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17 hours ago, dz132 said:

Got a build for this?  My best time on a brute is around 5 mins, so I'm obviously doing something wrong here.

yeah,

 

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i posted a followup in a diff thread, but doing the string without GPB or boggle yields pretty much the same results too, so GPB is a 'maybe' pick - i personally recommend it due to live play preferring big burst damage but in a sustained fight it doesn't make that much of a difference. vs. regular mobs it is VERY notable though

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On 3/25/2020 at 6:38 PM, Kanil said:

yeah,

 

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i posted a followup in a diff thread, but doing the string without GPB or boggle yields pretty much the same results too, so GPB is a 'maybe' pick - i personally recommend it due to live play preferring big burst damage but in a sustained fight it doesn't make that much of a difference. vs. regular mobs it is VERY notable though

Thanks

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**UPDATE**

 

So I decided to give Rad/TW another go with some more "juicy" from the Soul Mastery pool and sacrifice a silver of the resistances for a lot more DPS... Updated build now breaks 1:53 with a DPS of 467... Four. Hundred. And. Sixty. Seven. As... Tanker... It officially competes with most Stalkers and Scrapper times while having Tanker defenses (able to tank LR) with extremely good AoE, what can I say? I'm proud of her :).

 

--Pretend the damage IO in Dark Oblit is a Bombardment proc**

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-Max HP%(3), ImpArm-ResPsi(3)
Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A)
Level 2: Gamma Boost -- PrfShf-End%(A)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-EndRdx/Rchg(11), ImpArm-ResPsi(17)
Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), UnbGrd-EndRdx/Rchg(15), ImpArm-ResPsi(17)
Level 8: Radiation Therapy -- ScrDrv-Dam%(A), TchoftheN-%Dam(29), Obl-%Dam(19), Erd-%Dam(29), TchoftheN-Heal/HP/Regen/Rchg(11)
Level 10: Boxing -- Empty(A)
Level 12: Beta Decay -- EndRdx-I(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), Ags-Psi/Status(21), ImpArm-ResPsi(23)
Level 16: Weave -- LucoftheG-Def/EndRdx(A), Rct-ResDam%(21), LucoftheG-Def/Rchg+(31), LucoftheG-Def(33)
Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal(23), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/Rchg(37), ShlWal-ResDam/Re TP(33)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 26: Ground Zero -- HO:Nucle(A), TchofLadG-Rchg/EndRdx(34), ScrDrv-Dam%(46), Erd-%Dam(46), Obl-%Dam(39), TchofLadG-%Dam(42)
Level 28: Super Jump -- HO:Micro(A)
Level 30: Rend Armor -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(31), AchHee-ResDeb%(42)
Level 32: Follow Through -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(43), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Whirling Smash -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg(36), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37)
Level 38: Arc of Destruction -- Arm-Dmg/EndRdx(A), Arm-Dam%(40), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(45), FuroftheG-ResDeb%(50)
Level 41: Gloom -- Apc-Dam%(A), CldSns-%Dam(42), GldJvl-Dam%(43), HO:Nucle(48)
Level 44: Build Momentum -- GssSynFr--Build%(A)
Level 47: Dark Obliteration -- PstBls-Dam%(A), Dmg-I(48), JvlVll-Dam%(48), CldSns-%Dam(50), HO:Nucle(50)
Level 49: Super Speed -- Run-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 1: Momentum 
Level 50: Musculature Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ion Core Final Judgement 
Level 50: Longbow Core Superior Ally 
Level 50: Assault Radial Embodiment 
Level 50: Ageless Core Epiphany 
------------

 

Edited by Zeraphia
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30 minutes ago, Zeraphia said:

DPS of 467... Four. Hundred. And. Sixty. Seven. As... Tanker... It officially competes with most Stalkers and Scrapper times while having Tanker defenses (able to tank LR) with extremely good AoE

<flips table> Oh, come on! <looks at his survival-built Katana/Dark Brute doing only 178 DPS and little AoE> Worthless piece of... ugh!

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17 minutes ago, Werner said:

<flips table> Oh, come on! <looks at his survival-built Katana/Dark Brute doing only 178 DPS and little AoE> Worthless piece of... ugh!

To be completely fair, that Tanker build was min/maxed to hell and back and it was definitely not my "first" take on it. Katana/Dark could definitely get higher DPS without possibly sacrificing *too* much survivability and gain substantial AoE

 

Here are the "highest damaging" IO slottings overall for Kat/Dark to squeeze out its DPS

image.png.9ef31021ac16761754e7c6da62afdad6.png

image.png.17e5c61fd548a7b13e76816673d6676e.png- pretend that the damage IO here is Bombardment proc

image.png.507ae97d616e788443db2af64f5a0cfd.png

image.png.932437821abcf2efd265edc8ffd9e01a.png

 

That right there will land you solidly in the 300-400 DPS range with fury keeping up and give you -40% res to your enemy. I recommend putting the Fury bonus in Death Shroud :), this will really help you to get more ST DPS and AoE out of your brute 🙂 

This isn't meant to be me coming off as "cocky" or rude, but when I took the pool and made similar changes to my Rad/TW Tanker, I saw a surge of more than 100+ DPS even on TW, what it can do for Katana with the right slotting? Who knows =D 

 

image.png

image.png

Edited by Zeraphia
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59 minutes ago, Zeraphia said:

To be completely fair, that Tanker build was min/maxed to hell and back and it was definitely not my "first" take on it. Katana/Dark could definitely get higher DPS without possibly sacrificing *too* much survivability and gain substantial AoE

Heh, I'm on my 38th Mids build and I think my 7th real build Katana/Dark, including a Katana/Dark Scrapper on live, then a Katana/Dark Brute on live, and now a Katana/Dark Brute on Homecoming. But I've always min/maxed them to hell and back for Scrapper Challenge Rules (no temps, no insps, no disengaging, no deaths), thus my poor, suffering damage output. But I was just thinking last night how I should get myself a second, more DPS-oriented build for my Brute. My focus would be sufficient DPS and survivability for soloing level 54 AVs no temps no insps, though with Lore pets. Switch builds back and forth as the situation dictates. Not sure what the cooldown on build swaps is.

 

But I was impressed with what you squeezed out of that Tanker in terms of damage while still maintaining good survivability. I may have to explore some Tanker damage builds instead of just Scrapper and Brute survivability builds. But I've decided my next 50 will be a Fire/Rad Sentinel after seeing what @nihilii did with his. I've never played a Sentinel, but I've played Scrappers and Blasters, so halfway in between? Sounds fun.

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12 hours ago, Werner said:

thus my poor, suffering damage output.

Hey, just remember, the best survival mechanic in the game is to kill everything dead. 😉

 

12 hours ago, Werner said:

I've never played a Sentinel, but I've played Scrappers and Blasters, so halfway in between?

Just keep an open mind on the journey up to 50.

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On 4/1/2020 at 1:51 PM, Zeraphia said:

**UPDATE**

 

So I decided to give Rad/TW another go with some more "juicy" from the Soul Mastery pool and sacrifice a silver of the resistances for a lot more DPS... Updated build now breaks 1:53 with a DPS of 467... Four. Hundred. And. Sixty. Seven. As... Tanker... It officially competes with most Stalkers and Scrapper times while having Tanker defenses (able to tank LR) with extremely good AoE, what can I say? I'm proud of her :).

 

--Pretend the damage IO in Dark Oblit is a Bombardment proc**

 

 

Any incarnate clickies used?

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On 4/1/2020 at 7:51 AM, Zeraphia said:

DPS of 467... Four. Hundred. And. Sixty. Seven. As... Tanker...

Ridonculous.  Truly spectacular.

On 4/1/2020 at 8:24 AM, Werner said:

<flips table> Oh, come on! <looks at his survival-built Katana/Dark Brute doing only 178 DPS and little AoE> Worthless piece of... ugh!

Given that you solo at +4/x8, there is more to it than evident at first glance.  Look at accuracy against +3 and +4 level mobs in that build, and you have Gloom/Dark Oblit at 78.38% and 63.69%, respectively, and Rend Armor and AoD at 91.02% and 73.95%, respectively.

That would have drastic effect on the DPS versus what happens vs. a pylon.  Fighting pylons requires much less acc/tohit than vs. +3 and +4 mobs.

 

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25 minutes ago, Sovera said:

Any incarnate clickies used?

Hybrid T4 Core (I think Radial may end up doing more... but I personally use Core because I use AoE on her quite often)

12 minutes ago, Caulderone said:

Ridonculous.  Truly spectacular.

Given that you solo at +4/x8, there is more to it than evident at first glance.  Look at accuracy against +3 and +4 level mobs in that build, and you have Gloom/Dark Oblit at 78.38% and 63.69%, respectively, and Rend Armor and AoD at 91.02% and 73.95%, respectively.

That would have drastic effect on the DPS versus what happens vs. a pylon.  Fighting pylons requires much less acc/tohit than vs. +3 and +4 mobs.

To be quite honest, with level shifts being factored in, it's at the 78% without Build Momentum and the Gaussian's factored, so this is true, it does have some flaws, there are accuracy inspirations to help, there is -defense, then if you're on teams accuracy isn't too much of a problem factoring in all the Tactics being thrown around. I have noticed some occasional whiff's, but nothing too bad.

 

That said, I tested her today and came verrrrry close to soloing MoMLTF (yes...) sadly GW's hold ****'d me over on my first attempt but I was definitely denting the +4 AV's quite sustainably. 

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1 hour ago, Caulderone said:

Given that you solo at +4/x8, there is more to it than evident at first glance.  Look at accuracy... Fighting pylons requires much less acc/tohit than vs. +3 and +4 mobs.

Since I don't use inspirations when I'm pushing myself, I'm currently running Kismet, Tactics, and Focused Accuracy to deal with defense buffs and to-hit debuffs. That was one of the issues I had with my previous build (no FA) soloing Dark Astoria arcs.

 

I need to test out survivability after my recent DPS tweaks, but my average of two pylon runs this morning was 252 DPS with Assault Core, Degenerative Radial, Fury of the Gladiator in Golden Dragonfly, and Achilles' Heel in Soaring Dragon. I'm keeping Cardiac and Barrier. I think I can mostly stay alive without Melee Core, which I rarely touched, but I can't without Barrier, which I use all the time and am to some extent built around. DPS does improve survivability in most fights, so I suspect the build is still solid.

 

I added Longbow on top of the new DPS, and was then able to take down L54 Mother Mahem in a single summon on an AE map, but my Cataphract twice preferred shooting from melee range, so I'm working on Storm Elementals right now, hoping they'll be happier to attack from a distance. I may need to experiment with other Lore pets to see which works best for me. Hopefully then I'll be ready to take on the world again, but with AVs turned on rather than EBs. 

Edited by Werner
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A couple runs with my Elec/Inv/Psi Sentinel, now that Degen is fixed.

Musc T3, Degen T4, Ageless T4, Hybrid T4

Zapping Bolt -> Dominate -> Mind Probe -> Zapping Bolt -> Tesla Cage
Tesla Cage is replaced by relevant clicks as needed: Ageless, Voltaic Sentinel, Charged Bolts + Aim when Opportunity is ready

 

Apoc + Gladiator Javelin procs in Zapping Bolt
4 common damage procs in Tesla Cage
4 damage procs + Unbreakable Constraint in Dominate
Heca + ToD in Mind Probe

Hybrid OFF

2:44 = 361 DPS

2:40 = 367 DPS

 

Hybrid ON

2:44 = 361 DPS (sloppy execution)
2:17 = 407 DPS

I've been playing this alt for a while and have been happy with her damage. Easily competes with my Fire/Rad, despite using a purely defensive secondary. And on top of that, throws boss level holds as part of her attack chain. And drains mobs dry. Whew!

 

I believe an Elec/Bio would likely top the charts for Sentinel DPS. That said, this DPS is conditional as it relies on fighting one and only one target, for Voltaic Sentinel to do its job.

Making a good macro for VS is IMHO such a strong quality of life upgrade for Elec. I'm using "powexec_location forward:20 Voltaic Sentinel", so I don't have to fiddle with the targeting reticle to summon it. Having to aim is a hard price to pay for a 60s summon that may or may not pay off, whereas simply tapping a key makes the cast easier to fit seamlessly.

Edited by nihilii
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DA/EM Tanker. Yes. EM. Don't judge me.

Musc T3, Degen T3, Ageless T4, Hybrid T3
Energy Transfer -> Bone Smasher -> Total Focus -> Bone Smasher.
Build Up replaces Bone Smasher whenever up, ideally before the next ET.

Heca + ToD procs in ET
Mako + ToD + Perfect Zinger in Bone Smasher
No damage proc in TF

Hybrid OFF
5:41 = 240 DPS


Hybrid ON

5:32 = 243 DPS

Good reminder one or two runs is not enough for a reliable number, even on lowish DPS characters. Subjectively, I whiffed a lot on that Hybrid attempt.

EM might not be much these days, but with the general power increase and the Tanker buffs, we can get to something decent. Makes the nostalgia trip more enjoyable, while waiting for buffs.

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8 hours ago, nihilii said:

EM might not be much these days, but with the general power increase and the Tanker buffs, we can get to something decent.

EM can do so much more! Granted I did the test with Bio Armor so there's the added -Res and +Dam into the equation, but running Energy Punch (2x), Bone Smasher, Gloom, Energy Transfer, I got a base line between 3:00-3:30 straight up, and 2:25 as a best time with Hybrid Assault Core. I didn't even blink at skipping Total Focus because its animation is just too long, and having another attack already at 2.9/s was a gamble, if ET and TF both miss back to back, that's 6.4/s of 0 DPS (ouch!).

 

ToD, Mako, Glad, Zing procs in ET and BS

Maki, Glad, Zing, Heca in EP (primary filler, repeats a lot)

Apoc, Cloud, Glad procs in Gloom

 

Energy Punch w/ Procs is minimum 200 DPS on its own! So good! Took down a 52 EB Heavy Assault Unit in less than 30/s.

 

Ditch TF, get Cross Punch with the -Res proc, go nuts!

 

I like Energy Melee >_>

 

10 hours ago, Zeraphia said:

(I think Radial may end up doing more... but I personally use Core because I use AoE on her quite often)

I have waaaaay too much stupid time testing Hybrid Assault Core v Radial.

 

Tanker, Brute, Stalker, Scrapper, Blaster: Go Core, better return.

Defender, Corruptor, Mastermind, Controller: Go Radial (if even Assault at all).

Fuzzy in the middle based on build: Dominator, Sentinel, (V)EATS

 

With the Tanker buff, Core just does dramatically better, and I tried that across a couple different melee sets for Tankers, it just never came out well with Radial.

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2 hours ago, Sir Myshkin said:

EM can do so much more!

Oh yeah, I didn't mean to imply mine was optimized for DPS or anything. By not only using Total Focus but not even giving it any damage proc, it's a far cry from what it could be on that front. Good points. 🙂

But in the end, EM does comparable ST damage to other good secondaries while using long animations, taking self damage and having a secondary effect that is useful for mitigation but detrimental for speed (enemies wander off stunned). And then, it has one bad AoE.

 

The difference becomes apparent when, say, soloing an Apex Rikti Pylon. On any other of my DA tankers I can sustain the autohit toxic damage + other attacks generally without inspirations, perhaps popping a luck at most. This DA/EM gets really low on HP before Dark Regen recharges, sometimes to the point of death even.

Granted, that is partly a consequence of my choices. If I went Gloom I could kite some, if I skipped TF I would have less animation lock... No argument. 🙂


But I enjoy EM a lot, actually! The damage might be low but it doesn't *feel* low - and I've been using her extensively before having any incarnates, so her DPS was likely in the 160-180 range then. Having a chain of 2 big + 1 medium power makes for satisfying floating numbers. Even godawful Whirling Hands becomes enjoyable with a 12 feet radius.

 

A friend actually rerolled an EM alt after watching mine, feeling his Rad Melee didn't compare. Goes to show how perception can matter over pure performance.

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I didn't see anything for savage brutes, so I figured I'd drop my first pylon run for HC in here.

 

Savage/dark brute, 3:44 for roughly almost 300 DPS, if the math here is correct. 

 

unknown.png

 

I have since changed a few things, so might give it another go soonish.

Edited by ScarySai
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On 4/1/2020 at 8:51 AM, Zeraphia said:

**UPDATE**

 

So I decided to give Rad/TW another go with some more "juicy" from the Soul Mastery pool and sacrifice a silver of the resistances for a lot more DPS... Updated build now breaks 1:53 with a DPS of 467... Four. Hundred. And. Sixty. Seven. As... Tanker... It officially competes with most Stalkers and Scrapper times while having Tanker defenses (able to tank LR) with extremely good AoE, what can I say? I'm proud of her :).

 

--Pretend the damage IO in Dark Oblit is a Bombardment proc**

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-Max HP%(3), ImpArm-ResPsi(3)
Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A)
Level 2: Gamma Boost -- PrfShf-End%(A)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-EndRdx/Rchg(11), ImpArm-ResPsi(17)
Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), UnbGrd-EndRdx/Rchg(15), ImpArm-ResPsi(17)
Level 8: Radiation Therapy -- ScrDrv-Dam%(A), TchoftheN-%Dam(29), Obl-%Dam(19), Erd-%Dam(29), TchoftheN-Heal/HP/Regen/Rchg(11)
Level 10: Boxing -- Empty(A)
Level 12: Beta Decay -- EndRdx-I(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), Ags-Psi/Status(21), ImpArm-ResPsi(23)
Level 16: Weave -- LucoftheG-Def/EndRdx(A), Rct-ResDam%(21), LucoftheG-Def/Rchg+(31), LucoftheG-Def(33)
Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal(23), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/Rchg(37), ShlWal-ResDam/Re TP(33)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 26: Ground Zero -- HO:Nucle(A), TchofLadG-Rchg/EndRdx(34), ScrDrv-Dam%(46), Erd-%Dam(46), Obl-%Dam(39), TchofLadG-%Dam(42)
Level 28: Super Jump -- HO:Micro(A)
Level 30: Rend Armor -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(31), AchHee-ResDeb%(42)
Level 32: Follow Through -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(43), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Whirling Smash -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg(36), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37)
Level 38: Arc of Destruction -- Arm-Dmg/EndRdx(A), Arm-Dam%(40), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(45), FuroftheG-ResDeb%(50)
Level 41: Gloom -- Apc-Dam%(A), CldSns-%Dam(42), GldJvl-Dam%(43), HO:Nucle(48)
Level 44: Build Momentum -- GssSynFr--Build%(A)
Level 47: Dark Obliteration -- PstBls-Dam%(A), Dmg-I(48), JvlVll-Dam%(48), CldSns-%Dam(50), HO:Nucle(50)
Level 49: Super Speed -- Run-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 1: Momentum 
Level 50: Musculature Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ion Core Final Judgement 
Level 50: Longbow Core Superior Ally 
Level 50: Assault Radial Embodiment 
Level 50: Ageless Core Epiphany 
------------

 

If you took meltdown instead of SJ, wouldn't this increase your DPS? Meltdown give a 33% damage buff for 60 seconds

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3 minutes ago, Techno said:

If you took meltdown instead of SJ, wouldn't this increase your DPS? Meltdown give a 33% damage buff for 60 seconds

I've found the effect to be a wash in static tests. 3 seconds of doing 0 damage is a lot of time to for a 33% damage buff lasting just a minute. Then you have to deal with the -recovery crash, which can actually hurt if it happens at the lower bound of your Ageless cycle.

That said, in practical gameplay Meltdown can be useful whenever you have "free" animation time for whatever reason. Entering an elevator, opening a door... You tap Meltdown before clicking, and it's ready once you come out. Free damage.

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So... I decided to re-test my Fire/Bio Sentinel... previously she was not able to reach even the 4 minute mark... it was honestly quite sad...

 

That said... HOLY!!! She actually managed to beat my Rad/TW Tanker... 1:51... to down the pylon! I did use Assault Radial on her, I made sure this time that her attack chain would be fully optimized to the absolute maximum possible for the time on pylon and that she would be on-level with my fire/fire/fire Blaster.

 

Here's her build

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Flares -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(3), SprSntWar-Acc/Dmg(3), SprSntWar-Dmg/Rchg(5), SprSntWar-Acc/Dmg/Rchg(5), SprSntWar-Acc/Dmg/EndRdx(7)
Level 1: Hardened Carapace -- Ags-ResDam(A), Ags-ResDam/EndRdx(23), Ags-ResDam/Rchg(29), GldArm-3defTpProc(29), Ags-ResDam/EndRdx/Rchg(36)
Level 2: Fire Ball -- SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg(7), SprOppStr-Dmg/Rchg(9), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Super Speed -- EndRdx-I(A)
Level 6: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(13), Apc-Dmg(13), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), GldJvl-Dam%(17)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 12: Adaptation 
Level 14: Inexhaustible -- PwrTrns-+Heal(A), Pnc-Heal/EndRedux(19), Pnc-Heal/+End(19), Pnc-Heal(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal(37), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(39)
Level 18: Blazing Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), GldJvl-Dam%(43)
Level 20: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(34), ShlWal-ResDam/Re TP(27)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-Max HP%(A), Ags-ResDam(25), Ags-ResDam/EndRdx(25), Ags-Psi/Status(27), Ags-ResDam/Rchg(39)
Level 26: Assault -- EndRdx-I(A)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36)
Level 32: Inferno -- Arm-Dmg/EndRdx(A), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), FuroftheG-ResDeb%(50)
Level 35: Mind Probe -- Hct-Dam%(A), Hct-Dmg/EndRdx(42), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), TchofDth-Dam%(43)
Level 38: Genomic Evolution -- StdPrt-ResDam/Def+(A)
Level 41: Parasitic Leech -- NmnCnv-Heal/Rchg(A)
Level 44: Dominate -- HO:Nucle(A), GldJvl-Dam%(45), NrnSht-Dam%(45), GldNet-Dam%(45), GhsWdwEmb-Dam%(46), UnbCns-Dam%(46)
Level 47: Psychic Shockwave -- Arm-Dam%(A), Erd-%Dam(48), Obl-%Dam(48), ScrDrv-Dam%(48), HO:Nucle(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-EndMod(46), PrfShf-EndMod/Rchg(50), PrfShf-End%(34)
Level 12: Defensive Adaptation 
Level 12: Efficient Adaptation 
Level 12: Offensive Adaptation 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Degenerative Core Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 50: Musculature Radial Paragon 
------------

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Ice/bio stalker, T4 Musc Core, T4 Ageless Core, T4 Degen Core, T4 Assault Core (off)

1:53 467
1:27 569 good procs?
1:47 486
1:54 464

 

Went with bio for the synergy of Frozen Aura's sleep with Genetic Corruption's sleep, and Ice Patch shoring up bio's otherwise weaker survivability. That plus Shadow Meld works really well.

 

Next, Claws/Rad stalker, same incarnates, but using Water Spout
2:02 442
2:06 432
2:02 442

 

Picked Rad here to help with the AoE weakness of Stalker Claws, and because it's a really survivable set. Both of these two can handle a +4/x8 s/l farm with some care. For non-pylon play I would also swap to T4 Ageless Radial for extra debuff resistance.

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Thugs/Storm...

 

I already hypothesized this would be an absolute monster... But with Assault Radial and my friend hover-tanking the pylon away from me... 

 

35 seconds... Yep...

 

I think this comes out to a grand total of 1223 DPS

 

I want to note a few things, that this DPS is not ALWAYS consistent, your pets can die, Radial can drop off, AoE knockback can severely hinder your times, etc. In real gameplay, a Tanker is practically a requirement for AV's because they will run away from you as fast as they can due to storm.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- HO:Nucle(A), SlbAll-Build%(7), SprMarofS-Dmg/EndRdx(7), SprMarofS-EndRdx/+Resist/+Regen(9), ExpStr-Dam%(21), EdcoftheM-PetDef(9)
Level 1: Gale -- Empty(A)
Level 2: O2 Boost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx(43), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(48)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(37), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(42)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), Rct-Def(11), Rct-Def/EndRdx(11), Rct-ResDam%(13), GldArm-3defTpProc(13), StdPrt-ResDam/Def+(15)
Level 12: Call Enforcer -- GssSynFr--Build%(A), AchHee-ResDeb%(15), SprMarofS-Acc/Dmg/EndRdx(17), ShlBrk-%Dam(17), TchofLadG-%Dam(19), SprMarofS-Acc/Dmg(19)
Level 14: Victory Rush -- EndMod-I(A)
Level 16: Freezing Rain -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(42)
Level 18: Gang War -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(23), SvrRgh-PetResDam(23), SprCmmoft-Acc/Dmg/Rchg(25), SprCmmoft-Dmg/EndRdx/Rchg(25)
Level 20: Tactics -- HO:Cyto(A), HO:Cyto(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33), EndRdx-I(34)
Level 26: Call Bruiser -- ExpStr-Dam%(A), SprMarofS-Acc/EndRdx(27), SprMarofS-Dmg(27), HO:Nucle(29), ExpRnf-+Res(Pets)(29), CaltoArm-+Def(Pets)(31)
Level 28: Burnout -- RechRdx-I(A), RechRdx-I(31)
Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Tornado -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-End/Rech(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End(37), FrcFdb-Rechg%(37)
Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), FrcFdb-Rechg%(39), ExpStr-Dam%(39), GldJvl-Dam/End/Rech(40), Apc-Dmg/Rchg(40)
Level 41: Thunder Clap -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(48), AbsAmz-Stun/Rchg(50), AbsAmz-Acc/Stun/Rchg(50), AbsAmz-Acc/Rchg(50)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-EndRdx/Rchg(46), ShlWal-ResDam/Re TP(46)
Level 47: Web Envelope -- GrvAnc-Acc/Immob/Rchg(A)
Level 49: Recall Friend -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(5), PrfShf-EndMod/Rchg(5)
Level 1: Punk 
Level 1: Arsonist 
Level 12: Enforcer 
Level 26: Bruiser 
Level 50: Musculature Radial Paragon 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Support Core Embodiment 
------------

Edited by Zeraphia
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5 hours ago, Zeraphia said:

Thugs/Storm...

 

I already hypothesized this would be an absolute monster... But with Assault Radial and my friend hover-tanking the pylon away from me... 

 

35 seconds... Yep...

 

I think this comes out to a grand total of 1223 DPS

 

I want to note a few things, that this DPS is not ALWAYS consistent, your pets can die, Radial can drop off, AoE knockback can severely hinder your times, etc. In real gameplay, a Tanker is practically a requirement for AV's because they will run away from you as fast as they can due to storm.

... now do it with lore pets to see if you can destroy the pylon in 15 seconds.

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So I'm on the hunt for a new build that plays around with a self-contained singular-purpose "Assassin" that completely neuters its target, and then ruthlessly kills it. Ideally I'm boxing this into Corruptor/Defender (most likely Defender) for debuff, and trying to come up with with the best combination that's a bit off from atypical choices, but can hammer down a target quickly. Lead me into starting with a test on Poison/Sonic, and what better way to test speed than a Pylon?

 

T4 Degenerative Core

T4 Ageless Core (was on the fence about end, probably didn't need it)

T4 Musculature Radial

T4 Melee Core (slotted, all it does it passive regen when not activated)

T4 Vorpal Radial (yeah, I used it)

 

Multiple runs, my average time was 6:30, Best of 6:15, worst of 6:45ish (didn't write them all down, just noted out of game capture time stamps)

 

I gotta say this was actually super disappointing. I really expected a better swing despite Sonic not really having a very impressive ST chain. Stacked -Res were excessive: Envenom (40%), Venomous Gasses (25%), Shriek and Scream (20% each, 40 total), Weaken Resolve (proc'd out did same damage as Shriek with Apoc+PvP, 10% base, brief stack of 20%, and Achilles for another 20%, basic avg of 30%). Total of -135% Resistance Debuff, beats my Trick Arrow/Archery by (iirc) ~55% additional. Despite all of that, the Trick Arrow is 30-45/s faster.

 

Tried with Shout in there as well since its debuff lasts longer, but the 2.9/s animation is ridiculous. If that one power could get its animation time halved and keep its damage, Sonic would have at least a smidgen of hope. Even went out and tried fighting against 52 and 54 Rikti and the clear speed of a single mob was a drag. Poison easily stripped the threat out of the fight, but trying to clear a spawn of 10 took just as long as clearing one Pylon when trying to utilize the two cone's.

 

I was really hoping for a better result, but am left massively underwhelmed by Sonic. Definitely not a combination I've seen more than once (personally), wanted a better result to make it shine. Time to visit the next choice of Rad/Psi...

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Staff/SR Stalker Testing

 

All Pylon times are with T4 Musc Core/T3 Degen -HP only/T4 Hybrid Core passive. Leadership Assault toggled on. My only epic power is Physical Perfection from Weapon Mastery.

 

Serpent's Reach-Precise Strike-Assassin's Staff-Sky Splitter

2:53

3:13 - sloppy start

-Didn't record further than this because I wasn't impressed with the DPS in a few extra half runs

 

Guarded Spin-Precise Strike-Assassin's Staff-Sky Splitter / Guarded Spin with -Res + 4 damage procs (98% dmg enh value)

2:55
2:42
2:47
2:20

2:31
2:32

 

Mercurial Blow-Serpent's Reach-Assassin's Staff-Sky Splitter / Mercurial with -Res + 4 damage procs (110% dmg enh value)

2:48
2:32
2:52
2:34

 

Guarded vs Mercurial chains seem close enough DPS-wise, however Guarded offers two added benefits:

1. Perma +DEF buffs from GS since it's now part of the main attack chain.

2. On average, more Build Up reset ATO procs for non-Pylon content since the idea is you'll be hitting more enemies with GS built in to your chain.

Edited by Signalrunner
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