kelika2 Posted yesterday at 03:15 AM Posted yesterday at 03:15 AM Can we get the opposite of that with Overwhelming Force's KB2KD and remove the uniqueness from that particular enhancement? Â the KB tax is getting taxing mentally and some builds would love multiple OF KB2KDs 1
mistagoat Posted 18 hours ago Posted 18 hours ago There is also the Sudden Acceleration kb2kd proc, that one is not unique so you can use as many as you'd like. The only downside is that is doesn't also enhance damage like the the Overwhelming Force does. I'm guessing the reason the OF proc is unique is because it goes in anything that does damage and and can turn any damaging power into a damaging power that also does knockdown. That could potentially make the OF proc OP if you could put one in every attack. It's probably why the Avalanche KD proc is unique as well. 1 2 SPOON!
MTeague Posted 16 hours ago Posted 16 hours ago people survived for years and years before KB2KD options even existed. The idea of "KB tax" is 100% entirely self-inflicted. 1 .
Uun Posted 16 hours ago Posted 16 hours ago 1 hour ago, mistagoat said: I'm guessing the reason the OF proc is unique is because it goes in anything that does damage and and can turn any damaging power into a damaging power that also does knockdown. That could potentially make the OF proc OP if you could put one in every attack. It's probably why the Avalanche KD proc is unique as well. The entire Overwhelming Force set is unique, as is the entire Avalanche set and all other Universal Damage, Winter, ATO and Purple sets. Uuniverse
Psi-bolt Posted 12 hours ago Posted 12 hours ago 4 hours ago, MTeague said: people survived for years and years before KB2KD options even existed. The idea of "KB tax" is 100% entirely self-inflicted. Â Didn't most people survive by not playing sets and/or powers with KB? Â Personally, I tend to think that the KB to KD should just be a free power that you can buy at SMART that suppresses all your KB powers. 1 1
srmalloy Posted 5 hours ago Posted 5 hours ago 6 hours ago, Psi-bolt said: Didn't most people survive by not playing sets and/or powers with KB? Or, as with the Energy Blast set, learning how to use the knockback to assist with clustering up spawns for more efficient AoE use. Although there were people who just wanted to watch mobs go flying and didn't care that they were spreading out the spawns.Â
kelika2 Posted 58 minutes ago Author Posted 58 minutes ago 15 hours ago, MTeague said: people survived for years and years before KB2KD options even existed. The idea of "KB tax" is 100% entirely self-inflicted. KB2KD was invented for a reason back on live sc0re team slapped in the sudden accel set every other cox project flat out removes knockback in some form or another folks suffering for a long time and surviving it is not an excuse to continue doing nothing im tired of being the bad guy for kicking people with unslotted meteor im tired of getting heckled for having a group forming message saying no knockback/repel  please stop, mtleague
Snarky Posted 49 minutes ago Posted 49 minutes ago I have this idea about KB—->KD.  See, we could have….  uh, nvm…
Troo Posted 34 minutes ago Posted 34 minutes ago Reasonable suggestion. @mistagoat makes a good point. I agree with @MTeague.  Knockback is great. It is also fun. That said, I can understand the usefulness for someone that doesn't like it to be able to turn it off. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
UltraAlt Posted 13 minutes ago Posted 13 minutes ago (edited) 12 hours ago, Psi-bolt said: Didn't most people survive by not playing sets and/or powers with KB? Â This is speculative. It is more likely that there are plenty of players that played with KB powers that put melee players on /ignore if they complained about KB powers being used or just generally avoided teaming with them. Â I found relatively few players that complained about KB use before the Sunset and since playing on Homecoming. At times, I do a lot of PuG'ing. I haven't heard more than a handful of complaints about players using knockback. I certainly haven't complained about other players using knockback. But whenever I have heard a complaint about knockback it has been from mainly tanks ... and mainly tanks that didn't have taunt in their build. Â KB is a soft hold that last longer than KD. Not only can't they attack while they are laying on the ground ... they can't attack while they are flying through the air either. And there is no doubt that control of knockback goes a long way of making it more useful for a team or useful in general for that matter. For example, knocking enemie back to where the melee characters versus knocking enemies away form melee characters. Edited 12 minutes ago by UltraAlt If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now