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Greycat

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Everything posted by Greycat

  1. Mids reborn. (Link in the third party section, midsreborn.com I believe.)
  2. Heck, try it on the test server, it's free to see there too. ;)
  3. The GMs, as I recall, won't tell you "OK, that person's been banned" or "We've done this-that-the other." Don't assume nothing's been (or is being) done just because you don't hear back. Keep reporting when it happens. Petition in game, you'll get an email saying they got the petition (and I *believe* when it's marked resolved.) They can check chat logs, though if it's a consistent problem from someone or in a certain area, I'd say turn your own chat logs on so you can look back and say "Yes, it was Mr. Creepyman in Perez Park at 18:45 October 35th." And if it's the same people, after reporting them, one star them, note what they're doing in player notes so you know WHY you one starred them, and put them on global ignore. If they're part of a SG, maybe find who's leading it and let them know, too. Little groups of friends might not do anything (or might,) but other groups have kicked people out, so...
  4. Snarky has it - As far as *bonuses,* Brute's Fury and Superior don't combine. So if you had a SBF Acc/dam Dam/rech, Acc/Dam/Rech and a regular BF DER/ADER/RF, you'd only get the three piece bonuses from each. (Which, maybe you'd want, since that would put smashing and lethal def at 7.5% - the three piece 2.5% from the regular, the 5% three piece from the superior.) You *cannot* slot a Brute's Fury Acc/Dam in one power and a Superior Brute's Fury Acc/Dam in another - they share the same "Unique" value. Edit: So, no, for your question, you can't have 12 in total of one ATO set (one Brute's Fury set of 6 and one Superior Brute's Fury set of 6.) For uniqueness, they count as the "same" set. You can have 6 brute's fury (regular or superor) and 6 unrelenting fury (regular or superior,) though.
  5. I had to double check something. The most similar "other" power to this that I could think of is soul extraction, from the necromancy set. Colored that bright pink because... it's noticeable. It does affect the color of that pet's aura, so if they work on the same basis maybe it'd be able to be done - but the devs would have a better idea.
  6. ... but finishing the TF is preventing its deployment, as I recall... Preventing its deployment, plus the base self destructs (that countdown at the end.) (I'm honestly still... "eh" on a GM in striga in any case, personally.)
  7. Are you looking specifically at "pet" pets, like Dark Servant, or are you including Mastermind henchmen?
  8. So, sure, we have "master of" badges for task forces and trials - some, at least. You got through X TF without deaths, in a certain time, etc - or have all the badges for some itrials. How about a different sort of mastery set? Or rather... several? And yes, some people are going to *hate* this... but I'd call it more viable here than it would have been on live. (Besides, every suggestion has someone who'll hate it. That's life.) You'll see why. And why this would have to be an account-level badge. Some "themes" - the older ones, typically, but not always - are spread across all categories. Stone, dark, ice, fire, that sort of thing. For these, how about a "Mastery of (element?)" badge. Have characters at 50 with (for instance) Ice armor, Ice melee, Ice control, Ice blast, Ice assault, Cold domination = "Master of ice" (or "master of winter," perhaps. The name should be descriptive.) Fire armor, melee, control, blast, domination, thermal? Master/mistress of fire. Once you get this for fire, cold, dark, stone - the classic elemental sets? "Master of elements." But, we can spread out the idea. AR (and/or beam rifle,) dual pistols, MA (and/or SJ,) staff, katana/broadsword/dual blades? Martial Arts Master. Or we can go vertically. One of each melee armor set, either AT specific or just the fact it's armor? Armor master. One of each melee set (theme - so spine brute or stalker or tank, not necessarily one of each) - Melee master. Same with blast/assault, control and support. Maybe by AT. Tank with each armor set to 50? Tank Commander. Even without doing one of each AT, one of each Epic AT (and I do mean to split out the two branches, so one PB, one WS, crab, bane, widow, fort) - "Truly Epic." (Maybe one for one of each - one of each HEAT to 50 gives a sub-mastery... "Brings the heat," one soldier, one widow to 50, "Brings the veat?") One of each MM set? "Redundancy." (Or Master Mastermind.) ======== OK, so why this? Well, first answer, "why not." We've got 5 servers with 1000 slots each. Second, on live I used to love doing these little challenges like this. One of each control set to 50 (and of course the Khelds) I finished, think I'd gotten close to one of each melee (I've *still* not gotten a katana to 50 for whatever reason.) For me, they're fun little side projects. They might get people to branch out of their comfort zones, or get other groups together to try new things. Why not? I can hear some arguments against it already - "I love my main, I only play that." This doesn't keep you from playing your main. And if your main is your badger - well, that's why this is account wide. You (rather obviously ;) ) can't get these on one character. "NAME CAMPING!" .... I'm going to be my blunt self here and say (a) that's overhyped and (b) I don't care. Yes, even me, an altaholic RPer on Everlasting. I don't care. Thumbs-down me. I don't care there, either. "People will just farm it." This is a long-term-project sort of badge. Yes, I get some people will just farm it, in whole or in part. I debated saying something like "be 50 and have 100 merits on the character to prove you at least played it a little," but... honestly, there are sets *I* don't like and would farm through to the end, as well, to get them out of the way. This is a *lot* of farming to do if someone wants to do that. So, in the end... it's another "don't really care." Besides, people *already* farm badges - there are guides to healing, damage, time held, etc. badges, people farm each other for PVP badges. Yes, if there's a badge, someone will farm it. Even ol' Don got tired of seeing that particular windmill. "What about new sets?" OK, this one I don't really have an answer to - but on the other hand, even on live new sets didn't come out at an extremely rapid pace, so I don't think it's really something to worry about. Is this in *any* way needed? Nope. It's just something that might be fun - and encourage people to, maybe, pick up and try a set or playstyle they haven't before.
  9. Odd... If you go to the HC launcher, in the lower right corner of the "Homecoming" ... area where you'd launch the game, there's an ellipsis (...) - log out of the game, click that, have it verify, see if that helps.
  10. Yeah, I've wanted to clean up and update that post for a while now.
  11. I want to say there are image size limits, but it should warn you (and show what the size limits are.) I don't *think* it downsizes, but I can't 100% say on that.
  12. Where are you getting that message? Some maps (as in the map window to see where you are) give that, especially some of the "special" ones since live, but I wouldn't expect to see that on login.
  13. Dwarf: The difference between PB and WS dwarf forms - - PB Dwarf has a regular heal. The WS dwarf's heal is also an attack. So while you can't heal on demand... you have an extra attack. I do, sometimes, feel the lack on a PB. - WS Dwarf has the Warshade's second damage buff (Mire.) Which is why forms are pushed a bit more for a 'shade, in part. As far as Quantums? Meh. They'll do a little extra damage you'll feel early on, but they've been nerfed so hard you'll get to where you don't really notice them. Cysts used to be dangerous, long ago on live, because they spawned Nictus. Now they don't even do that in the Kheldian-specific missions. The most dangerous thing about them is the explosion when they die. Cysts are pretty much a non-issue, sadly. So, yes, slot your inherent and NE-resist shield, but you don't have to take any real special meeasures. (Voids and Qs used to do Nictus damage, which specifically did extra damage just to Kheldians. They no longer do - haven't since live.)
  14. There's also mention in - might be a newspaper or tip mission. You run across a Rikti who expresses disgust at your (presumed human) "birth form." Which raises a lot of questions, honestly... I don't *think* it was a converted Lost.
  15. Shields (toggles) drop when you change forms. Any click buff, whether it's Essence Boost or Hasten, will carry for its full duration. Set bonuses *also* carry over, regardless of form - switching to Nova, for instance, won't deprive you of the set bonuses in human or dwarf. (It's "just" a toggle, after all, just a somewhat weird one.) Peacebringers are probably easier than Warshades for the simple fact that when you click something, it does the same thing every time and doesn't rely on "is there an enemy/enemy body around?" (plus you don't have to try to *get* enemies in range of your squishy self.) Peacebringers are also (IMHO) easier to run as purely human, if you choose to go that route. Running either for the first time, you're probably going to find yourself burning respecs and those extra build slots while you get your head around it. (At 10 and 50, you will get extra build slots. They're completely independent of each other, other than being on the same character and using the same AT/primary/secondary. they don't share enhancements or set bonuses.) I'd encourage you to go triform on that first build, despite the somewhat added complexity - I tend to use Nova more, with Dwarf somewhat situational. Toss a humanform on that second build slot, switch back and forth if you want, just for comparison. Going to throw an old guide of mine in here - yes, old. From live. Some things have changed/altered, but... well, this was from live, might still help. Raising a Peacebringer And one of mine that has nothing to do with slotting or play, but if you want the backstory (alternately, skip if you want no spoilers. I also need to rewrite this.) Kheldian backstory guide 1.0
  16. Well.... I'm not *against* it, really, but as you say, it's pretty niche. And with the way you're describing what you're doing... I'd just make a version of that main on each server. get it PL'd to 50 and use that, personally, with whatever powers you need. (Which also avoids the "I transferred to help somoene, it took an hour, and then I lost my name on my main server" as a potential issue.)
  17. *Middle of a mothership raid - notices salvage is full.* *Options - throw on AH or delete.* *List anything I have a stack of 10 or more that I don't need at the moment at 6 inf.* *Continue punching Rikti 5 seconds later.* (This is also true for inspirations - I tend to have medium dropping, and can use the space for ultimates on my Warshade instead - useful for shadow slipping. List at 6, then click-list-click-list-click-list for everything else I've dumped in the AH.) Do I lose out once in a while? Sure. Do I care... not really.
  18. Interesting. Thanks for this. Very interesting reading.
  19. Probably not as needed of a "hey, this works," but I decided (a) to throw a linux distro on a system I threw together (that (b) needed an old, old graphics card to run, since I'm not spending $50000000 on one,) and then out of boredom (c) run it on my 4k TV and (D) install COH.... So, running fairly painlessly on a 16 Gb Ryzen 7 1700, Radeon 260x (yes. 2013 vintage, I think? I *did* buy the card and run COH natively on it for a long time...) on Pop!_OS 21.04 via Lutris (it and wine installed via Pop OS's store/installer/thing.) First run, WINE wanted to install something, but (a) it was a postage stamp on a 55" TV and (b) the actual window saying "yes, install this" vanished. Restart 9since I needed a bios update anyway) and retrying let it install the files it needed. (.net, I want to say.) Worked fine, though eye blindingly bright and tiny. :)
  20. *smuggles in proper Wisconsin cheese.*
  21. I've seen people lose full days to base building. I don't think running out of P2W jetpack time would help. 😉
  22. About the only thing I disagree with Mezmera on with that post is the AOE hold recharge. That got knocked down hard, years ago, and could use a tweak - there's a good bit of space between "better recharge" and "constant spam," and if constant spam is a worry, a recharge cap (or just not letting it be affected by recharge) can be tacked on.
  23. I wouldn't want to convert an existing IO, personally. New set? Sure. Looking at the stun sets, there aren't any "offensive" stun sets - all acc/stun/rech/etc. So there's room there for something to be created for actual stunning attacks that do damage. (Back when zone PVP was more popular on live, I had an energy/energy brute... couldn't be TP Foed, thanks to EA, and I had stuns in every attack. Lots of complaints 🙂 )
  24. Let me check the list...
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