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Greycat

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Everything posted by Greycat

  1. There's plenty that *can* be taken from it. But, hey, people want to take it that way, not my problem.
  2. That makes more sense, then. I don't think it's needed in most zones, but I would have absolutely no problem with the ability being there. (And would definitely not argue the next time I'm sent up to waaaay north IP.)
  3. I've been enjoying them, especially the tendancy to in tone during the episodes. I just wish they'd cut the credits down to something reasonable for such a short show. Keep the extra long set for the last ep.
  4. Again, you are assuming. You do not know me. You quite obviously do not play with me. You're only making yourself look bad. Edit: Also, hint for you. "Choose not to" is not "Can't." "Can't" is 100% your assumption. I do not like the playstyle and what perma requires in choices and builds. I do not like the whole "Doms must have perma or they're broken/you're playing them wrong" mindset. I very much prefer the "Do I use this now or not" decision process (which I even stated clearly in my original post, so your assumptions are 100% yours and your desire to be insulting,) as well as "Power with a cost" which has been taken away from various powers that used to have associated crashes. That, frankly, is more information about me than your responses, assumptions and attitude about me deserves.
  5. True, not necessary to be rude. On the other hand, you could have just said "Oops, sorry, wrong group, I was looking for an invite to that posi. Have fun!" and left right at the beginning, too. There's absolutely nothing wrong with that, and I don't think I've run into anyone who's gotten offended by it. I (kind of) get hating to leave right away, but on the other hand, it *was* the wrong group.
  6. Been playing them since COV came out. I understand them just fine. Also, you do not get to dictate who can and cannot respond to a thread. If you have an issue with a reply, speak to a mod.
  7. Keep making assumptions. It's amusing.
  8. If that's what you took from it, that's on you.
  9. Or Jar Jar. Jar jar in a jar. ... ok, copyright, but still.
  10. Use your controls better than that.
  11. Neither. I rarely have hasten, for one, and clarion.. eh.
  12. Given I play without it and don't have issues with my doms survivability... no, it won't. Use your controls. The fact this statement has been made tells me too many people rely on permadom as a crutch.
  13. Nothing can touch you if they're stuck in a block of earth/ice/mass of vines/etc.
  14. I think dominators are fine, in general. They don't need nukes. I'd be perfectly fine with people never being able to permadom on their own, though. Make friends with a kin or three if you want it that bad. Absolutely zero of mine are perma, zero of mine on live were perma, zero of mine will be perma. On a team, it's up and ready enough. Solo, I like the gameplay of deciding if/when to use it. And for all those buffs/debuffs for controllers, doms solo better, and don't have to worry that they picked a secondary that's just not needed or particularly useful in the later game.
  15. It... does already? So, wish granted? (This is the result of using LRT next to Jenny Adair in the south of Talos, for example.)
  16. I'm thinking this might be a place to .. perhaps fit in something suggested for masterminds on occasion. Since your pets are acting as offense as well as "health" (in that something attacking them is not attacking you, despite you having threat generation,) your armor value would *de*crease slightly with each pet you have. If you have none, you're at your maximum value (and are basically... well, not a scrapper, but can stand alone, soemwhat.) Have all your pets? You lose some armor percentage. One dies? You get some back. This would also help with the early - mid game when you have fewer pets (and when MMs, to me, are most frustrating.) (Minor tweak to it for your version of soul extraction, with a buff for X time due to the health cost.) Not going into numbers, since I"m not a numbers person. Would I play it? Well... yes, since I make alts. Many, many alts. I don't know that it would be a go-to AT for me, but that's only from not really being able to picture how I'd play it yet.
  17. Looks like a power button symbol to me, somewhat.
  18. It's all technology, since they exist in a video game. *nods*
  19. There has to be *something* to destroy inf. There are only so many costumes to change.
  20. Chewed on this a bit. I think if this were added to the game, I'd pick it up at or after level 4-6 and picking up a travel power, since it's an annoyance to have to go in to each one and set it to noFX (or whatever.) I'd personally rather have a UI element - just a checkbox that says "propagate across all costumes" for specific changes. But I'd probably use this. *shrug*
  21. Though it should be noted the Red Caps have tended to scale to 50, since they're also used in the winter and valentines events. Frigging red caps.
  22. ... no. Don't take the wrong conclusion from that. There's no "instead" for me. I team when I feel like teaming. I solo when I don't. If I'm finding myself awake at 2 AM, I'll generally ignore teams and do my thing. If I feel like soloing, I'll solo. If a task force comes out that sounds interesting, I'll hop on. There's not an instead or or there. I can and will gripe about some content being trivialized, yes - just look at my posting history. I think dropping the "rule of 5" down to a "rule of 3" for set bonuses (and throwing LOTG in with the rest of the recharge) would be a huge, yet unpopular, help for the game. But it won't *stop* me from teaming. The only thing that determines if I'm teaming or not at any particular time (since it's perfectly easy to post "level eleventyseven blastronker running missions, 7 spots" in LFG) is if I feel like doing so.
  23. Er... as someone who quite happily solos, no, I do not want to be able to "solo all the things." I understand there are things I should not be able to solo on a basic build (I'm not going to take my on-SOs earth/rad at 25 and solo GMs.) I'm fine with that. And I *also* end up concerned with power creep. If my soloability takes a hit, my attitude is not going to be "so be it." So please don't assume that I, or people like me, have the attitude you described in your post. MMO does not stand for "Must-team Mulitplayer Only." And just because people *can* make high-end builds that can solo everything does not mean that everyone, or even most people, will, or that it will suddenly make people not want to team. People team to get help with content or run multiplayer-designed content (task/strike forces, trials, etc,) this is true. But they also team to *be with and talk to other people.* I mean, that's kind of a big help for RP, for one... Edit: In fact, mentioning power creep, it's one of the reasons I (the "I don't make 'builds' type, that doesn't care for permadom and who doesn't tend to do multi-billion inf capped-everything builds) solo, when I do. I want to take things at my own pace, not sit there and watch as every mission is demolished in 3 minutes or less.
  24. ... there are very few characters who can or should just be looked at as "damage range." That melee damage *generally* also comes with survivability and some degree of aggro management. Melee will get a higher HP pool, armor and mez protection because they do have to *get into* melee. Also can't think of anything off the top of my head which *requires* ranged damage, other than during a hami raid perhaps.
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