Developer The Curator Posted April 5, 2023 Developer Share Posted April 5, 2023 New Power Set - Storm Blast New primary for Blasters, Corruptors, and Sentinels. New secondary for Defenders. Storm Blast conjures violent weather to attack your foes. The use of your storm attacks will empower your created storm cells. Powers: Gust Ranged, DMG(Smash), Foe -Fly You create a chaotic change in atmospheric pressure, causing a sudden gust of wind to deliver a small amount of Smashing damage and knock foes out of the sky. While in a Storm Cell, targets experience additional Smashing damage over time. Hailstones Ranged, DMG(Cold), Chance for KD You cause the air around the foe to rapidly condense, causing hailstones to crash down, dealing Cold damage. There is a chance that an especially large chunk of hail will form, knocking the target down. While in a Storm Cell, targets are much more likely to get knocked down by large chunks of hail. Jet Stream Ranged Cone, DMG(Smashing), Foe Repel or Knockdown You call forth a cone of rapidly moving air that repels enemies, causing Smashing damage. Enemies who are within a Storm Cell will not be repelled, but instead will be knocked down. Storm Cell Ranged Location AoE, Foe -Recharge, -SPD, Special You conjure a storm in the area that defines the boundaries of your stormy powers. Rain from this power will slightly lower a foe's movement and chance to hit. The use of your Storm Blast attacks may create high winds and lightning within the storm cell, delivering stronger debuffs and causing damage. Additionally, Storm Blast attacks will be enhanced when used against foes victimized by Storm Cell. Intensify Self +To Hit, +DMG, +Special Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and your storm strength. Direct Strike (non-Sentinel) Sniper, DMG(Energy), Foe -End, Special You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. If fired outside of combat, it can be interrupted by enemies, but will do bonus damage. If you are engaged in battle, this attack becomes instant-cast. While in a Storm Cell, targets have a chance to be stunned. Lightning Strike (Sentinel only), Ranged, DMG(Energy), Foe -End, Special You channel your storm powers into a lightning strike, jolting the enemy with Energy damage and sapping some endurance. While in a Storm Cell, the target has a chance to be stunned. Chain Lightning Ranged Chain, DoT(Energy), Foe -End Hurls a ball of electricity into the air, which moments later returns as a bolt that strikes your target, then chains outward to additional enemies. Creatures unfortunate enough to be struck will be dealt Energy damage and be sapped of some endurance. While in a Storm Cell, the main target of Chain Lightning will experience additional endurance drain over time. Cloudburst Ranged, DoT(Cold), Special Unleashes a cloud that drops a torrent of freezing rain on your target, causing Cold damage. While in a Storm Cell, targets experience Recharge, ToHit, and Movement Speed debuffs. Category Five Ranged (Location AoE), DoT(Energy) Foe Knock Summons a severe storm that begins light, but that grows in power until it becomes a raging engine of destruction. Left on its own, the Category Five storm is capable of delivering moderate damage over time, and as it grows in power, will eventually begin to fling foes through the air. In addition, each use of your Storm Blast powers builds its electrical power, rendering it capable of delivering lightning attacks that deal Energy damage. "Pow! Wind, rain, AND lightning!" 2 Link to comment Share on other sites More sharing options...
ScarySai Posted April 5, 2023 Share Posted April 5, 2023 One of my wishlist sets happened and it's actually really good, it's a good day. 13 4 Link to comment Share on other sites More sharing options...
Wravis Posted April 5, 2023 Share Posted April 5, 2023 One step closer to wind control, I guess. 4 2 Give me money to draw your characters! Visit one of the public RP spaces I've made on Everlasting! Cabin-8752 - Funplex-11364 - Crash-15210 - Law-18824 - Exploreonfoot-20176 - Upside-14574 - Boardwalk-23004 - Gym-25035 - Chicken-25922 - Campus-25500 - Choochoo-28184 - Highschool-33072 Link to comment Share on other sites More sharing options...
Veloice Posted April 5, 2023 Share Posted April 5, 2023 From a purely visual standpoint: initially I was a little disappointed in the lack of actual projectile blasts, like Seismic Blasts, but in practice after running a few missions with it... I'm sold. Once you get Storm Cell and start creating mini tempests, it starts to feel really satisfying and powerful. Watching enemies randomly get struck by lightning or wind blasts every time you attack, on top of the visually appealing attack animations as a whole, is definitely very cool. Category Five is also crazy good fun to watch go off. Definitely feels very solid in the power fantasy department, way more than Seismic Blast did, from the get go. Don't let the preview in the powers menu at character creation put you off. With everything in motion it's really cool. 4 1 1 Link to comment Share on other sites More sharing options...
Nightscamp Posted April 5, 2023 Share Posted April 5, 2023 Ok the animations are REAL good. Pure Storm from X-Men type which is good, because that's how I'd want it over firing from your hands or else its no different to elec. I am noticing those Wind animations though... The long requested since live Wind Control next perhaps!? [insert eyes emoji here] 1 Link to comment Share on other sites More sharing options...
WindDemon21 Posted April 5, 2023 Share Posted April 5, 2023 2 hours ago, The Curator said: New primary for Blasters, Corruptors, and Sentinels. New secondary for Defenders. Storm Blast conjures violent weather to attack your foes. The use of your storm attacks will empower your created storm cells. Powers: Gust Ranged, DMG(Smash), Foe -Fly You create a chaotic change in atmospheric pressure, causing a sudden gust of wind to deliver a small amount of Smashing damage and knock foes out of the sky. While in a Storm Cell, targets experience additional Smashing damage over time. Hailstones Ranged, DMG(Cold), Chance for KD You cause the air around the foe to rapidly condense, causing hailstones to crash down, dealing Cold damage. There is a chance that an especially large chunk of hail will form, knocking the target down. While in a Storm Cell, targets are much more likely to get knocked down by large chunks of hail. Awesome! Good theme, nothing wrong with these powers i can see, can't get on beta right now to check stats though. 2 hours ago, The Curator said: Jet Stream Ranged Cone, DMG(Smashing), Foe Repel or Knockdown You call forth a cone of rapidly moving air that repels enemies, causing Smashing damage. Enemies who are within a Storm Cell will not be repelled, but instead will be knocked down. For the LOVE OF ALL THAT IS HOLY, make this knockdown, do NOT add repel to an aoe. That is the WORST mechanic that you can't do anytihng about, making this end up a worthless power cause it'll contstantly spread the mobs. KD only PLEASE! 2 hours ago, The Curator said: Intensify Self +To Hit, +DMG, +Special Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and your storm strength. Direct Strike (non-Sentinel) Sniper, DMG(Energy), Foe -End, Special You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. If fired outside of combat, it can be interrupted by enemies, but will do bonus damage. If you are engaged in battle, this attack becomes instant-cast. While in a Storm Cell, targets have a chance to be stunned. Lightning Strike (Sentinel only), Ranged, DMG(Energy), Foe -End, Special You channel your storm powers into a lightning strike, jolting the enemy with Energy damage and sapping some endurance. While in a Storm Cell, the target has a chance to be stunned. Chain Lightning Ranged Chain, DoT(Energy), Foe -End Hurls a ball of electricity into the air, which moments later returns as a bolt that strikes your target, then chains outward to additional enemies. Creatures unfortunate enough to be struck will be dealt Energy damage and be sapped of some endurance. While in a Storm Cell, the main target of Chain Lightning will experience additional endurance drain over time. Cloudburst Ranged, DoT(Cold), Special Unleashes a cloud that drops a torrent of freezing rain on your target, causing Cold damage. While in a Storm Cell, targets experience Recharge, ToHit, and Movement Speed debuffs. These all seem fine outside of possible stats that I can't see right now. Would be helpful to include those in these notes. Would be nice to have an aim type power on a set that offered a lower but more consistent buff, like follow up/souldrain/reach for the limit etc. But otherwise fine, except for possibly how the nuke works which brings me to: 2 hours ago, The Curator said: Category Five Ranged (Location AoE), DoT(Energy) Foe Knock Summons a severe storm that begins light, but that grows in power until it becomes a raging engine of destruction. Left on its own, the Category Five storm is capable of delivering moderate damage over time, and as it grows in power, will eventually begin to fling foes through the air. In addition, each use of your Storm Blast powers builds its electrical power, rendering it capable of delivering lightning attacks that deal Energy damage. I think we all agree here, that having, especially a nuke, deal its weakest damage first and build up, is the WORST way to go with a nuke. You need it to do the upfront damage, especially on blasters. If it's other factors help control the mob like blizzard does, this can be ok, but let its damage even out like blizzard then, having it be weaker at the start, is exactly one of the main reason why Meteor is such absolute trash, especially when teaming. Since the mobs can end up dead before your nuke even does anything for damage. Please fix this to be more evened out over it's duration. Additionally, rain powers don't benefit as much from powers like build up which also really hurts it, hence where this, (and ice blast IMO) should have a longer duration buff that will last during the whole nuke's duration. 4 7 Link to comment Share on other sites More sharing options...
Wravis Posted April 5, 2023 Share Posted April 5, 2023 Chain Lightning looks ridiculous. Give me money to draw your characters! Visit one of the public RP spaces I've made on Everlasting! Cabin-8752 - Funplex-11364 - Crash-15210 - Law-18824 - Exploreonfoot-20176 - Upside-14574 - Boardwalk-23004 - Gym-25035 - Chicken-25922 - Campus-25500 - Choochoo-28184 - Highschool-33072 Link to comment Share on other sites More sharing options...
Replacement Posted April 5, 2023 Share Posted April 5, 2023 18 minutes ago, WindDemon21 said: For the LOVE OF ALL THAT IS HOLY, make this knockdown, do NOT add repel to an aoe. That is the WORST mechanic that you can't do anytihng about, making this end up a worthless power cause it'll contstantly spread the mobs. KD only PLEASE! Wrongo. Due to the flagging system they added, the Repel should fully deactivate with OF slotted. Test it out. Also, you should ensure you're aware of the interaction within storm cell. 5 Link to comment Share on other sites More sharing options...
KaizenSoze Posted April 5, 2023 Share Posted April 5, 2023 Here is an example of a trick arrow/storm defender taking out a 54 Arachnos spawn. I was a bit sloppy, but it shows most of the powers. 6 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
Lead Game Master GM Impervium Posted April 5, 2023 Lead Game Master Share Posted April 5, 2023 41 minutes ago, WindDemon21 said: For the LOVE OF ALL THAT IS HOLY, make this knockdown, do NOT add repel to an aoe. That is the WORST mechanic that you can't do anytihng about, making this end up a worthless power cause it'll contstantly spread the mobs. KD only PLEASE! 19 minutes ago, Replacement said: Wrongo. Due to the flagging system they added, the Repel should fully deactivate with OF slotted. Test it out. Also, you should ensure you're aware of the interaction within storm cell. As a note to everyone, THIS is why we prefer actual testing, instead of what I've come to call "Armchair patchnote reading". The power will do repel UNLESS the targets are within the effects of certain other powers in the set. It's also not a perma repel like TK; it only lasts a few moments, and is a really good "oh crap, get away from me" button when you allow it to be. Not picking on you specifically, WIndDemon21. But as an example, this was too good to pass up. Hope you enjoy the set (as well as the rest of the patch)! 2 6 2 7 2 GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM! Link to comment Share on other sites More sharing options...
ScarySai Posted April 5, 2023 Share Posted April 5, 2023 The repel is a non issue, believe me, I'd be making noise about it if it was a problem. 4 7 Link to comment Share on other sites More sharing options...
Vinceq98 Posted April 5, 2023 Share Posted April 5, 2023 have you actually played it?? i mean a poster just made a 1 min clip of x8 spawn and i dont see alot of OMGWTFBBQ repel that you are crying about. The set looks really cool and imaginative. Why dont you record actual gameplay of situations where the repel becomes apparent and show the rest of us how bad it is. 8 3 Link to comment Share on other sites More sharing options...
Sovera Posted April 6, 2023 Share Posted April 6, 2023 6 minutes ago, WindDemon21 said: Right I said I would when I can get the beta to work, what I'm saying though is, it just plain doesn't need to be there at all. Maybe it's not as bad as I'm imagining, but I can tell you if it ever happens once where it repels the mob, it'll be too much. (Unless again there exists a less than mag 1 repel so they only move like 1/4 foot etc or maybe it could be coded for all repel if it's less than mag 1, it repels them slightly upward like knockup?) Still, the point remains. Try it first and then report on your findings. 1 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
biostem Posted April 6, 2023 Share Posted April 6, 2023 (edited) I'm not able to check ATM, but can someone please give me an idea of the size of the AoE, recharge time, and duration of Storm Cell, as it seems critical to how the powerset works. I'm excited to try this set out! Can you place 2 with enough recharge? Thanks! Edited April 6, 2023 by biostem Link to comment Share on other sites More sharing options...
Luminara Posted April 6, 2023 Share Posted April 6, 2023 14 minutes ago, biostem said: I'm not able to check ATM, but can someone please give me an idea of the size of the AoE, recharge time, and duration of Storm Cell, as it seems critical to how the powerset works. https://cod.uberguy.net/html/power.html?power=blaster_ranged.storm_blast.storm_cell&at=blaster 1 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
WindDemon21 Posted April 6, 2023 Share Posted April 6, 2023 2 minutes ago, Luminara said: https://cod.uberguy.net/html/power.html?power=blaster_ranged.storm_blast.storm_cell&at=blaster No data found when I click that link. Likewise it would be nice if in these focused threads, the power stats were just given here especially for those of us that can't access beta at the moment. 2 Link to comment Share on other sites More sharing options...
biostem Posted April 6, 2023 Share Posted April 6, 2023 2 minutes ago, Luminara said: https://cod.uberguy.net/html/power.html?power=blaster_ranged.storm_blast.storm_cell&at=blaster Says "No data found for power "blaster_ranged.storm_blast.storm_cell"!"... Link to comment Share on other sites More sharing options...
ScarySai Posted April 6, 2023 Share Posted April 6, 2023 1 minute ago, biostem said: Says "No data found for power "blaster_ranged.storm_blast.storm_cell"!"... Change your settings to beta. Link to comment Share on other sites More sharing options...
KaizenSoze Posted April 6, 2023 Share Posted April 6, 2023 (edited) 7 minutes ago, biostem said: Says "No data found for power "blaster_ranged.storm_blast.storm_cell"!"... Try navigating from main menu. Check the upper right corner, it should say cryptic followed by numbers. You can select the text to change. https://cod.uberguy.net/html/index.html Also, try an incognito window. Edited April 6, 2023 by KaizenSoze 1 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
PoptartsNinja Posted April 6, 2023 Share Posted April 6, 2023 14 minutes ago, WindDemon21 said: Maybe it's not as bad as I'm imagining, but I can tell you if it ever happens once where it repels the mob, it'll be too much. I had the same initial reaction to and reservations about Jetstream that you do. It's not as bad as you're imagining, but I do think it'll make scrapper and brute teammates grumpy. I generally like repel; Force Bubble was my favorite power. Knockback and repel are two different types of soft control with two different use cases and shouldn't be used interchangeably. I still hate that the only way to turn off the repel is a unique IO. Sudden Acceleration would shut the repel off too if the power took knockback sets. 6 minutes ago, biostem said: I'm not able to check ATM, but can someone please give me an idea of the size of the AoE, recharge time, and duration of Storm Cell, as it seems critical to how the powerset works. I'm excited to try this set out! Can you place 2 with enough recharge? Thanks! The best direct comparison is carrion creepers. Storm Cell is a pseudopet that generates no agro and will try to chase the nearest enemy mob (or follow you if it has no remaining targets, but it's on a short enough duration that it following you will probably never matter). So the solid 25' AoE radius is pretty reasonable but can be a bit bigger/fuzzy because it doesn't stay exactly where you put it. 4 Link to comment Share on other sites More sharing options...
biostem Posted April 6, 2023 Share Posted April 6, 2023 2 minutes ago, ScarySai said: Change your settings to beta. The setting was listed as "Alpha", but I can see it now, thank you. For those not wanting to go through all of that, here's the details: 90 sec recharge 25' radius Storm Cell lasts for 60 sec 1 3 Link to comment Share on other sites More sharing options...
biostem Posted April 6, 2023 Share Posted April 6, 2023 8 minutes ago, WindDemon21 said: Ok, this is the dumb part here then for sure. It does knockdown at least so at the VERY least, make it so the power can take knockback sets. Please at least do this The problem is, AFAIK, you cannot enhance the "special effect" that some powers get - similar to how the teleport of mystic flight is unenhanceable. Link to comment Share on other sites More sharing options...
WindDemon21 Posted April 6, 2023 Share Posted April 6, 2023 12 minutes ago, PoptartsNinja said: I still hate that the only way to turn off the repel is a unique IO. Sudden Acceleration would shut the repel off too if the power took knockback sets. Again, the power does knockback, it SHOULD take kb sets. Especially given the sudden acceleration would hinder the repel and not force you to use the OF proc in it. Please fix this. 4 Link to comment Share on other sites More sharing options...
WindDemon21 Posted April 6, 2023 Share Posted April 6, 2023 Just now, biostem said: The problem is, AFAIK, you cannot enhance the "special effect" that some powers get - similar to how the teleport of mystic flight is unenhanceable. It has knockdown, that's always enhance-able even I'd the mag is like .1. It should take kb sets, especially given that allowing them would let the SA kb-kd work for the repel. 1 5 Link to comment Share on other sites More sharing options...
biostem Posted April 6, 2023 Share Posted April 6, 2023 Just now, WindDemon21 said: It has knockdown, that's always enhance-able even I'd the mag is like .1. It should take kb sets, especially given that allowing them would let the SA kb-kd work for the repel. No, it has a repel effect. The knockdown is part of the special effect while the enemy is within a storm cell. Link to comment Share on other sites More sharing options...
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