-
Posts
5570 -
Joined
-
Last visited
-
Days Won
41
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Greycat
-
The game shouldn't be adjusted to make min/maxing even easier, no. We already don't have to take prerequisites for travel powers, which frees up power picks and (potentially) slots. We get Fitness for free. About the only way to make min/maxing even cheesier would be getting rid of all power level restrictions and prerequisite restrictions. It's one power which you don't even have to add slots to if you don't want. It's not the end of the world to actually have to make *a* choice or have *a* restriction somewhere while creating a character.
-
The only downside with coming up with whip sets (which have been asked for in one flavor or another since ... well, demon MMs got whips, if not before) is that the animation for them is apparently exceptionally difficult and time consuming, even compared to other sets (creating MM pets aside.) That said, I'd think this sort of setup you're describing is more viable just because you're not trying to grapple/rope/wrap someone in the whip (another of those "engine can't do it, apparently" things.) Closest thing here is "trip" which should be just as doable as Staff's toe-poking attack (again, aside from animation woes for whips.)
-
Wonder Woman's armpits - late to the party
Greycat replied to Snarky's topic in Comic, Hero & Villain Culture
Earlier. It was a thing in Egypt, as I recall, and for the fairly practical reason of lice. So, bald-with-wigs was in millenia ago. I'm fairly sure that extended to the rest of the body, but don't quote me on that. (OTOH, given tomb paintings, as I recall, were in part to help keep you looking "ideal" in the afterlife and I don't recall any there with indications of 'pit hair, well...) -
What are you guys doing to revive PvP? A suggestion.
Greycat replied to Illy's topic in Suggestions & Feedback
And I just want to touch on - well, two things, thinking of this. Actually, maybe three. 1. Even on live, even during the heyday of PVP, I rarely enjoyed Warburg or RV. It felt more like a T9-off than fighting, either as or dealing with classes with armor. 2. One of the things I kind of wish would go away in zone is the "+5 levels worth of powers when exemped." For reason 1, it helped kill interest in Siren's Call (which needs... help, anyway, and I think I've posted about that - bounty's not worth it, the zone NPC battles are meh and slow - that sort of thing. Used to be my favourite zone, though.) I don't think there'd be a lot of support for that, though. 3. I actually ran across a couple of people who *wanted* to PVP in BB... eesh, probably close to two months ago now. While it had some of the obvious problems of the allowed level range (one of the instigators was a stalker who could barely get in the zone, I was on a 22 or so SS/WP brute, we had others swapping in and out) - it was *fun.* Nobody had a "build" really (until the end, and even then it was kind of fun trying to figure out how to 2v1 that PVP build MM.) It was a callback to the old casual zone days in a lot of ways. And I think if more people had *that* experience, well... -
Well, it *is* better than the alternative... And with that milestone, I *should* have gotten my first one next year, but I've gotten them over the last 10 years for some reason...
-
What are you guys doing to revive PvP? A suggestion.
Greycat replied to Illy's topic in Suggestions & Feedback
I'd say that was a radical idea, if not for the "free accolades that only work in PVP" that already exist. And it would very directly and decisively knock down one of the things I mentioned as a barrier to entry (having gone from "everyone's using SOs" to the current setup where, yes, a build *is* important.) No, it wouldn't completely throw the door open to where we'd see a giant chunk of people in zone (or arena) events - but it'd help. Or at least have people feel like staying around to learn is *worthwhile.* ... You'd just have to teach them how to use/access a second or third build. ;) About the only thing I'd say to go along *with* this is a popup or something to warn someone going from a PVP to PVE environment that "Reminder: You are currently using PVP-only IOs that will not work in PVE content!" But that isn't a huge deal (unless it's their only build, somehow - like they respecced instead of using a secondary build.) -
What are you guys doing to revive PvP? A suggestion.
Greycat replied to Illy's topic in Suggestions & Feedback
As am I. Goodbye, SF. -
What are you guys doing to revive PvP? A suggestion.
Greycat replied to Illy's topic in Suggestions & Feedback
You've been misquoting and misinterpeting, deliberately, things that were said as well. Don't try to put yourself forward as being innocent there. In fact, *EVEN THIS QUOTE* is misrepresenting what *I* said. Which is to point out you're being toxic. Not "Don't defend your point of view" or "Don't defend yourself." You're also painting an *entire group of people* with a fairly wide brush there. It's not acceptable when we're talking about someone's race, gender or country of origin, it's not acceptable here talking about PVPers. Which, by the way, also includes PVE players, as the communities crossed over (and still do.) Stop while you're behind. I had expected better of you, after all. -
What are you guys doing to revive PvP? A suggestion.
Greycat replied to Illy's topic in Suggestions & Feedback
You're being fairly toxic in here yourself, given the last few replies. Best stop yelling at the kettle. -
What are you guys doing to revive PvP? A suggestion.
Greycat replied to Illy's topic in Suggestions & Feedback
I think there's a little cross-communication there. 1. No, the hardcore PVP community (as in, i am here primarily or only for PVP) was never huge in COH. 2. HOWEVER, the population seen in zones? While still not giant compared to what was going on in PVE, pre-i13, there would indeed be multiple teams worth of players in zone on a not-infrequent basis. Even on servers like Pinnacle and Victory, much less Freedom. After I13, with the "powers behave this way in PVE, this way in PVP," on top of the growing "need a PVP build" thanks to IOs, not only turned off a good portion of the PVP community but made the barrier to entry for PVE-but-might-want-to-try-it casual players higher.... to where the zones, at least, were pretty much dead and there wasn't much "hey, anyone want to try arena?" going on, either, outside of the (afterwards) miniscule PVP community's events. I don't think SA was saying "the PVP community was huge compared to the PVE community," but that it was many, many, MANY times greater than what it was - and that the people in there were a mix of ... let's say, more PVP-casual as well as the hardcore, versus just "primarily interested in PVP?" I would agree. -
Has there been talks about a "classic" server
Greycat replied to gronbek's topic in General Discussion
Ehhh, yes and no. It really depends. For some it's more the fact a Scrapper (for instance) can be wildly different from another Scrapper, as opposed to other games where you're just "fighter #12098734" with maybe an armor difference, or you haven't picked up the same sword at level 309 as everyone else yet, and a lot of the developments are more a distraction than anything else. Or even seen negatively (see the discussions - or arguments - over IOs, incarnates, perma-ing and capping everything, etc.) If the game were *modular,* I'm sure we'd see some interesting combinations - like SO-everything, but everything else is here, or pure COV where you also... I don't know, get Alpha at level 10, Interface at 20, Lore at 30, Destiny at 40 and Lore at 50 and just have to unlock Hybrid or something. But we don't have earlier versions of the code, so aside from some things being able to be enabled/disabled, we can't really have an "issue 3 server" - it'd be like taking the current mid-engine Corvette and saying "ok, I like some of this, but I wish I could make it a '63 split-window." Not really able to "just" be backdated... -
What are you guys doing to revive PvP? A suggestion.
Greycat replied to Illy's topic in Suggestions & Feedback
A thought comes to mind - In all the various server spinups and spinoffs the last few years, *has* anyone created a "world PVP active" server? Whether it's actually lasted or not. Groups have played with all the *other* switches, after all... if there's serious interest, I'd have expected someone to have done this already (or documented the attempt and what did or didn't let them do it.) -
... "A" level 50 wouldn't do that. Unlike other games, you don't (say) have "a" fighter type, or "a" rogue or what have you. You can stay in the *same AT* and spend months playing radically different characters. It's one of the things that was, and is, a strength of COH. As far as large gifts? It really depends on the person receiving. I mean, good size "gifts" get given away constantly - costume contests with several hundred million INF, for instance. We often have a "dropship bounty" over on Everlasting and I've seen *that* hit several hundred million INF from people just throwing it in the pot. (Usually ends up in the tens of mil to 100 mill range, if it grows.) Doesn't seem to hurt anyone. *shrug*
-
What are you guys doing to revive PvP? A suggestion.
Greycat replied to Illy's topic in Suggestions & Feedback
There's ... a lot, right now, that keeps people out of PVP (and kind of keeps getting worse about it.) Back when COV came up, I kind of loved zone PVP. I was on Pinnacle, mostly - not "the PVP server," by any means. Nor was Victory. Yet we could have multiple teams going at it and it was fun. Yes, people complained, as well. Stalkers were "unfair" and the like (no, they weren't.) There *were* some issues. But honestly, it was approachable and *fun.* Most "problems" could just be handled by having a team in zone. Then we got IOs, and it went from "approachable" to "spend time and money on a build." Then we had I13 and all the mess that came with *that,* which cratered the PVP population - which, as I recall, very much felt like their suggestions and viewpoints were very much *not* being listened to. *And* the changes made PVP - at least zone PVP - into having to learn a completely different environment. Haul a tank in there, for instance, and suddenly you're getting mezzed? Heal decay? Yes, it's been tweaked, but still... That population never really recovered. PVP was down to a tiny percent of people, and they (live) mostly congregated on Freedom just to *find* each other, as I recall. Hard to PVP without other Ps to V. The other thing, frankly, is COH culturally. Yes, PVP was planned since before release. The devs talk about it. It wasn't in game at launch, it only showed up in arenas - so PVP didn't really get to be part of its DNA. (Aside from the problems of balancing not just *ATs* but *powerset combos.* It's one thing when you have "fighter at level with gear," it's another when a "controller" can mean a hundred different things to face.) People complained when the Arenas launched because they didn't feel "Heroes fighting other heroes didn't feel right." You'd think COV would fix that, but ... no. COH had kind of decided it was cooperative, and PVP by its nature doesn't feel like it fits with that. Plus people felt very negatively against being "suckered into" zones (something I still disagree with, frankly, as there's nothing in a PVP zone needed for anything in the rest of the game, but that's a wholly different argument.) The only thing I agreed with there was moving the warzone contact outside the war zone for the people who wanted absolutely nothing to do with PVP, since it blocked getting other contacts at the time. But even "rewards" (badges, powers, etc.) don't bring people in to PVP. It doesn't make them want to PVP. It makes people who *don't* want to PVP cranky and just want to get things over with. If they're going for a PVP badge for (say) defeats? They'll find a quiet time, get with a friend and punch each other, then never come back. TLDR? Make a server an open-world PVP server and they might as well take away the population/server load indicator. It won't be needed. It'd be so dead it won't even spawn zombies in october. Or to put it another way, They would *definitely* be in a worse state if this were done. -
Fruit Salad. You know. Chop things up, throw them together, mix it up, hope it works... Or is that more "slow cooker?" Regardless. There are a lot of discussions on ... interesting power combinations. Why not set - say - two weeks aside on beta to create "any primary/secondary mix, AT independent," a month to keep them for exploration and discussion - then, of course, wipe the characters, since they'd be invalid after that? Yes, with *plenty* of warnings of "no guarantees, this is not going live, these will be wiped." But still... Someone mentioned in the (latest) illusion for doms thread "why not just put it on on test and try it?" Well, why not theorycraft other things? Support/armor? Be silly and run a fire armor/rad armor Brute? Be extremely invulnerable (invuln/invuln tank) but be restricted to pool attacks? See what an assault MM (pets/melee set) would be like? Or a Mastershade... Do this, say, every 2-3 years (what, I have some faith in our longevity) just to chew through ideas. The ones that almost work could be a starting point for other dev work. (Granted, they have plenty to do....)
-
I wonder if that's the same one or an update of it... Yeah, that looks similar to what was on live, initially, as I recall... I think perhaps with a bit more functionality. Nice!
-
There was a parser ages ago on live. Then there was some change to the chat format (I think the date/time portion of it?) and that broke - and to my knowledge was never fixed. But the combat portions and such... yes. Those have been an issue. For a while, for one group, I took chat/combat logs and wrote them up, story-wise. That ... was a pain. I eventually stopped doing it - it was becoming another job, essentially. With the mentioned tags, even if someone doesn't write a *parser* per se, it does let you do some cleanup with (as I recall) word processor macros - "find this, do this action" (with the action being "go to the beginning of the line, select to the end, delete.")
-
I wouldn't argue with the idea, but it would still have to be selective on which NPCs allow it. Yes, I'm thinking in part of ambushes, but also thinking of one specific scenario involving "rescues" that this would basically break - namely, Warburg. Now, granted, there's not a *lot* of PVP there, or any other zone, these days for the most part, but they're both part of the goal and "reward" of fighting - steal them, lead them to the goal, get code fragment. Being able to save them, run off and just TP them would cheese this horribly. *That* said, I don't think the suggestion higher up of the sight range, teleport 30 yards or so, would hurt that. It'd help overall (and if you think stairs on normal rescues are bad... hoo boy. Stairs, ramp, PVP zone, staring at an NPC that's supposedly a highly trained scientist unable to figure out "up the ramp" is just an adventure in *fun.*) That, I think, would be a good compromise to help fix bad NPC pathfinding.
-
The trouble with the maples (And they're quite convinced they're right) They say the oaks are just too lofty and they grab up all the light. But the oaks can't help their feelings if they like the way they're made And they wonder why the maples can't be happy in their shade.
-
Do the same mobs drop the same salvage or is it completely random?
Greycat replied to MikeSol's topic in General Discussion
... which also comes in handy if you've been doing AE stuff for tickets as this has the exact breakdown described (arcane/tech, 3 level ranges, etc.) -
No, no. Pine is in the lumberjack set.
-
I don't tend to hard or soft cap anything. At least not intentionally. And as far as builds... on quite a few support folks, I'll have two builds, depending on the powerset - team and solo - and slot and make other choices accordingly. If I'm doing that, I'll push the buff side (assuming it's a buffer) fairly far, so... In general I'd kind of agree with the whole "it depends." Personally, I don't assume anything about what people have - I've seen some fairly oddball things, after all. As far as the second question - or what I'm getting out of it - well, anything over that 45% I see more as a +level or debuff resisting cushion for them. I've never had anyone complain about having yet more defense, and with the buffs typically being AOE, it's not generally going to cost *you* more END, so... *shrug*
-
My Roleplay Problem: I Suck at Clubbing
Greycat replied to GraspingVileTerror's topic in Roleplaying
Eh. I just don't club-RP. If I'm going to one, whether it's Pocket D or one of the player created ones, I'm typically going there for some purpose for some set amount of time - I see someone on that I need to talk to and they're there, or it's a prearranged meeting going into something else, or maybe karaoke night (which... the one I know of tends to conflict with a SG night, so I miss going to those.) I'm not one (IC or IRL) typically to start conversations with someone I don't know. My characters (and I) don't tend to go somewhere to drink or flirt or whatever at the end of their day - if it's someone who drinks, that drinking will tend to be "at home" or somewhere with a very few people they know. *shrug* Only character I have that does any clubbing on a regular basis is Louisville Slaughter, and that's the "hit people with a baseball bat" variety, not the "dance, drink and be around people" sort. -
What about a Redside week... month... whatever?
Greycat replied to Shenanigunner's topic in General Discussion
... well, no. Doing that just brings out the 50+4, fully IO'd smartass in people like me to say some variation of "you can't make me." :) -
No worries. It's been there and talked about pretty much since then, but never implemented. :)