DoctorDitko Posted October 27 Share Posted October 27 I always think of the blue button as a "Get out of jail free" card. Go ahead and jump into that crowd of purples; if you win, yay! If things go south, hit the pretty button! 1 Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko. Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko. But games? He used to pay his bills with games. (He's recovering well, thanks for asking!) Link to comment Share on other sites More sharing options...
Ironblade Posted October 28 Share Posted October 28 On 10/25/2024 at 1:03 PM, Ukase said: Take Frostfire for example. Most folks are familiar with that mission. The mission objective is simple: Defeat Frostfire. Now to get to him, all you have to do is destroy an altar, and defeat Keystone and his few minions around him. Then you can run right by all those goons and go direct to frostfire, mash a luck, a break free, and a red, and kill him, and the mission is over. Whoa whoa whoa! You left out playing on the ice slides! That's the best part of that mission. 4 1 3 Originally on Infinity. I have Ironblade on every shard. - My only AE arc: The Origin of Mark IV (ID 48002) Link to the story of Toggle Man, since I keep having to track down my original post. Link to comment Share on other sites More sharing options...
Techwright Posted October 28 Share Posted October 28 On 10/26/2024 at 10:36 AM, Luminara said: -20% XP. Indeed? Huh. Learn something new every day. Why such a substantial amount? Are we being penalized because they're so likeable an opponent group that we might monopolize our time with them? (Yeah, I'm in a "glass half empty" moment.) Link to comment Share on other sites More sharing options...
Luminara Posted October 28 Share Posted October 28 17 minutes ago, Techwright said: Why such a substantial amount? Chance to rez. 21 minutes ago, Techwright said: so likeable My favorite character is my Ice/Willpower sentinel. Freaks have a strong Cold Resistance. I am not sending them invitations to my birthday party. 1 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
Ukase Posted October 28 Share Posted October 28 11 hours ago, Ironblade said: Whoa whoa whoa! You left out playing on the ice slides! That's the best part of that mission. Only the first 132 times. After that, I kind of got over it. Link to comment Share on other sites More sharing options...
OEM61 Posted October 30 Share Posted October 30 Unless you set the rules in advance, why not leave? That same button appears for everyone. As stated earlier, there will be another mission. For me, the fun isn't trying to find that last enemy to steamroll, it's fighting to clear mission objectives. Mission finished? Leave and start another. Whatever XP is to be gained by clearing the last mission map can be gained fighting to achieve new mission objectives and there is more to be had by finishing more missions than whatever is to be had by clearing scraps after the objectives are done. I do believe in waiting for people before starting the next mission, but clearing every map just because? I mean, sure, if that's what the team wants, but I feel like it is a team decision to make, not one individual. If I like the team enough, it's not an intolerable burden to bear. If not? I can always leave. And I am very casual. I am not about speed-running missions. I don't have issues with the team if they want to have the stealth-porter scout the next objective, bring the team in, blitzkrieg the objective, and repeat. I am much less a fan of just running through everything and ignoring attacks to reach a goal, however. Toons get caught up and I don't like letting people get killed, or dying, because people can't be bothered to work through to an objective or wait for some slower players to catch up. Link to comment Share on other sites More sharing options...
vibal Posted Wednesday at 05:54 PM Share Posted Wednesday at 05:54 PM 11 hours ago, OEM61 said: Unless you set the rules in advance, why not leave? That same button appears for everyone. As stated earlier, there will be another mission. For me, the fun isn't trying to find that last enemy to steamroll, it's fighting to clear mission objectives. Mission finished? Leave and start another. Whatever XP is to be gained by clearing the last mission map can be gained fighting to achieve new mission objectives and there is more to be had by finishing more missions than whatever is to be had by clearing scraps after the objectives are done. I do believe in waiting for people before starting the next mission, but clearing every map just because? I mean, sure, if that's what the team wants, but I feel like it is a team decision to make, not one individual. If I like the team enough, it's not an intolerable burden to bear. If not? I can always leave. And I am very casual. I am not about speed-running missions. I don't have issues with the team if they want to have the stealth-porter scout the next objective, bring the team in, blitzkrieg the objective, and repeat. I am much less a fan of just running through everything and ignoring attacks to reach a goal, however. Toons get caught up and I don't like letting people get killed, or dying, because people can't be bothered to work through to an objective or wait for some slower players to catch up. Mobs are an endangered species and missions are a limited resource! In seriousness though the time lost tracking mobs is a debuff to fun. Grab a fresh mission and lets roll. Also mission complete is a bonus. Lets try to hit as many of those as we can. 1 Link to comment Share on other sites More sharing options...
BlackSpectre Posted Wednesday at 11:47 PM Share Posted Wednesday at 11:47 PM On 10/25/2024 at 10:03 AM, Ukase said: I follow this, unless I'm about to get defeated, then I'll exit. I love ya, @Ukase, but really?? You exit rather than being defeated??? From others I'd expect to see a strip of yellow running down their backs, but not you!!! Debt is so small and burns off so quickly... why? Why, man, WHY??? 😉 If I don't die, or teammates don't die, it's just a ho hum mission. Of course, I do like a challenge. Nothing makes be feel more like a hero than facing death head on and saving either myself or teammates from it's gaping, ever hungry maw. Black Spectre - A Dark Defender's Home on the Web • The Advanced Bind Guide • The Masters of BAF: A Guide for Leaders and Players • The Wiki List of Slash Commands Link to comment Share on other sites More sharing options...
Ukase Posted Wednesday at 11:57 PM Share Posted Wednesday at 11:57 PM (edited) 10 minutes ago, BlackSpectre said: Why, man, WHY??? Because I hate to put toggles back on. It seems to take forever. So annoying. Cowardice doesn't enter into it. Laziness does! Damn toggles. If I thought I could get done with objectives without them as fast as I do now, I wouldn't even take those powers, lol. But experience has taught me I need them. Edited Wednesday at 11:59 PM by Ukase 1 1 Link to comment Share on other sites More sharing options...
Puce Nonagon Posted Thursday at 01:56 AM Share Posted Thursday at 01:56 AM While I certainly agree that following the leader is generally good advice, when someone tells other people how they should be playing, it rarely goes over well. Link to comment Share on other sites More sharing options...
Sovera Posted Thursday at 02:11 AM Share Posted Thursday at 02:11 AM XP is literally endless. Staying for extra time in the mission only means delaying getting the mission reward. XP from mobs? There are mobs in the next mission that will give XP too. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
biostem Posted Thursday at 02:22 AM Share Posted Thursday at 02:22 AM 8 minutes ago, Sovera said: XP is literally endless. Staying for extra time in the mission only means delaying getting the mission reward. XP from mobs? There are mobs in the next mission that will give XP too. I think a lot of it comes down to "team flow" - if people are defeating mobs swiftly and working together effectively, those enemies will be defeated in short order and you'll be onto the next mission before you know it. In my experience, problems only arise when everyone leaves, save for 1 or 2 people holding up the group, or if the team as a whole is struggling with the current number of enemies or their level. Honestly, just please speak up if you're on a team and aren't sure how to proceed... 1 1 Link to comment Share on other sites More sharing options...
Maelwys Posted Thursday at 12:27 PM Share Posted Thursday at 12:27 PM 9 hours ago, biostem said: I think a lot of it comes down to "team flow" EVERYONE STOP WHILST I CORNER PULL! WAIT FOR FOLD SPACE TO RECHARGE BEFORE THE NEXT MOB! Look, just STOP WHATEVER YOU'RE DOING AND GO PUT THE KETTLE ON WHILST I TAKE AGES TO PERFECTLY SET EVERYTHING UP! DAMMIT I SAID STOP! 1 3 Link to comment Share on other sites More sharing options...
Digirium Posted Thursday at 01:42 PM Share Posted Thursday at 01:42 PM If a team clicks on exit, the leader needs to follow them. Link to comment Share on other sites More sharing options...
Teklord Posted Thursday at 04:12 PM Share Posted Thursday at 04:12 PM 3 hours ago, Maelwys said: EVERYONE STOP WHILST I CORNER PULL! WAIT FOR FOLD SPACE TO RECHARGE BEFORE THE NEXT MOB! Look, just STOP WHATEVER YOU'RE DOING AND GO PUT THE KETTLE ON WHILST I TAKE AGES TO PERFECTLY SET EVERYTHING UP! DAMMIT I SAID STOP! Remember how bad it was when there was no aggro cap. Tanks pulling the whole map, team waiting 10+ minutes at the beginning. Bits and pieces remaining. Just absolutely miserable for anyone but the tank. Link to comment Share on other sites More sharing options...
Neiska Posted Thursday at 04:31 PM Share Posted Thursday at 04:31 PM How about we let people play how they like without lecturing them how they like to play is the incorrect way? Can we try that? You want to stay? Great! Have fun! You want to go? Great! Have fun! Team members disagree? Find new team members who like to play the same way as you do. For the record, and feel free to quote me here, but the only thing that I “have” to do is put in my password when I log in. After that everything else is 100% my decision. If I want to stay or go, team or solo, farm or yolo, I’ll do whatever I damn well please. Long as I’m not breaking any rules (and I’m not) if you don’t like it than you and anyone else who doesn’t like it can kiss me where the good lord split me. (Not meaning anyone specifically by “you”, speaking rhetorically here for context.) tldr - you do your thing, I do mine. If that involves us not teaming together I’m perfectly fine with that. I would sooner play entirely by myself than be held to the standards of entirely random strangers in a video game. Link to comment Share on other sites More sharing options...
Snarky Posted Thursday at 04:47 PM Share Posted Thursday at 04:47 PM 1 Link to comment Share on other sites More sharing options...
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