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Everything posted by Greycat
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	  How can I change my face to a custom face model?Greycat replied to noneofyourbusiness11's topic in General Discussion I *think* the tools/utilities/downloads section might have info or links about graphics replacement. It would, as I recall, need to be a specific size/format/color depth/etc.
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	Well, some people have forgotten, or just don't know, what the actual purpose of posting /jranger was to begin with. It actually wasn't specifically saying "no." There is, perhaps, a touch of irony to someone (besides myself) getting known for posting it, though.
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	As far as "single gun," we do have a pistol as a temp power (a few, if you count the crey pistol.) I've got characters it fits and that use it. Not sure how interesting a set it would be, mechanically or visually, but it would certainly fit some concepts. And we've got plenty of skins already in the game for it.
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	Yeah, good bit of tech and animation work would need to be done. Not sure if the team as they sit now could realistically do it (given time and numbers,) but I think it'd still be fun if they could.
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	What I'd have to ask is "What level are you running it at?" 50? 50 with Incarnates? The reason I ask is that, what's dead simple with an Incarnate'd out 50 could be insanely difficult for people at the *lower* range - in this case, 35 - of the TF. At which point, you have a few options - - Raise the minimum level of the TF. Should be done sparingly, if ever. There's otherwise not good reason to do it with this TF, the rest of it's perfectly handle-able by the rest of the level range. - Add some difficulty options. I wouldn't mind if this had a "Everyone's got Alpha slotted, give an additional difficulty option" sort of choice. - ... ok, forgot what else I was thinking of. 😉 I wouldn't *mind* seeing different mechanics at the end of TFs, honestly, besides "hit big bag of HP." You somewhat lean towards something like LR at the end of the MLTF with the towers. Rom's got the rez-and-big-stun going at least. And yes, I wouldn' tmind *all* the TFs to just get a *change* (past, oh, maybe posi) every once in a while to keep it from being predictable. Heck, even make 2-3 versions of the same TF with different ending goals or mechanics, though that's a lot of work. About the only thing I'd immediately say would be problematic in this would be getting the robots involved. Past maybe a blast or something, there's an issue with targeting things over a certain size, as I'm recalling.
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	And none of the other ATs, barring VEATs, are designed with a built in storyline as part of their packaging. Yes, epic ATs hold a special position - and should *keep* that. You want to dip into the Kheldian war, you can - run Moonfire, and the war wolf world from... unai, I think? Let's not steal some of what makes Epic ATs special.
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	They are the storyline that makes the epic AT an epic AT. They are written, quite frequently, with the assumption that you are playing an epic. So, no, running it as a blaster would make no sense. A tanker is not going to particularly care about the mechanics of quantum weaponry. The circle is not going to try to separate a Kheldian from its host in a non-Kheldian. Solid "no" from me. The VEAT arcs just suck in general, and I'd say no there just to save others from having to be exposed to them.
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	Which server are you on? Everlasting has three double raids a day (and two MSRs in between,) every afternoon/evening.
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	Ehhh.... Personally I'm not in the "all the GMs in all the zones!" thing. GMs just ... aren't that interesting, really. That aise, there's a technical reason - The Volcanomech has an issue - it's too big. The Jade Spider's fairly large, and as I recall, *it* causes problems with targeting. This thing would just be silly. (Engine limitation, IIRC.)
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	  Electrical Blast / Electricity Manipulation BlasterGreycat replied to Small Onez's topic in Blaster Pretty much any build can do missions and join in task forces. Did that with that very combo starting in issue 3 on SOs. Soloing AVs? Ehhh... Electric's thing is end drain / -recovery, which tends to be more significant on a defender or corrupter. Not going to say it can't be done, but you'll probably end up finding yoruself working the poison dagger temp power from P2W into your attack for the -regen, if that's going to be a focus for you. Fortunately they're cheap.
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	  A Motorcycle canon that a teammate can sit on!Greycat replied to UltraAlt's topic in Suggestions & Feedback A motorcycle canon? So ... they're sitting on the accepted ways and truths of motorcycles? Wouldn't that just be a stack of manuals? ;)
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	  Transferring Invention set bonuses to a different setGreycat replied to plainguy's topic in Suggestions & Feedback Dear lord, no. Sets get ridiculous enough as it is. Don't worry about the numbers. You're playing a game, not balancing a checkbook. Reading things like this: all I can say is that it's not the sets ruining the experience for you. It's a focus on "Must Have Numbers!" If you're running a farmer? Fine, worry about numbers. PVPing? Sure, worry about numbers, it's an actual competition. Outside of that? It doesn't matter. It really doesn't. You don't have to be capped-this-perma-that-goes-to-the-bathroom-at-+4X8. The team's not "carrying" you. You *can* be the character you want. and lines like that and the other one I quoted just make me sad at how much "the numbers" have hurt your experience. There are very few times I've seen any build I'd call "gimped," and the person had to work on it. Things like the /Rad corruptor, pretty sure it was the first halloween event on live. Team picked them up because they were rad and we were trying to fight GMs. In their 30s, they only had the healing aura. Why? They were "a healer." That was "gimped." That was an actual detriment to the team. They could be neither what the team wanted, a rad with debuffs, or what they wanted, a "healer." And that's one of the very few times I've ever seen a build that couldn't contribute or that I'd agree was "gimped." Otherwise, I'd throw the word out of the language and the concept out of the minds of players. Now, yes. I know some people *like* theorycrafting, *like* chasing said numbers, and if they're doing so to see just how far they can push things because they can? Fine, great. They should be able to. It's another part of the game, and I'm happy they can. But when I read something like what you put out, "I can't make the character I have in my head because MUST HAVE NUMBERS OR GIMP!" - the numbers are damaging the game for you, as far as it sounds like, and the best suggestion I can make for you is to uninstall Mids, delete files, stop reading builds and just start throwing stuff together that looks fun. You'll survive, you really will. Go hang out with RPers, you don't need numbers there.
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	It's *slightly* more complicated than that. It's easy to remember a "rule of 3" with SOs, since they give the same amount (regardless of level) of boost (at even con.) IOs, at least commons, give a consistent *different* amount at each level - so it's not a matter of just saying "yes." You could put six level 15 defense IOs in and not be hit as much... or use two level 50s (I believe boosted,) since a 15 boosts less. https://hcwiki.cityofheroes.dev/wiki/Enhancement_Diversification (Looking at it, the description there should be tweaked as it mentions SOs, HOs, etc. and "dual origin" could be - but more important is the value, so ... yes, it does affect IOs as well, if you're wondering. Need to figure out and edit in better wording.)
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	Honestly, I'd move them both *in*side. They're detectives, not Walmart greeters.
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	  Suggestion: Add 'Back' Option to 'Chest Details'Greycat replied to EmeraldDreams's topic in Suggestions & Feedback If it's possible, yeah. This would be great.
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	Hmm. Yeah, had a friend who saw it streaming and said the same thing - no issues with it there. But dear lord, in theaters...
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	One question before saying anything else - was it the *movie* that had this mixed so that the soundtrack was beating me up, or just my theater seeming to have it cranked up to 11... no, wait, 11 was the quiet part... Just got back and I honestly feel physically beaten up by the sound. OK, that question being out there: 1, visually... I don't think I've seen "concept art executed beautifully on screen in the final movie" so well before. Some of those scenes looked like they could have been just painted. 2. The baron. I love this version and how he was executed. Especially the floating. It didn't look ridiculous. 3. There's *one* line or interaction that's always bugged me for not being in any of the movies so far. Just after that first duel, As Paul's getting accepted, might start thinking "ok, killed someone, not so bad, and good things happened because of it," his mother asks him "How does it feel to be a murderer?" and it kind of knocks him back to earth with "oh, yeah, killed someone." No movie's had that line. This is the first one I haven't really felt like it needed it. It's a weird thing to get hung up on, yes, and it's 100% me, but still... And yes. Looking forward to part 2. Fully appropriate and it feels paced properly.
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	There are reasons for the other MMOs to have the crafting systems they do. One is grind, of course. Sit there and fish for weeks, or slowly make daggers of dullness 'til you can upgrade after 100 to daggers of butterknifery, to dagger of hey that kind of hurt, etc... in the meantime, you're paying a sub. The other - and bigger - item is that they're *gear* based. Why do you craft? To make and upgrade gear. Why do you rush to the end to raid raid raid? (And why do they keep adding expansions and bumping level caps?) The gear treadmill. (And why? To get you to pay a sub - or buy a microtransaction to bypass that grind.) COH is not "gear" based. Yes, we have enhancements - but they're not gear, they're essentially skill modifiers. If you swap out Gladiator's Javelin for Thunderstrike, you're not suddenly moving from throwing javelins to zapping people with electricity - you're getting different set bonuses and changing how the power works slightly, perhaps. And of course you can't just swap in a melee set and go from blasting to beating them with a club. Now, for your specific suggestions: 1. A tracking system already exists. And you do get to craft slightly better versions... by crafting higher level IOs. You get a discount, too, once you memorize the recipe (and a badge!) 2. I would not be against adding "lone wolf" procs to add some variety to builds, but not as part of a crafting system. 3. No real opinion. They add badges for things frequently. And you do get badges for crafting things already. 4. Not sure what you are looking at here. Components for recipes are so easy to come by - even rares - a "rebate" system isn't really a starter. 5. Eh. I, for one, prefer the accessibility of the system as it is right now. Not against new IO sets or the like, but I'm not fond of the idea of locking them behind things. We passed beyond that already. Finding something new to implement it feels like a step back to bad old days.
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	Have to ask - did you play on live? Multiple paladins was a regular thing until they changed the event to the (broken) Shining Stars one (which we inherited and started with here.)
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	  It's the end of the world... and then some!Greycat replied to Greycat's topic in General Discussion Well, this seemed to have happened when they fixed the orientation of the zone. (Mentioned this some time ago.) Not from the discovery of a hole :)
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	  It's the end of the world... and then some!Greycat replied to Greycat's topic in General Discussion Well, I did feel fine... other than the 750-ish points fall damage after passing the end of the water.
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	Look for my location. No, go down lower. Lower. Yep. :) (The old Black Market Teleporter still works in there. I've gotten some interesting screenshots, but I had to get somewhere I could keep playing this one :D )
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	OK, no. This needs to be talked out, as that's not an "of course." Nazis are fascists. Fascists are not necessarily Nazis. Franco, for instance, was an authoritarian with a lot of fascist tendancies, but was not a Nazi. The 5th Column came from Italy, and would quite literally have been Fascist (Mussolini's party and ideology.) Fascism is: - Ultraconservative (right wing,) politically - Very nationalistic (and typically mixes it with militarism) - Antidemocratic - elections might get them into power, but they want nothing to do with them afterward. - Socially conservative - typically looking back to the "traditional" roles, men working, women having babies and housekeeping, etc. - Tied with that, they'll tend to be very classist, pushing a social order / rule by elites - The nation tends to be more important than the individual. Other things are added or stressed differently in individual "flavors" of fascism, but those will usually define it. That being said - are the 5th or the Council all that fascist? They're obviously militaristic, women are rare in their (public) ranks, they seem to be ono the conservative and classist side, but they're missing that nationalistic flavor. It's something that would make sense to be a WWII-era enemy - they were sent over as a fifth column, to hamper the US / Allies in fighting against their home nation and allies, after all. But there's no longer a home (fascist) state aligned with them to fight for or support. It's *possible* the 5th Column would be aiming at "revolution in the US to turn IT into a fascist state, then spreading it." Which leaves the main question, to me, of "would they survive the Center being taken out?" Or would they just be a paramilitary group then? That said, the OP's asking about the Council, which has its own goals, and I'm not sure they fall under "fascist" any more. They're not nationalistic, they're being driven (at least behind the scenes, somewhat) by the Nictus to attempt an invasion in *their* war against the Peacebringers. Sure, the Nictus would be glad to take over, they'd be authoritarian, by the lore docs (and this doesn't seem to indicate any sort of change by the time we ssee what's in game) they're certainly classist, but they'd mostly use the Earth for resources and for a base. They may have an outer crust of fascism, just from their origins, but I don't think it goes down to the Council's gooey center. At least as I'm remembering lore. Regardless, they all need a good punching.
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	Surprisingly, especially on Everlasting... "Patty Melt" was free. >.> :)
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	  Colored heatlh bars for mezzed teammatesGreycat replied to Murkweave's topic in Suggestions & Feedback Aside from maybe "give alternate color options" (since I don't know how colorblind folks might see any selected color - though I'd expect just the change to be a clue,) nice and straightforward idea.
 
		 
            
         
					
						 
					
						