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Everything posted by Greycat
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Electrical Blast / Electricity Manipulation Blaster
Greycat replied to Small Onez's topic in Blaster
Pretty much any build can do missions and join in task forces. Did that with that very combo starting in issue 3 on SOs. Soloing AVs? Ehhh... Electric's thing is end drain / -recovery, which tends to be more significant on a defender or corrupter. Not going to say it can't be done, but you'll probably end up finding yoruself working the poison dagger temp power from P2W into your attack for the -regen, if that's going to be a focus for you. Fortunately they're cheap. -
A Motorcycle canon that a teammate can sit on!
Greycat replied to UltraAlt's topic in Suggestions & Feedback
A motorcycle canon? So ... they're sitting on the accepted ways and truths of motorcycles? Wouldn't that just be a stack of manuals? ;) -
Transferring Invention set bonuses to a different set
Greycat replied to plainguy's topic in Suggestions & Feedback
Dear lord, no. Sets get ridiculous enough as it is. Don't worry about the numbers. You're playing a game, not balancing a checkbook. Reading things like this: all I can say is that it's not the sets ruining the experience for you. It's a focus on "Must Have Numbers!" If you're running a farmer? Fine, worry about numbers. PVPing? Sure, worry about numbers, it's an actual competition. Outside of that? It doesn't matter. It really doesn't. You don't have to be capped-this-perma-that-goes-to-the-bathroom-at-+4X8. The team's not "carrying" you. You *can* be the character you want. and lines like that and the other one I quoted just make me sad at how much "the numbers" have hurt your experience. There are very few times I've seen any build I'd call "gimped," and the person had to work on it. Things like the /Rad corruptor, pretty sure it was the first halloween event on live. Team picked them up because they were rad and we were trying to fight GMs. In their 30s, they only had the healing aura. Why? They were "a healer." That was "gimped." That was an actual detriment to the team. They could be neither what the team wanted, a rad with debuffs, or what they wanted, a "healer." And that's one of the very few times I've ever seen a build that couldn't contribute or that I'd agree was "gimped." Otherwise, I'd throw the word out of the language and the concept out of the minds of players. Now, yes. I know some people *like* theorycrafting, *like* chasing said numbers, and if they're doing so to see just how far they can push things because they can? Fine, great. They should be able to. It's another part of the game, and I'm happy they can. But when I read something like what you put out, "I can't make the character I have in my head because MUST HAVE NUMBERS OR GIMP!" - the numbers are damaging the game for you, as far as it sounds like, and the best suggestion I can make for you is to uninstall Mids, delete files, stop reading builds and just start throwing stuff together that looks fun. You'll survive, you really will. Go hang out with RPers, you don't need numbers there.- 25 replies
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It's *slightly* more complicated than that. It's easy to remember a "rule of 3" with SOs, since they give the same amount (regardless of level) of boost (at even con.) IOs, at least commons, give a consistent *different* amount at each level - so it's not a matter of just saying "yes." You could put six level 15 defense IOs in and not be hit as much... or use two level 50s (I believe boosted,) since a 15 boosts less. https://hcwiki.cityofheroes.dev/wiki/Enhancement_Diversification (Looking at it, the description there should be tweaked as it mentions SOs, HOs, etc. and "dual origin" could be - but more important is the value, so ... yes, it does affect IOs as well, if you're wondering. Need to figure out and edit in better wording.)
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Honestly, I'd move them both *in*side. They're detectives, not Walmart greeters.
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Suggestion: Add 'Back' Option to 'Chest Details'
Greycat replied to EmeraldDreams's topic in Suggestions & Feedback
If it's possible, yeah. This would be great. -
Hmm. Yeah, had a friend who saw it streaming and said the same thing - no issues with it there. But dear lord, in theaters...
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One question before saying anything else - was it the *movie* that had this mixed so that the soundtrack was beating me up, or just my theater seeming to have it cranked up to 11... no, wait, 11 was the quiet part... Just got back and I honestly feel physically beaten up by the sound. OK, that question being out there: 1, visually... I don't think I've seen "concept art executed beautifully on screen in the final movie" so well before. Some of those scenes looked like they could have been just painted. 2. The baron. I love this version and how he was executed. Especially the floating. It didn't look ridiculous. 3. There's *one* line or interaction that's always bugged me for not being in any of the movies so far. Just after that first duel, As Paul's getting accepted, might start thinking "ok, killed someone, not so bad, and good things happened because of it," his mother asks him "How does it feel to be a murderer?" and it kind of knocks him back to earth with "oh, yeah, killed someone." No movie's had that line. This is the first one I haven't really felt like it needed it. It's a weird thing to get hung up on, yes, and it's 100% me, but still... And yes. Looking forward to part 2. Fully appropriate and it feels paced properly.
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There are reasons for the other MMOs to have the crafting systems they do. One is grind, of course. Sit there and fish for weeks, or slowly make daggers of dullness 'til you can upgrade after 100 to daggers of butterknifery, to dagger of hey that kind of hurt, etc... in the meantime, you're paying a sub. The other - and bigger - item is that they're *gear* based. Why do you craft? To make and upgrade gear. Why do you rush to the end to raid raid raid? (And why do they keep adding expansions and bumping level caps?) The gear treadmill. (And why? To get you to pay a sub - or buy a microtransaction to bypass that grind.) COH is not "gear" based. Yes, we have enhancements - but they're not gear, they're essentially skill modifiers. If you swap out Gladiator's Javelin for Thunderstrike, you're not suddenly moving from throwing javelins to zapping people with electricity - you're getting different set bonuses and changing how the power works slightly, perhaps. And of course you can't just swap in a melee set and go from blasting to beating them with a club. Now, for your specific suggestions: 1. A tracking system already exists. And you do get to craft slightly better versions... by crafting higher level IOs. You get a discount, too, once you memorize the recipe (and a badge!) 2. I would not be against adding "lone wolf" procs to add some variety to builds, but not as part of a crafting system. 3. No real opinion. They add badges for things frequently. And you do get badges for crafting things already. 4. Not sure what you are looking at here. Components for recipes are so easy to come by - even rares - a "rebate" system isn't really a starter. 5. Eh. I, for one, prefer the accessibility of the system as it is right now. Not against new IO sets or the like, but I'm not fond of the idea of locking them behind things. We passed beyond that already. Finding something new to implement it feels like a step back to bad old days.
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Have to ask - did you play on live? Multiple paladins was a regular thing until they changed the event to the (broken) Shining Stars one (which we inherited and started with here.)
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It's the end of the world... and then some!
Greycat replied to Greycat's topic in General Discussion
Well, this seemed to have happened when they fixed the orientation of the zone. (Mentioned this some time ago.) Not from the discovery of a hole :) -
It's the end of the world... and then some!
Greycat replied to Greycat's topic in General Discussion
Well, I did feel fine... other than the 750-ish points fall damage after passing the end of the water. -
Look for my location. No, go down lower. Lower. Yep. :) (The old Black Market Teleporter still works in there. I've gotten some interesting screenshots, but I had to get somewhere I could keep playing this one :D )
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OK, no. This needs to be talked out, as that's not an "of course." Nazis are fascists. Fascists are not necessarily Nazis. Franco, for instance, was an authoritarian with a lot of fascist tendancies, but was not a Nazi. The 5th Column came from Italy, and would quite literally have been Fascist (Mussolini's party and ideology.) Fascism is: - Ultraconservative (right wing,) politically - Very nationalistic (and typically mixes it with militarism) - Antidemocratic - elections might get them into power, but they want nothing to do with them afterward. - Socially conservative - typically looking back to the "traditional" roles, men working, women having babies and housekeeping, etc. - Tied with that, they'll tend to be very classist, pushing a social order / rule by elites - The nation tends to be more important than the individual. Other things are added or stressed differently in individual "flavors" of fascism, but those will usually define it. That being said - are the 5th or the Council all that fascist? They're obviously militaristic, women are rare in their (public) ranks, they seem to be ono the conservative and classist side, but they're missing that nationalistic flavor. It's something that would make sense to be a WWII-era enemy - they were sent over as a fifth column, to hamper the US / Allies in fighting against their home nation and allies, after all. But there's no longer a home (fascist) state aligned with them to fight for or support. It's *possible* the 5th Column would be aiming at "revolution in the US to turn IT into a fascist state, then spreading it." Which leaves the main question, to me, of "would they survive the Center being taken out?" Or would they just be a paramilitary group then? That said, the OP's asking about the Council, which has its own goals, and I'm not sure they fall under "fascist" any more. They're not nationalistic, they're being driven (at least behind the scenes, somewhat) by the Nictus to attempt an invasion in *their* war against the Peacebringers. Sure, the Nictus would be glad to take over, they'd be authoritarian, by the lore docs (and this doesn't seem to indicate any sort of change by the time we ssee what's in game) they're certainly classist, but they'd mostly use the Earth for resources and for a base. They may have an outer crust of fascism, just from their origins, but I don't think it goes down to the Council's gooey center. At least as I'm remembering lore. Regardless, they all need a good punching.
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Surprisingly, especially on Everlasting... "Patty Melt" was free. >.> :)
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Colored heatlh bars for mezzed teammates
Greycat replied to Murkweave's topic in Suggestions & Feedback
Aside from maybe "give alternate color options" (since I don't know how colorblind folks might see any selected color - though I'd expect just the change to be a clue,) nice and straightforward idea. -
OK, but what part of the lore is it meant to explore, besides "it's praetorian?" Epic ATs are named "Epic" in the vein of "Epic of Gilgamesh." They've got a storyline tied to them. They used to have it down to the point where you were forced into a specific origin. It's not just "powers mishmash." Kheldians, for instance, have 1-50 arcs which go into the Nictus involvement in the Council and the Kheldian wars. VEATs (poorly) explore the Arachnos "line trooper" view of Destined Ones and going in to compete in that (and being treated like a sucker.) Ones that didn't get finished out - Avilian - Not a lot of information, and probably the one which seems to go against what I said (as we don't have much info,) as it was initially seen as the only way to give players wings. That said, you discover (early on... I think in the Hollows, actually,) an odd, hollow skull which is supposed to be from one of these. When they figured out how to give players wings, this was dropped. Blood of the Black Stream - I'd say, of the ones that didn't finally make an appearance in some way, likely the most touched on in game and game-adjacent materials. Tech/magic cult from Egypt that went back to the Pharohs, literally creating a world wide "web" of a sort of supercomputer. Shapechangers. Influenced some pharohs, but were defeated and driven back into the shadows. Old, old contest for the COH CCG had a player win a card made of them - and it was tied to this group. Also, if you hover over the sinking tanker in Port Oakes, you'll see the oil forms an Eye of Horus - also tied to this. Mr. Bocor mentions Gadzul Oil, which was a front for this group, as well. Lorewise, probably the closest to having gotten into game after the Coralax. Incarnates - Yeah, was supposed to be an Epic before it got transformed into "NCSoft says we must GRIND at something, we'll use this for more powers and end game trials." Incarnate lore got changed around during live a bit. Yes, I still hate what the "well" is, now. Coralax/Virtea - also supposed to have an epic AT. Virtea were a servant/slave race to the Coralax. The "weird thing" brought up in a mission in Striga (where you rescue some researchers from the Council) is supposed to be one of these. We got the Coralax and hybrids as NPCs, so they sort of got into the game, just not as player Epics. (IIRC, the player epic would have been like Barracuda, a hybrid.) The biggest difficulty I can see is - aside from creating the new AT - the way Praetoria's story doesn't go to 50, and potentially (though not necessarily a stopping point) how it interacts with the morality system goldside. (Short version? Not against it, but they're more work, I'd want to see what lore it's tied to and exploring, and I think being Praetorian makes it more difficult on top of it.)
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Um. Actually, /jranger was created more to poke at the user you mentioned, jranger, because of his "no" posts. I can say this with confidence since I'm the person who started poking at him with it. It was *meant* to be lighthearted, a joke, a "you're being rather silly with your no-ing." It morphed into what you mentioned, yes. But you missed the middle bit and original intent.
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Was that the infamous "smell my foot" animation?
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Yeah, something saved there won't work - the costume menus, parts, etc. have been reshuffled so much I'd be surprised if you got anything imported from it to work here.
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It is. The only thing lasting two weeks is the "night forever" thing, because that gets annoying and depressing when it just... keeps... going.
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... except Defenders can already debuff enemies ridiculously, depending on set (or buff teammates.) Individual damage isn't the point. Not to mention buffing their team and often themselves. They don't need the buff in teams. The team, in essence, is their buff (and can get absolutely silly levels of ridiculous with multiple defenders - see also Repeat Offenders.)
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Illusion : Flash -> Stun instead of hold
Greycat replied to Outrider_01's topic in Suggestions & Feedback
You say it's weak in control... then want to take away the opportunity it has to stack (to do things like holding a boss and his group) by turning the AOE hold into a stun? That makes no sense. Not sure where you're getting the bit on containment, as ... it's a hold and would set up containment. When you say you were "looking at" illusion, were you *playing* it or just looking at numbers somewhere? Yes, AOE holds have some issues, generally in recharge time, acc, end cost or some combination of the three, and have since years before shutdown on live, but this honestly would make it worse. -
Considering a Kheldian.. whats the difference between them?
Greycat replied to Corbie's topic in Peacebringer & Warshade
Yes, bonuses stick regardless of form. (I remember that being asked back when IOs first came out. Don't forget, you're just getting a new form that gives (and disables) other powers, sort of like Invis used to do. It's like that, not like switching builds.) -
Devs are there any plans to improve league management?
Greycat replied to Dazl's topic in Suggestions & Feedback
My understanding - as far as devs answering "are there any plans to..." is that, frankly, you won't get an answer 'til it's on test, simply because they don't want to say "we'd like to" or "we're trying to," then have it not pan out - either as intended or at all, both to avoid general disappointment and some people taking any random thought a dev might say as an absolute promise it'll be in the game ASAP. A character browser on live, for instance, was talked about, prototyped, then they found the way they were trying to do it was murder on the server resources, IIRC, so it never made it live. (Just to address the title on its face.) I *think* some of what you're talking about might take a little stretching (to get specific to the comments,) but I'm sure they're aware of plenty that could be done better, if they can find a way / time / someone to do it. :)