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EmperorSteele

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Everything posted by EmperorSteele

  1. I still have a small ways to go, but, I hit another milestone!
  2. So, in the code of conduct, it says this: Do not abuse or harass others This includes players, Homecoming staff, and players or staff from other communities If someone wants you to leave them alone, you must leave them alone So, if I'm getting wrecked in a PvP zone when I'm just trying to get badges, and I ask the other player(s) to stop, and they do not, does that count against this policy? I mean, I wouldn't think so, as the PvP zones are for, well, PvP. But, I just figured I'd ask! Also, while I'm sure everyone has an opinion on this topic, I'd really rather hear the words from a GM, thanks 😃
  3. Taking all the medicine powers on a Kin is a little wasteful. Not COMPLETELY, but a little. You're going to have a lot of redundancy, and may find yourself not using your medicine powers too much. Also, the standard "Healing isn't important in CoH" rant applies. You're not going to get that experimental power, because as Uun said, it's not actually in the game. You could swap that with Hasten. If you want to enhance your holds, the best way will be to put Chance for Hold procs in your powers (Lockdown in Domination and Total Domination, and Decimation in Mesmerize, Levitate and Dominate). These don't make the holds last longer, but they DO make holds more potent, meaning you'll be one or 2-shotting bosses and holding them with ease. You're going to find it VERY hard to get max damage AND duration into your powers. For instance, in Mesmerize, you can put the Call of the Sandman set in there, which will increase your Sleep Duration on all your powers, your HP, Max Endurance and Recharge bonus... but you won't be able to enhance for damage. Or you can go with a damage set which will give you global damage and recovery buffs, but then you're saddled with the default mez time. You can split it up, though. With 2 Call of Sandman (Range/Sleep and Acc Sleep/Rech) and 4 Decimation (Acc/Dam, Dam/End, Acc/Dam/Rech, Chance to Hold), you end up with +5% sleep duration, +12% regen, +2.25% HP, and +3% Damage, while the power's stats (with lvl 50 IOs) are such: Acc: 68.9% Dam: 73.78% End Discount: 26.5% Range 15.94% Recharge: 43.4% Sleep: 47.7% Note that these don't include the global bonuses you gain from the sets. So while that's not BAD, one could certainly do better. You're not going to find mez duration in damage sets, and you'll find damage bonuses sparingly in Mez sets. I didn't work out a whole build, but basically I don't think you'll get everything you want out of it. If you're a Controller with a lot of healing, maybe don't worry about the +HP bonuses (If you get them, great, but don't pursue that bonus in lieu of other things), because you should be keeping yourself alive with controls, buffs, debuffs, and a team of meatshields. Hope this was helpful!
  4. "Beginning of the end" for a game that lasted 21 more issues, 2 expansions and 5 years, and was only shut down out of the blue for reasons which are still unknown by they public at large... but yeah, the Unstop nerf caused that. Sure.
  5. The lack of Bruising is the only thing I'm really not liking on paper (er, computer screen?). I mean, yeah, the tank can do more damage now, but Bruising means my whole TEAM can do more damage! I feel like this is in response to all the data mining the HC team has done, only to find out that Brutes are the most popular AT, with Spines/Fire Broots being more popular than many entire ATs by themselves! Clearly, this is an aberration, and they feel the need to take some corrective action. I'd probably feel the same way. And I appreciate the restraint they're showing by not just nerfing Broots into Oblivion. But... I don't know if buffing the heck out of Tanks is the way to go. I'd probably just give most Tank Secondaries an extra AoE to solidify their role as battlefield controllers. Foes hit = foes taunted (and possibly stunned or debuffed). Let the player think "Do I want to do more damage to a single foe, or to more foes?" when making a character, instead of just selecting the best of all worlds.
  6. It's been said here and on Reddit, but... Basically, a guarantee that what we have here won't go away. My main is at over 1330 badges, I don't wanna have to start all over again!
  7. He was at -2 =(
  8. I tried that.. Sapper managed to kill me in 5 minutes. So much for the AFK method =(
  9. Whenever I try to move an item in my base, it sometimes jumps away from its current position. I'm not sure what it's trying to do, but it IS annoying. Also, sometimes I have items that are over-lapping. I click the item that I want. I go to move it, but then a different item gets selected and starts moving! This too, is annoying. With all the base love we've been getting, I hope that these two annoyances can be dealt with, unless it's working as intended for some reason?
  10. Well, I know that you can go to Echo: Dark Astoria via Ouro and summon him for the express purpose of beating him up and getting a badge. I don't know anything about it happening in Sharkhead. Anyway, you go to Echo: DA, and head to the NW corner of the map. You should see a summoning alter-looking thing, and you'll get a zone event prompt to "Summon Adamastor". Beat up a bunch of dudes in the area, and Adam will wake up, rightly pissed. if there IS a Sharkhead equivalent, I imagine it'd work much the same.
  11. The game is just easier overall at very low levels. I'm pretty sure the level 1-5 Arachnos and the level 6-10 Arachnos are two different sets of characters, not just a scaled version of the other. So the level 6+ guys will have more HP and more attacks than their 1-5 counterparts.
  12. I love/hate how Mind Control is so popular on Doms, but lags in last place for Controllers. I mean, i sorta get why, but it's still odd to me.
  13. Update, though still not as high as a lot of others in this thread!
  14. ^Title No matter what I do, my screenshots won't capture the UI. Normally, I had a hotkey that would switch between UI and Non-UI screenshots. The game says this hotkey is still set up, but, no dice. Worked fine before. Maybe I'll just switch to 32-bit version for some of my screenshotting needs, but figured I'd give you guys a heads up! [EDIT], After investigating further, it seemed to be my keybind simply no longer working (even though the game still has it as a keybind), and this happens across both 32 and 64 bit versions. I was able to assign a different keybind to "Screenshot UI" and that worked.
  15. So, I'm a bit torn. On one hand, you explained everything perfectly! On the other hand, this guide is exhaustingly long, and I feel like it would deter people more than convince them it's worth it. I'd recommend giving it an editing pass to see what you can trim (For instance, each Incarnate tree can probably be described in a few sentences instead of a few paragraphs). Also, last I checked, Incarnate Shifts do NOT work in Apex/Tin Mage. Maybe the HC team will change that, but for now, it doesn't seem to be the case. Regardless, thank you for taking the time to write this out! I hope people find it useful!
  16. RE: Devastating Blow. I suppose my thinking was "I can either have that, or freakin' lasers coming out my eyes". I chose the laser eyes so I could squeeze in a ranged set, also pew pew! Overall, though, this looks pretty good, thanks! What power would you recommend I trade for DB if I go that route?
  17. So, I'm kinda trying to go "Jack of All trades" here. Not really trying to cap anything, because, y'know, teammates and inspirations exist. BUT, I still want stats high enough that the lack of one or the other won't impact me much. That said, while I'm happy that I managed to plug the psi-hole pretty well (over 50% resist, boo yeah!), I'm a little underwhelmed by my defenses and regen, and was wondering what more I could do to spruce things up. If there's anyway to get a few more points of defense and/or more HP without sacrificing too much, that'd be ideal! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Radiation Melee Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- ImpArm-ResPsi:40(A), ImpArm-ResDam:30(3), StdPrt-ResDam/Def+:30(3) Level 1: Contaminated Strike -- AchHee-ResDeb%:20(A), SprMghoft-Acc/Dmg:50(17), SprMghoft-Dmg/Rchg:50(17), SprMghoft-Acc/Dmg/Rchg:50(19), SprMghoft-Dmg/EndRdx/Rchg:50(19), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(21) Level 2: Radioactive Smash -- AchHee-ResDeb%:20(A), Hct-Dmg:50(23), Hct-Dmg/Rchg:50(25), Hct-Acc/Dmg/Rchg:50(25), Hct-Acc/Rchg:50(31), Hct-Dmg/EndRdx:50(31) Level 4: Proton Sweep -- AchHee-ResDeb%:20(A), SprGntFis-Acc/Dmg:50(39), SprGntFis-Dmg/Rchg:50(40), SprGntFis-Acc/Dmg/Rchg:50(40), SprGntFis-Dmg/EndRdx/Rchg:50(40), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(42) Level 6: Temp Invulnerability -- ImpArm-ResPsi:40(A), GldArm-3defTpProc:50(7), GldArm-ResDam:50(7) Level 8: Dull Pain -- NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal/EndRdx/Rchg:50(34), NmnCnv-Heal:50(37) Level 10: Resist Elements -- ImpArm-ResPsi:40(A), UnbGrd-Max HP%:50(11), UnbGrd-ResDam:50(11), UnbGrd-ResDam/EndRdx:50(13) Level 12: Unyielding -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(13), Ags-Psi/Status:50(15) Level 14: Resist Energies -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(15), ResDam-I:50(21) Level 16: Taunt -- PrfZng-Taunt:50(A), PrfZng-Taunt/Rchg/Rng:50(43), PrfZng-Taunt/Rng:50(46) Level 18: Invincibility -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(23), ShlWal-Def/EndRdx:50(27), LucoftheG-Def/EndRdx:50(36) Level 20: Radiation Siphon -- AchHee-ResDeb%:20(A), ThfofEss-Acc/EndRdx/Heal:30(34), ThfofEss-Heal:30(36), TchofDth-Acc/Dmg:40(36), TchofDth-Acc/Dmg/EndRdx:40(37), TchofDth-Dmg/EndRdx/Rchg:40(37) Level 22: Combat Jumping -- LucoftheG-Rchg+:50(A), Rct-ResDam%:50(27) Level 24: Super Jump -- WntGif-ResSlow:50(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(34) Level 26: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(29) Level 28: Irradiated Ground -- AchHee-ResDeb%:20(A), FuroftheG-ResDeb%:50(29), FuroftheG-Dam/End/Rech:50(31), ScrDrv-Dmg/EndRdx:50(33), ScrDrv-Acc/Dmg/EndRdx:50(33), ScrDrv-Dam%:50(33) Level 30: Boxing -- HO:Nucle(A) Level 32: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-ResDam/EndRdx/Rchg:50(42) Level 35: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(43), LucoftheG-Def:50(43) Level 38: Fusion -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-ToHit/EndRdx:50(39), AdjTrg-ToHit/EndRdx/Rchg:50(39) Level 41: Conserve Power -- RechRdx-I:50(A) Level 44: Laser Beam Eyes -- AchHee-ResDeb%:20(A), Apc-Dmg:50(45), Apc-Dmg/Rchg:50(45), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(46), Apc-Dmg/EndRdx:50(46) Level 47: Atom Smasher -- AchHee-ResDeb%:20(A), Arm-Dmg:50(48), Arm-Dmg/Rchg:50(48), Arm-Acc/Dmg/Rchg:50(48), Arm-Acc/Rchg:50(50), Arm-Dmg/EndRdx:50(50) Level 49: Physical Perfection -- Pnc-Heal/+End:50(A), PrfShf-End%:50(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- RgnTss-Regen+:30(A), Mrc-Rcvry+:40(5), NmnCnv-Regen/Rcvry+:50(5), Prv-Absorb%:50(9) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(9) ------------ ------------ Set Bonus Totals: 10% DamageBuff(Smashing) 10% DamageBuff(Lethal) 10% DamageBuff(Fire) 10% DamageBuff(Cold) 10% DamageBuff(Energy) 10% DamageBuff(Negative) 10% DamageBuff(Toxic) 10% DamageBuff(Psionic) 11% Defense(Melee) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 6% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 30% Enhancement(Accuracy) 5% Enhancement(Max EnduranceDiscount) 70% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 337.3 HP (18%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 75% MezResist(Held) 75% MezResist(Immobilized) 75% MezResist(Sleep) 75% MezResist(Stunned) 75% MezResist(Terrorized) 75% 18% (0.3 End/sec) Recovery 94% (7.34 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 5% Resistance(Smashing) 24.5% Resistance(Fire) 24.5% Resistance(Cold) 22.25% Resistance(Energy) 22.25% Resistance(Negative) 13.25% Resistance(Toxic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 5% Resistance(Lethal) 48.25% Resistance(Psionic) 7.5% SpeedRunning
  18. The only "bad" thing about this pic is that there's a character in the shot. The other pictures don't have the photographer in it, so it'd be nice to follow suite. Otherwise, good jerb!
  19. Same here. My main computer (running Windows 7), which I built specifically to handle high-end AAA games, takes FOREVER on character select. My crappy laptop (win 10) that I multibox on once in a while only needs a few seconds on the character select screen. Though I wonder... My main computer has my old CoH directory from when the game was live, whereas the laptop has a directory DLed directly from the manifest. Is it possible that there are some files from Live that aren't on HC that might be causing a conflict that takes a minute to resolve?
  20. Does the room turn red after you've moved it, or does it stay blue?
  21. I actually kinda agree. On one hand, it IS incarnate content, where everything is level 54 and anyone not alpha shifted gets -4 levels anyway, so the inverse should be allowed. On the other hand, it's the opening salvos of the Praetorian war, and "canonically speaking", we probably shouldn't be that powerful at "that point". The fact that we have the abilities should be enough of an equalizer.
  22. ... Just one? Against an entire corporation?! Does Conservation of Ninjitsu work in a legal setting?
  23. Oh, snap! I was looking for a link like, IN the forums itself. I never saw ANY of that stuff up there! I feel dumb now, but thanks! ^_^
  24. I've gotten progress on this without being exemplared, so, maybe this was fixed?
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