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Everything posted by Greycat
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Option 1 - Do tip missions. You should have villainous options. Do 10 and a morality mission (villain,) get merits, be evil. Option 2 - go to Pocket D, go to the truck redside, talk to Null the Gull to change your alignment.
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Given we don't have examples, I'd say you're making assumptions about the poster. Yes, they could be more annoyed at certain names that happen to hit some sore spot with them, and they could ignore them and "should let the kids have their fun." Or the kids could be spraying graffiti and leaving bags of dog crap on their property, in which case they have every right to complain. We don't have the information either way. No need to get judgey on the OP. If the OP thinks there's a problem, they should go to the GMs.
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I can't remember the last time I was even sent to a police chief...
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Honestly, I'm not sure. I know there are badges for them, which I would assume would be unaffected, but couldn't recall if there were specific missions asking for types versus groups, so...
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Eh, I don't think I'd want them deleted. I would want them looked at - the ones in Croatoa (specifically looking for fir Bolg in the Misty Wood... think that's Nemmer's mission) has always been problematic mostly due to the "vagueness" of where the hunt area starts and where they spawn. I wouldn't argue with the "point system" mentioned above (other than those specificially requesting a hunt of, say, fake nems or bosses, as I could see that getting gummed up) or perhaps long strings of repeated hunt missions.
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Mm. Most of the videos I can think of are either the early-early days (as in "alpha stage") or music video type machinima...
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Pfft. Just fill a tub with cold water and put them in there! Water cooling's a thing, right? >.> (And yeah, thanks for hosting...)
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Reduction of "local" chat range and addition of new chat.
Greycat replied to RockoDaTroll2's topic in Suggestions & Feedback
TO me this would just overcomplicate *local* chatting in a group - 20 feet is *not* that far. If you're looking at chat vs broadcast vs team vs supergroup - which, yes, all together can get to be a bit much - filtering out by tabs can help. Or using team, if you've got a specific group you're talking to. -
Likely with the latest update that added the "upgrade" button in the corner of the combination screen.
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It's the first. I even specifically said in the original post, I don't have a problem with the pricing, just the availability. I'm fine with them being at the (roughly) 7-15m they seem to run between. There are a few that have 1-2 in stock out there that someone has listed far higher, apparently (I've bid over that range, so I'm guessing over 20m.) I'm not throwing INF that's that far over the average - I'll buy two superpacks and convert at that amount. ;) (Which, with the number of bids in - and I figure half at least are lowballing - I don't seem to be the only one thinking that.) And yes, I know they can be purchased with merits. Personally I'd purchase a winter one on a 50, catalyze (since my 50s tend to have plenty of catalysts drop) and sell the superior if I'm burning 100 merits on that, then do the superpack-and-conversion. Even buying directly with merits, though - or buying superpacks, converting and hoarding - that doesn't help the AH supply question I was considering. Which, after all, was the point of asking the question. ;)
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Running the Atlas arc, contact Officer Fields, second last mission ("Push back the Vahzilok near Victoria Manuel's theater.") There's some phasing, I think, but typically the Vahz respawn here quickly. (Near the theater, sloped "brick" surface, -715, -23, -2356.) They aren't. I found one pair on a nearby rooftop, defeated those. Defeated another pair on the far side. But there's just nothing respawning where they *should* be to finish this arc. I'm solo, so it's not someone else's phasing on the team, and I've just hovered here for several minutes before (and while) writing this post. They'll respawn whether you are there or not - they need to for this arc. *edit* Took a flight from there to the Atlas globe and back and - one set respawned. So it looks like they're spawning back *really* slowly. (Server: everlasting)
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And not just NC. IIRC the third novel (covering the Rikti War) didn't get out because the first two didn't sell all that well. But yeah, getting the rights is a big thing. Yes, she did. Secret World Chronicles. Four books published, I think. I know of one other fan that did that and got published, too - Paige Orwin, with the Interminables and Immortal Architects. Hasn't managed to get a third published in the series, last I knew. Mentions COH specifically in describing the books, as I recall, though the setting is wholly her own, not really referencing COH (at least directly.) And there are a couple of other fans I've heard of that published superhero-related stuff, but my brain's not pulling them up - and I couldn't say how COH influenced those were.
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... you know, I have "stages" of "would I work if I won the lottery." 1-5 million - yes. Taxes take a chunk, pay everything off, nice house, car, etc. Work because I enjoy it, not because I have to. 6-... 30-ish million - Retire. Travel. Do stuff. Take care of siblings/etc. Any "work" would be projects I want to do - researching specific aircraft or events, that sort of thing. Over that? I'd end up working because I'd be starting businesses and such. Stuff that could be fun for myself and others, screw profitable, I'll be dead in the next 30 years anyway and I can't take it with me.
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Just feedback on this bit. My decision on if a character's a corruptor or a defender rests on one thing - which do I want to focus on? Do I feel I'll need my de/buffs first, or do I want the attacks (and scourge) first? That's all the role difference I need, honestly.
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What do consider “Soloing AVs” to mean?
Greycat replied to Yomo Kimyata's topic in General Discussion
... Old SG, old AE. The person (for once, not me) who tested it had everything spawn correctly, mission went as planned. When SG Team 2 went in (yes, we had multi-team AEs, multiple AE missions that were simultaneous for the storyline - a lot of fun, but a pain to do the writing for, long term) they ended up with a spawn of 10 AVs. ... took a while, but they *did* finally beat them. (Not solo, but still.) No, I don't have that AE mission, sorry. Long ago and far away. Plus I was (surprisingly) not the author. 🙂 -
Your guest is as good as mine. (that said, I saw what I think is the first spam post from a new "user" - some chinese website vendor or some such - a day or two ago....)
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If you're asking for more ways to show powers being used? Absolutely. If you're asking for them to be *tied* to or only usable by an origin? No. Players should be able to use or be inspired without that restriction. Inspired by things usually associated with an origin? Sure. But let the players fold, spindle and mutilate them to come up with their *own* concepts. Second thing, not sure what you're talking about. The powersets that were in development? If the team has the resources to do them and do them *well,* of course. Third thing, depends on the team's resources to get in. I don't think most people would complain about other costume bits. The whip set's been asked for before. Sounds like you're basically mixing it with the ammo types (conceptually) of dual pistols. I Seem to recall that the animations for whips were *exceptionally* hard for the live team to come up with and animate properly, which may be an issue with filling out a full set, but other than that... *shrug* why not.
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So, once more browsing through for fun things to throw on characters, I notice ATOs are still... nowhere close to meeting supply with demand. Quite a few are at single digit levels, with swathes of the Brute section at zero - and they seem to be there quite often. And unlike other rare items - rare (though it's not, really) salvage, purples, etc. these rely on players doing something specific to supply - spending merits or gambling 10m inf per shot on a superpack (and getting an AT enhancement... something that isn't guaranteed.) They don't drop. They can't be crafted. The only other items really like that, enhancement wise, are the winter IOs (which have the packs cost even more most of the year.) With these not being a drop, there's not a lot of incentive for players to pick them up and put them on the market. (Granted, they go from 7-25m, including winter IOs, and the catalyzed winter IOs can get over 30m each.) I don't have an issue with the pricing, just the availability. So... is it time to do some tweaking? The options I can think of are these: - ATOs drop directly. Still rare drops, though available at a wider range than purples. Gives a little more incentive for "I can't use this, I'll throw it on the market" instead of "HOARD!" - Super packs drop or are an option for some content rewards. This could have a bit more impact, market-wise, as other useful things (like merits, special salvage and the like) come as part of them. Of course, non-tradeable items also are part of the packs, which may offset that. Might involve time limits so they're not just farmed. I'd leave that up to the devs and numbers folks. - ATOs drop, but as recipes. Still rare, has the side effect of pulling INF out of the economy potentially twice (on crafting and through AH fees if sold.) ALso, granted, has the chance to lose money if someone sells or vendors the recipe, but ya takes yer chances... - Something else? Honestly, I'm not sure what other ideas there are that might not do odd things to the economy. Combining other enhancements?
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... I have no idea why I put excelsior when I'm mostly on everlasting. :D I tend to add to the bounty, myself. Someone's gotten a few hundred million inf of mine, by now, and at least a couple super packs or winter IOs.
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what did the great server crash of 2021 inspire you to do?
Greycat replied to Snarky's topic in General Discussion
Worked on a model. Blew things up in Mechwarrior 5. Slept. -
Three letters... MSR. >.>
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Enable prestige but keep base items free
Greycat replied to Dryfter's topic in Suggestions & Feedback
... which brings me to something else brought on - it's *not* a measure of group involvement. It is - or was, unless we're somehow vastly changing how it's awarded - simply a measure of "how many things I killed in SG mode." WHich, sure, when we *did* have to buy stuff for the base (which the OP doesn't want a return to) was useful, but now? Leading doesn't generate prestige. Yes, leading as far as deciding to lead, say, a task force on SG night indirectly does - but it does it for everyone there, regardless of if they just showed up or took the initiative and time to set that up. Leading a SG can be a *Lot* of work, in and otu of game, depending on the size of the group... but that's not reflected in Prestige. Creating AEs does not generate prestige. (Given it doesn't go towards badges and such, I don't know if AE kills would generate any, either.) Yet they can be a big and very time-intensive thing for people to do. RP - either being involved with, or setting up - doesn't generate prestige. Base building and modification can take a *lot* of time... but not generate prestige. Nothing on discord, voice chat, etc. can generate prestige, obviously, but they're in use by and a big social part *of* a number of SGs, not just RP SGs. So, unlike vet levels - which at least do reflect activity on a single character (though that makes it a bit less useful for us altaholics) - I couldn't agree that prestige measures SG involvement. The only thing you need to do is have SG mode on while killing things. You can have that on and earn billions of prestige while being completely disassociated with anyone else in the SG. (And indirectly circles back to one of the old criticisms of prestige - it doesn't show how good a SG is, how it treats its members or how active it is as a whole. Just that stuff has been killed by someone in SG mode.)