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Everything posted by Greycat
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This line needs a *little* clarification: Winter-Os, yes, expensive. More when buying superior. Overwhelming Force can be (or you can run SBBs.) ATOs... can be. Especially if you buy superior. Attuned set IOs - buy these. THey draw from the exact same pool in the AH. So if you're trying to decide between (say) a level 30 Trap of Manticore's Essence and an attuned one? Buy the attuned. Same price, same number available.
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Provide Pattern Option to More/Most Costume Pieces?
Greycat replied to krj12's topic in Suggestions & Feedback
Yeah, magairlin pretty much explained it the way I thought I remembered it. Though I'm wondering if anything can be done with "chest details" to add pseudo-patterns... on the other hand, that kind of brings its own tradeoffs, too. -
Homecoming Code of Conduct Update - May 13th, 2021
Greycat replied to Jimmy's topic in Announcements
As far as "streaming tags" and "announcing" - ok, great. As far as announcing, how often should someone be announcing their stream is live? Every five minutes? Every minute? Every 30 seconds? Because if someone's (say) streaming their DFB runs, announce it, I log in - I don't see that announcement. Whether I want to "be streamed" or not (for clarification, I don't care, as long as the person isn't being obnoxious,) I'm now showing for a few moments on their stream as I go about my business. Tagging? Same thing. Do you look around while zipping over to the next mission or whatever to see what everyone's tags are - and in the case of a streamer, which way they're facing? Are you going to run *way* around someone so you don't get "caught on camera?" My guess is no. I'm not against having a tag/color/whatever, and sure, it's polite to say "Hey, I'm going to start in 5 minutes" or what have you, but there's only so much *they* can do and should be *expected* (or even just requested) to do. Get to know who they are, put them on a friends list so you know when they're on. Do your part as well. Honestly, given how much info we already put out *willingly* about ourselves that would potentially be *far* more damaging than anything we might say as a character in an RPG... -
Can we get some QoL changes for the Croatoa War?
Greycat replied to PresidentDSG's topic in Suggestions & Feedback
... they have killed each other in the past. On live, not sure about here, they've also lasted long enough to do enough damage to each other that players didn't get *enough* damage to get their badges, even after killing them. -
Yeah, have to say this is really subjective - I mean, it took a while for me to get a TW character to 50 because I don't enjoy the set. Only did it because I enjoyed the character. However, you want a slow, enemies will die of old age build, Earth/FF controller will do it...
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Remove Architect Entertainment locations from starting zones
Greycat replied to Arli's topic in Suggestions & Feedback
Should we also get rid of DFB? That's also a preferred form of "PLing" through the first few levels (often into the mid teens) that doesn't really teach you anything. And it's advertised at *least* as heavily as AE farms (more, honestly, from what I see.) Plus, face it, COH is and has always been a bit of an aberration - so many other games don't "start" until you're max level and geared up that that's probably what they're expecting. Make a worthwhile tutorial that people want to play through while we're at it (Twinshot sucks, and starts at level 5 anyway.) -
Eh... I mean, you can always just set up a macro or bind to throw something in local...
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We really need an "Emote wishlist" sticky, I think. So my character's sitting in the SG base, a little early, waiting for others to arrive. We've got a gym area, punching bags and all. I go up to a punching bag and ... my options are /em kata or the karate dance. If I go over to the treadmill, I can ... walk into the end of it and sometimes jitter. The rest is just ... kind of there. While some things would take more work, there are some animations that could be recycled and come in handy as emotes. - Weave's activation has you - well, ducking and weaving. Could we get that as an emote? - We obviously have any number of punching and kicking animations. Everything from a simple brawl and jab to shadow maul. Could we string some of these into emotes? Some as just one offs (or one-two-three-done,) maybe some that would go into a nice cycle. - Same with weapons. I've got a staff, or sword, or club. Why can't I swing it, or flip it, or just practice? The animations are in the attacks, could we actually turn them into emotes? We can obviously give people the proper items in emotes - we generate cell phones and the like, after all. - Maybe more difficult, but can we get a walk/jog in place?
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Wow, there's a lot of overthinking this. ;)
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Slots in those powers would still be available. Sets - get more complicated and I'll let one of the others answer (getting into bonuses, attuned, types of sets, etc.)
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Can we get the Information Center tracking back?
Greycat replied to Xandyr's topic in Suggestions & Feedback
The Information Center was apparently a *serious* resource hog for what it did, which is why it was disabled. ... yes, I kind of miss being a Nemesis nemesis, but I can see why this running all the time to track that could be an issue. -
Personally, I'd be more concerned with maze-layout office buildings and warehouses that couldn't possibly function as warehouses first, but...
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Advice: Don't be a dick. If your character happens to be one, talk with the person/people you're with OOC and, yeah, if necessary, back off or back out..
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No, but I need to eat, sleep and work sometime.
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My own experience - I was a bit hesitant to get on Discord. But pre-Discord, some of my SGs had their own websites (well, forums,) and we got extensive out-of-game RP on that. That... pretty much evolved into what I see with current groups on Discord - no voice needed - plus, of course, just general chatting and such.
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"Need" to, no. But I'll say at least on the MSRs there's plenty of IC talk. (And OOC.) Some tied to ongoing plots, others just watercooler chatter.
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Aren't there diminishing returns for Enchancements?
Greycat replied to MikeSol's topic in General Discussion
https://hcwiki.cityofheroes.dev/wiki/Enhancement_Diversification Uuuuse the wiki, luke. :) (If you ever lose it, it's under "more" at the top of the page. Unofficial Homecoming Wiki.) -
Huh, thought there was one for the RIP. Maybe I'm thinking of Cage Consortium. But yeah, I'd put security guards and RIP as separate groups (and badges.)
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Let 5th Column count for Council Hunt missions
Greycat replied to Arbegla's topic in Suggestions & Feedback
Why? Council and 5th are no longer the same group. Yes, it's annoying to have them fight. But having one count for the other would be like having Hellions count for Skull kills. -
Don't ask me, I'm not a "pylon guy."
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Just seeing someone else's post about a pylon simulator - thought I'd throw this out for build people who want a challenge. Make an Earth controller and see how well they can do vs. a pylon. Ground rules: - Must be Earth Control primary. - Must be a controller. - I don't care about the secondary. - No Incarnates past Alpha - I'm interested in seeing what people can do with earth control, not the best lore pets and judgements. 😉 You can run Alpha to T4 if you want, sure. Doable? How silly can you get with it, build-gurus?
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Shortcut for final mission in Buck Salinger's arc
Greycat replied to KaizenSoze's topic in Suggestions & Feedback
Just clearing the map would make this not that interesting of a final mission to cap off the zone's arcs, honestly. I clear the map on the way to getting the hostages to the henge. (Work around the bottom, then up the stairs, clear the platform = no more red caps.) Granted, some variety in the Red Caps' attacks (or having them do more than just run up the ramp) would make it more interesting than the *current* setup, but still... Edit: Trying to think what would make this "more interesting," without making it unsoloable for some ATs/builds in the low 30s (I can finish by 32, after all.) So no AVs/GMs. Honestly, if it were changed I think I'd want something to tie it better to Katie Hannon's TF. The Cabal are just ... kind of underused and not really explained that well. They torture some ghosts, torture some Tuatha, fight some red caps - have them come in and try to take over the ritual for whatever reason? Have a choice like at the end of Faultline where you can fight them or just let them kill each other off?