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Everything posted by Greycat
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1. You do not "only have to do it once" if you're switching between content where you may want it in one instance, may not in another... as stated. This is part of the reason for "it would be nice to have it as an option or a slash command." 2. Read 1 and 3 again. It explains it. 3. There are numerous powers that *require contact with the ground* to work. And yes, I'd want those in an MSR, but not necessarily in other content. Hitting the "group fly bubble" changes movement suddenly, from "I'm running around herding" to "well, ok, now I'm slower and floating, even once I'm past the bubble." And if you've been doing a lot of content, *as already stated,* you may think you've disabled (or enabled) it only to find out you have not. ALso, you're aware there's more to an MSR than just chasing the dropship, right? That would be why people may not want group fly on an msr. Besides, with that you've given a *great* example of WHY having it as a settings option or slash command would be great. Melee without flight (I'm going to use Electric armor because of grounded as an example) may well want "no group fly" in the bowl, given it's their status protection, and to switch *right there* to enable it FOR attacking the dropship (where that mez protection isn't an issue, but vertical movement is) - and that little bit of time dropping to Pocket D and coming back, plus travel to the dropship patrol area, is enough for the dropship to be taken out. Slash command or setting? Flip, done. There's also just plain "immediate cessation of people complaining about masterminds with group fly." Which I'd think would be welcome all around.
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They're not wrong to tell you all salvage of a certain quality (common, uncommon, rare) is in the same bucket. It is. If the price "went up" from one bid to the next, you happened to get the last of what was listed at a certain point. Also making it harder for people to do anything like that is the fact the market isn't server based. It's spread across all five servers.
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1. There's no indicator of if you've done so or not. Not an issue if you have one or just a few characters. It is if you have multiples. 2. Related to (1,) it often becomes an issue when doing multi-team league zone events - MSRs on Everlasting, for instance, where if you leave the zone, you *may not get back in.* 3. Also, and to me this is where a setting or slash command would come in handy, you may not want it in some situations, and may want it in others. Say, not wanting it in an MSR, but wanting it in the Hamidon raid that comes straight after.
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I just checked both Mystic Flight and plain old Fly. Both still have the drift. The only time Fly does *not* drift at the end is if you have Hover running at the same time. In that case, it will just stop instantly.
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As I've said before, that or a slash command would be *grand.* Set it up without having to leave a (potentially rapidly filling) zone, on the fly if you forget to swap it - since you *can* not want it in one situation and want it in another, after all.
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Part of the problem with these sorts of things is that (as I recall) there's nothing in the engine, or the engine has (or had) a problem with "grappling." Things can't pick up and hold other things - something like Hurl just makes up a rock as part of the power graphics/animation, it doesn't have you pick up a nearby garbage can, for instance. (It also keeps us from having melee pools that involve grabbing/picking up, some potential whip attacks, and is one of many things tied to stretching when it's suggested. Or for that matter, even a "hug" or "arm on shoulder" type emote, much less power.) And I know the "swing from nothing" would end up bugging some people - ok, reach something offscreen in the city, sure, but over the ocean or in a hallway, it would look weird - but that's more "personal preference" than "reason not to do it." (Granted, I'm one of the people it would bug, but that's also just me.) If this *could* be done, it'd be an upgrade that would allow other things (as mentioned before) as well. For that reason alone I'd kind of like to see it.
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Mind Control/Mass Confusion recharge needs a buff
Greycat replied to Kaballah's topic in Suggestions & Feedback
Yeah. Kind of have to add my voice to the "While AOE holds should have recharge looked at, Seeds isn't the yardstick to use." (And for me, mass confusion > seeds simply for the lack of aggro on MC. Granted, this is offset a bit on Seeds side by either being on a dom and having attacks that early, or being on a team for other players to absorb some aggro, but still.) -
You *can* play at below -1. People have outleveled missions that were causing them problems since issue 0. You could also, technically, set mobs to -2 by setting it at -1 and taking an Ultimate inspiration for a level boost, I suppose. (Well, several, depending on how long the mission was.) There's ... easier, and then there's "I want to feel more powerful," thus guides on capping defense, recharge, etc. The two are *not* the same. I mean, take - say - an MMA fighter. He's put into a cage match with ten other guys, more or less equally skilled. If he defeats them, he feels powerful. Now drop him into a cage with a bunch of ten year olds. He'll still manage to defeat them, but probably (hopefully!) not feel as good about it. (Fwiw, neither really apply to me personally. I don't tend to (intentionally) cap or perma things because I *want* more of an element of risk - winning through that way is satisfying to me in a way that "I'm untouchable and can nuke things every three seconds without ever being hit" isn't.)
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Please, PLEASE don't give Ally NPCs the Rabbit AI
Greycat replied to Thrythlind's topic in Suggestions & Feedback
Don't think I've had her do anything but die if she did this. They don't come back to find me. And you don't have to keep her alive. (Unlike Lady Jane....) -
Sounds like a good way to get kicked off teams, if noticed. Better rule to follow - "Don't be a dick." If I'm confusing something that would buff the other side, typically I'd rather have it buff *me.* If you're killing that first, as far as I'm concerned, you're working to actively harm the team.
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Two little things that I think would be nice for macros: 1. The ability to email them. They show up on the tray like items. Wouldn't it be great if - say - someone in help said "I can't find the last X!" and you could drag your "Find" macro to email, send it to them and say "Put this in your tray, right click it, and change the last word - 'hostage' - to whatever you're trying to find?" Even if these were only able to be emailed to an account, it'd be helpful. Obviously these wouldn't leave *your* tray when you do it. 2. A macro window. Yes, there's pophelp. Yes, you can make a tray and stick them in it. But there's no real "macro management window." If you delete them from your tray, they're gone... but they're not, as respeccing proves, since they show right back up then in the middle of all the temp powers and other things. So how about a macro window? One that, like the powers window, you can drag macros from and onto your tray (or, with suggestion 1, into email.) Or easily edit in one spot. Or perma-delete.
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No such thing! That's only... around 60. Also, recent (surprise) pickup - Sweating Bullets. DP/Fire Sent.
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(Bit of in-game and IRL history incoming....) As I'm recalling, technically they're an *Italian* group. Not American in origin, though obviously they're using American recruits now and would have been for half a century plus, given their role in WWII in-game. And Italy makes sense. Birthplace of fascism (the fasces being an Italian symbol, a bundle of rods with an axe blade which was a symbol of power and authority, and Mussolini being an inspiration for other Fascist movements - Mussolini's "fasces" (at that time more a group or movement, and not the only one referred to as a fasces) being formed... eh, during or just after WWI. Reasonably sure I recall it as pre-1920, with the actual Fascist party forming afterward (20s.) Whether this is to avoid the "They're nazis" bit or not... *shrug.* As I'll mention once in a while in game, nazis are fascists, but not all fascists are Nazis. All good for face-punching in game, though. So they do fit *that* role in game perfectly. :) And yes, they'd be... as much as this term causes cringing... "racially pure." Fascists are far-right, typically anti-"liberal democracy," pro single strong leader, anti-Marxist and often focus on (among other things) a 'master race.' I also wouldn't expect to see female members, as they *tend* to lean towards "men doing manly things, women doing womenly things - typically at the home, to support them." Doesn't mean there won't be women *agreeing* and supporting this, but you're not usually going to see them fighting. (As an aide, Arachnos also started out as an Italian organization. I don't recall off the top of my head if they had any ties to the 5th column organization or not. I don't believe so. Just that Recluse took over from the Weaver. I rather expect more mob-boss style.) Oh. Also, as far as "going underground," well - that *is* what a Fifth Column is. A hidden group of saboteurs, spies and the like, meant to undermine an organization (or army or nation or whathaveyou.) So... yeah, makes sense. It's actually odd for them to be *visible,* given the name - then again, Malta's a super-secret organization as well, just a rumor, right... except for the thousands of thousands of guys, plus giant stompy robots, that you defeat during the game. One of those things whose premise really works better in PnP than in MMO. :)
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They were removed in issue 3. Which is also when Kheldians were introduced. Running through the Kheld story arcs, you'll find Nictus (Arakhn and Requiem) pulling a lot of strings, even before the split. (Arakhn and the Center were leading things - there's 1-2 Kheld arcs where you see messages between them,) and Arakhn inducted Requiem into the Path of the Dark.) Plus in... I think it's one of the Ouro arcs, I'm drawing a blank - there's a bit about the 5th going underground and waiting to emerge again, as I recall. So... basic power grab, difference in goals, that sort of thing.
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Kinetic melee is ... odd. Could never get into it. (In part due to look, in part due to sound... I can't help but call it Nascar melee.) *shrug* Not sure about beam rifle. I've got one or two, it's just ... eh. Not really connecting with the character.
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Sonic's not bad.. but, yeah, the sound effects can be offputting.... "Resonant puke," "Dog howl" and the like - I mean, sure, you can tell what power's being used, but still. Imagine that with dual pistols. *Bang* *Zoink* "Wawawa* *sad trombone* as you shoot...
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Costume Piece: Carnival Mallet in Titan Weapons
Greycat replied to Sunsette's topic in Suggestions & Feedback
Yeah, was about to say it's available one-handed in WM so I'd hope it'd be possible for TW... -
Some characters exist as a bio before I hit the character creator. Some have been around since live and .... need more than the editor's limit. Some are just mess-around, this-sounds-like-fun characters (or utility characters, like base builders) that don't need one. Some have one I just haven't written up yet. Really depends on the character. *shrug*
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When did they put this QoL feature in?
Greycat replied to Glacier Peak's topic in General Discussion
I'm ... pretty sure that was on live? I don't think I have any old screenshots of the character select screen... -
Yes, this happened back on live. And there were some complaints about it back on live, since they and the Council will fight each other, which makes "defeat X council" missions a bit more tedious. You'll also find references to (and missions with, directly or indirectly) their leader, the Center.
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Add Xp/Inf back to Nemesis Mole Machines
Greycat replied to Glacier Peak's topic in Suggestions & Feedback
Yeah. These things are a waste of time right now. Drop the HP and resists. And/or give me some temp power bombs (either at the start of the mission or found on enemies around them) to blow them up. -
Open all Primary Powers by level 30, Secondary by level 32
Greycat replied to Biff Pow's topic in Suggestions & Feedback
I'd be for moving down the level the patron arcs become available to 33 so they're already unlocked (if you haven't joined someone else's arc) at 35, other than that... -
Open all Primary Powers by level 30, Secondary by level 32
Greycat replied to Biff Pow's topic in Suggestions & Feedback
The people who want to get PLd will get PLd, even if you unlocked all primary and secondary powers at level 1. And it doesn't matter if they get PL'd or not, frankly. Some don't want to play characters until they're "complete" at 50 and fully IOd, T4'd, etc. The people who want to play characters through lower levels for whatever reason (like me) are going to do so. Personally, I don't think it's needed. There are some powers that could be rearranged to be *available* earlier, but that's a powerset-by-powerset project. -
Help AE arc screen turns red and unresponsive
Greycat replied to onenfguard's topic in Help & Support
Can't hop in game right now. Can't say I've seen this - but does this also happen opening up the autosave above it? It should also be saved in your COH (or homecoming) directory as a .storyarc file - might want to attach it. I can't think of anything that would *do* that in the file but it couldn't hurt to see if someone else sees the same thing with the same file. (And the file itself would be there to examine.)