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Possibly Controversial Request: Please consider having all the accolades to be purchasable for extreme amounts of the appropriate currency in either START, the Aether reward system, or the Merits system.


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Posted
21 minutes ago, Troo said:

 

Makes sense to put it out there being simply curious what responses might be either way.

 

My opinion:

Folks gotta play the game at some point. There should be rewards for actually playing the game. Even if it's simply acknowledgement of defeating x number of enemies. (some folks might think 'grind' or 'gating' but that's not really the case)

Could there be an acknowledgement of having earned a particular accolade 25 times, sure. Keeping in mind that it is not the same earning some accolades on one archetype compared to another, much less character to character.

 

The whole fake-accolades being created partially so PVPers didn't have to farm characters hasn't panned out. Folks could surmise a similar result in PVE if the game starts giving away rewards earned by playing. ('giving away' is basically the same as an associated cost once enough wealth is accumulated)

What? Accolades in pvp were necessary in order to be competitive. Removing the hassle of doing a bunch of pve objectives was a good move. Saying it didn't "pan out" doesn't make any sense.

Posted

Hi, I first got the Accolades because I wanted the badges and I find now that on my non badge alts I never actively bother with them.

Most of the alts have a bunch of partially complete Accolades and some have a few completed. (not actively sought for completion)

But I do wonder, are our Accolades ingame today the same as were ingame at the start, have they ever (never) been upgraded or amended?

In todays game are they now just Fluff (were they ever needed for the power boosts) as I do not see much of a difference on my incarnate and new lowbie alts that have one or a couple?

So I guess for me it comes down to does the value I get from having them at this time make up for the effort to get them.

For me that would be a no.

But yes we all play our beloved game our way and I do embrace meaningful change where deemed necessary by the Team.

Cheers

 

Posted
1 hour ago, Jacktar said:

Hi, I first got the Accolades because I wanted the badges and I find now that on my non badge alts I never actively bother with them.

Most of the alts have a bunch of partially complete Accolades and some have a few completed. (not actively sought for completion)

But I do wonder, are our Accolades ingame today the same as were ingame at the start, have they ever (never) been upgraded or amended?

In todays game are they now just Fluff (were they ever needed for the power boosts) as I do not see much of a difference on my incarnate and new lowbie alts that have one or a couple?

So I guess for me it comes down to does the value I get from having them at this time make up for the effort to get them.

For me that would be a no.

But yes we all play our beloved game our way and I do embrace meaningful change where deemed necessary by the Team.

Cheers

 

The accolades, and all other badges, weren't in the game when it started. They were added later. And no, I'm pretty sure they have not been changed except to add more of them.

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Posted
3 hours ago, Jacktar said:

In todays game are they now just Fluff (were they ever needed for the power boosts) as I do not see much of a difference on my incarnate and new lowbie alts that have one or a couple

 

The stat-boosting aren't 'fluff'.... but HC has made it easier to get set bonuses that do what the accolades by slotting pieces.

 

The +MaxEnd is a big deal for all ATs, the +MaxHP is a much bigger deal for Brutes and Tanks (because of base HP), followed by any AT with Scaling Damage Resistance and/or Regernation-reliant characters... but otherwise the +MaxHP isn't that big of a deal IMO. It isn't nothing, although the +MaxHP have gotten several of my other AT characters to their HP cap.

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Posted
4 hours ago, battlewraith said:

What? Accolades in pvp were necessary in order to be competitive. Removing the hassle of doing a bunch of pve objectives was a good move. Saying it didn't "pan out" doesn't make any sense.

 

My comment is meant as nothing more it's face value.

I am not aware of any big pvp renaissance going on. If asked, would folks say there are more or less pvp players now than when fake-accolades were introduced?

 

If I could borrow and tweak some of your text to outline an over generalized logic flow:

Accolades can be necessary in order to be competitive.

Removing the hassle of doing a bunch of objectives to get those accolades seemed like a good move.

Now less players.

I acknowledge there could be many many considerations and contributors not included in that logic. This is not an attack on the precious..

 

My point is: If we take away earned build contributors it could have unintended impacts and ultimately impact player base.

It is a consideration. 

 

I always have rattling around in my mind - customer acquisition cost, retention, cogs, life time value, why, core values, return on investment, engagement, replay-ability..

Bottom line = Mess with the secret sauce too much and there may be less customers.

 

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Posted
17 minutes ago, Troo said:

 

My comment is meant as nothing more it's face value.

I am not aware of any big pvp renaissance going on. If asked, would folks say there are more or less pvp players now than when fake-accolades were introduced?

 

If I could borrow and tweak some of your text to outline an over generalized logic flow:

Accolades can be necessary in order to be competitive.

Removing the hassle of doing a bunch of objectives to get those accolades seemed like a good move.

Now less players.

I acknowledge there could be many many considerations and contributors not included in that logic. This is not an attack on the precious..

 

My point is: If we take away earned build contributors it could have unintended impacts and ultimately impact player base.

It is a consideration. 

 

I always have rattling around in my mind - customer acquisition cost, retention, cogs, life time value, why, core values, return on investment, engagement, replay-ability..

Bottom line = Mess with the secret sauce too much and there may be less customers.

 

For the life of me, I can't see how being able to skip the rigamarole of doing accolades for pvp characters would've lead to the death of the pvp community. It's a pretty bizarre speculation. 

 

Posted
3 hours ago, Troo said:

I am not aware of any big pvp renaissance going on. If asked, would folks say there are more or less pvp players now than when fake-accolades were introduced?

 

This is the important part.  The Temporal Warriors HC added didn't result in a mass influx of new PvP players.  Making Accolades purchasable from the P2W Vendor isn't going to lead to a mass influx of new PvE players either.  As others have mentioned, it just makes it easier for those with the means to buy the accolades.  At some point, people do need to interact with the game, so I don't think we need to make these accolades easier to get.  

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Posted
1 hour ago, battlewraith said:

For the life of me, I can't see how being able to skip the rigamarole of doing accolades for pvp characters would've lead to the death of the pvp community. It's a pretty bizarre speculation. 

 

Where did Troo say this?

I read his statement to mean the player base as a whole.  Not specifically the PVP community 

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Posted
5 minutes ago, Excraft said:

This is the important part.  The Temporal Warriors HC added didn't result in a mass influx of new PvP players.  Making Accolades purchasable from the P2W Vendor isn't going to lead to a mass influx of new PvE players either.  As others have mentioned, it just makes it easier for those with the means to buy the accolades.  At some point, people do need to interact with the game, so I don't think we need to make these accolades easier to get.  

I don't think this would have an effect either way.     The interact with the game is a good point, but it's why I suggested a different tedium that allowed the accolade to be earned offline.  You'd still have to know something and would just be bypassing some content that has been done multiple times.   Perhaps it will get people to do other stuff than the "required" steps to get the accolades.  (Probably not, but we can dream...)

Posted

OP doesn't even offer anything controversial IMO about the request... folks have been asking "lemme buy ____" for a long time. If there is controversy, it's repeatedly bringing up the same request.

 

We deserve a better set of controversial options:

 

1) Let players who want to earn accolades put them on the market for other players to buy.

 

2) Grant fractional values of the accolades based on the amount of effort put in to earn the accolade.

 

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Posted
1 hour ago, lemming said:

The interact with the game is a good point, but it's why I suggested a different tedium that allowed the accolade to be earned offline.  You'd still have to know something and would just be bypassing some content that has been done multiple times.   Perhaps it will get people to do other stuff than the "required" steps to get the accolades.  (Probably not, but we can dream...)

 

Being logged out as we do with day jobs is not actually interacting with the game.  Accolades that provide a permanent buff of some kind (eg. TF Commander, Atlas Medallion, Portal Jockey etc), regardless of how minor, should require some effort and require the player to actually interact with the game content.

 

I do not necessarily disagree that getting all of the available accolades on every character can get old very, very quickly.  However, accolades in general are not required or necessary.  With that said, I would not object to certain accolades being account wide unlocks.  

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Posted

even 20m for the stats is a little much considering there are 4 of them available

variants like +end for 2m, +hp for 3m, combos are 5m each would definitely flush inf regularly

Posted
4 minutes ago, kelika2 said:

even 20m for the stats is a little much considering there are 4 of them available

variants like +end for 2m, +hp for 3m, combos are 5m each would definitely flush inf regularly

 

Again, all this would do is make it that much easier for those with the means to buy these items while making them unattainable for those without.  Even 20 million inf per passive accolade is cheap.  This is pocket change for the wealthy in this game with billions upon billions upon billions of influence. 

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Posted
1 minute ago, ShardWarrior said:

 

Again, all this would do is make it that much easier for those with the means to buy these items while making them unattainable for those without.  Even 20 million inf per passive accolade is cheap.  This is pocket change for the wealthy in this game with billions upon billions upon billions of influence. 

i guess dont let the 1% get in the way of happiness?

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Posted (edited)
13 minutes ago, kelika2 said:

i guess dont let the 1% get in the way of happiness?

It’s a very temporary happiness.

On the other hand, earning something is an accomplishment you will forever be proud of!

Edited by Ghost
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Posted
40 minutes ago, kelika2 said:

i guess dont let the 1% get in the way of happiness?

 

This is only exacerbating the disparity.  Those that can afford it will buy their way out whereas others who cannot afford it will have to "grind" out the accolades.  Right now, everyone is on equal footing having to do the work necessary to get the accolade reward.  That is true whether someone is a multi-billionaire or a brand new player starting out.  Adding this a a P2W option only affects those without the inf.  

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Posted
2 hours ago, ShardWarrior said:

Being logged out as we do with day jobs is not actually interacting with the game.  Accolades that provide a permanent buff of some kind (eg. TF Commander, Atlas Medallion, Portal Jockey etc), regardless of how minor, should require some effort and require the player to actually interact with the game content.

 

I do not necessarily disagree that getting all of the available accolades on every character can get old very, very quickly.  However, accolades in general are not required or necessary.  With that said, I would not object to certain accolades being account wide unlocks.  

Yea, but what this would allow is for those that have small amounts of time, and probably already have interacted with the game enough.  Knowing enough to log in the right area is good enough imo.   It's also why just buying the purchase isn't my preference.

Posted

You know what? Fine. For 2,000,000,000 inf', a player can buy 1/100th of a specific accolade. And if players leave characters logged off at one of the new Accolade Buildings for 6 months, they can earn 1/100th of the accolade for that specific Accolade Building. Get to 100 pieces for that accolade, and you get it.

 

Am I being intentionally obtuse with the requirements? Most definitely, but I don't care. Absolutely no one needs every accolade, or even any accolade, on any character, let alone every character they have.

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Posted
2 hours ago, ShardWarrior said:

 

This is only exacerbating the disparity.  Those that can afford it will buy their way out whereas others who cannot afford it will have to "grind" out the accolades.  Right now, everyone is on equal footing having to do the work necessary to get the accolade reward.  That is true whether someone is a multi-billionaire or a brand new player starting out.  Adding this a a P2W option only affects those without the inf.  

thats nothing new, most first timers cant afford the travel thingies either, or the boosters, or the other thing and the last couldapleakhasglblahblahbl

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Posted
3 hours ago, Ghost said:

It’s a very temporary happiness.

On the other hand, earning something is an accomplishment you will forever be proud of!

which sounds nice

 

for the first couple of characters.  after that its just newgame+ time.  still optional

Posted
10 hours ago, Ghost said:

Where did Troo say this?

I read his statement to mean the player base as a whole.  Not specifically the PVP community 

In the part I quoted. Maybe read it?

Posted
5 hours ago, Rudra said:

You know what? Fine. For 2,000,000,000 inf', a player can buy 1/100th of a specific accolade. And if players leave characters logged off at one of the new Accolade Buildings for 6 months, they can earn 1/100th of the accolade for that specific Accolade Building. Get to 100 pieces for that accolade, and you get it.

 

Am I being intentionally obtuse with the requirements? Most definitely, but I don't care. Absolutely no one needs every accolade, or even any accolade, on any character, let alone every character they have.

Well, first off this is factually wrong. If you're doing competitive pvp you need them. Otherwise you will be a soft target by default and farmed.

 

Secondly, there are 2 contradictory objections to this proposal floating around this discussion: 

1. Nobody needs these accolades, thus you shouldn't be able to purchase them.

2. If you could purchase them, wealth disparity would be negatively impacting poor players, who would still have to grind out the accolades.

 

These can't both be true.

Posted
On 9/16/2025 at 8:34 PM, Chance Jackson said:

I'd rather make unlocking be account wide

 

This as it has a more tangible impact on the player.

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Posted

Ignoring CCs and other 'gifted' sources of INF...

 

To a casual player, there's as much effort to building up that much INF as there is to actually working towards (or just unlock by playing normally) the bonus. The latter ends up getting you INF Anyway over time, so I really don't see where this would be all that beneficial other than to give those who've already been playing forever, have lots of INF, and just want to unlock the thing for other alts (Altitis anyone?). Hence why I reiterate support for the Globally unlocked accolades instead.

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