EmperorSteele Posted May 27, 2023 Posted May 27, 2023 10 hours ago, Luminara said: If more defeat badges were added, they should be something more than that. Like... a badge for defeating 100 Fake Nemesis without allowing them to activate PFF. Or 100 Sky Raider Engineers before they summon FFGs. While I disagree with the principle of the rest of Lumi's post, I actually like where it goes: Defeat badges for not just doing something, but doing it skillfully! Others might be "Defeat Malta Sappers before they get a shot off", "Defeat Assembler Princes before they can create reinforcements", "Defeat War Walkers without getting hit by their Orbital Lance", etc. Basically any bad guy with a gimmick =) 1 3
Techwright Posted May 27, 2023 Author Posted May 27, 2023 15 hours ago, Luminara said: Almost all defeat badges are just participation awards for repetitive clicking. Like those annoying fucking mobile games that give you crap for tapping the screen several thousand times. That's all they are. They don't teach the player anything, such as how to best defeat those enemies. They don't reward the player for doing something clever. They don't even reflect doing anything "right". They're gold stars for pressing a key 100-1000 times. It gives me the distinct impression of something conceived by a Big Business think tank as another means of keeping the populace ignorant and compliant. Being "rewarded" for such a meaningless, tedious and pointless thing, without even pushing us to do more than press that single key over and over and over again, teaches us not to think, not to question, not to strive, not to experiment. And that thought fills me with an actinic fury that makes the sun seem wan. We're more than cogs in a machine. We deserve more than to be pacified with pats on the head for not questioning, not thinking, not exploring our limits, not excelling. If more defeat badges were added, they should be something more than that. Like... a badge for defeating 100 Fake Nemesis without allowing them to activate PFF. Or 100 Sky Raider Engineers before they summon FFGs. But another round of "press 1 this many times, profit"? If I wanted that, I'd be playing uninspired, repetitive mobile games. Perhaps a minor reward then for those not set to a skilled outcome? Like, for every 10 of these you collect your damage / defense / endurance / accuracy / (fill in the goal) goes up 0.005%. (I'm just spitballing a number with no real idea where it should be set.) Maybe set it to random goal, or tiered so each of those bonuses gets bumped once.
Lazarillo Posted May 28, 2023 Posted May 28, 2023 (edited) On 5/26/2023 at 8:26 PM, Luminara said: Like... a badge for defeating 100 Fake Nemesis without allowing them to activate PFF. Or 100 Sky Raider Engineers before they summon FFGs. I'm not saying that they're not interesting ideas, but it's kind of incredulous to imply that these are in any way "clever" in ways that current defeat badges are not. Kinda like how people claim the classic-style "Master of" badges are a challenge when if anything, the point of the badges is not to challenge yourself. Edited May 28, 2023 by Lazarillo
Luminara Posted May 28, 2023 Posted May 28, 2023 8 hours ago, Lazarillo said: I'm not saying that they're not interesting ideas, but it's kind of incredulous to imply that these are in any way "clever" in ways that current defeat badges are not. What does Weatherman/Weathergirl teach you about dealing with Outcasts? How does Finder guide a player in the best ways to deal with Lost bosses? When you acquire Spellbinding, what have you learned about fighting Cabal sorceresses? What, exactly, do you consider intelligent or educational about Man/Woman in Black? What's clever about badges that don't encourage strategy, or forethought, or caution, or studying the enemy to find a weakness, or anything other than plunging ahead blindly? There are a few, a scant few, defeat badges which help players learn to act appropriately when facing certain enemies. Protectorate, for example, encourages players to deal with an entity which poses a serious threat to progress/teammates, the emanators that DE lieutenants drop when they're aggroed. That is intelligent use of the badge system, emphasizing the hazard posed and prompting players to deal with it immediately. That's clever. Badges which don't do that, badges that require nothing more from the player than mashing attacks, badges which typically drive the player to ignore the biggest threats and focus on the enemies with the lowest HP simply because they'll lead to "earning" the badge more quickly, aren't. Get busy living... or get busy dying. That's goddamn right.
tidge Posted May 28, 2023 Posted May 28, 2023 3 hours ago, Luminara said: What does Weatherman/Weathergirl teach you about dealing with Outcasts? How does Finder guide a player in the best ways to deal with Lost bosses? While it is possible to street-sweep to collect most defeat badges, there is an invisible (to other players) component of being able to run specific content that yields up enough of certain enemies without having to street sweep. Owning the badge itself conveys none of that information, but players are free to display any earned badge for whatever reason they like. 1
srmalloy Posted May 29, 2023 Posted May 29, 2023 11 hours ago, Luminara said: What does Weatherman/Weathergirl teach you about dealing with Outcasts? Other than the fact that, if you see a single Outcast attempting a purse snatching, with no fellow Outcasts close by, it's always a boss?
Techwright Posted June 26, 2023 Author Posted June 26, 2023 Was in Peregrine Island the other day when I realized another possible badge: number of snipers eliminated. Possibly a lower count, like say, 50, since there's only 1 or 2 in P.I. at a time, and many would be trying for the badge.
srmalloy Posted June 26, 2023 Posted June 26, 2023 It's not just PI; there are snipers in FF (Nemesis, Council, and Crey) and Crey's Folly (Crey). Leaving the defeat count at 100 is fine. 2
KC4800 Posted June 26, 2023 Posted June 26, 2023 Isn't there a badge for defeating rikti portals (the ones the comm officers summon) I doubt anyone even tries for that badge anymore as Killing the Comm Officer is so easy. Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty
srmalloy Posted June 26, 2023 Posted June 26, 2023 I don't remember there being a badge specifically for the Rikti portals, but I'm certain there isn't one for the portals in the Oranbega portal rooms — although since there are only seven in each room, they're not common in the Oranbega maps, and only appear in the Oranbega maps, it would take some work to get 100 of them. You'd have to hit up CoT radio missions and Ouro flashbacks to finish it.
High_Beam Posted June 27, 2023 Posted June 27, 2023 If my memory serves me right didn't the badge for Zeus Titans (not Kronos) require it to be from when two Herc Titans combined? like you had to get two down low to get them to combine? I mean I could have been drunk, or am drunk now but I mean MonkeyWrencher says combination of two damaged Hercs but then wiki says just finish 50 Zeus. Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back!
Communistpenguin Posted June 27, 2023 Posted June 27, 2023 the bee's that DE summon. the badge should be called: "Everywhere" Badge text: BEES! They're everywhere! your powers are useless against them! 2
srmalloy Posted June 27, 2023 Posted June 27, 2023 1 hour ago, High_Beam said: If my memory serves me right didn't the badge for Zeus Titans (not Kronos) require it to be from when two Herc Titans combined? like you had to get two down low to get them to combine? 私 の 記憶 が 確かならば... (Chairman Kaga reference there) it was always just defeating the Zeus; in the entire live run of CoH, I was only ever able to force two pairs of Hercules titans to merge, but I had three or four characters with the badge for them. 1
lemming Posted June 27, 2023 Posted June 27, 2023 1 hour ago, srmalloy said: 私 の 記憶 が 確かならば... (Chairman Kaga reference there) it was always just defeating the Zeus; in the entire live run of CoH, I was only ever able to force two pairs of Hercules titans to merge, but I had three or four characters with the badge for them. Correct about the badge. To get them to merge, they need to be from the same group and one needs to be knocked down in health a bit though getting them both very wounded works best
wjrasmussen Posted June 27, 2023 Posted June 27, 2023 On 5/24/2023 at 7:52 AM, Techwright said: Is there a group / Are there groups that you feel should require a badge under "Defeats" for X number dropped, but currently there is none? Which ones, and how many units defeated do you consider a balanced exchange for a badge? Be sure to note what rank they might hold in their organization. Consider all three sides: blue, red, gold. I think there should be a catch all badge for this: Badge for killing N number of mobs that killing doesn't count toward earning any badge. I went to Ouroboros all i got was this lousy secret! COH bomp bomp:
Arbegla Posted June 27, 2023 Posted June 27, 2023 Rikti (aside from the monkeys) need badges IMHO, mostly because of the history they have in Paragon City, and the twice they have invaded. I know there are the invasion badges (and an accolade power to go with it) but the RIkti mobs themselves don't have very many badges tied to them.
ZekeStenzland Posted June 27, 2023 Posted June 27, 2023 I don’t think there’s a badge for Rogue Arachnos. Maybe “Gone Rogue”? 1
JasperStone Posted June 28, 2023 Posted June 28, 2023 On 6/26/2023 at 6:18 PM, Communistpenguin said: the bee's that DE summon. the badge should be called: "Everywhere" Badge text: BEES! They're everywhere! your powers are useless against them! Not the Bees Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet.
KaizenSoze Posted June 28, 2023 Posted June 28, 2023 Two versions for the Awaken, one general defeat badge using the point system. Bosses give more points that, lts, etc... Called, the Somnambulist. Another Awaken badge for defeating, Subjugators, before they consume a seer. Called, the Liberator, or something about interrupting someone's meal like Meal Interrupted. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
gamingglen Posted June 28, 2023 Posted June 28, 2023 "Gambling Addict" or "Explosionitis" - defeat 100 Lab Equipment; you cannot resist chancing something good happening. Or maybe call it "Radioactive Spiderism". In my case, sense I avoid them, I have Radioactive Spiderphobia. 😄 1
Communistpenguin Posted June 28, 2023 Posted June 28, 2023 9 hours ago, JasperStone said: Not the Bees I was paraphrasing Tommy boy, but the point stands.
KaizenSoze Posted June 30, 2023 Posted June 30, 2023 Suprised there isn't a badge for Bat'Zul. Badge name should be Spicy Chicken Nugget. 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
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