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Everything posted by Greycat
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Please Change the Zone Cap in Rikti War Zone
Greycat replied to Zeraphia's topic in Suggestions & Feedback
All for the highlight idea, but this... dear god no. :D Broadcast going across all zones would just be chaos, with people not knowing how to use local, costume contests and the like using it, etc. -
Move some of the PvP mini games to RV - Buff/Debuff
Greycat replied to Troo's topic in Suggestions & Feedback
More data points, though the question wasn't shot my way :) Honestly, I seem to remember gladiator matches being removed, or talked about being removed, at some point. Personally, I thought those were hilarious, but lost interest after a while. (I don't remember if some of the arena kiosk issues on live were part of why - "too much hassle" if not done right or not. It's been a long time.) Hadn't heard of the other idea, but it sounds sort of like a stripped down one I'd heard elsewhere where actions or missions affect control of a zone, mission availability inside... sort of "pvevp" I suppose. Which might be interesting, or frustrating. One of the things I think I'd see as an arena option is similar to something mentioned as a difficulty option elsewhere in suggestions - disabling IO set bonuses. Primarily because I had more fun (and I think the zones were more accessible) pre-IOs, where we could do things like have a PUG of three hold a zone until the odds from the other side were just overwhelming. One of the complaints sometimes leveled - and not just at PVP but at builds in general - are the "multibillion inf builds" some people think are needed. No, it won't even the odds for someone new or casual vs. a hardcore, PVPs several times a week player, and there are still AT differences (and quite a bit more,) but it would address accessibility. (I don't think it'd go over all that well, but still.) -
Move some of the PvP mini games to RV - Buff/Debuff
Greycat replied to Troo's topic in Suggestions & Feedback
Explained in the post you're quoting. The way you phrased it was out-of-the-blue hostile. (Thus my comment "it sounds like you have a beef there.") Also, whether she phrased it like she was speaking for *all* PVPers... eh, debatable. I read it as general, you read it as absolute, from the sound of it. That's purely a subjective, personal read, and I get where you're coming from (I'll tend to counterexample when someone *does* blatantly do that if I feel the point is needed, IE "Nobody goes into Echo:DA for anything but badges or adamastor," I'd react to with "actually I have characters who have a good bit of backstory there and do spend time..." ) Also explained directly in the post you're quoting, in the section you cut out. As I said - and even highlighted - it was a mechanic in *every PVP zone except RV.* The way you portrayed it was a Siren's specific mechanic that was one of the reasons the zone was popular, which is incorrect. At this point, you're being somewhat dishonest, (Edit: Wavicle suggested 'disingenuous,' which kind of fits what I was looking for. And is less hostile sounding.) and I know you're better than that, man. ("Dishonest" isn't really the word... it's escaping me. I don't think you're doing it out of malice, but you're not giving the whole picture there, y'know?) -
Asked for before, and I still agree it needs an overhaul or three.
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Move some of the PvP mini games to RV - Buff/Debuff
Greycat replied to Troo's topic in Suggestions & Feedback
*raises hand to both of those* I go in there "organically" as I level, as well as after passing max level. Though I suppose I'm just a "Pv" since I essentially never see another "p" in there. Just as a data point. -
... and to add a twist, you can have up to three builds with very different focuses on the same *character,* not just AT or powerset. My solo FF/* build is going to have power and pool selections (and slotting) much different from my teaming build. It may have more offense and more damage put into its attacks, for instance, while the team build may have fewer attacks and have the secondary effects given more emphasis, as well as different pool selections.
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Move some of the PvP mini games to RV - Buff/Debuff
Greycat replied to Troo's topic in Suggestions & Feedback
But did it bring *more* in, even out of curiosity? Mind you, I'm not saying that was a waste of time - every segment of this community deserves attention, including new shinies (including maps.) I think it's as worthy of time as new costume pieces, new story arcs or anything else. But if the whole point is to draw more people into the PVP community and maps - preferrably to *want to PVP,* versus just get a new badge or something... well, I don't have the answer, honestly. We're not a FPS where a gun can be balanced against another gun. We can't even "balance" within an AT because the potential powerset pairings are so widely different. A fire/kin is vastly different to an earth/ff, even if they're both controllers. Honestly, the only balance "answer" I have is what I was saying even way back on live. "The ATs aren't balanced one on one. Balance means 'bring a team.'" (The most "balanced" fight I'd ever had was my ma/regen Stalker against a ma/regen Scrapper. It was amusing. We called it a draw after 15 minutes... we just couldn't kill each other.) -
Set Incarnate Salvage to Account-Bound?
Greycat replied to Guardia's topic in Suggestions & Feedback
Well, we went from XP 1-50 to Physical/Psychic iXP (which IIRC were rewarded by different things, or we went from one to the other... it's been a while) to advanced IXP, so, yeah. After all, on live - more types of "stuff" to have to earn/unlock = more grind = more time paid for a sub. I'm all for dropping Shards for Threads, personally. Simplify the system more. -
Move some of the PvP mini games to RV - Buff/Debuff
Greycat replied to Troo's topic in Suggestions & Feedback
Well, given you started out being hostile/disparaging to AA... ... can't exactly be read neutrally, after all. It honestly sounds like you have a preexisting beef there. And yes, there are some people I *do* expect to be able to accurately speak for a larger part of a section of the playerbase or a sort of playstyle. AA or macskull for PVP, for instance, or Veracor for raids/raid management/etc. Does it mean their statements should shut down discussion? No. But it also doesn't mean their general statements about a community should be dismissed as "absurd" statements. These are the people I see *running* events and being leaders in some section of the community - and thus expect that, yes, they do have a feel for how that community in general would react. Regardless - ... I'd have to wonder if *any* amount of tweaking would really bring a noticable amount of people into the PVP zones past what happens now. The PVP community was larger pre-i13 changes, it cratered after that and as far as zones never really recovered. BB, Siren's and (to some extent) Warburg have just coasted along. Here, I think I've seen someone besides me in the zones... *maybe* three times, and one of those is a guess. One was someone AFK in the middle of a bunch of drones, and one person vanished within a minute of me showing up. (The third time would be a rescue of someone stuck in geometry, come to think of it.) That's it, and I do go in with some regularity. The COH community in general, despite announcements and plans for incorporating it going back before release, has never had a huge interest in PVP (and some segments have been actively hostile.) Honestly, most of the "PVP" I've seen has been RPvP, with players describing and working out actions against each other. No odd mechanics to figure out or re-learning or reslotting needed, no zone restrictions... closer to tabletop, if anything. I don't know if there really *are* any tweaks or mechanics reworks that would really create a sudden, sustainable influx of proto-PVPers to the zones. -
Move some of the PvP mini games to RV - Buff/Debuff
Greycat replied to Troo's topic in Suggestions & Feedback
Other than indom, I'd kind of see that "capture the flag" bit as a fast merit farm TBH. I can't think of the last time I actually ran across an enemy player in RV on Everlasting, even with going through a full from-nothing pillbox capture. Run from one side to the other ten times for 35 merits? Sure! If there's no cooldown (or even a short one - where I'd just do pillbox captures and get my pet,) I'd be fairly merit-rich in next to no time. Honestly, I don't think RV *needs* much, if anything, added. It's got the main "zone game" of trying to control the zone before inversion, which awards points *and* gives decided areas to focus fighting on, it's got the heavies (again, a focal point for fighting, as well as for those interested in snagging badges,) it's got AV fights once a certain number of pillboxes are taken over. Plus, as mentioned, it *is* the zone where people get to fight at full power (which, itself, is probably a big part of the popularity.) Much more just starts getting more complicated and unfocused. -
Please Change the Zone Cap in Rikti War Zone
Greycat replied to Zeraphia's topic in Suggestions & Feedback
This. 100%. The raids take a little bit of coordination and are mostly (other than the pullers) button-mashing. It's more a regular social event than something that requires a lot of thought or coordination to do successfully. Frankly, I can't think of the last time we had "too many lowbies." Even my incarnates will run around trying to find something to hit before yet-another-Judgement wipes out the group I'm running towards. -
... why, when you can just ask a GM for more slots?
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Well, given that *is* what one of the factions is aiming for, in a way...
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General Feedback: Issue 27, Page 2
Greycat replied to Arcanum's topic in [Open Beta] Focused Feedback
Late in the game for this, I know, but I'd still like a slash command or Null option to just disable fast snipe if I want. I *want* the higher damage and longer range... pretty much always, even with the interrupt and longer cast time. Just something to consider for the future. -
Put Fusionette, Lady Jane, General Z on leashes to keep them from running off... I'm not housebreaking them, though. (But yeah. An easier way to monitor their suicidal tendencies would be great.)
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This, pretty much exactly. COH had done a great job of growing "out" rather than "up" - we didn't have the "typical MMO" model of "OK, next release, expansion to level +10, your gear is now obsolete, you need the Shiny Sword of Slashiness +6 to raid for the Fancy Armorpants in the new raid..." Meanwhile, that's what was trying to be forced onto COH with the Incarnate system. First tier, get up to +4. Oh, next the Coming Storm and NextTypeOfXP to get the NEXT five Incarnate tiers. Once that was done, DImensionless and Yet More Incarnate Tree Growth. Then whatever followed them and ANOTHER branch/+5 Incarnate powers, probably with their own XP and salvage... If they'd been allowed to continue, honestly, *this* would probably have killed the game for me. It and the Coming Storm would have gone hand in hand in that - I didn't like the coming storm storyline that was revealed, and I would not have liked "OK, we're going to try to jam some more levels in here for you to grind."
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Move some of the PvP mini games to RV - Buff/Debuff
Greycat replied to Troo's topic in Suggestions & Feedback
That's not really a Siren's Call mechanic. Siren's Call is about bounty and fighting in the ... stand around and stare at the other side until someone suddenly attacks for some reason (er, zone battles) mechanic. The missions you describe are part of every *other* PVP zone except RV. Siren's Call's draw - for me, at least, pre... multiple changes - was that everyone was closer in range (being the 20-30 zone, versus the very wide in terms of ability 15-25 of BB, and the non-alignment specific T9fest of Warburg... pre "5 extra levels of power when exemped" tweak to exemping. Siren's was the zone I was in the most, and had the most fun in. The zone missions you describe were "an aspect of the zone," yes, but as unique to it as having NPCs in the zone as well. And no, I don't think it would help RV. RV's already "the most popular" PVP zone, since everyone's at 50. And for those of us not on "the PVP server," adding that mechanic frankly wouldn't do much (and would probably lead to annoyance, since if it's anything like SC's bounty, you could lose its "temporal points" by running a mission if you realize you're fighting at a disadvantage.) Honestly, I don't know what you're trying to accomplish with the suggestion. You admit in the first post that RV's already the most popular zone, so... you want to move (I'm *assuming* you don't mean "remove from one and move to another" despite saying "move") a mechanic from a zone that's not as popular any more there? Since part of the premise seems to focus on Siren's not being as popular, why not try to find a draw *for* Siren's, instead? Lord knows it needs help - the bounty and zone control aren't worth fighting for, the bounty's lost when going into door missions, and the "zone fights" between NPCs are slow and uninteresting, with the two sides basically staring at each other for 10-15 minutes before something triggers an attack. -
And... a few more boxes, a few more finds. ... yes, I did have duplicates. When I found some collectors edition boxes at Big Lots, my friends got the codes for the extra goodies. Still missing my Architect and Going Rogue boxes...
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No to "sharing" the selection. You'll completely screw up slotting this way - picking both the human and Nova forms gives more spots for ranged IOs (and their associated bonuses.)
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I *really* wish it were. Or that we had the ability to at least pre-set permissions that items would inherit right away, so if there was (for some reason) a storage or enh rack that needed special permissions, you could tweak *just* that one. As opposed to, say, a setting for "spend raid points."
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Forming Teams :: is it too scary to lead/recuit?
Greycat replied to UltraAlt's topic in General Discussion
Most recruiting I do is for short term things - typically monster hunting teams. If I *am* recruiting for that, yes, I'll confirm with whoever's highest and give them the star. Or if someone asks and they're higher (and it'll help,) absolutely - since at least for GM hunts, I want people at full power. TFs? I rarely recruit since I'm doing my own thing at my own pace, but if I do and I'm not at a high enough level everyone should be fully powered at for it, or close to, I'll see if it matters to anyone else. As long as they don't suddenly turn it into a "rush everything, finish the TF in 5 minutes" run. -
So, finally got into a bigger apartment after a few years. Which means getting things out of storage I haven't seen in a while. One of which was this rolled tube. Couldn't remember what was in it right offhand. Well... I even had a frame handy, since I'd bought some other artwork and it was larger than what I'd initially wanted... and the first frame I picked up fit this just right. Also found my old prima guide. So, two copies of that...
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Allow Dominators and Controllers to get their pets earlier
Greycat replied to kelika2's topic in Suggestions & Feedback
While I think there are some things that can be tweaked... I don't think this change would help, personally. I'd rather take and use the AOE hold early (open with it, stick the ST on any boss in teh group so he's held, too) than hope my pet's going to do what I want it to do. -
Which IOs were you trying to put in? You say "damage set IOs," but that's not a thing on its own. Were they Ranged damage, targeted AOE, melee damage, snipe, ? (Or just the set/sets you tried.) Edit: I see what you're talking about. Looking at the power in game, it's only taking Slow or Immobilize sets. Which, compared to (say) the /elec blaster secondary, is a much narrower set of IO sets (/elec's T1 immob takes ranged and universal damage.) Not sure if there's a reason behind it, no.