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Greycat

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Everything posted by Greycat

  1. You think that's new players complaining how cakewalk-easy the game's gotten, huh...
  2. All this. Suggestion for this is to turn cht logging on. You'll get a text file that way. If you want to screenshot chat (or, for less annoying things, like mission clues, bios, etc) - /screenshotui 1 so it grabs the UI. Take screenshot. /screenshotui 0 to turn off the UI grabs. You can even bind them.
  3. Some of the things you'd think would be blindingly obvious to post actually have other names internally - maybe from a last minute rename or something. (See slow/snare....) I could see /ahget, maybe, but given even from your original post you're saying "the auction house interface would have to be open," I'm ... kind of not seeing an advantage, really. Plus, given some of the items also have levels, on top of quantity and price, I could see some serious mistakes being made that are a little easier to parse when you have the AH interface. A more limited set of functions I could probably see, and they've kind of been requested before. /ahsell salvage common all 10, for instance, to just dump all your common salvage on the AH at 10 inf to clear out inventory. And yes, that could be macro'd I suppose, but I don't particularly see harm in that. I just think the execution of what you're describing could be problematic (and cause more headaches with support tickets) if you got more detailed. I'm sorry, but the OP's right - this is a kind of weak argument against. It's like saying /em sit instead of going through the menu to pick a sit emote is "automating part of the game." It's not macroing multiple attacks or playing the game without someone there. They'd still be there typing in the commands (or hitting a macro key if there's something specific they'd do frequently, like the /ahsell salvage common thing I suggested above.) So, yes, they'd still be "playing the game." We already have slash command alternatives to quite a few common actions, from opening specific windows to chatting to yes, firing off, toggling and detoggling powers. Unless you're trying to suggest that those are also "automating" the game, you'll have to explain exactly how you think these commands would be any different. I'd also suggest looking through the current slash commands list. I see similar commands on there, like /architect_claim_tickets # (to automatically claim a number of architect tickets,) /dialoganswer (yes/no) - another text (and macro-able) option instead of clicking, quite a bit of SG management that doesn't need you to open the interface and more. Nothing besides the target (the auction house) of what the OP's asking for is new in concept.
  4. Sounds like somewhere I used to work... But GVT pretty much has it, as far as "canon." I mean, "Demon" sort of falls under "general description of probably malevolent extraplanar entities." There's noting saying the judeo-christian concept(s) of "hell" don't exist, and plenty of people who play with those interpretations of heaven, hell, angels, demons, and other related beings. But we also know of other gods and realms in COH, as well. If you want to go with a "this interpretation of hell, its hierarchy, denizens, exactly as described here," go for it. If you want to call it a place ruled by someone named Frank where they play nothing but techno-country-rap... it's another version in another shard/world/dimension. Go nuts. :)
  5. Are you talking graphically "I become visible for a moment" or "Mobs suddenly see me, stealth radius drops" for a moment?
  6. They're actually trained *to* 50, first? (I know, but basic question out of the way first. "My screen's dark" always gets "is the power on" first.... )
  7. Yes, I'm aware. I even make mention of that in my post... *in what you quoted.*
  8. I can't say I've ever had this happen. Possibly because when someone would call out a quantum or void, I wouldn't be hiding in the corner. Those were *my* meat... I had quantum, void and cyst kill counts in bios for quite a while, 'til they got nerfed down to being just extra XP.
  9. I actually like the idea of "powers with a cost." Crashing nukes and the like - something you have to think "is this going to be worth the risk" to use. The cost has to be worth what the power gives. The problem with them currently is what they have to compete with. Why have a crashing (and I know...) Thunderous Blast when Ion Judgement does the same thing with no real cost and is available to everyone? Why have a T9 armor that does XYZ values when you can hit the same values, or really close, with IOs? Yes, granted, the blaster or corrupter gets them at 32, defender at 38, but... eh? (I mean, it makes a difference to *me* having them exemped down, but still.) It's a much harder sale today as they sit - and making them "worth the cost" now just would equal even more power creep.
  10. Or, if you absolutely, positively don't want to play them... sit in a farm briefly. What is it, two hours to 50? Badgers set up badge farms all the time. These don't even take an unusual setup (get X type of enemy to damage/hold you for Y many hours.) Find or make an AFK farmer on a second account, let them sit overnight, leave character in farm. You don't even have to see them, much less actually play them. Or don't go after the badges. *shrug* Nobody's forcing anyone to get them. They don't unlock or reward anything else and confer no advantage. As far as badges favoring choosing certain powers or powersets... sure there are. Healing badges come to mind immediately. Either need a powerset with a power that heals others, or you have to dip into the medicine pool, which you may not otherwise have done, or have to take one specific Incarnate power branch. And those are going to require a bunch of time either playing or sitting in a farm setup. Nothing new here but scope. And before there's a "why do it then," because some people - like me - like the sorts of things these badges would stand for and actually *do* play "one of each.... to 50" type challenges. Yes it takes time. I'd do it anyway. They're little goals to reach for the fun of it.
  11. I'm not sure what anyone's calling "new" as far as mechanics. All those things have been there before. Hell, there's a map in a Shard TF that doesn't let you see more than a few feet in front of you. Hazy map? We've had that in Kings Row (last 'dyne lab, Eagle Eye) and ... whatsisface, talos, the mediport conspiracy arc. Glowies have had weird outlines before. (see: "Touch crotch of guard to get through zone gate.") >.> Move your cursor around. Changing objectives - heck *we* can do that in AE. One thing happens. Click. Other objective kicks in. Actually gives some pacing to a story. Happens in regular missions, too. Timer? Again, mediport arc, Hess TF and more. Damage, debuffs, end drain? Again... we've dealt with this for ages, starting with the Vahz wasting disease when we didn't have IOs or temp powers to counter it. Redside? Get hit with smoke bombs and psi debuffs that kill your vision. And yes, there are items around that, as soon as you destroy the first one, you should notice the BRIGHT RED text saying what buff you've gotten.... like in the tech lab when you destroy the lab machinery. Just did this on a team of 4. Little bit of a challenge? Sure. Horrible, die in a fire arc? Not even close.
  12. Depends on your definition of "interact." The ones we fight are more likely to be converts, as the Restructurists - the military arm - wants to add to their ranks and keep fighting, while the ones we talk / sign treaties with (such as in Serpent Drummer's .. first? mission) are the Traditionalists, and don't *seem* to be bringing in converted Primal humans. Though they don't seem to turn them away either if they don't want to fight. Name wise, the only one we know of is B'nadek (or however it's chopped up) as far as I'm aware. So I don't think we can really tell.
  13. Mids reborn. (Link in the third party section, midsreborn.com I believe.)
  14. Heck, try it on the test server, it's free to see there too. ;)
  15. The GMs, as I recall, won't tell you "OK, that person's been banned" or "We've done this-that-the other." Don't assume nothing's been (or is being) done just because you don't hear back. Keep reporting when it happens. Petition in game, you'll get an email saying they got the petition (and I *believe* when it's marked resolved.) They can check chat logs, though if it's a consistent problem from someone or in a certain area, I'd say turn your own chat logs on so you can look back and say "Yes, it was Mr. Creepyman in Perez Park at 18:45 October 35th." And if it's the same people, after reporting them, one star them, note what they're doing in player notes so you know WHY you one starred them, and put them on global ignore. If they're part of a SG, maybe find who's leading it and let them know, too. Little groups of friends might not do anything (or might,) but other groups have kicked people out, so...
  16. Snarky has it - As far as *bonuses,* Brute's Fury and Superior don't combine. So if you had a SBF Acc/dam Dam/rech, Acc/Dam/Rech and a regular BF DER/ADER/RF, you'd only get the three piece bonuses from each. (Which, maybe you'd want, since that would put smashing and lethal def at 7.5% - the three piece 2.5% from the regular, the 5% three piece from the superior.) You *cannot* slot a Brute's Fury Acc/Dam in one power and a Superior Brute's Fury Acc/Dam in another - they share the same "Unique" value. Edit: So, no, for your question, you can't have 12 in total of one ATO set (one Brute's Fury set of 6 and one Superior Brute's Fury set of 6.) For uniqueness, they count as the "same" set. You can have 6 brute's fury (regular or superor) and 6 unrelenting fury (regular or superior,) though.
  17. I had to double check something. The most similar "other" power to this that I could think of is soul extraction, from the necromancy set. Colored that bright pink because... it's noticeable. It does affect the color of that pet's aura, so if they work on the same basis maybe it'd be able to be done - but the devs would have a better idea.
  18. ... but finishing the TF is preventing its deployment, as I recall... Preventing its deployment, plus the base self destructs (that countdown at the end.) (I'm honestly still... "eh" on a GM in striga in any case, personally.)
  19. Are you looking specifically at "pet" pets, like Dark Servant, or are you including Mastermind henchmen?
  20. So, sure, we have "master of" badges for task forces and trials - some, at least. You got through X TF without deaths, in a certain time, etc - or have all the badges for some itrials. How about a different sort of mastery set? Or rather... several? And yes, some people are going to *hate* this... but I'd call it more viable here than it would have been on live. (Besides, every suggestion has someone who'll hate it. That's life.) You'll see why. And why this would have to be an account-level badge. Some "themes" - the older ones, typically, but not always - are spread across all categories. Stone, dark, ice, fire, that sort of thing. For these, how about a "Mastery of (element?)" badge. Have characters at 50 with (for instance) Ice armor, Ice melee, Ice control, Ice blast, Ice assault, Cold domination = "Master of ice" (or "master of winter," perhaps. The name should be descriptive.) Fire armor, melee, control, blast, domination, thermal? Master/mistress of fire. Once you get this for fire, cold, dark, stone - the classic elemental sets? "Master of elements." But, we can spread out the idea. AR (and/or beam rifle,) dual pistols, MA (and/or SJ,) staff, katana/broadsword/dual blades? Martial Arts Master. Or we can go vertically. One of each melee armor set, either AT specific or just the fact it's armor? Armor master. One of each melee set (theme - so spine brute or stalker or tank, not necessarily one of each) - Melee master. Same with blast/assault, control and support. Maybe by AT. Tank with each armor set to 50? Tank Commander. Even without doing one of each AT, one of each Epic AT (and I do mean to split out the two branches, so one PB, one WS, crab, bane, widow, fort) - "Truly Epic." (Maybe one for one of each - one of each HEAT to 50 gives a sub-mastery... "Brings the heat," one soldier, one widow to 50, "Brings the veat?") One of each MM set? "Redundancy." (Or Master Mastermind.) ======== OK, so why this? Well, first answer, "why not." We've got 5 servers with 1000 slots each. Second, on live I used to love doing these little challenges like this. One of each control set to 50 (and of course the Khelds) I finished, think I'd gotten close to one of each melee (I've *still* not gotten a katana to 50 for whatever reason.) For me, they're fun little side projects. They might get people to branch out of their comfort zones, or get other groups together to try new things. Why not? I can hear some arguments against it already - "I love my main, I only play that." This doesn't keep you from playing your main. And if your main is your badger - well, that's why this is account wide. You (rather obviously ;) ) can't get these on one character. "NAME CAMPING!" .... I'm going to be my blunt self here and say (a) that's overhyped and (b) I don't care. Yes, even me, an altaholic RPer on Everlasting. I don't care. Thumbs-down me. I don't care there, either. "People will just farm it." This is a long-term-project sort of badge. Yes, I get some people will just farm it, in whole or in part. I debated saying something like "be 50 and have 100 merits on the character to prove you at least played it a little," but... honestly, there are sets *I* don't like and would farm through to the end, as well, to get them out of the way. This is a *lot* of farming to do if someone wants to do that. So, in the end... it's another "don't really care." Besides, people *already* farm badges - there are guides to healing, damage, time held, etc. badges, people farm each other for PVP badges. Yes, if there's a badge, someone will farm it. Even ol' Don got tired of seeing that particular windmill. "What about new sets?" OK, this one I don't really have an answer to - but on the other hand, even on live new sets didn't come out at an extremely rapid pace, so I don't think it's really something to worry about. Is this in *any* way needed? Nope. It's just something that might be fun - and encourage people to, maybe, pick up and try a set or playstyle they haven't before.
  21. Odd... If you go to the HC launcher, in the lower right corner of the "Homecoming" ... area where you'd launch the game, there's an ellipsis (...) - log out of the game, click that, have it verify, see if that helps.
  22. Yeah, I've wanted to clean up and update that post for a while now.
  23. I want to say there are image size limits, but it should warn you (and show what the size limits are.) I don't *think* it downsizes, but I can't 100% say on that.
  24. Where are you getting that message? Some maps (as in the map window to see where you are) give that, especially some of the "special" ones since live, but I wouldn't expect to see that on login.
  25. Dwarf: The difference between PB and WS dwarf forms - - PB Dwarf has a regular heal. The WS dwarf's heal is also an attack. So while you can't heal on demand... you have an extra attack. I do, sometimes, feel the lack on a PB. - WS Dwarf has the Warshade's second damage buff (Mire.) Which is why forms are pushed a bit more for a 'shade, in part. As far as Quantums? Meh. They'll do a little extra damage you'll feel early on, but they've been nerfed so hard you'll get to where you don't really notice them. Cysts used to be dangerous, long ago on live, because they spawned Nictus. Now they don't even do that in the Kheldian-specific missions. The most dangerous thing about them is the explosion when they die. Cysts are pretty much a non-issue, sadly. So, yes, slot your inherent and NE-resist shield, but you don't have to take any real special meeasures. (Voids and Qs used to do Nictus damage, which specifically did extra damage just to Kheldians. They no longer do - haven't since live.)
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