kelika2 Posted yesterday at 03:15 AM Posted yesterday at 03:15 AM Can we get the opposite of that with Overwhelming Force's KB2KD and remove the uniqueness from that particular enhancement? the KB tax is getting taxing mentally and some builds would love multiple OF KB2KDs 1
mistagoat Posted yesterday at 12:17 PM Posted yesterday at 12:17 PM There is also the Sudden Acceleration kb2kd proc, that one is not unique so you can use as many as you'd like. The only downside is that is doesn't also enhance damage like the the Overwhelming Force does. I'm guessing the reason the OF proc is unique is because it goes in anything that does damage and and can turn any damaging power into a damaging power that also does knockdown. That could potentially make the OF proc OP if you could put one in every attack. It's probably why the Avalanche KD proc is unique as well. 1 2 SPOON!
MTeague Posted yesterday at 01:39 PM Posted yesterday at 01:39 PM people survived for years and years before KB2KD options even existed. The idea of "KB tax" is 100% entirely self-inflicted. 1 1 .
Uun Posted yesterday at 01:54 PM Posted yesterday at 01:54 PM 1 hour ago, mistagoat said: I'm guessing the reason the OF proc is unique is because it goes in anything that does damage and and can turn any damaging power into a damaging power that also does knockdown. That could potentially make the OF proc OP if you could put one in every attack. It's probably why the Avalanche KD proc is unique as well. The entire Overwhelming Force set is unique, as is the entire Avalanche set and all other Universal Damage, Winter, ATO and Purple sets. Uuniverse
Psi-bolt Posted yesterday at 06:09 PM Posted yesterday at 06:09 PM 4 hours ago, MTeague said: people survived for years and years before KB2KD options even existed. The idea of "KB tax" is 100% entirely self-inflicted. Didn't most people survive by not playing sets and/or powers with KB? Personally, I tend to think that the KB to KD should just be a free power that you can buy at SMART that suppresses all your KB powers. 1 1
srmalloy Posted 18 hours ago Posted 18 hours ago 6 hours ago, Psi-bolt said: Didn't most people survive by not playing sets and/or powers with KB? Or, as with the Energy Blast set, learning how to use the knockback to assist with clustering up spawns for more efficient AoE use. Although there were people who just wanted to watch mobs go flying and didn't care that they were spreading out the spawns.
kelika2 Posted 13 hours ago Author Posted 13 hours ago 15 hours ago, MTeague said: people survived for years and years before KB2KD options even existed. The idea of "KB tax" is 100% entirely self-inflicted. KB2KD was invented for a reason back on live sc0re team slapped in the sudden accel set every other cox project flat out removes knockback in some form or another folks suffering for a long time and surviving it is not an excuse to continue doing nothing im tired of being the bad guy for kicking people with unslotted meteor im tired of getting heckled for having a group forming message saying no knockback/repel please stop, mtleague
Snarky Posted 13 hours ago Posted 13 hours ago I have this idea about KB—->KD. See, we could have…. uh, nvm…
Troo Posted 13 hours ago Posted 13 hours ago Reasonable suggestion. @mistagoat makes a good point. I agree with @MTeague. Knockback is great. It is also fun. That said, I can understand the usefulness for someone that doesn't like it to be able to turn it off. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
UltraAlt Posted 13 hours ago Posted 13 hours ago (edited) 12 hours ago, Psi-bolt said: Didn't most people survive by not playing sets and/or powers with KB? This is speculative. It is more likely that there are plenty of players that played with KB powers that put melee players on /ignore if they complained about KB powers being used or just generally avoided teaming with them. I found relatively few players that complained about KB use before the Sunset and since playing on Homecoming. At times, I do a lot of PuG'ing. I haven't heard more than a handful of complaints about players using knockback. I certainly haven't complained about other players using knockback. But whenever I have heard a complaint about knockback it has been from mainly tanks ... and mainly tanks that didn't have taunt in their build. KB is a soft hold that last longer than KD. Not only can't they attack while they are laying on the ground ... they can't attack while they are flying through the air either. And there is no doubt that control of knockback goes a long way of making it more useful for a team or useful in general for that matter. For example, knocking enemie back to where the melee characters versus knocking enemies away form melee characters. Edited 12 hours ago by UltraAlt 1 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Psi-bolt Posted 5 hours ago Posted 5 hours ago 6 hours ago, UltraAlt said: This is speculative. It is more likely that there are plenty of players that played with KB powers that put melee players on /ignore if they complained about KB powers being used or just generally avoided teaming with them. Perhaps, but I don't think any honest broker would argue that Energy Blast, for example, is a popular set. That could be for other reasons, but I would suggest that its KB is a core reason that people don't want to use the set. Quote I found relatively few players that complained about KB use before the Sunset and since playing on Homecoming. At times, I do a lot of PuG'ing. I haven't heard more than a handful of complaints about players using knockback. I certainly haven't complained about other players using knockback. But whenever I have heard a complaint about knockback it has been from mainly tanks ... and mainly tanks that didn't have taunt in their build. I don't complain about KB either nor do I see many people complain about KB. I think in the current state of the game on Homecoming that's primarily because things are streamlined to the extent that the clear efficiency lost from KB powers is mitigated by the game being easy enough that it really doesn't matter. Basically, I think I am like most players in that while KB can be annoying at times, it's not worth getting upset about. Quote KB is a soft hold that last longer than KD. Not only can't they attack while they are laying on the ground ... they can't attack while they are flying through the air either. And there is no doubt that control of knockback goes a long way of making it more useful for a team or useful in general for that matter. For example, knocking enemie back to where the melee characters versus knocking enemies away form melee characters. Honestly, the biggest argument in favor of KB is that it's fun and thematic. From a gameplay standpoint, its benefits are far outweighed by the lost of efficiency. It's not just melees either. I was playing my Ice Blaster recently and a SS character used Hand Clap on a spawn. Well with the enemies spread out like that, using either of my location AoEs would have been a waste. I didn't sweat it, like I said, I don't care that much. I just moved on to the next spawn and let the melee clean up his own mess. There are a LARGE number of powers that benefit from having enemies tightly clumped up. Many AOE powers, many buff powers, debuffs, etc. That's just a fact. KB, whatever its benefit, interferes with maximizing the use of those powers. That it does so has caused many players to avoid KB powers in my observation. I PUG almost every session I play and I rarely see sets with substantial KB or even individual powers with AOE KB. This makes sets like Energy Blast very uncommon even though it's a cool looking set. I think the various developer teams from live and Homecoming don't want to change this because of players like you who really enjoy using KB. The undeniable feeling of power that comes from tossing enemies all around is fun. That's cool, I can understand that perspective.
tidge Posted 3 hours ago Posted 3 hours ago I kinda love Energy Blast.... and much of the appeal for me is the knockback. I will slot a KB->KD in Nova, because as much as I like seeing enemies go flying into walls, I'm not a fan of tracking down enemies scattered in every cardinal direction. There is nothing else quite like Ki Push followed up with something like Power Burst on the same target. I don't intend to write any more in this thread, as this topic is an old one that I've participated in.. but I agree with @srmalloy comment about learning how to use KB to avoid chaotic scatter is a valuable skill, and with the other comments that KB/KD are pretty good 'soft' controls. 2
UltraAlt Posted 1 hour ago Posted 1 hour ago 3 hours ago, Psi-bolt said: Perhaps, but I don't think any honest broker would argue that Energy Blast, for example, is a popular set. That could be for other reasons, but I would suggest that its KB is a core reason that people don't want to use the set. Myself. I like energy blast for the characters with a character conception fit it, and I don't slot any of the powers with KB to KD. I don't avoid using energy blast. I don't see any evidence that players are avoiding energy blast due to the knockback other than those that have been brow-beaten into not using powers that have KB. 3 hours ago, Psi-bolt said: Basically, I think I am like most players in that while KB can be annoying at times, it's not worth getting upset about. Pretty much anything can be annoying at times. 3 hours ago, Psi-bolt said: There are a LARGE number of powers that benefit from having enemies tightly clumped up. And not all KB powers are multi target. A good number of KB powers allow you to KB multiple targets into a corner or wall what will tend to keep them grouped up. No denying that KB can be used to scatter enemies. 3 hours ago, Psi-bolt said: That it does so has caused many players to avoid KB powers in my observation. Do you only play level 50 characters? I'm just wondering for perspective sake. 3 hours ago, Psi-bolt said: I think the various developer teams from live and Homecoming don't want to change this because of players like you who really enjoy using KB. The undeniable feeling of power that comes from tossing enemies all around is fun. That's cool, I can understand that perspective. I have been on some very fun all-KB teams. If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
macskull Posted 14 minutes ago Posted 14 minutes ago On 7/21/2025 at 6:39 AM, MTeague said: The idea of "KB tax" is 100% entirely self-inflicted. If this were true, the lead powers dev wouldn't have pushed back so hard on letting Sudden Acceleration be non-unique, or we'd have an option at Null the Gull to convert all KB into KD. If you dig around and find Galaxy Brain's old Blast set comparison charts, you'll find that Energy Blast goes from almost dead last to solidly middle-of-the-pack when you add KB/KD enhancements. 1 hour ago, UltraAlt said: A good number of KB powers allow you to KB multiple targets into a corner or wall what will tend to keep them grouped up. AoEs with guaranteed KB are the exception, not the norm. No matter how good your intentions, if the AoE you're using doesn't have guaranteed KB you're almost certainly going to cause scatter unless you slot KB/KD. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
Excraft Posted just now Posted just now 18 hours ago, srmalloy said: Or, as with the Energy Blast set, learning how to use the knockback to assist with clustering up spawns for more efficient AoE use. Which in of itself is a pain, especially in cave maps and narrow hallways, and that isn't including KB knocking stuff into the map geometry where it gets stuck. Hence, the reason people avoided playing sets with heavy KB. 18 hours ago, srmalloy said: Although there were people who just wanted to watch mobs go flying and didn't care that they were spreading out the spawns. There still are those people.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now