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Everything posted by Greycat
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The trouble with the maples (And they're quite convinced they're right) They say the oaks are just too lofty and they grab up all the light. But the oaks can't help their feelings if they like the way they're made And they wonder why the maples can't be happy in their shade.
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Do the same mobs drop the same salvage or is it completely random?
Greycat replied to MikeSol's topic in General Discussion
... which also comes in handy if you've been doing AE stuff for tickets as this has the exact breakdown described (arcane/tech, 3 level ranges, etc.) -
No, no. Pine is in the lumberjack set.
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I don't tend to hard or soft cap anything. At least not intentionally. And as far as builds... on quite a few support folks, I'll have two builds, depending on the powerset - team and solo - and slot and make other choices accordingly. If I'm doing that, I'll push the buff side (assuming it's a buffer) fairly far, so... In general I'd kind of agree with the whole "it depends." Personally, I don't assume anything about what people have - I've seen some fairly oddball things, after all. As far as the second question - or what I'm getting out of it - well, anything over that 45% I see more as a +level or debuff resisting cushion for them. I've never had anyone complain about having yet more defense, and with the buffs typically being AOE, it's not generally going to cost *you* more END, so... *shrug*
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My Roleplay Problem: I Suck at Clubbing
Greycat replied to GraspingVileTerror's topic in Roleplaying
Eh. I just don't club-RP. If I'm going to one, whether it's Pocket D or one of the player created ones, I'm typically going there for some purpose for some set amount of time - I see someone on that I need to talk to and they're there, or it's a prearranged meeting going into something else, or maybe karaoke night (which... the one I know of tends to conflict with a SG night, so I miss going to those.) I'm not one (IC or IRL) typically to start conversations with someone I don't know. My characters (and I) don't tend to go somewhere to drink or flirt or whatever at the end of their day - if it's someone who drinks, that drinking will tend to be "at home" or somewhere with a very few people they know. *shrug* Only character I have that does any clubbing on a regular basis is Louisville Slaughter, and that's the "hit people with a baseball bat" variety, not the "dance, drink and be around people" sort. -
What about a Redside week... month... whatever?
Greycat replied to Shenanigunner's topic in General Discussion
... well, no. Doing that just brings out the 50+4, fully IO'd smartass in people like me to say some variation of "you can't make me." :) -
No worries. It's been there and talked about pretty much since then, but never implemented. :)
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Um... no, actually. If we look here: Specifically, you're missing this bit from *right above* that: So while that's the proposed system, it's not active.
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Yeah. I'd call this somewhat problematic, in general. Plus, as someone who likes and uses knockback, I had to modify this to "player" knockback when I answered, as I'd honestly answer differently for players vs pets vs NPCs. Honestly, the most relevant data here is "How many people voted for each answer." And that doesn't even really show the total number of people interested in the poll, as people can vote for multiple answers, so it's not really worth much to know.
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What about a Redside week... month... whatever?
Greycat replied to Shenanigunner's topic in General Discussion
Given you started with me specifically, I'm taking all the "you"s as being me. So let me set a few things straight. 1. I'm being realistic given player feedback about redside since live. An effort like this shouldn't be made expecting a sudden, sustained redside explosion. You'll have a few more people, yes. And possibly - more likely - others who take their blueside characters grey so they can cross over on occasion. But you're not going to see - say - a steady 60/40 or so split, blue vs red. And just a one time thing on short notice... I'd be surprised if you saw much of a blip. 2. I play redside as well. Not as often, no. But I have dedicated red characters. Mostly because it fits the characters. I'm very much a *character* player, not a min/maxer, not a "go for the most rewards" sort. 3. Nowhere in there did I say it was a stupid idea, or I wouldn't have laid out an example roadmap to try to get more impact. Something more than one post that, if I might be blunt, is a very wishy-washy "hey, why don't people do this" sounding post. You want impact, make a solid plan, get people on board on more than one server and do the work. Events that *are* recurring or have been in the past took that. You want a lasting impact, a lasting redside boost, get ready to put the work in, including crafting something you can hand over when you're not around for someone else to pick up. Make it something people go to, and want to keep coming back to. I do however have to mention that I find it somewhat amusing that someone complaining about reading comprehension complains that people are calling this a stupid idea when *nowhere in any post made in response* has anybody said that. Said it's not for them, yes. Said to do things differently, yes. "This is a stupid idea?" Or "Not just not for me, but for anybody else?" Nothing that can even be remotely taken that way without some severe folding, spindling and mutilating. -
Congrats. Little challenges like this are always fun. I did one of each AT to 50 on live, an done of each control set... if it had kept going, I'm sure I'd have more "one of..." sets.
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What about a Redside week... month... whatever?
Greycat replied to Shenanigunner's topic in General Discussion
.... interesting that you see responses that say flat out "tried it, didn't like it" as "taking you to task." Closest I see to what you describe is Ghost's reply with the "kicking and screaming" line, and even there they say "I tried it for a month and didn't like it." (And yes, alternating the WST to be strictly red/coop one week, blue/coop, would immediately have people complaining about being "forced" to play redside. Having the PVP warzone contact you used to have to see being just inside the warzone gate had people complaining loud and long about being "forced" to PVP, eventually getting them moved out of the zone, and that was a total of a few seconds and a click. People consider the oddest things to be 'forced.') There's nothing wrong with an event. But you have to understand there's a lot about redside people do *not* like - and while yes, people would probably give it a try ... you may end up with more of a backlash of "Ugh, I tried redside and don't like it" at the end. I don't think the end result would be much of a population boost. Possibly a few more people going Rogue or Vig to do both sides. As for why people don't like redside? That's been asked since - well, probably the single-digit issues on live. People don't like the environment, they don't like the "better written" storylines for various reasons, they don't like being beholden to Recluse or Arachnos or treated like a lackey (even if the original devs started trying non-lackey-izing dialog, like Mr. G - who still sounds like he's leading you along, IMHO.) Honestly, I figured AE would be a boon to redside because of one specific complaint - tied to the last line of that last paragraph. Heroes tend to be reactive - something happens, they prevent it, rescue it, fix it or throw it in jail. Villains tend to be *pro*active - they scheme, they plot, run heists, plots, etc. and there's just not much chance to *do* that (again, most of the writing makes you do someone else's bidding, you're hired muscle, etc.) outside of AE. Plus you can be your own type of villainy - from "redside antihero" to "I murder kittens and babies for fun." In the end? If you want to do this I'd say: 1. More lead time. Because you'll need the planning (and advertising) time. Last week of September to not interfere with halloween stuff, for instance. Still close, but it gives time. 2. Find out who does things redside on each server. Coordinate. Get backup people to run whatever you want to run, as well, because life happens. 3. Advertise. Here, yes (and not as a "what if we..." but "Hey, we're doing this!") and on each server board. 4. With #2 and #3, get in touch with the GMs both for help getting the word out (GMOTD, official messages it's coming out) and possibly for help with server events. ("Deathsurge vs Scrapyard, who will win? Neither, we're going to gank them both!") 5. Run it. ... After all, you're a villain. Be proactive and plot. Just - like I said, don't expect a permanent population uptick of much, because there *are* reasons that have been hashed over for years of why people don't play (or stay) redside. Ongoing redside interest means ongoing redside events, similiar to Tanker Tuesday ("Villainous Vednesday" maybe?) and strong, interesting redside VGs to do that. (And I still suspect, just because of the side imbalance, you'll still mostly get people shifting grey versus red-only characters at best.) -
What about a Redside week... month... whatever?
Greycat replied to Shenanigunner's topic in General Discussion
Well... some people just don't *enjoy* redside. (or gold.) So... -
knockback Proposed Knockback modifcation/fix
Greycat replied to dnomad333's topic in Suggestions & Feedback
PF does that. You either go "OK, that's just him" and chuckle or want to strangle him. :) My main reason for opposing this sort of thing is simple. I've already dealt with people who have insisted I "needed" the various KB-KD IOs, without ever seeing me play. I've taught groups that no, it actually isn't needed and can be useful - the tanks and brutes seem to love having mobs flung their way for some reason. >.> And I've blocked people who were just being asses about it. I don't want to see that behaviour increase, and I don't want people to ... basically never learn to properly use it because they have some global IO in. And honestly, I've seen *having* that directly affect my survivability - negatively. Example: Dark/Pain defender. Soloing through a sewer mission. I have that IO in Torrent since that defender's typically on MSRs. Not being able to knock things away (which, granted, was more "expectation out of habit") meant the things knocked *down* were still in range of their more damaging attacks - and able to get up quicker to attack me - as well as making me less able to use the terrain (knock something down an incline, where I can use ranged attacks while they try to come back, for instance.) The only place I generally *do* feel a KB-KD is a universally "good" option is in pets - unlike people (who can look at a situation and place themselves properly,) pets just fling stuff all over the place. Pets, to me, should not have knock*back.* (Well, that and bonfire, where there's a decided increase in damage as it gives enemies a nice crispy brown texture...) -
Interesting. (And just Sprint specifically or are you including the Prestige Sprints?)
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Mind Control/Mass Confusion recharge needs a buff
Greycat replied to Kaballah's topic in Suggestions & Feedback
Ugh. Maybe if they could do it as an IO so you could try it out, but it would pretty much kill any use I have for it otherwise. I want them pinned in place away from me, not drawn towards me. -
Yeah. Unless you're trying to do it to a War Walker or something, it's not unreasonable for one person to carry another that way. (If you're thinking of something else, Sun, it's basically slinging someone lengthwise over your shoulders - not piggyback where they're hanging on your neck, but arms on one side, legs on another across your back. Distributes their weight fairly well, assuming they're not injured.) But, yeah. Technical issues prevent that in game.
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I don't think I'd want some of the escorts - especially the "helpers" - to have high perception. Especially in missions where their death = mission failure. Having some version that locks on to you or a rescuer? That'd be good. (Though given NPC dialog, I know they sometimes start referring to enemy NPCs with "rescue" dialog, too... I could just see this breaking missions.) That said, there are other issues with those NPCs that would also need dealing with - like their speed and their pathing. They make odd decisions. If the engine could handle grappling, I'd be *more* than happy to have a "firemans' carry" or "drag them along!"
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Mind Control/Mass Confusion recharge needs a buff
Greycat replied to Kaballah's topic in Suggestions & Feedback
Issues with these tests: What *are* we testing for? Nobody's going to do pylon times with a controller. We're not there for DPS. How long you can hold a boss or group? Not everything's based on holds. Highest rank of something you can control? *sleeps all the AVs in MLTF* OK, done, next? Highest rank of something you can defeat solo? First GM defeated solo was by an Illusion controller on SOs back in the day. Next? Time to finish a mission? That's as much dependent on the secondary, pools and slotting as on the primary. Someone complained about how long Mind took to finish a mission a few posts back. They're welcome to try an Earth/FF 'troller. Enemies die of old age. Or my Ice/Emp, which is much the same. But they're great with other secondaries (or on a dom.) So that's fairly irrelevant. There's frankly very little that can be shown objectively - AOE controls having a recharge that's too long, in general, with the current game? Sure. Seeds probably being too short? Yep. But frankly, most of the rest is "I like this," "I don't," or "I don't see a use for this." -
I don't even think that's a HC thing. *checks PWiki archive* Nope. I'm remembering correctly. The auction house on live was across servers, as well. So this is not a new thing.
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Well, Evasive Maneuvers gives "+Flight Control," so eliminating drifting and such sounds like just what it's supposed to do.
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1. You do not "only have to do it once" if you're switching between content where you may want it in one instance, may not in another... as stated. This is part of the reason for "it would be nice to have it as an option or a slash command." 2. Read 1 and 3 again. It explains it. 3. There are numerous powers that *require contact with the ground* to work. And yes, I'd want those in an MSR, but not necessarily in other content. Hitting the "group fly bubble" changes movement suddenly, from "I'm running around herding" to "well, ok, now I'm slower and floating, even once I'm past the bubble." And if you've been doing a lot of content, *as already stated,* you may think you've disabled (or enabled) it only to find out you have not. ALso, you're aware there's more to an MSR than just chasing the dropship, right? That would be why people may not want group fly on an msr. Besides, with that you've given a *great* example of WHY having it as a settings option or slash command would be great. Melee without flight (I'm going to use Electric armor because of grounded as an example) may well want "no group fly" in the bowl, given it's their status protection, and to switch *right there* to enable it FOR attacking the dropship (where that mez protection isn't an issue, but vertical movement is) - and that little bit of time dropping to Pocket D and coming back, plus travel to the dropship patrol area, is enough for the dropship to be taken out. Slash command or setting? Flip, done. There's also just plain "immediate cessation of people complaining about masterminds with group fly." Which I'd think would be welcome all around.
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They're not wrong to tell you all salvage of a certain quality (common, uncommon, rare) is in the same bucket. It is. If the price "went up" from one bid to the next, you happened to get the last of what was listed at a certain point. Also making it harder for people to do anything like that is the fact the market isn't server based. It's spread across all five servers.
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1. There's no indicator of if you've done so or not. Not an issue if you have one or just a few characters. It is if you have multiples. 2. Related to (1,) it often becomes an issue when doing multi-team league zone events - MSRs on Everlasting, for instance, where if you leave the zone, you *may not get back in.* 3. Also, and to me this is where a setting or slash command would come in handy, you may not want it in some situations, and may want it in others. Say, not wanting it in an MSR, but wanting it in the Hamidon raid that comes straight after.