Troo Posted 14 hours ago Author Share Posted 14 hours ago @Ukase Thanks for the input. 4 hours ago, Ukase said: Some folks will never like it when someone else comes up with a clever way of "getting over" that's within the guidelines/rules. They just won't. 4 hours ago, Ukase said: if it doesn't break the rules, then it's all fair. As I said, I generally don't have an issue with farming, Someone else mentioned 'time'. If the computer is doing the work is time being leveraged? Unfairly? It's debatable. Being clever, great. With the understanding that pushing the rules can come with consequences. When some push too far it can effect others. One farmer has no problem exploiting a vulnerability the resulting action to remedy it can effect other farmers. That's sorta what happened with Empyrean Merit. A few abused a system for exponentially outsized rewards and the resulting action effected many. (possible over generalization) "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Ukase Posted 13 hours ago Share Posted 13 hours ago 20 minutes ago, Troo said: That's sorta what happened with Empyrean Merit. A few abused a system for exponentially outsized rewards and the resulting action effected many. There's a perception issue here, and it's my problem not yours. But maybe someone can help me see it in a more "acceptable" fashion. You say a few "abused" a system. I don't see it like that. I see it as using a system. That's why it was put in place. Now, the end result might not have been what they were expecting. So, they adjusted. But it was never "abuse". Just use. Granted, some made more efficient use than others. The harm, arguably, was in removing it at the expense of any players who were using it. It's not like it was a glitch they took advantage of. It was a feature they used. Before the license agreement, the argument essentially boiled down to "you're a guest here, it's their game, they'll do what they think is best for the game". Between the lines, some folks figured their voice didn't count. Opinions will vary on that. In my experience, they have listened. But sometimes, the answer is just not what we want. Historically, it's hard to believe Matt Miller and folks didn't instantly expect players to milk AE for all it was worth. But, for me, the ingenuity of our fellow players astounds me sometimes. They do things that are seemingly wavelengths and levels above how I think and act. Using teleport to skip a cut scene? To me, that's clever. To some, that's unforgiveable. For what it's worth, I think AE is a fantastic creative tool. A fair number of folks make missions not designed for farmers. Some of them are good. The rewards are trash, so they don't get the play they deserve. And perhaps there's a case to be made for harm in those cases. That's for minds sharper than mine to ponder. As for me, while I'm against folks farming before they get their first or maybe 10th 50, because there's so much more to this game than farming, I really don't have any issue with any of it. Except when I see 4 or more accounts running at the same time. Then it irks me, because frankly, there are often times I want to do this - but don't, because of the rules. 1 Link to comment Share on other sites More sharing options...
Troo Posted 13 hours ago Author Share Posted 13 hours ago 1 hour ago, Seed22 said: You and everyone like you should learn to live with. Interesting, while you do not like to be told what to do... 1 hour ago, Seed22 said: Not only are you wrong They are not totally wrong and like you, they can have an opinion. On 11/3/2024 at 6:22 AM, Seed22 said: This is 100% not true. I was gonna let this go but since I am replying... Just FYI - Absolute statements can have inherent issues and tend to be easily discredited taking an associated argument with them. I appreciate you chiming in and sharing your opinion. That's often the idea of a topic. Folks are welcome to disagree without being disagreeable. We have lots of levels of experience with the game and life here. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Troo Posted 13 hours ago Author Share Posted 13 hours ago 3 minutes ago, Ukase said: Using teleport to skip a cut scene? Uh.. how does this work? I missed this nugget. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Troo Posted 13 hours ago Author Share Posted 13 hours ago 4 minutes ago, Ukase said: there are often times I want to do this - but don't, because of the rules. Maybe something to this thought. There are things I don't do because I'm not supposed to but see others doing (traffic is a classic example). "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Ukase Posted 13 hours ago Share Posted 13 hours ago 3 minutes ago, Troo said: Uh.. how does this work? I missed this nugget. From what I understand, in certain task forces, when a player crosses a certain line, a cut scene is triggered. If a player knows where that line is and ports well beyond it, the cut scene is never triggered. 2 1 1 1 Link to comment Share on other sites More sharing options...
icesphere Posted 11 hours ago Share Posted 11 hours ago Correct, there are two specific ones you can skip that bypasses the cutscenes in Aeon and MLTF. There's another way to bypass MLTF cutscene, but not sure if that has been fixed or not as I have not tried it in a couple of years. Link to comment Share on other sites More sharing options...
macskull Posted 11 hours ago Share Posted 11 hours ago (edited) Also before anyone gets all up in arms about this it’s worth pointing out that the one in Aeon, in particular, was intentionally designed to be skippable. I do wish they’d take a leaf out of the iTrials book and just… not play any of the cutscenes in a TF if everyone has the completion badge. Edited 11 hours ago by macskull 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube Link to comment Share on other sites More sharing options...
TygerDarkstorm Posted 11 hours ago Share Posted 11 hours ago 53 minutes ago, macskull said: Also before anyone gets all up in arms about this it’s worth pointing out that the one in Aeon, in particular, was intentionally designed to be skippable. I do wish they’d take a leaf out of the iTrials book and just… not play any of the cutscenes in a TF if everyone has the completion badge. I actually did get a dev response about cutscenes one time--they literally can't make them skippable (at least in legacy ones, idk about stuff they're adding) because in CoH, the cutscenes actually load in the needed mobs for you to fight after. So if we skipped them, there would be no boss or whatever to fight. Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster Link to comment Share on other sites More sharing options...
Indystruck Posted 10 hours ago Share Posted 10 hours ago I am not affected by an AFK farmer standing in a sequestered part of Pocket D being afk for 5 minutes while they're alt+tabbed doing something else. 1 @Twi - Phobia on Everlasting Link to comment Share on other sites More sharing options...
lemming Posted 9 hours ago Share Posted 9 hours ago 1 hour ago, TygerDarkstorm said: I actually did get a dev response about cutscenes one time--they literally can't make them skippable (at least in legacy ones, idk about stuff they're adding) because in CoH, the cutscenes actually load in the needed mobs for you to fight after. So if we skipped them, there would be no boss or whatever to fight. One where you can do see that with is the Sentinel fight at the end of the Dark Astoria Mu arc. If you port past the cutscene trigger you can go all the way to the end where he spawns, but he will not spawn until the cutscene is triggered. Though one can skip past that, have say a Devices character put down maximum Trip Mines, then have someone trigger the cutscene... This is hilarious, but time consuming with no extra reward beyond a bunch of explosions. (Hmm, will have to figure out how to do this and get a screen capture of a character walking away from that...) 1 1 Link to comment Share on other sites More sharing options...
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