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Primantis

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Everything posted by Primantis

  1. If my memory serves correct, they specifically took away several color choices earlier on to prevent just that. People were making bikini-characters and matching up the bikini color with the skin tone color. That being said. I think sliders would be cool. Give us sliders for skin tones too!
  2. I might have missed it in your list. But wasn't there a point where Break Frees didn't exist, and you had specific inspirations to counter each mez type? Then the devs finally decided to merge them into a Break Free. And holy cow, I *totally* forgot "Cone Range Enhancements" were ever a thing xD Quite the trip down memory lane! Thank you.
  3. Foreword; I have only made 1 fire/Kin and I purposely ran him on a modest budget. So keep that in mind. I went with Earth Pool. For a variety of reasons. Rock Armor made capping S/L Def much easier. The AoE attack that it has provides Mag 2 Stun that can stack with your Flash Fire, and Earths Embrace is permable and makes you a lot Tankier. Fissure does not do as much damage as Fireball but its recharge is quite a bit lower, so it kind of equals out. Don't forget to set up Containment for every spawn, Fire Cages themselves do reasonable damage as well thanks to FS. While FIre/Kins are still very good. They have lost a lot of their luster to various farming brutes. Who are much more "Set and forget" as opposed to the very active play style of a good Fire/Kin. However, Fire/Kin has an advantage, being they are less reliant on farming only specific mobs.
  4. I like the idea However, a problem is going to be preventing people from abusing/using the power under 'normal' situations. You'd essentially be giving out temp powers of souped-up Wormhole. If the recharge was high enough this could be mitigated however. It could be quite high, as multiple people are likely to have it, and you generally don't get stuck mobs more than once in awhile. It should also not depend on Line of Sight, never miss, and effect bosses. I'd like for it to effect AVs too, just in case; but that would be ripe for exploiting I'm sure.
  5. Which is becoming less and less of an issue. It's prime time right now and the only server above the "2 boxing threshhold" is Excelsior, and only by a few dozen. However your point is still valid. It helps reduce taxing the server. I'd say that since the idea is best left as an Inf-sink it should be 2-3x more than what you'd earn via Powerleveling. You pay for time saved with cold hard cash, a concept that's been around through the ages! (It should also be account bound imho) I would like to think "Getting hours of fun" counts as "Getting something in return". CoH is not a job, nor is it school or a life-prepping class. You play it for fun, that's what You get in return, enjoyment... Granted some people do turn it into a job of sorts xD
  6. I think TW suffers from a thematic problem by allowing players to choose both Mallets, Swords, and other random objects. It animates/sounds more like a Sword set, but not quite. Which of course, sounds completely weird if you're smacking people with a huge sledge of cement at the end of 5 feet of intertwined rebar IMO they should have stuck with 1 weapon type so they could really get the sound and impact right. The "lets try to appease everyone" approach only made it luke warm.
  7. +1 I would very much love this, yes please! There is so much they can do with an Ice APP!
  8. Keeping the difficulty level at '-1' might help as well. Granted this will only work if you mostly solo and don't mind it making things much easier. I'm not sure why they didn't add a "Half XP/Normal Inf" option at the P2W vendor to be honest.. Boosting Inf would be problematic for inflation reasons, but I see no harm in offering people an option to decrease XP gain for themselves while leaving Inf gain unchanged.
  9. I mean no disrespect when I say this. This might be a good opportunity for the TC to try and improve their self-restraint. A valuable skill that can come in useful many times during life =3
  10. Frostwork is objectively not a garbage power and I'm not sure what gives you that idea. While you are correct, their point stands. Certain "Garbage Powers" have remained as such for a long time, mostly due to the cottage rule. Such powers should have been changed eons ago. I wont point out any specific powers that I feel fall under that umbrella, as that's going to cause a debate. I'd just like to suggest that sometimes ignoring the Cottage Rule might be good in certain circumstances.
  11. Which is why I just tend to convert the term "Great Heals" into "Great Support" in my head canon. As that is what they generally mean, they just might not be inclined enough with the game mechanics to realize as such.
  12. On a related note, letting the two stack would be nice.
  13. This does seem to be how things evolved. It is especially profound in the 40-50s. On your average 45+ team you'll have a few incarnates spamming Judgement. Defenders/Blasters/Corruptors are going to be nuking every 2-3 groups and Elec/Shield Brutes and Scrappers are all over. Annihilating every other spawn with their mini-nukes. Leading to mobs dying very fast. To the point where sometimes my Defender doesn't even have time to lay down Tar Patch unless I race ahead. Because of this I feel like I have the most fun in the late 20s and mid/high 30s. The team still feels like a team, we are strong on our own at this point, but still generally have holes in our capabilities so we rely on one another. End-game tends to be a bunch of Heroes who can probably solo x8 maps anyways, teaming up with others and wiping the floor with the mobs. Which has its own merits don't get me wrong. But the teamwork aspect seem to be downplayed a lot at that point.
  14. I am a sucker for the whole "Reincarnation" concept, especially if it means adding a subclass. But unless that subclass is very stifled, it's likely to be incredibly overpowered. Fire/Kin/DA Cor would just be outrageous LOL Or hell, a Spines/Fire/Kin Brute. If it worked in a way where you only got say.. specific abilities or only the first 1-3 powers, I could see that being less problematic.
  15. Thats the Universal Damage Proc. The "Overwhelming Force" proc can go into any power that takes KB IOs, and there's no limit as the IO is non-unique. (I dont think they'd be limited by the Rule of 5 but I cant confirm that)
  16. That would be so much fun to watch LOL. Would the anchor also be KB'd or just everyone around the anchor? XD
  17. It turns Bonfire into a mediocre version of Earthquake, that also does a bit of damage on the side. It's also a lot of fun in Gale. With enough recharge (and it doesn't take a lot) you can essentially "Perma KD" entire groups at once. And sometimes it will double tick and cause them to fall down twice. Quite a bit of fun! While I haven't personally tried (nor seen) it. It should turn Hand Clap into a useful soft control power as well.
  18. Ah yes, the famous last words. Ushering in the "foorls disappearing" apocalypse!
  19. While Traps as a set is pretty well off, Time Bomb and to a lesser extent Trip Mine, could use some lookin' at in my opinion. At the very least let us put interrupt reducers in them xD
  20. They also tend to have really nice set bonuses. I like splitting Defender's Vigilante Assault in half, 3 in one power 3 in the other. This way I double up on their 3rd set bonus (+recharge). For a groovy +12.5% in total. And +20% after you catalyze them. Not bad for something you can slot in as soon as 10 iirc. Also yields better overall results than say Positron or Obliteration. Frankenslot the next 2 slots and you've got a nicely enhanced power.
  21. They buffed it up to 40 a few weeks ago.
  22. Brilliant! I was going to merely suggest binding Domination to the movement keys, but your set up takes it even further!
  23. I'm assuming you're suggesting people would "Sell merits" this way. And you are probably correct. However if there was a way to limit Merit rewards depending on how long a person was on the TF, that could curb this. So, using your example, if they sold that last mission the person would only get 1-5 merits. Not much more than joining in on a GM battle. People dropping as a TF carries on is a real issue, and addressing it could be beneficial if they could somehow reduce the potential to "Sell Merit Runs"
  24. Without committing one way or another on the "evil" bit, what bothers me is that I have to do it even though I'd rather just turn on Harris beforehand. I know I can't have full blank page autonomy, but I feel like I'm being dragged along on a stupid journey for a stupid reason -- and what seduces me to villainy is the idea of being the mover vs the heroes who just preserve the status quo. That can be chalked up as an issue with the game's story telling as a whole. You are required to go through it page by page. It would be neat if you can turn on any contact at any time and just beat em up. That sounds pretty villainous to me :P Villains are not exactly known for keeping their bargain, nor seeing everything through till the end. Change of heart also happen frequently. "Wow, I may be low.. but not *that* low.. get lost!" Sadly, due to game restrictions, we're stuck on the rails.
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