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Everything posted by Greycat
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There are a few that show up that way until you've made some degree of progress. Yes, it's annoying. Almost as bad as trying to figure out which plaque of the ones in five different zones (one of which is an echo) you need.
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Power Animation Options on Khelds? Maybe?
Greycat replied to Maakrabe's topic in Suggestions & Feedback
That's ... fairly vague. Standard disclaimer: Small, volunteer group doing this on their own time and their own dime, as it were. What tools they have they make up as they go along, that sort of thing. Now, that said, did you have anything specific in mind? -
My answer is "it depends." My RP now is really spread out - some of it in game, some of it over discord or (as far as *character* progression) writing. And I need that variety, because (a) I like having the characters have *lives,* which means BSing about school, significant others, etc. and (b) there are things I'm having them do and places I'm having them go that just can't - either conveniently, or at all - be done in game. That said, I also have a group that's repurposing the Warshade/Kheldian arcs for something going on with one of our characters. Another group (not an "SG," but a group from all over) RPs a bit on discord, arranges events and sometimes has an AE to designate significant points or play through certain events. Generally, I disconnect "My character is at level ##" from the RP/"Character development" side. One of my characters, for instance, should *not* have access to incarnate powers, is certainly not aware of a "well" or anything, never talks about such a thing - but I still play incarnate content with that one when not on SG nights. They've gone back in time, fought in Cimerora - but the *character* hasn't. As far as the situation with your group? First thing is bring it up with them. Is there some common theme to the group? Even if it's just "we're heroes" (or villains,) you can "patrol" (missions, newspapers/radios/tips) and still RP. Work up a plot, have people contribute to an AE arc about it, even if it's just ideas, or someone can't write but is great at figuring out a look for a character - they can contribute that. I'd say make sure you don't have just one person doing it continually - I did that, with few breaks, and it's a fast path to burnout. If you talk outside of SG meetings (I'd hope you do!) I'd probably broach the subject of "Hey, can we go out and *do stuff?* then, instead of having it break into social time - some people do need that time to be *that,* honestly. But communication is important.
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Just like some stories can be told in 3 pages and others need ten thousand-page novels, it completely depends on the person and the character. I've got 100-some characters. Some, I can knock off the basics in a quick paragraph. Some hit the limit and ask for more. And yes, I use the FBSA wiki as well. If I wrote up everything dealing with all the characters just on Everlasting, that's all I'd be doing for the next few months.
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If the idea of having an *option* to not have the character spinning (as was requested, the OP wasn't asking to force it on everyone) in response to their physical reaction to it is so offensive to some people, just consider it a request for a costume option, right along with the rest of power customization. Just like making stealth powers able to not be translucent.
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Reusing Old Systems: Paragon Points (No real money)
Greycat replied to Replacement's topic in Suggestions & Feedback
What on earth makes you think it's the alternative? "Have it in a way you must pay in game exclusive currency" and "don't have it at all" are not the only options. Your "point system" has absolutely nothing to do with the devs adding or not adding anything. Period. -
OK, so there's no flag on server selection that says "Hey, this is the unofficial RP server!" but... this is just odd, to me. At least twice in recent MSRs, we've had people complaining or putting down the fact there was RP going on before the raid at Point du Hoc. One was angry because people asked him to stop spamming buffs because of it breaking emotes and such, the other just poofed. Is this a recent thing I've just been missing elsewhere, or limited to MSRs (maybe hamis, haven't been on those as much as I'd like for a while) because people are looking for "the XPs?" It just seems *really odd* to me, given RP is pretty evident most everywhere on the server... it's like walking down a city street and complaining about all the buildings and cars, to me. Are we getting an influx of players who don't know? Or is this just my perception?
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*tosses two cents in* I'll say, for me, playing someone else's build usually = a character getting a respec soon because I feel like I'm playing someone else's character. I did it once with a Warshade I was familiar with back on live and ... nope, not doing that again. Made me appreciate the multiple builds we have available, as I didn't have to trash what I had to try it. That's with "a character I'm playing," though. The power selections tend to vary with what I'm facing and what I need in the moment, and end up being as much a part of their "story," in their way, as their costume and bio. I rarely farm, but for that sort of - to me, "utility, not character," yeah, I'll grab a build. For me, though, wanting that sort of character is *rare,* and I generally appreciate seeing the "why and wherefore" along with it. (Part of why I like, for instance, the "low budget guide to fire farming" as opposed to "here's a build," or did a CEBR back on live before that got nerfed, farm-wise.) Regardless, I'll generally say "I don't do builds," probably half because of the above, and half because it seems so many are geared towards perma-this-capped-that gameplay that I'm not after. (Eh, maybe 65/35.) I find it boring. I don't want to be "untouchable," I want to need to be aware of what's going on and react to it. As far as others asking for builds? Doesn't affect me. I'd just hope they've played through the game at least once, that they've got some idea of what powers do - or why they're being taken in builds and slotted X way, past "I need an extra .71% S/L... What does S/L stand for anyway?" And that they're not doing it because of the other issue comparing COH to other MMOs - they're coming from somewhere where "playing the game" = "rush to the end and get in raids to get the good gear for the next expansion that is mostly a level cap bump that invalidates all your gear."
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Would love to see it, but I'd want the wonky editor (used here and elsewhere in game) to be addressed first. In the meantime, https://fbsa.cityofheroes.dev/wiki/Main_Page
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Reusing Old Systems: Paragon Points (No real money)
Greycat replied to Replacement's topic in Suggestions & Feedback
Discussed elsewhere, that's not the only reason some of those costume pieces aren't available. Some flat out *do not work* with player characters. They're custom-mangled for specific NPCs, "bleed over" into other areas, etc. There are actual technical reasons we don't have some of them that go beyond clipping. Aside from that, no, I do not think locking or limiting a costume piece is a good thing at *all.* Just like it was frustratingly stupid to have "My character is a Vanguard such-and-such," but having to grind V-merits to get costume pieces (only available on that character, and not at creation,) this would just be an annoying, arbitrary limitation. People get inspired for characters by costume pieces, among other things, and should be able to use them, not be "The Rocketeer, but right now just a guy with a leather jacket and guns because he can't get a rocket pack or helmet yet." -
It's simple, as far as I'm concerned: If you're joining a team, play as a teammate. If you want to speed things up / stealth / etc, ask first. And don't assume "yes, this mission is long, that will help" = " do it with every mission." Some people might be fine with that. Ask and be sure first. (Where that's been *really* frustrating is when I've been with an RP SG, worked up arcs with clues, ambushes, etc. and had someone decide "Well, I can run off and find the glowie." No, don't do that. Especially while everyone else is fighting and nobody notices until "hey, what's that path that's going through the rest of the map, where's that NPC dialog coming from..." )
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No, but there are a few other things that could happen, from in-game (someone checks it, either a visitor or through remote access, and does something in-game either to your characters or "up to and including getting your account deleted/banned,") to "People tend to use the same or similar passwords elsewhere, and this kept it in plain text," so even if someone had no interest in COH, it could be a gateway to affecting things that *do* matter. Not a liability anyone wants.
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Should the mysterious Voltaic Sentinel be less mysterioius?
Greycat replied to cohRock's topic in General Discussion
Dear god, no. If it's a toggle, it would be an offensive toggle - and thus drop when the player is mezzed. I've had this be *the* source of damage (at times managing to get the last bit of damage to kill the thing that keeps mezzing me) more times than not. If it becomes a toggle, it loses that ability, and I'd only really use it on my Sentinels with their built-in mez protection. -
(A) Redside already has patrons, and (B) Blueside has police as well, y'know. More specifically, the RIP are there mostly to terrorize lowbies and Skulls in Mercy. The PPD show up throughout 1-50, either as part of missions (and upgrading through things like Awakened and Psi police) and just as part of the environment (NPCs and contacts.) Redside, you don't even see the RIP in Oakes. (I just went and looked to double check my memory - I saw one person who looked police-ish and was labeled as "Security Guard." That's the closest thing to a police presence.) Not really "patron" material.
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This, really. I've been sort of "eh" about the option before, but thematically it still fits, given the graphic (as I'm recalling) still looks like a whirling cone of force/wind/whatever around the character, it'd still fit the name/idea *and* open up the power for concepts that don't involve hyperballet. ;)
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That change came later on live, as I recall.
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They'll make announcement of anything (other than exploit fixes) coming when it's time for it to show up on test. Don't forget, not a professional development house with full time staff and funding. Small, volunteer team doing this around their real jobs. Things come when they come.
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Old post, but when I posted it I was talking about the keyboard specifically. I don't need my case playing disco-ball, but... yeah, the Razer software being aware of things has been useful in some games.
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Something like this, I think I'd want to see if we got something Patron-like heroside. It has more of that sort of flavor to me.
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What ever happened to the Gadgetry Powerpool?
Greycat replied to PeregrineFalcon's topic in General Discussion
Right. So what you're saying is HC is a pack of liars who just *say* they've been talking to HC? Also, the "go on for years" has been discussed elsewhere. Easy enough to find. Legal action against other servers is between those servers and NC and frankly about as relevant as saying "Oh yeah? Well if my car's out of gas how come my microwave still works?" -
Check your Accolades. Do you have Mercy Mariner? If not, you don't have all the Mercy exploration badges. (Easy way to be sure.)
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What ever happened to the Gadgetry Powerpool?
Greycat replied to PeregrineFalcon's topic in General Discussion
No, many other servers are very happy to use the spaghetti on wall approach and throw stuff out there, no matter how complete or stable it is. (And wipe or roll things back when, oops, that must be why it wasn't live, it broke stuff.) HC seems to take a more cautious approach and actually... have things *work.* And look decent. More ... like a development house. Given they're in negotiations with NC for licensing and whatnot, being shown to be serious (and cautious and thoughtful) about maintaining and developing it further is a *good* thing. Also, there are two 'branches' of code servers seem to be using, and from my understanding not everything is compatible. One uses "just as it was on shutdown" code and goes off from there, the other (including HC) uses code expanded and worked on since through SCORE (and possibly others.) ' There's no "That other server uses it, so now it has their stench, we'll never touch it" involved. -
I had to double check that (on test) since I remembered them coming back - but I don't have a lot of characters with macros. That said, another place they don't show up is a second build, which means there's another place having a "macros" window where they can persist and move to and from would be nice.
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Major QoL Improvement for Enhancement Comnversion Window
Greycat replied to xl8's topic in Suggestions & Feedback
If they did that, I'd want an enforced - say, 5 second - delay between the button being available to be pressed, just to avoid (well, let's be real, make harder) an accidental "blah, keep converting, ooh that's what I wanted*click* gah!" moment for the player.