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MTeague

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Everything posted by MTeague

  1. I give it a no. The "Big" powers are rarely your bread-and-butter playstyle powers.
  2. I hope the devs see it that way. Because I see it requested enough I'm thinking sooner or later it will probably happen. Me personally, I would much rather keep it a Click, every bit as strong as it is now, than accept reduced healing to make it a perma-on toggle. I wouldn't exactly darn people to heck if it made a toggle and kept the same strength. But if push came to shove and I had to choose... I generally don't need it up 24/7, it's not that that hard for me to tell when things are about to hit the fan and pop it. Although, my high level /Regen is a Stalker, not a Brute, so I may do the math differently than a Brute would.
  3. That I can work with. Sorry if I was a bit snippy. I thought you were talking about delaying them even as-is.
  4. I must disagree. Vehemently. Besides, several have multiple AE powers. Total Domination / Mass Confusion / Terrify / Telekneisis, etc. You've only got 9 slots to put them in per tree. The game survived quite long enough with AE holds at 18, and the sky never fell. I see no reason of any kind to delay when they can be chosen now. If you also want to delay Ranged Damage AE's and Melee AE's, then maybe. For the record, I think that would be a bad idea too, but if you're going to screw up the Controllers and Doms, then at least be equal opportuntity about it. AE Holds are not nukes. They hold things. For a short period of time. Then every one of them you haven't killed by then attacks. A blaster nuke kills things DEAD. They don't get back up X second later.
  5. To be fair, Co-Op teams are also impossible in MOST zones that have an AE building.
  6. Hm. For my Mind/Kin, I just confuse non-robotic targets and let them kill the bots for me. If for some reason a few bots outlive the rest, Levitate is smashing damage, very handy for bots. Not sure whether you maybe skipped that power though. Pretty sure TK Thrust in Psi Assault is also Smashing dmg.
  7. This is why beasts are not named fearsome beast named, like "Winter Fang" or anything like that. My pets are named Daisy, Buddy, Lily, Fluffy, and Mittens (don't have the dire wolf quite yet, 2 more lvls to go), as if they were domesticated pets used to having the same living quarters. And I may occasionally imagine that they talk to each other like the pets in the Homeward Bound movies.
  8. At what cost though? IH was turned into a LONG cooldown click instead of a toggle because it was considered wildly overpowered as-was. Do you only want IH turned into a toggle but keep it at full strength? What if it became a toggle, but was cut down to 80% strength? toggle at 60% strength? toggle at 40% strength? at what point would you stomp on the brakes and say "No, not at that price!"
  9. I'll take as many OPTIONS as I can get, as long as the original looks are still available. Might require renaming a power... "Dire Wolf" -> "Dire Beast", so you could have a Dire Wolf or Dire Bear or .... anything else.
  10. Ah, crud, I forgot about that. Was totally getting ready to respec my tank later tonight. Back to the ol' drawing board....
  11. Well, yes, but Invulnerability is one of those sets where Boxing, Tough, Weave is entirely skippable, freeing up power selections for something else. Leadership toggles or some of the new pools like Force of Will or Experimentation immediately leap to mind... so maybe you can toss a PAIR of those .... Invuln plus Unleash Potential plus Adrenal Booster could be Quite Nice. Admittedly, it's not flashy. But Old Reliable gets the job done mighty well. And honestly, I'm not a fan of some of the newer tanking sets, however much in the minority i may be there.
  12. For me at least? Style Points. I choose my AT, Primary, Secondary, and pool powers guided by one thing and one thing only. Character Concept and Style. Effectiveness can go take a flying leap when I choose powersets, or even make power selections within a set. I choose what fits the character. Now, when SLOTTING, then I unleash the powergamer habits I picked up from WoW and other games. When assign which slots go to which powers, and deciding how to make my character the best they can be within the concept, oh i am definitely eyeballing performance and max effectiveness. The result has always been quite workable.
  13. I agree, agree, and agree This is @Galaxy Brain we're talking about here. Have you seen some of his posts? I'm constantly floored by his enyclopedic data analysis and number crunching, and I find myself agreeing with him on a LARGE number of threads. Now I disagree with his conclusions on this particular topic. I think Invuln is fine as is. But I would never presume to tell the man he doesn't understand the set. It would not shock me in the slightest if he has logged many hours on a 50 invuln and does quite well with the set.
  14. I am ... a casual powergamer lol. I've been playing CoH since June 1st, 2019. In that not-quite-a-year I have managed to ding exactly TWO characters to lvl 50. No more. I have 34 characters grand total. I do not have a farmer. I team probably 30-40% of the time., I solo the rest. I'm still easily able to deck out all my characters with Attuned IO's across the board, except on the 50's where I ahve some purple sets slotted. It's incredibly easy to pile up 100 mil influence on a character by doing some story arcs, getting merits, buying converters, playing converter roulette and selling valuable rares. And it's not hard to get the "Seed Money" to do it by auctioning a few orange salvage. Now, I recognize some folks may not enjoy playing the market / doing converter roulette. I understand some folks may even want to do a "live off the land" thing as a personal challenge. Others may long for "oldschool" CoH with SO's only. Okay. It takes all kinds. But it's not hard to pile up the influence to get IO's. Some may not want to do it. But I don't accept that it's beyond anyone's capacity to do it.
  15. I kinda get where you're coming from, because I also LOATHE the feeling of being completely carried. It's why I generally avoid teaming in any 45+ content from the moment I ding 45 until the moment I slot in some T4 incarnate powers. I know if I join a Maria arc team, or Peregrine Radio team, or a MSR, etc it will be half-full of T4 incarnated 50's feeling like overpowered gods and destroying everything. And okay, that's fun for them, I get that, all power to them, go wild guys. And, full disclosure, I also enjoy it when I am one of the T4 incarnated 50's. Because then I'm not being carried. I'd be at approximately the same power level and contributing again. So I'll level up in First Ward, or Night Ward, or I'll join a Citadel, or I'll do a Flashback Extravaganza and get all of the Ouroborous Challenge Badges, and as I do that, amass up enough up to hit 46, 47, etc. Or I'll solo some of the 45+ content. However, I have nothing against becoming an overpowered god of a character myself, so that 45-50 is a temporary home stretch for me. By contrast.... if you don't want to deck out a build using IO's for max effectiveness AND you don't want to feel carried by anyone else AND you don't want to solo then the deck is very much stacked against you here. Your best bet would be to try to get like-minded people to be global friends and form a premade team with that as a goal. Same way some people do "Tanker Tuesday", maybe you could try to organize an "SO Wednesday". Just be aware that's going to be a really hard sell to a lot of players. On the other hand, you only really NEED like 5-7 other players who would also enjoy "SO Wednesday". Then it doesn't matter what the rest of the world is doing. If you can find just one teams worth, you can roll at any difficulty level you want, supporting and coordinating each other the way it was before Inventions even existed. I do not think you'll have much success just trying to wing it via LFG Chat from scratch on a random night. It will take time and it will take effort to sift hrough the existing players to find those who want to do the same kind of thing you do. But if most of the playerbase doesn't share your desire for the oldschool play, well... that's life. They have to be able to do what they think is fun too.
  16. I actually really like this idea.
  17. I always liked KoA as a villain group. I wish I could have some for lore pets. Not Knives of Vengeance, not Talons, Knives of ARTEMIS. I select any mission I can get where they appear. That said, I'm not exactly holding out much hope that they'll be used much more. It'd be nice, but I think it's easier to do more with many ohter villain groups.
  18. Regen scales up wonderfully with IO set bonuses. Stack enough of them, and you become just as "layered" as other defensive sets, with a couple of very nice "oh shit" buttons. Now, that said, there are limits. I don't think you can get close to capping any resistances. And any Defense you do stack, you do so without ANY Defense Debuff Resistance. For this reason, I think you get a lot more bang-for-the-buck slotting for +Res on /Regen than slotting for +Def. I mean, having some +Def doesn't suck I wouldn't AVOID it.... I just think in the case of Regen, you're probably better off to try to bring some common damage resistances up to the 40% - 50% resist range. and I definiltey agree it benefits the most from team buffs. That said, I'm willing to get behind the OP's suggestion because the OP wasn't asking for the kitchen sink. Wasn't asking for an Absorb toggle, wasn't asking for even IH to become a toggle. Was just asking for some meaningful amounts of Regen Debuff Resistance. I think you can make a decent case for that, same way that /SR got sky-high defense debuff resistance because Defense is really /SR main THING.... I think meaningful amounts of Regen Debuff Resistance belong added to /Regen. And i ALSO think any AV's or Bosses that use regen should get exactly the same amount of Regen Debuff Resistance.
  19. If you roll up a Tanker, knowing there's a Psi hole, I'd consider it just basic sense plan around decking them out with lots of sets to build up Psi Resist. It's really not that hard to get it up to a 40-50% range. Is that "This way to cheap street"? No. But if I'm a tanker my first job is "Don't Fall Down". I would go into it planning to spend what I needed to to make that happen. It just wouldn't be my first character by any stretch.
  20. Not entirely true. There is a Hellion boss in the Bonefire story arc who is named "Battalion". I would love to see him used as a wink and a nod to it, while they (as you say) take the long road to reallllly design battalion / coming storm content properly. (Even if "properly" might mean, 2025 or never) Maybe a "Sally" style badge for "Defeat Battaliion!" 🙂
  21. Please refer to your character as an Empath. The "Healer" cause excessive sadness in both Pandas AND Koalas. Don't make them sad.
  22. This I agree with 100%. For my Invul/SS Tanker, I'm unlikely to take Unstoppable, because it won't do anything extra for me that I'm likely to need. But I may want Unleash Potential from the Force Of Will tree, for that extra OOMPH of Regen and particularly Recovery.
  23. Nothing wrong with asking. But I don't think Invuln needs any help. I've got a lvl 30 tanker running around with 38.5% psi resist that's only going to get stronger as he gets more slots. He only ever dies in extremely prolonged fights where I mismanage his endurance bar, and that's a ME problem, not a powerset problem. And it still takes him an awful long time to run out of END. (rage/hasten is so tempting... but you pay for it as you hemmorage end...)
  24. I'm happy with my Ninja/Cold. The Cold Shields realllly help keep the ninjas alive better. He's only lvl 26, but cold shields, plus pet-aura-IO's, plus Manuvers, plus Arctic Air = quite a lot of defense on the ninjas. I do have to follow them straight into combat to make sure they retain all the extra defense. But I think the Genin are like 30% defense and the Jounin are like 35% defense. They don't get hit much. And that defense will go higher as I get more slots in the shields (right now they have only 2 slots each? weak, but he's still levelling) Also, I usually have Snow Storm going, both to slow down Runners so my ninjas don't run off and aggro other groups while trying to finish off a runner, and to help reduce incoming damage that much further by making enemy attacks take longer to recharge. I do not use any of the MM personal attacks. No snap shot, no aimed shot, no fistful of arrows. I use a six-slotted-proc'd-out Infrigidate for most of my personal damage, and a few casts of Arcane Bolt here or there. Usually my Cold powers, plus Sorcery, is enough to keep me feeling active in a fight.
  25. I do not use Mid's. I eyeball my builds and wing my builds. So I can't post this in the format most forumites probably use. But... here's my character: I do not consider this an "authoritative build" I do consider it a baseline for discussion, given that no one else posted anything in a couple days. His fourth pool (not captured in the screenshot) is Teleport. I just like Teleport as a travel power. I wish it were as a fast animating as Jaunt, but it was his travel power in LIVE, back when he was my very first character, so it's his travel power now, whether or not there are "Better" choices out there. This is not an fully optimized build, this has some funsies/flavor choices in there. Levitate, Terrify, Psionic Toranado [yes, deliberate] are my bread and butter powers to do damage. (and of, course, Confuses...) Mesmerize and Dominate are inevitable parts of a rotation, but I slot those for CONTROL, not for Damage dealing. Also, if I'm exempted to 35+, I'll have a ton of stacks of Fulcrum Shift rolling, so I can boost my damage that way. I probably should ditch Repel in favor of Siphon Power. I know Repel isn't super popular. But I've loved Repel ever since I used it to freight-train a group to safety in Perez Park back in the Elder Days. TK I know is situational at best, but it was nice when I was levelling. Autohit extra mag hold, even if hard on your endurance, is handy to get a boss locked down now-dammit-now. I couldn't quite bring myself to fully drop the power in my last respec. I use Lockdown's in both single target and AE hold. The chance for +2 mag is hard to say no to for either power, and the six slot bonus is +3.75% ranged defense... not exactly hard to take. Could I adjust this for Even More +Recharge? Sure. But between Hasten and getting a few stacks of Siphon Speed, I've already got a LOT of +Recharge, so I haven't yet gone wild adding more LotG 7.5% recharges, and I haven't taken any powers specficially to mule more. Heck, you can see my Hover doesn't even have one. So, you may want to adjust a few things from what I've done. I like Stealth. Your milage may vary. But lets me very easily thin a herd with non-aggroing Confuses if I bit off more than I probably should chew when soloing. I should probably toss some enhancement boosters in fulcrum shift, then remove one Acc slot from there, and reassign that slot somewhere else. For Alpha, I use Nerve, because +Hold and +Confuse, and a giant heaping scoop of extra +Acc isnt' hard to take. For Mind/Kin, I never ever EVER want to miss with any of my attacks no matter what. Not a siphon speed, not a transfusion, not a hold, not anything. For Lore, I use Polar Lights. Small, unobtrusive. Still good AE. For Judgement, I use Mighty. I love the animation on it, and a PBAE smash is nice since I'm always hopping into the middle of a mob to max Fulcrum Shift stacks for myself and the rest of the melee characters on the team.
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