see how many objects you can put on the board. Fulcrum Shift yourself and those things hit HARD too, expecially if you've contained the enemy first.

Interesting take!

 

Another Grav/Kin favorite here.  From early levels I'd open with Crushing Field, stand near enough to something I can heal myself while cycling through the 4 single target attacks, siphon power, and siphon speed.  Later you buff yourself with Transference and Fulcrum Shift.

You can solo as long as you want to while still being team-friendly, and it's a blast.

 

Storm and Time (and others described in this thead) also sound great so that's where your playstyle and preferences make the difference.

 

The way Rocketmandb described Traps sounds good, but I don't have the patience to set up traps; I'm more scrapper-style.

 

I have a Earth/Time in the mid-20's and it's great on teams but can't solo and it's so sad.

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  • 4 weeks later

Grav/Storm. - best fun I ever had in COH (past lvl 38) Period...

 

- recreating the old times as we speak too. - but I remember solo missions in the 40's to be such fun.. - complete chaos with the powers that be. - but was a case of sit back and enjoy the show!

Plus it was a beast in PvP (for base raids) back then.

 

Even at low levels I'm blowing things around all over the place, flinging enemies into the air, it's hilarious!

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Grav / Traps.

 

A bunch of traps in a corner sets up a lot of AoE damage, which is usually the weakness of Controllers.

Then, Gravity adds in the single-target damage.

Gravity has no PBAoE powers, so Caltrops can either be used as a DoT power, or to keep mobs away, since you don't need to be in short range for Gravity.

 

So, set up traps, Wormhole mobs into them, back up behind Caltrops, and blast the survivors.

 

Seems like one of the best combos for Controllers.

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Grav / Traps.

 

A bunch of traps in a corner sets up a lot of AoE damage, which is usually the weakness of Controllers.

Then, Gravity adds in the single-target damage.

Gravity has no PBAoE powers, so Caltrops can either be used as a DoT power, or to keep mobs away, since you don't need to be in short range for Gravity.

 

So, set up traps, Wormhole mobs into them, back up behind Caltrops, and blast the survivors.

 

Seems like one of the best combos for Controllers.

 

agreed. very good synergy in the pairing. I really like mine.

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