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Everything posted by Greycat
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See prior comments a few posts up re: being unable to control the KD and potential issues. It happens often enough, I just can't tell *when* to expect it, as well.
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How much would this *also* limit us in customization? There aren't other whips to draw visuals from, and even recoloring - which might work for some ("I want a fire whip" - ok, some red and orange, etc.) won't work for someone who wants a non-FX, regular rope/leather whip, or chain or barbed wire or some other material. I think that would be the biggest demand of a whip set, actually. Animation and effects aside, I kind of agree with krj12's comment - it might be "easiest" to have it show up in a dom Assault set first.
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Also... I can see the ... yes, I'm forgetting the name right now, the auto-KD becoming an issue. It's out of the player's control, which is not a good thing. Mind you, I like knockback in the sets that have it (barring pets) because most of the issues with it can be dealt with by the player paying attention and using the power slightly differently - positioning or whatnot. (Which is why the "barring pets" caveat. Much harder to control when and where *they'll* do KB, and pets are usually where I'll put a KB-to-KD IO.) This one's out of the player's control (unless they're choosing to sit and do nothing.) While generally not an issue solo, as even -1 enemies don't get knocked *Back,* there are times this will come into play: - If you're doing it with another player's KD (say, an ice patch, or close to another seismic blast user,) in theory the mag could stack and turn it into knockback, and - fighting enemies with no -kb resistance, like Clockwork. Get into melee range, this kicks in, suddenly they're scattered. While right now I believe only primal (and maybe psychic, which you only see in one mission at higher level) clockwork are the ones with this particular enemy group quirk, it doesn't preclude others showing up. Or this being annoying in, say, Posi or Synapse or mission teams vs Clockwork. Also, early on at least, there's no indication this is *going* to kick in. No bar, no rings, no anything immediately obvious. (Maybe up in the buff icon bar, but I don't tend to look up there.) Which makes it harder for the player to do anything to mitigate it. Last, given how people are with Kheld shapeshifts and the like, I could see the constant, uncontrolled boom...boom...boom of an active seismic blaster being considered annoying, even with screen shake off. In short, while I Get "why" on the effect and it's a neat idea... the execution of it I think needs to be rethought a little. (So far - granted with only a little play - I'm interested enough to play with the rest of the set and likely roll at least one on live. But the "bonus" effect...ehhh...) What I'd do instead? Instead of knockdown, make it a slow. When soil vibrates, it can liquify, after all, making it harder to move through the looser soil. It's less disruptive of an effect, still has a defensive component and is still thematic.
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Focused Feedback: Changes to Sleep and Placate
Greycat replied to Booper's topic in [Open Beta] Focused Feedback
... assuming you want to run DFB repeatedly on every single character versus jumping into story arcs. Not an assumption that should be made. -
This is about right. I don't mind the lack of projectiles, but the names *and* power descriptions of several powers I can see throwing people, since it sounds like they should also be doing some sort of hold - which they don't. (In short, if you tell me I'm "encasing" someone in something, especially since I've played a lot of 'trollers and doms, I do half expect it to be a hold - even if brief and/or unenhanceable.)
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Focused Feedback: Changes to Sleep and Placate
Greycat replied to Booper's topic in [Open Beta] Focused Feedback
I'm... not sure how I feel about sleeps being autohit. I mean, I like sleeps. I'm an advocate for them. Team having a hard time, low level, vs COT? (posi 1/2 come to mind for this, since ruin mage bubbles and -tohit fields are absolute b**ches when stacked.) Sleeps are wonderful. Want to make sure you're only going to pull one of the phalanx/patrons in LRSF/MLTF? SLeeping the others does that. Tsoo sorc hurricane and healing causing problems? Sleep (then confuse for the buff.) They cut through defenses and shut down armors - even if they're "woken up" right away, those powers aren't immediately available again. Having these autohit at lower to mid level is going to be insanely useful. Which is part of why I'm not sure how I feel about it. :) I mean, the fact the DMG (or other effect) needs an acc check in powers that have that (like mesmerize) are probably a good balancing point.. Regardless, I'll definitely have a mind (or plant with spore burst) around for lower to mid level TFs because of this. This might be worth looking into. Not sure if -tohit is what to use, but a minor "woken" debuff of some sort for a few seconds might be more enticing to players who just see "but they wake right away!" in sleeps. We do? Who does? And are you expecting that from level 1 on up? This doesn't seem like a fair or realistic general assumption to make. Maybe in a min/max subset of the playerbase that only runs at 50 and builds for that, sure, and that certainly exists, but that's not everyone. I wouldn't even think it'd be half. -
Remember and offer account names at login screen
Greycat replied to Jacktar's topic in Suggestions & Feedback
Honestly, the one change I'd want to see there is - if you mistype a password, you get a dialog box saying "incorrect ID or password," with an OK. If you hit enter again, you... just re-send the bad password, versus clearing the dialog box. That should (to me) hit the "ok" on the dialog box, and the bad PW should be cleared. -
I'm not sure how many merits the fires or raves should be worth, even. I mean, sure, at level they can be tough, but they're also so low level that you speed past that even without getting PLd or using XP boosters. After which it's fairly trivial to do. (And in the case of the fires, potentially even more trivial, as some powersets don't even need to pick up the fire extinguisher backpack - and are far more efficient than using it to begin with.) If those had any merit reward, it would probably have to be so trivial people would end up not feeling it's worth it - they're certainly not GM-level events. (The construction site would make sense to give 6 merits like a GM, since (a) you're fighting to keep one from being finished and (b) you're giving a fixed time up to stop it, and currently *by* stopping it you're ... screwing yourself out of 6 merits.)
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Focused Feedback: Electrical Blast Revamp
Greycat replied to Player-1's topic in [Open Beta] Focused Feedback
Going to say (and yes, I have played it) I dislike having VS be a toggle. Specifically because *toggles detoggle when mezzed,* and that's when I want VS out there. That's when it's helped me. Putting it in as a toggle makes it 100% skippable on anything but a sentinel, which already has mez protection. Make it longer duration, make it show up in a pet window, fine. But don't make it a toggle. That makes it useless. Yes, calling it "useless" is strong wording. It deserves it. -
My biggest problem is having to have the 80s glam-rock look. I don't think there's any hair in the game that does it properly, and... ... oh, you mean the powerset. Carry on. (And speed up the ST heal. Lob that at someone and their grandkids might get it in time.)
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Yep, asked for before. I seem to recall the original devs saying it was a lot of work just for the three attacks in the MM set, and with the tools available to the team, it's probably nothing close to "near term" likely. But if that could be overcome, I'd be for seeing what they could do with it, sure.
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Sentinel's epic powers need serious love
Greycat replied to Diantane's topic in Suggestions & Feedback
Got my first 50 back in issue 3. It took me all of that one character to realize "oh, this is meant to fill in a few holes." As an elec/elec blaster taking fire, I got a resist shield, some control and Rise of the Phoenix. (Which, as a blaster in I3, was very much appreciated.) Not sure why, after so many sentinels, the OP hasn't caught on to that fact. (Well, yes, I've seen their history and know why, but, you know.) By the way, "Epic" has a few meanings in this game. For instance, Epic ATs use it to mean "tied or related to a story," and are linked to a faction or specific bit of lore. -
So. Rather miffed at this, but I thought I'd give a heads up here. Back on live, Taclobanon was one of my go-to people for artwork. Decent work, decent prices, good to work with. He disappeared for a few years after a storm, popped up, vanished again. Well, he - or someone using his name and logo - is now on a site called "opensea," selling NFTs. And guess what pieces are on this page... yep, our commissions. And from what I'm seeing on his DA page, nobody was notified. https://opensea.io/taclobanon?fbclid=IwAR3MbqOQiPG_4vYayCtP6jSxV5ABtJHxElGZEyw4peIum81RQE9zEDHZAp8 I've put a message on his DA site. I'm hoping this isn't actually him. (Some of the pieces ... I'm not sure Disney would be thrilled with someone selling an Ahsoka piece, for instance.)
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Login menu and server selection alignment (very minor)
Greycat replied to Nurvus's topic in Suggestions & Feedback
... uh... ok... Why is this a problem? They're two different screens for two different things, not seen at the same time.... *confused look* -
You realize how totally irrelevant (and rather whiny) this is, right...
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Can't say I agree with the badges. Some should be account wide, yes, but exploration badges - and the accolades that go with them - should not be on that list. Among other reasons (such as no, character 1 has *not* visited Praetoria and should not have those badges,) by making explore badges account wide you're throwing away a *lot* of merits... 5 per zone adds up, funds a lot of lowbies and helps with at higher levels, as well. And I should note, while disagreeing, that I've got well over 100 characters. It would very much *not* be convenient. As for the other? We've got a city. Nothing wrong with being sent elsewhere. Some of the more annoying missions that *should* be cut ("Hey, hero, take these newspaper clippings to my buddy!") are in the same zone, after all. Doesn't make *them* any better.
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zones that are never used ( for the most part)
Greycat replied to MikeEmike's topic in Suggestions & Feedback
First thing I have to point out is - we don't actually have a large population, which is going to throw off how much a zone is "used." You mention Terra Volta - it's the site for the heroside respec trials, as well as several hunts. It's popular for taking out Sky Raiders for Numina, for instance. First Ward is the first post-original-goldside zone, and it and night ward cover the 20-30(ish) range for them. They're story based. So the people *using* the zones are often in missions and not visible. Boomtown can use work, yes, but... Plus, whose level should it adjust to? If a 50 hops in to get badges, and a level 20 hops in nbecause they're sent their on a mission, who is it adjusting for? (Not to mention some groups just not *having* 1-50 members... and some just shouldn't.) I'd be for adding content to the hazard zones, yeah. Messing with levels, not so much. -
*Watches for Modsign.*
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Do you mention ahead of time that you're clearing everything or whatnot? If not, well, just remember. Even if the character's a psychic, the player isn't. Make your expectations known first.
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See, the problem with it is - it's being seen as "No, full stop, and not worthy of discussion." Or even - how to put it - an aggressive "no." And if it gets seen that way too much, it could very well end up doing exactly the opposite of what you state you're trying to do and be a reason to get a warning or, eventually, ban. It did, after all, get to that point on live. And I do get that some ideas are just ... no. Just stop. I don't think there should be a requirement or expectation of "having an explanation." Sometimes (generic) you just don't like an idea. Even if it's not something that can be put into words, something just feels like it'd be a bad idea but all you can say is "eh... I don't think it'd be good/it would fit." Personally? I'd like if the forums had a shorthand - other than this, and a little more nuanced. Even if it's GIFs. Say, just using stop lights, with - say - a red with a choice of "Eh, just don't like it," "power creep!/overpowered," "technical reasons," etc, yellow with "not sure" or "don't think it can be done, but would be interested," and green for "yep! Like it" - or have them as the response icons in the corner. Just to give a feel of support (or not) that isn't necessarily needing discussion and won't be taken as just shutting down a discussion.
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Kheldian Transformations - So very bright.
Greycat replied to Lobstar's topic in Suggestions & Feedback
I don't see it as a problem, but if they put in some alternate... *shrug* customization's a thing, it'd just be another one.- 6 replies
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- kheldian
- peacebringer
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Because it's not "a" story arc, and these are designed specifically for those ATs. They are part of the reason for those ATs to exist. And the ATs do not "require" multiple respecs. The VEATs force you into one at 24 (which I find annoying,) that's about it. Honestly, it's simple. You don't like TFs, you're going to miss out on the storylines in task forces. You don't like being a villain, you're going to miss out on the redside storylines. Don't want to play a Kheld or Veat, you're going to miss out on those storylines. Your options are (a) run them or (b) read them on the wiki. Seperate them from the ATs and you might as well just delete the ATs - after the *massive* rewrite needed to make the arcs generic.
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Guys, I don't think "you can use IOs" is actually.... relevant to the question. Or how easy it is to make INF. It's like answering "What is the distance to the sun" with "You'd die before you reached it" and problems with designing a spacecraft to get there and survive. As far as the OP, it depends on quite a bit, including what you're slotting and if you're actually slotting everything (prestige sprints, swift/hurdle/health/stamina.) SOs don't all cost the same. And yes, I'm pretty sure "are you upgrading every level or when they turn yellow" would enter into it. ... though, hmm. That's kind of an assumption on my part there. Think I'll go look... Updating this in a bit. Edit: Yeah, quick look. Character from 1-4, hitting upgrade every level (which, yes, is a silly thing to do) is more expensive, since you're paying the upgrade cost each level - doesn't care what you're upgrading *from,* level wise, just a cost for a new set of "your level +3" SOs. (In other words, creating a character, running to level 4, it didn't care that at 4, I had level 7 or level 5 SOs, it charged me the same 83k to do it. So your cumulative cost is more.)
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Remove (or Consolidate) Incarnate Shards
Greycat replied to Arbegla's topic in Suggestions & Feedback
All for it. And streamlining the system's already been started. We don't have to earn iXP (or different sorts of XP) for (say) Judgement and Interface, or earn them separately, and Hybrid would have needed "Advanced IXP." Instead, each level's earned all at once, and everything requires iXP and threads... except for Alpha. Shards, then Threads, were part of a grind to keep people paying for incarnate system access. We don't need that here. -
Which it is not meant to be. Back on live, JRanger was (briefly) a user who started just posting "no" to everything. Not even things he necessarily disagreed with. There's a little more history to him elsewhere online. Basically he picked up the "There's a forum cartel that doesn't want anything to change and just says no to everything" idea and (along with ... someone else, whose name I don't quite remember) got somewhat aggressive with it, as I'm recalling. So when I /jrangered him, it was tongue in cheek. More "You're being a bit silly with this - are you sure this is what you want to be known for?" than actually malicious or derogatory. I didn't expect it to last more than a few days, a week at the outside. I figured he'd either get the point, talk to me about it, or be annoyed enough to stop and cool off a few days. Instead, people took it, ran with it and just used it instead of "no." Or in many cases, as you put it, a derogatory "no." Frankly, since he's (obviously) not here, and the OP certainly hasn't done anything to warrant that sort of holding up of a mirror - and I can't think of any other thread it's been put up in that does - it shouldn't be getting used. If anything, the most appropriate (in the vein of how it was meant) thing to do right now would be replying to it with a /pfalcon. And if you read the first reply, it should be obvious as to why. Personally, I'd be perfectly happy to see it put back on a "do not use" list. I'm amused that it's remembered still. I'm not in how it's being used.