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Greycat

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Everything posted by Greycat

  1. *Middle of a mothership raid - notices salvage is full.* *Options - throw on AH or delete.* *List anything I have a stack of 10 or more that I don't need at the moment at 6 inf.* *Continue punching Rikti 5 seconds later.* (This is also true for inspirations - I tend to have medium dropping, and can use the space for ultimates on my Warshade instead - useful for shadow slipping. List at 6, then click-list-click-list-click-list for everything else I've dumped in the AH.) Do I lose out once in a while? Sure. Do I care... not really.
  2. Interesting. Thanks for this. Very interesting reading.
  3. Probably not as needed of a "hey, this works," but I decided (a) to throw a linux distro on a system I threw together (that (b) needed an old, old graphics card to run, since I'm not spending $50000000 on one,) and then out of boredom (c) run it on my 4k TV and (D) install COH.... So, running fairly painlessly on a 16 Gb Ryzen 7 1700, Radeon 260x (yes. 2013 vintage, I think? I *did* buy the card and run COH natively on it for a long time...) on Pop!_OS 21.04 via Lutris (it and wine installed via Pop OS's store/installer/thing.) First run, WINE wanted to install something, but (a) it was a postage stamp on a 55" TV and (b) the actual window saying "yes, install this" vanished. Restart 9since I needed a bios update anyway) and retrying let it install the files it needed. (.net, I want to say.) Worked fine, though eye blindingly bright and tiny. :)
  4. *smuggles in proper Wisconsin cheese.*
  5. I've seen people lose full days to base building. I don't think running out of P2W jetpack time would help. 😉
  6. About the only thing I disagree with Mezmera on with that post is the AOE hold recharge. That got knocked down hard, years ago, and could use a tweak - there's a good bit of space between "better recharge" and "constant spam," and if constant spam is a worry, a recharge cap (or just not letting it be affected by recharge) can be tacked on.
  7. I wouldn't want to convert an existing IO, personally. New set? Sure. Looking at the stun sets, there aren't any "offensive" stun sets - all acc/stun/rech/etc. So there's room there for something to be created for actual stunning attacks that do damage. (Back when zone PVP was more popular on live, I had an energy/energy brute... couldn't be TP Foed, thanks to EA, and I had stuns in every attack. Lots of complaints 🙂 )
  8. Let me check the list...
  9. ... in regards to the OP, the sky is not falling, DOOOOOOOOOOOM is not upon us, there won't be a "caste system" and if someone gets spammy, report it to the mods and go on with life. If there's an option that can be added for people to ignore them, fine. If not... just ignore them.
  10. Interesting... I'm assuming you don't mean "16 total special enhancements of all sorts" with that cap. Though... I don't think that'd really be an issue either way.
  11. I know what you're referring to - used to play some text based games, after all (still have Zork sitting around somewhere.) Even SCUMM based games from Lucasarts and similar were like that. And I think that's where you're going with it - say... But ... while I can see some value in having something "with more description" on it (see: newspaper) ... as you yourself point out, we can already do this with text. I can already do /em walks to the counter and gets donuts for everyone. "I hope everyone likes sprinkles!" or /em reads the paper - some tabloid nonsense about Manticore. Yes, we can put some extra description in some things, but... would we really want them hanging around? Or adding more systems (on top of the already ... *eccentric* text editor... can we get that worked on before anything?) for kind of a niche use? Now, if this were part of an addition where we can tag *actual objects* in bases as well (the newspaper on the desk, click and it shows it's from last week, click on the takeout container and get a note that it... should probably be thrown out before it gains sentience,) I think I'd be more for it, but as just text... not really sold, personally. Even as an RPer, it'd be *really* niche.
  12. "Worst" meaning what, first...
  13. Not sure it needs it, but I wouldn't be against it, either.
  14. There was some discussion on it on the old guide I had on the original forum: http://web.archive.org/web/20120905065800/http://boards.cityofheroes.com/showthread.php?t=117073 The Killing Crew was apparently the basis or the original Sky Raiders. Twilight Men = Malta
  15. I don't think you'd want actually "random," but presets and such would be nice.
  16. "Yes." The "standard" set layout is fine as a guide, but if every set followed it as gospel... it would be pretty boring. You could collapse them down into one and just give them custom graphics instead. I want sets to inspire ideas for characters, or backstories, or just be fun and unique in their own way - whether it's secondary effects, look, breaking that order, or having some other quirk... at least up to a point. When they start feeling like they're there to have you chase a mechanic (see: dual blades combos,) they become less fun.
  17. Eh, maybe as an option, but not as a wholesale change, I'd think. One of the complaints i typically hear about using builds is that you need to treat it like a second character - the sets don't transfer over, it gets filled with its own enhancements. Better yet, put it in as an option on the trial with its own badges. 😉
  18. Know what's funny? Have to *not* play this video past the time mark (0:50) but look at the very bottom of the list scrolling by: (that early, early - alpha? - power list also had things like "Super Personality.")
  19. Wonder if you put any of those caveats or restrictions after this and they just didn't post....
  20. Looks like you ended up "outside" the zone. I had that happen to a character when Siren's was rotated. Just get TP'd somewhere, maybe go back to and out of your base, and you should be fine. Worst comes to worst, ask for a GM. (See below, attachment, for instance - Siren's, outside the war wall. If you look WAAAAAAAAY down on the lower right of the map, you can see part of my marker.)
  21. There's always "Turn it off and on again." Yes, I know, cliche. But on the other hand, you're asked to do it because it's needed at times. But, yes. The game's essentially a self contained little world, software wise. It doesn't interact with or even know about your email (or any other program, pretty much.)
  22. Ah yeah. Staff... what is it, Innocuous Trikes, ala "Got your toes, got your toes, got your toes" that makes the enemies hop around (if they're not already animating something.)
  23. I normally don't like "open Paragon zones to redside" - I think things like the Arachnos base in Faultline or incursion into Atlas are just ridiculous. Crey's, though, I think can get away with this - specifically because of the direct connection and open gate to the RWZ. I don't think I'd pull the DE - this is, after all, *exactly* the sort of thing that would raise their ire. (Plus, of course, Jurassik.) Maybe not a huge presence, maybe more underground, but I'd think they should still have some hold in here.
  24. Faster than waiting on the backpack, though. Plus you can do AOEs. Also nice with other ice and water powers. (I have an Ice/Ice sentinel who, canonically, prefers fire fighting - it's "cleaner" than some of the other 'hero' situations and she's had more than her share of fighting.)
  25. 1. You're aware there are such things as AOE mezzes that can hit you as well as whoever else has aggro, as well as ambushes, right? AOE sleeps, AOE holds, stun grenades... 2. You're aware that there are teams that do not have people granting status protection, right? Or that it can drop? And that teaming should NOT be a prerequisite to playing the game? 3. Blaster. Not available for most of the game. Not available for much of the game on a Defender or Corruptor for most sets, either. 4. You're aware that there are a *great many groups* that have status effects, right? Starting all the way down in the single-digit levels and appearing through the rest of the game. Including sleeps, which can cut through the protection some support sets give against mez. (And which, of course, will detoggle VS.) And no, it is not 'players choice.' Unless you're so uptight about which content you play and MUST have certain things on the team that pay attention to you specifically. Me, I play the *entire* game, from 1-50, on the way up, with whoever comes along, with friends, or solo, and not while going "OMG we NEED this so I don't get mezzed!" Of course, with live VS, I don't have to *worry* about losing it by getting mezzed. And "Long recharge?" Let's see. Description of VS: "Creates pet Voltaic Sentinel for 1m0s." Recharge time: 1m0s. Hmmm. No, doesn't look like you have a point there, either. Everything other than an SO or basic, non set IO build - and even some of those - will have overlap. So, yes, I saw your prior post and gave it all the attention it deserved. Only bothering to reply to you this time to point out your "points" (mostly thinly disguised "L2P") are seriously flawed,
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