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Greycat

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Everything posted by Greycat

  1. Surprisingly, especially on Everlasting... "Patty Melt" was free. >.> :)
  2. Aside from maybe "give alternate color options" (since I don't know how colorblind folks might see any selected color - though I'd expect just the change to be a clue,) nice and straightforward idea.
  3. OK, but what part of the lore is it meant to explore, besides "it's praetorian?" Epic ATs are named "Epic" in the vein of "Epic of Gilgamesh." They've got a storyline tied to them. They used to have it down to the point where you were forced into a specific origin. It's not just "powers mishmash." Kheldians, for instance, have 1-50 arcs which go into the Nictus involvement in the Council and the Kheldian wars. VEATs (poorly) explore the Arachnos "line trooper" view of Destined Ones and going in to compete in that (and being treated like a sucker.) Ones that didn't get finished out - Avilian - Not a lot of information, and probably the one which seems to go against what I said (as we don't have much info,) as it was initially seen as the only way to give players wings. That said, you discover (early on... I think in the Hollows, actually,) an odd, hollow skull which is supposed to be from one of these. When they figured out how to give players wings, this was dropped. Blood of the Black Stream - I'd say, of the ones that didn't finally make an appearance in some way, likely the most touched on in game and game-adjacent materials. Tech/magic cult from Egypt that went back to the Pharohs, literally creating a world wide "web" of a sort of supercomputer. Shapechangers. Influenced some pharohs, but were defeated and driven back into the shadows. Old, old contest for the COH CCG had a player win a card made of them - and it was tied to this group. Also, if you hover over the sinking tanker in Port Oakes, you'll see the oil forms an Eye of Horus - also tied to this. Mr. Bocor mentions Gadzul Oil, which was a front for this group, as well. Lorewise, probably the closest to having gotten into game after the Coralax. Incarnates - Yeah, was supposed to be an Epic before it got transformed into "NCSoft says we must GRIND at something, we'll use this for more powers and end game trials." Incarnate lore got changed around during live a bit. Yes, I still hate what the "well" is, now. Coralax/Virtea - also supposed to have an epic AT. Virtea were a servant/slave race to the Coralax. The "weird thing" brought up in a mission in Striga (where you rescue some researchers from the Council) is supposed to be one of these. We got the Coralax and hybrids as NPCs, so they sort of got into the game, just not as player Epics. (IIRC, the player epic would have been like Barracuda, a hybrid.) The biggest difficulty I can see is - aside from creating the new AT - the way Praetoria's story doesn't go to 50, and potentially (though not necessarily a stopping point) how it interacts with the morality system goldside. (Short version? Not against it, but they're more work, I'd want to see what lore it's tied to and exploring, and I think being Praetorian makes it more difficult on top of it.)
  4. Um. Actually, /jranger was created more to poke at the user you mentioned, jranger, because of his "no" posts. I can say this with confidence since I'm the person who started poking at him with it. It was *meant* to be lighthearted, a joke, a "you're being rather silly with your no-ing." It morphed into what you mentioned, yes. But you missed the middle bit and original intent.
  5. Was that the infamous "smell my foot" animation?
  6. Yeah, something saved there won't work - the costume menus, parts, etc. have been reshuffled so much I'd be surprised if you got anything imported from it to work here.
  7. It is. The only thing lasting two weeks is the "night forever" thing, because that gets annoying and depressing when it just... keeps... going.
  8. ... except Defenders can already debuff enemies ridiculously, depending on set (or buff teammates.) Individual damage isn't the point. Not to mention buffing their team and often themselves. They don't need the buff in teams. The team, in essence, is their buff (and can get absolutely silly levels of ridiculous with multiple defenders - see also Repeat Offenders.)
  9. You say it's weak in control... then want to take away the opportunity it has to stack (to do things like holding a boss and his group) by turning the AOE hold into a stun? That makes no sense. Not sure where you're getting the bit on containment, as ... it's a hold and would set up containment. When you say you were "looking at" illusion, were you *playing* it or just looking at numbers somewhere? Yes, AOE holds have some issues, generally in recharge time, acc, end cost or some combination of the three, and have since years before shutdown on live, but this honestly would make it worse.
  10. Yes, bonuses stick regardless of form. (I remember that being asked back when IOs first came out. Don't forget, you're just getting a new form that gives (and disables) other powers, sort of like Invis used to do. It's like that, not like switching builds.)
  11. My understanding - as far as devs answering "are there any plans to..." is that, frankly, you won't get an answer 'til it's on test, simply because they don't want to say "we'd like to" or "we're trying to," then have it not pan out - either as intended or at all, both to avoid general disappointment and some people taking any random thought a dev might say as an absolute promise it'll be in the game ASAP. A character browser on live, for instance, was talked about, prototyped, then they found the way they were trying to do it was murder on the server resources, IIRC, so it never made it live. (Just to address the title on its face.) I *think* some of what you're talking about might take a little stretching (to get specific to the comments,) but I'm sure they're aware of plenty that could be done better, if they can find a way / time / someone to do it. :)
  12. They do. You can even get the percentage or whatnot by hovering over the bar.
  13. Well, an RPer is asking, so... And your points don't really add up with your initial post. Your badges wouldn't match? You haven't done anything - you've rolled in Praetoria, then either immediately skipped to 20 and gone to Primal or gone directly to AP/Mercy... meaning you weren't even really a tourist in Praetoria. At best, maybe you were one of the refugees that made it out... in which case, yes, sticking "Born in Praetoria, but..." in your bio and just rolling your character red or blue works just fine. I say that because your character hasn't been shaped by Praetoria at all. No choices made, for or against the Regime, for or against the extremes of the Resistance, no decisions about loyalty or subterfuge. You'd have more "weight" as a Praetorian (with what shows) rolling in primal and then running back at 50 to farm badges than what you suggest. Just a "no sale" here.
  14. ... why would you make a praetorian to not do praetorian content? Just roll the person in Atlas or Mercy and say "I was a Praetorian" in the bio.
  15. All right, so we know the fir Bolg in Croatoa disguise themselves as trees. Normally we just see them that way, they unhide, attack, we get XP. I've never seen them actually hide themselves before... repeatedly. It's kind of amusing to watch...
  16. Happen to be in th emiddle of an invasion right now. Level 28, minions are giving 55 xp, lts 183. (No idea about bosses, I'm just hovering on my MM.) By comparison, an even con Tuatha warrior gives 219. (No boosters, etc.)
  17. Should be. Go into your list of ignored users, each should have a gear for settings of what's being ignored.
  18. All right. *shrug* Works for me. Might be some complaints about 'diluting the drop table,' but that's what converters and the AH are for.
  19. I'd give this a solid "Can we get this on test to see what happens?" I mean, it's mostly a pain as a low to mid level MM (especially the 18-24 range) as I'm recalling, especially with those shifts.
  20. Just for clarity, are you talking a +Dmg set bonus or damage as part of the enhancement (like acc/mez going to acc/dmg/mez?) I'm *assuming* the first from what you're describing.
  21. If it fits your character, and/or you're having fun with it, and/or there's nothing else in the flight or sorcery pool you want (though, you can pick up the pool anyway - heck, pick up both,) nothing wrong with keeping.
  22. No reason to figure out the craze. *shrug* Lots of vets, some people just think the game begins at T4'd everything. Others of us find that kind of boring. Me, I'm mostly around to BS and RP with people. My stuff gets to 50 eventually.
  23. So, when invasions first were brought up on live (not the end of beta, but - think the zombies were first? Anyway...) they let bodies pile up, which caused problems. In response, the despawn time for those bodies was cut down drastically, which for the most part was good... Unless you're a warshade. Several of the powers a WS uses feed off of defeated enemies - including Extracted Essence. This one's already sometimes a problem when it comes to regular fights - you can target a body, have it do the levitate-and-swirl, but become "invalid" partway through, meaning you now have a power on recharge but no pet. Invasions are worse, as they vanish too quickly to even animate. Stygian also has to be hit quickly if you want any benefit. Could we get that timer extended JUST a bit to not punish one AT for the mechanics it works off of?
  24. As mentioned, badging is its own thing. Just like, for some, base building is. Or any other activity. You already have some unlockable powers, both through the accolades and day jobs. Honestly, with day jobs there's *more* than enough there. And absolutely *no* to tying it to costume pieces. Also, what makes you think - as you appear to - that the only options are "powerleveler" and "badger," or that there needs to be any further incentive to do so? Working through content gives merits - now, it could be argued that those joining teams for mission arcs should be given merits as well as the mission owner, and I'd say yes, something should be done there (merits weren't a thing for much of the game, after all,) so even if you don't go for the badge missions, *that* could well be considered "incentive" enough. Frankly, as a fairly heavy altaholic, I enjoy the content for its own sake. That, deciding how my characters react, who they take for contacts and why (and, yes, RP,) is all the incentive needed.
  25. Even for "rankings," prestige was, and is, kind of ridiculous. Does it tell you how good a SG is? No. How active? No. Could be one guy AFK farming repeatedly. What type, if it's a good fit, if it's involved with the server's activities or not? No. It's an utterly pointless, useless number, and it's a good thing it's gone. They need to eliminate the listing all together, frankly.
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